Video Games of 1981 - Level 4: Ms. Pac Man!

Surely You Can't Be Serious Podcast

How some college undergrads took on a video game giant and won, then took the greatest video game of all time and made it BETTER! Come relive the glory days at the local arcade with us as we discuss a game that we have loved to play since 1981, Ms. Pac Man. She's still looking good at 40!
2021-03-09 17 min Transcript

Available Results

Generated results are saved to the knowledge database for reuse and search.

No generated results are available for this episode yet.

Extract Knowledge

Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.

Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.

Transcript

<v Speaker 1>All right, everybody, welcome back to the Surely You Can't
<v Speaker 1>Be Serious Podcast. We are here on our continuing series
<v Speaker 1>of the best video games of nineteen eighty one, and
<v Speaker 1>today we are going to be discussing Mis pac Man.
<v Speaker 2>That's miss not missus, not miss not pack Woman, not Crazyato,
<v Speaker 2>not Crazyato.
<v Speaker 3>That's for daying.
<v Speaker 2>Sure not Crazyata. All right, let's get into it. This
<v Speaker 2>is an interesting one.
<v Speaker 1>Yes, few video games in history reached the status that
<v Speaker 1>pac Man, the original pac Man achieved. Yes, because not
<v Speaker 1>only was it a big hit in the video arcades,
<v Speaker 1>but because of this character, the first hero in video games,
<v Speaker 1>the marketing potential was out of this world. Yes, you
<v Speaker 1>had pac Man shoes, you had pac Man lunchboxes, you
<v Speaker 1>had pac Man watches, you had pac Man toilet seats,
<v Speaker 1>which was a perfect thing to have. I think, if
<v Speaker 1>you know, look in that way the seat works with
<v Speaker 1>its opening closed.
<v Speaker 3>Perfect to make that a pac Man.
<v Speaker 1>That's it, pac Man cereal, pac Man cartoons.
<v Speaker 3>Did you watch the pack Man? Yes?
<v Speaker 1>I did, and I ate the Cereal, and it spawned
<v Speaker 1>a multitude of sequels. But the first of those was
<v Speaker 1>Miss pac Man. And so the question is you've got
<v Speaker 1>this thing that is the biggest hit in video game history.
<v Speaker 1>How can number two beat it?
<v Speaker 2>It's hard, yeah, but miss pac Man manages to pull
<v Speaker 2>it off.
<v Speaker 1>Yes, And we will get into the differences and the
<v Speaker 1>improvements on miss pac Man versus pac Man and why
<v Speaker 1>she's better than he is in a little bit. But
<v Speaker 1>first a little bit of history. So we talked about
<v Speaker 1>Space Invaders being a huge deal.
<v Speaker 3>Yes, Their big game.
<v Speaker 1>At the time was this game called Missile Command. Do
<v Speaker 1>you remember Missleman. Missile Command had been developed by Atari,
<v Speaker 1>by this guy named Dave Thurer. He had also developed Tempest,
<v Speaker 1>which was a huge hit for nineteen eighty Slash nineteen
<v Speaker 1>eighty one.
<v Speaker 3>Right, little weirdness with.
<v Speaker 1>Tempests there and how exactly that falls, which is why
<v Speaker 1>we didn't include it on our list, right, But someday.
<v Speaker 3>We will return to Tempest.
<v Speaker 1>Yes, But anyway, he created this game called Missile Command,
<v Speaker 1>and there were some MIT students who had had some
<v Speaker 1>success with pinball machines in the dormous. Guy's name who
<v Speaker 1>started this idea was Doug McCrae, and he put a
<v Speaker 1>pinball machine in the dorm and of course people loaded
<v Speaker 1>their quarters in and he got himself enough to buy
<v Speaker 1>a second pinball machine. Huh, And within just a couple
<v Speaker 1>of years he's got pinball machines.
<v Speaker 3>He works with his buddies.
<v Speaker 1>They put pinball machines in every every single dorm or
<v Speaker 1>like twenty different places.
