Destiny 3 May Be In Development
Jeff Grubb is joined by Derek Van Dyke to talk about Fallout 4 getting a current-gen update, the idea of "tipping" developers, Destiny 3 possibly being in development, and more!
2024-04-12
60 min
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Yo, you go be bad. It's the Internet. You're busy. Let's do this for April twelve, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with me Jeff Greb. Today, Destiny's tenure plan was all leading to this. That's right, Destiny three and Mike yep Bara wants us to give more money so corporations could pay developers more. But first, please join me and welcome me. Today's co host to Game Mess Mornings. It's Derek van Dijk from the Super Ducks Games podcast. Derek, how's it going, Hi, It's going wonderful. How about yourself on this beautiful morning. I'm doing good. I'm actually doing pretty good. It was a little bit rainy, but I like the rain, so I agree. Beautiful morning. I took the kids to school, came back. I was getting Fallout four modded to hell so Mike can play that later. That's what we're going to do for our stream later today. I like, I ended up paying like the premium price for for Nexus mods just so their Vortex app it would work faster because I was going through one by one and installing these mods, and at the end, I installed over one hundred mods. So like the five dollars differently work hit it easily worth it a lot of imagine trying to burn through that many. Look, I love Nexus Mods. I cannot imagine. I'm a one, one thing at a time kind of guy. So yeah, spend your five bucks. Yes, yes, I'll be the one person paying for Nexus Mods exactly. Yeah. So I got that ready to go. I think I got the game running. It did take the initial load did take a really long time. So I'm like, oh boy, I hope this doesn't break. You never know, you put you put that much customization on it, bethesday game. I mean, you're just kind of crossing your fingers and paying every time, and we'll see what happens, honestly. I mean I I installed all these mods. We probably won't interact with like ninety percent of them, but who knows, we'll see what happens. Uh. That's that's later today though, But for now, Like, Derek, how have you been doing? Like, how's how's gaming treating you? How's the podcast going? How's everything? You know, everything's been great? Of course, Like it's it's I'm still riding high from my return to Packs East because I spent yeah, four years not doing any of the in person stuff and just running the podcast everything remotely. So getting back into it, getting back to like doing interviews, doing the hustle, meeting up with people, meeting you in person for the first time instead of just over over text or camera was lovely and I'm still just riding high off that. Also, like Dragon's Dogma two came out and I'm your timeline's second biggest Dragons Dogma sicco after Wout. So I mean, I've been doing great. I'm glad to hear that. I'm glad that you that you're living in your time and it's it's finally come. You deserved it, you earned it for sure. Yeah, it was great to meet you. It was great to uh, I don't know coming back from Pax East what was really invigorating invigorating? I know everybody seemed to have had a lot of good energy coming back from that, so it was helpful because you know, the the vibes online were and have been bad. It's just it's been off. You know, clearly people are in their feelings about a number of things. I still think presidential elections get people like up in their head in a lot of ways, and now it's just making everything worse. And so going online or going in real life to see a bunch of people who are like, oh, everyone's just really cool, like everyone's like human beings where they actually want to talk about this stuff in person, it's because they actually care and they're not just some some weirdo trying to start a culture war. And so it was like a very helpful thing at the very right time for me. So and it was fantastic, had a good time it. It turns out when you put a bunch of people together at the same time, I'm trying not to get distracted that for some reason, my camera keeps putting the frame around my face, which it has not done ever. So I don't know why that's happening. I'm very sorry for those watching. I'm just going to try not to get distracted. But I like it. It makes it makes it feel like I'm playing the Derek VANDK video. It's just like you just go here. But yeah, no, it turns out when you put people together, a lot of the like awkwardness and a lot of the weird vibes melt away. It's a good reminder. Yes it's important. And then I come back home, I'm like, oh man, I love being a home and working remote, not having to deal with all that stuff constantly. But it's like, you know, every couple of months getting together with people rules. So and with that mind, I'm like continually and now putting together Summer game Fest and oh yeah it's gonna be that's gonna be great as well. But it's not that far away, so we're already getting back into it. Uh, you know what, I should explain what we do here most weekdays, I, Jeff Grub, will help you piece your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you are watching live on twitch welcome, You can always listen to the show later on podcast feeds by searching for game Mes Mornings, or find the RSS on Giant Bond dot com. You could also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the morning mess with Destiny to leak your claims sequel is in development and it's code named Payback. This is from Moises ta Veris, one of the Nasty boys at Kutaku. Earlier this week, Bunge unveiled most of the major features included in Destiny two's upcoming expansion, The Final Shape, including a new enemy faction, an exotic class item that allows players to mix and match game changing perks, and most importantly, a chaotic new subclass called Prismatic that similarly combines previous Light and Dark subclasses. Goes on to talk about Destiny