<v Speaker 3>Yep.
<v Speaker 1>They realize the potential that regular video games are having,
<v Speaker 1>and so the first game that they buy is this
<v Speaker 1>game called Missile Command because it's a big hit. So
<v Speaker 1>they're enjoying the benefits of Missile Command. But then they
<v Speaker 1>start to see that their money is slowly getting less
<v Speaker 1>and less, which is a problem because that's how they're
<v Speaker 1>paying for their tuition and their beer. And so they
<v Speaker 1>realize that that guys are getting good enough at Missile
<v Speaker 1>Command that they can play for a really long time
<v Speaker 1>on just one quarter. And part of the fun of
<v Speaker 1>playing a game is not being able to beat the game.
<v Speaker 3>You keep coming back for it.
<v Speaker 1>So they have less interest and they have people spending
<v Speaker 1>more time on less money. That's a problem, right, right,
<v Speaker 1>But what do MIT guys do in those situations.
<v Speaker 3>They solve the problem. Hey, yeah, they do. They solve
<v Speaker 3>the problem.
<v Speaker 1>And so what they did they looked at it and
<v Speaker 1>they're like, Okay, what are the problems that they have.
<v Speaker 3>One of them is.
<v Speaker 1>That there's pattern here that's too easy to figure out.
<v Speaker 1>So what they do is they spend Spring Break nineteen
<v Speaker 1>eighty one creating a little conversion kit that just plugs
<v Speaker 1>into the circuit board that already exists in Missile Command
<v Speaker 1>and essentially create an entirely new type of game similar
<v Speaker 1>to Missile Command, but it's got color, it's got better explosions,
<v Speaker 1>it's got more random stuff, it's got more speed, all
<v Speaker 1>kinds of improvements that they figure out on the game,
<v Speaker 1>and all of a sudden, the quarters start coming back in,
<v Speaker 1>and I think, wow, this is actually making us a
<v Speaker 1>lot more money. I bet all of the arcades out
<v Speaker 1>there who have Missile Command would like our system, and
<v Speaker 1>so they sold it to them for two hundred and
<v Speaker 1>ninety five dollars a pop.
<v Speaker 3>Nice. I mean, it's pretty easy.
<v Speaker 1>So when you go, hey, look the game that you've
<v Speaker 1>got that's making ten bucks a day will make thirty
<v Speaker 1>dollars a day if you put our little conversion kit
<v Speaker 1>on there, and they'd re the game super Missile Attack.
<v Speaker 3>They sell a thousand.
<v Speaker 1>Wow, they sell a thousand within two months, so suddenly
<v Speaker 1>they've made over a quarter of a million dollars. And
<v Speaker 1>these are just guys in college living in the dorms
<v Speaker 1>in nineteen eighty one money.
<v Speaker 3>That's fantastic. It's crazy, crazy money.
<v Speaker 1>And so not surprisingly, they all drop out of college
<v Speaker 1>and they start their own company called the General Computer Corporation.
<v Speaker 1>When I hear that name, I just have to think
<v Speaker 1>to myself. These guys were trying to avoid being noticed. Yes, right,
<v Speaker 1>I mean, how mundane and boring a name is the
<v Speaker 1>General Computer Corporation.
<v Speaker 3>But it didn't work. They got noticed by that.
<v Speaker 1>Little company I mentioned just a bit ago, named Atari,
<v Speaker 1>who was none too happy that they had taken missile
<v Speaker 1>command and changed it into super Missile Attack and not
<v Speaker 1>given a any of the credit.
<v Speaker 3>Or any of the money. I could see that, and.
<v Speaker 1>So big bad Atari decides to sue tiny little General
<v Speaker 1>Computer Corporation for fifteen million dollars, also nineteen eighty one money,
<v Speaker 1>by the way. So these three guys, these these three
<v Speaker 1>college guys, get the lawsuit and they go this is
<v Speaker 1>the coolest thing that has ever happened. It makes the papers,
<v Speaker 1>it makes the magazines. Doug McCrae's dad calls him up
<v Speaker 1>and says, number one, are you going to win? This
<v Speaker 1>lawsuit and number two, if you don't do you have five.
<v Speaker 3>Million dollars this guy and.
<v Speaker 1>He says, I do not have five million dollars, but
<v Speaker 1>it is okay because we are going to win. And
<v Speaker 1>so they fight the big fight, except that Atari is
<v Speaker 1>smart enough to realize that they don't have a sure win.
<v Speaker 1>And what happens if they don't have a sure win.
<v Speaker 1>If they lose, it sets a precedent, which most Americans
<v Speaker 1>probably know. We have this thing called precedent in the law,
<v Speaker 1>which says, if it's been decided before, you have to
<v Speaker 1>follow what the old decision was. So if some court says, hey,
<v Speaker 1>it's okay for these guys to come in and modify your.
<v Speaker 2>Video games, that means blood the market.
<v Speaker 1>It's going to happen to all of the video games.
<v Speaker 1>So Atari decides to settle. Part of the settlement is
<v Speaker 1>that the college guys agree that they will not do
<v Speaker 1>any more conversions on video games without the manufacturer's consent. Well,
<v Speaker 1>during this litigation, all of which is happening again in
<v Speaker 1>nineteen eighty one, they were still doing conversions. They were
<v Speaker 1>still making conversions sure, and what, of course, was the
<v Speaker 1>most famous video game that they decided to do a conversion.
<v Speaker 3>For pac Man. Exactly. Wow.
<v Speaker 2>So they make a conversion kit for pac Man, which
<v Speaker 2>they call Craziato.
<v Speaker 3>Yes, have you seen Craziato? I have pac Man with legs.
<v Speaker 2>It literally is the same game as Miss pac Man,
<v Speaker 2>except to have pac Man with legs and instead of
<v Speaker 2>ghosts you have bubble creatures, gremlin type of things.
<v Speaker 1>It was a very very paltry conversion as far as
<v Speaker 1>the graphics go, but as far as the gameplay goes next.
<v Speaker 2>Level yeah, yeah, fantastic. The legs are weird, but other
<v Speaker 2>than that, it's miss pack awesome.
<v Speaker 3>Yes, it is.
<v Speaker 1>So at that point, have already they've got this conversion
<v Speaker 1>for pac Man. Yes, but they've settled the case swearing
<v Speaker 1>that they will not do any conversions without the approval
<v Speaker 1>of the developer of the game.
<v Speaker 3>Yes.
<v Speaker 1>Well, Atari didn't develop pac Man, right. Pac Man was
<v Speaker 1>a Midway game. And so they call Midway and they say, listen,
<v Speaker 1>we have this lawsuit with Atari.
<v Speaker 2>We kicked there butt, We're gonna kick here.
<v Speaker 1>But it's it's a secret settlement. It's a confidential settlement,
<v Speaker 1>a confidential agement.
<v Speaker 3>So there's no way for Midway to know what happened.
<v Speaker 1>They just bluff their way through and they say, listen,
<v Speaker 1>we've got this conversion. We think it'd be great, but
<v Speaker 1>we need your permission or you know, we can just
<v Speaker 1>go through the lawsuit process and we're going to go
<v Speaker 1>ahead and beat you two.
<v Speaker 3>Right.
<v Speaker 1>Well, as it turns out, Midway was actually looking for
<v Speaker 1>pac Man two. They were looking for it. They had
<v Speaker 1>been waiting on Namco, and Namco was dragging their feet,
<v Speaker 1>and Midway got impatient. And so when these guys come
<v Speaker 1>to them with this new game, they're like, you got it,
<v Speaker 1>love it, And Midway and General Computer Corporation form an
<v Speaker 1>alliance and together they create Miss pac Man.
<v Speaker 2>Now, technically the pac Man name is owned by Namco. Yeah,
<v Speaker 2>Midway is just the distributor in America. Yes, in America,
<v Speaker 2>and GCC makes the agreement with Midway. Right, that comes