two, but the bigger deal in what has currently set the Destiny to community a light is the second half of the user's statement, where they state that Destiny three is in development and that the game will take Prismatic a step further, moving away from subclasses entirely. According to them, the leaker, Destiny three, which is reportedly codenamed Payback, has been in the works at Bungee, though they aren't sure of its current status at the moment. Last they heard it was doing a way with subclasses entirely, which is in a far fetched theory considering the realities of Prismatic. Bungie likened it to an advanced subclass during its presentation, But the ramifications of multi col lasting and the build craft options that Prismatic produces or introduces almost feel like they have to be the foundation for a new deeper system in the future. Voice this goes on here for the Destiny heads and provides a lot of details, but you know, let's kind of talk to the high level stuff first, Derek. Yeah, yeah, yeah, Like Destiny two is really finally actually at that endpoint for the ten year plan for Destiny, which of course didn't go as planned. You know, you only have a plan as long as you get to get punched in the face, right, And that definitely happened with Destiny early on, and they responded, they made a bunch of changes, and they eventually did put out Destiny two. The reality is, I think that they are sort of winding down this idea of the original like launch ideas for Destiny that did turn into Destiny two, and it's been years and years of updates, and now I think they finally are at a point where it's like, hmm, Destiny three could and should happen. Now that doesn't mean it's happening like next year, even it's it's probably a ways away still, but would you be excited for Destiny three? And what do you think it needs to be? God, it's crazy, right because like two feels so ever present, and the idea of trying to follow up any of the small handful of massive like online service games that dominate the industry feels terrifying, especially in the wake of like Overwatch to basically destroying Overwatch. Ye. One thing that I do think helps is at least for Destiny's player base, Like, this is not the first time we've done this, right, We've moved from Destiny one to Destiny to already. The idea of throwing plus one onto that number is not unheard of. That Plus, the way that Destiny to has like gated off a lot of earlier like vanilla and earlier expansion like story content is kind of like it doesn't feel like it may not feel like, I should say, leaving behind the entirety of ten years of Destiny, right, it kind of just feels like moving on to the next like foundation piece. So like, I'm not a Destiny sicko, but I do think that Destiny's player base is probably better primed to move on then would have been the case with something like Overwatch. Yeah, I think it's obviously there's conflicting factors right that where it's like, hey, the Destiny two has momentum, and like not like that momentum of like, oh, it's so successful, you can't abandon it. Not like that. It's like people know what to expect from Destiny too. They can go in there with their friends and it's a safe bet for how they spend their time. Asking people to like start from scratch again, or however that transition would work for a Destiny three is always risky. But I think they are probably like looking at the spreadsheets, they're looking at the calculus of you know that that was true for a very long time. We did not want to want to disrupt that momentum and the sort of network effect that people had of I'm playing the game, I'm getting my friends to play that game. Eventually, that does diminish to a point where Destiny three makes a lot more sense, And I think they're trying to predict it and time it out so that Destiny three can come out in a world where it's like, well, obviously Destiny two has run its course. I think at any point from like this point forward, that's going to be like, oh yeah, Destiny two has run its course that Destiny three makes a ton of sense, but they've been hesitant about about going to Destiny three. I think for them it's like that is not worth it. They can get a lot more out of a game like Destiny two for a lot longer than you know, the way games used to work. So it's like, but I think we're at the point where they've done that multiple times now and diminishing returns have set in on these expansions. But who knows, maybe the final shape comes out and Destiny two grows and into like the biggest it's ever been, something we have seen with other similar games, and then that pushes Destiny three even further out. But this is a team that has a Marathon also in the works. Uh that's right, yeah, right, So it's like they have to and marathon does seem like it's also kind of a ways off, but it's also taken up a lot of their time. Uh, And I think that would come out first and then they would do Destiny three. So I'm like trying to figure out the timeline. You know, we're twenty twenty four right now, marathon is what probably not twenty twenty five, So twenty twenty six, I guess. And then then when does the Destiny three come out? So it's like, Okay, we're actually looking at several more years of Destiny two before we get there. But I think like laying the groundwork now makes some sense where it's like, okay, people can brace themselves and get them a little bit more out of Destiny two. In the meantime, I think you have to. I think it is probably better obviously, like let this final expansion like run some of its course. I think the sooner that Bungee lays the groundwork, if if Destiny three is the direction they're going for, if this is the time to move on to the next numbered entry and start people from scratch, they the sooner they lay that groundwork, like openly and transparently to people, the better, because obviously, anytime you are going from one numbered piece of software to the next is the biggest point for people to either