<v Speaker 2>into play a little bit later, Yeah, because Namco sues
<v Speaker 2>the pants off of it. Now, Doug McCrae says, I
<v Speaker 2>don't understand how Namco suit us, because they were involved
<v Speaker 2>in the process. They got together, they took the legs off,
<v Speaker 2>they decided to make it a woman. There was a
<v Speaker 2>lot going on that, he says. The president of Namco
<v Speaker 2>was writing us back and forth and giving us ideas.
<v Speaker 2>I don't know how in the world they got to
<v Speaker 2>They weren't a part of this agreement. So unlike pac Man, yep,
<v Speaker 2>this character has lipstick and a bow and a bow yes,
<v Speaker 2>and a mole. Yeah, and an eye.
<v Speaker 3>A mole like Marilyn Monroe. Yep.
<v Speaker 2>Well that mole makes her super sexy.
<v Speaker 1>Oh yeah, miss pac Man, it's hot. Other differences. You
<v Speaker 1>have four mazes instead of just one. Yes, You've got
<v Speaker 1>the pink Maze, the Blue Maize, the light blue Maze,
<v Speaker 1>the brown maze, and the dark blue.
<v Speaker 2>Made you chase fruit rather than fruit being stationary, it
<v Speaker 2>hops along. You got to chase it.
<v Speaker 1>You've got multiple warp tunnels yep, instead of just wasph
<v Speaker 1>one right, You're going.
<v Speaker 2>After cherry, strawberries, oranges, pretzels, apples, pears, bananas.
<v Speaker 3>Yeap. The ghost and this is a huge deal.
<v Speaker 2>The ghosts, at least a couple of them.
<v Speaker 3>Have random movements, which means you can't do some sort
<v Speaker 3>of pattern. Can you just do the original pac Man?
<v Speaker 1>That's right, which was a big deal because it meant
<v Speaker 1>more people were shoving their money in and not playing
<v Speaker 1>as long which is exactly what Midway was looking for.
<v Speaker 2>Also, the Orange Ghost is no longer Clyde.
<v Speaker 1>But Sue right when she dies ms pac Man does
<v Speaker 1>not like circumference out and.
<v Speaker 3>Explode go into infinity. She just does a little spin
<v Speaker 3>and fall.
<v Speaker 1>She swoons. Yeah, yep, Yes, they have new music and
<v Speaker 1>new cut scenes.
<v Speaker 3>A new series were a lot of fun. Absolutely at
<v Speaker 3>the time.
<v Speaker 2>Is like I'm watching a movie inside my game, right
<v Speaker 2>I got to this point.
<v Speaker 1>Yeah, and the new music had a lot to do
<v Speaker 1>with how fun those scenes were.
<v Speaker 3>Yeah.
<v Speaker 1>So here's something interesting on the music. It's iconic, right,
<v Speaker 1>we can play it for you now. So the composer
<v Speaker 1>of this music is a guy named Naoki Haigashio. Okay supposedly. Yeah,
<v Speaker 1>his name appears on a credit, but other than that,
<v Speaker 1>I can't find him anywhere. Interesting, So we've had this
<v Speaker 1>fantastic music. It's kind of like the poster for Fright Night.
<v Speaker 1>The guy's name is there, but nobody can confirm that
<v Speaker 1>he was actually involved in the process. It's just like
<v Speaker 1>this random credit of a guy that nobody seems to
<v Speaker 1>be able to find.
<v Speaker 3>Now. Wow.
<v Speaker 2>Yeah, interesting and such a huge part of the game.
<v Speaker 3>Wow.
<v Speaker 2>I remember when I saw him as pac Man for
<v Speaker 2>the first time. Yeah, so this is the honest truth.
<v Speaker 2>I went to an arcade called Wizards Untils, Oklahoma. There
<v Speaker 2>were so many people around the game. I could see
<v Speaker 2>the cabinet, but I could not get close to the screen.
<v Speaker 2>And I finally somebody came out of the crowd. I'm like,
<v Speaker 2>what did you see and he's like, well, it's like
<v Speaker 2>pac Man except better.
<v Speaker 3>I'm like, well, tell me, you know.
<v Speaker 2>He's like, well, she has a bow and lipstick and
<v Speaker 2>an eye, and I was like, You've got to be
<v Speaker 2>kidding me. It was next level excitement.
<v Speaker 3>You were excited about that.
<v Speaker 2>I couldn't wait to play this game.
<v Speaker 1>I saw it and I'm like, I'm a little kid.
<v Speaker 1>I'm there with my older brother, right, and I'm looking
<v Speaker 1>at it him like this is the same as pac
<v Speaker 1>Man and he says, no, there are no patterns in
<v Speaker 1>this one. I was like, ah, oh wow. And then
<v Speaker 1>I'm watching and the maze changes on level three, right,
<v Speaker 1>and I was.
<v Speaker 3>Like, oh, oh wow, different level. Yeah.
<v Speaker 2>That night, literally I had no prayer of playing that yame.
<v Speaker 2>Like I saw the crowd and thought, I don't care
<v Speaker 2>about playing it. I just want to see it and
<v Speaker 2>I didn't even see it. This game sold over one
<v Speaker 2>hundred and fifteen thousand cabinets in the nineteen eighties. Did
<v Speaker 2>you ever see the one that had the speed button?
<v Speaker 3>No, like you could speed up and slow down?
<v Speaker 2>There was a Yeah. So there are some versions where
<v Speaker 2>you played normal speed. There are some versions that are
<v Speaker 2>high speed, and then there's one that you can regulate
<v Speaker 2>your speed with a button.
<v Speaker 3>Oh no, I haven't seen that one.
<v Speaker 1>I think, if I remember right, the original that I
<v Speaker 1>saw back in eighty one, it was regular sh speed. Yeah,
<v Speaker 1>I think I think the high speed didn't come until
<v Speaker 1>later on. But to me, that's the only way to
<v Speaker 1>play high speed is the Island like you?
<v Speaker 3>Yeah? All righty?
<v Speaker 2>Have you ever seen the Friends episode where Phoebe gets
<v Speaker 2>Monica and Chandler as their wedding gift a stand up
<v Speaker 2>misspac Man arcade game?
<v Speaker 1>Yes, Chandler has the claw. He plays eight hours and
<v Speaker 1>he can move his hand and.
<v Speaker 2>He uses the high score to put dirty words in there.
<v Speaker 3>That sounds something that I would do.
<v Speaker 2>And so they have to spend all this time trying
<v Speaker 2>to erase all of the dirty words because unplugging won't work.
<v Speaker 3>Right.
<v Speaker 1>Yeah, the game back then actually had a kind of
<v Speaker 1>rom chip in them that would even if it went unplugged,
<v Speaker 1>you didn't lose your I scores.
<v Speaker 2>And so an attempt to erase the dirty scores, Phoebe
<v Speaker 2>spends a lot of time and fails, fails, and so
<v Speaker 2>right as Ross's son Ben walks, she Unleasha is a
<v Speaker 2>just a torrent of proof, a flood of curse words,
<v Speaker 2>a storm of cussing.
<v Speaker 3>Oh that that episode is really funny. It is you.
<v Speaker 1>We used to have a free video game arcade thing
<v Speaker 1>here in Norman, Oklahoma called top Dog. Sadly, it did
<v Speaker 1>not It did not make it because.
<v Speaker 2>A hot dog plays and they had games.
<v Speaker 3>They had games that you could play for free.
<v Speaker 1>They had Gallagha, they had misspac Man, they had Donkey Kong,
<v Speaker 1>Zaxon Zaxon, And what was the one that you sat
<v Speaker 1>down to play?
<v Speaker 3>Moon Patrol? Moon Patrol?
<v Speaker 1>That's right, Ye, sorry to see you go, top Dog.
<v Speaker 3>We we miss you. Yeah. This was one of my
<v Speaker 3>favorite games of all time.
<v Speaker 2>It is listed as one of the greatest games and
<v Speaker 2>one of the most successful video games of all time.
<v Speaker 3>Yeah, it's the Empire strikes back to Star Wars.
<v Speaker 1>It is it is, It really is all right, So
<v Speaker 1>that does it for this episode.
<v Speaker 3>We've got more in the series coming up, so be
<v Speaker 3>sure to join
<v Speaker 2>Us In the meantime, d I'm gonna go play some
<v Speaker 2>crazyato and we'll be here next week to talk to
<v Speaker 2>you about another game, The Defender.

Chapters

No chapters available.