jump off or on the train. Yeah, you know, and I can imagine even if your Destiny right, even if you're a game that defined this modern era of service games in so many ways, that's scary that's intimidating to be looking down the barrel. So and I I just don't wonder if they're like at a point where it's okay, yeah, we can see those numbers, and we do know that there's a chance there's a people who are waiting that were never going to either get back or they're never going to try it because Destiny two is too intimate intimidating at this point, or there's too much sunk cost in the opposite direction of like I see this game. It's massive, it's it's complex. There's all these ins and outs that people and all these experiences that people have, And why would I jump in now when I could just jump in with a Destiny three. That's obviously why it makes sense. I do wonder if, because it does still like all that said Derek, if still somewhat feels like a bungeee reversal of their opinion on this matter, where it's like, hey, we do have Destiny too. Destiny two could kind of be forever if we wanted it to. I wonder if there is any sort of pressure change from Sony leadership because we know that a Bunchie's supposed to be running independently, but we know there's been some questions about whether or not that's going to be possible with Bunchie not being able to pay for itself, and so you know, Pete Parsons, the leadership over there, has made a bunch of cuts and things like that. And I wonder if they're like, hey, Destiny three is something we could like show to Sony and be like, no, we have a plan for the future. You don't need to come worry about us. Let us do this. I wonder if that that is informing some of their decision making process here, not that it wouldn't if they were independent, right, they'd still have to make it bu Yeah the case, So I bet I but like there's no way it's not when it's Sony, right like, especially with we know Sony has kind of like quietly not not even quietly right like, because we've all heard about the struggles they've had to try to pivot into like a very service game dominated like direction and how that hasn't mostly worked out for them, And Destiny is this like one very stable piece that both clearly defined that direction in terms of where they wanted to go, and also is the only like one of the rare examples of a game actually holding on Because games don't last. Service games don't last as long as Destiny has. It's it's really very much a rarity and the idea of taking it much longer. I totally understand the idea of like, you know, hey, man like World of Warcraft and Final Fantasy fourteen have made it way longer than this, So you know, who's to say that Destiny too couldn't eventually hit those numbers. But like man, the further into the outliers you're aiming, that's that's playing with fire. So there's a there is a service game that has lasted much longer than Final Fantasy fourteen or World of Warcraft. Actually, I think it is longer than World Warcraft, and it's called Roadblocks two thousand and six. I think about it all the time, so weird RuneScape secos. Yes, honestly, all those games from that time, we're still going in one way or another. God in Final Flights you Love it also has lasted longer. Sure, yes, that's just that's just linear time. Though. Uh hey, I will check in on Destiny three when it comes out. I'm probably not gonna play Destiny two. Again, I've just accepted that. I mean, I don't know if my like a group of friends suddenly's playing Destiny two all the time and I have a lot more free time, that could happen, I suppose, but I just know myself. I'm like, once Destiny three's here, it gives offers that fresh start. That's when I'll check back in on this series. And I think they're they're counting on that among a large audience to finally come back to that that franchise with the third one. Yeah, all right, let's move along here, pack while you you, while you say this, I'm gonna briefly turn my camera around and kill camera and try to kill Camera Square. I know, Chat, I know Chad is in love with Camera Square right now. But it is s character giant bomb. It's gonna get its own wiki entry. All right, I'll read this. You go and work on that now. Yeah. Absolutely. Uh. The second store here, pac Man Mega Tunnel Battle Chomp Champs, which is just poetry of a name, has been for console and PC. This is from Jordan Midler at VGC. It's an updated version of the sixty four player Battle Royale game pac Man Mega Tunnel Battle which launched in twenty twenty for Stadiu but closed down last year alongside Google's game streaming service. The online only game will be available on May ninth for PS five, PS four, Xbox Series X and S, Xbox One, Nintendo Switch, and Steam. And here's a quote here from the game's description. Eat your way through multiple interconnected mazes using power pellets and various power items to chomp the ghosts and other packs. Be the last pack standing at the end of the each sixty four player match to be the chomp Champ. Reads the games description. All Right, I'm gonna try to remember the name of this game. I just read it. It's a lot of words. Pac Man Man, Mega Tunnel Battle, Yeah, Mega Tunnel Battle, Derby No Battle Okay, Yeah, Battle okay, Mega Tunnel Battle, Chomp Champs sixty four Turbo Edition. Hell of a name. I did play this on Stadio when it was out on there. I guess this is an updated version of that. It's okay, it's it's I'm hoping it could do a lot better that it's on other platforms, but I don't know. It doesn't have that like Battle Royale, Field of even like a F zero ninety nine or even a Super Mario Brothers thirty five. Yeah, like those ones, it's like, oh yeah, it felt like you're all competing. This is like you're in your own maze and then you go over the next maze. I mean, you do eat other pac Man, but it's not like crazy chaos or anything like that. Yeah. Yeah, but I like pac Man a lot. I'm glad they're doing more stuff with this, and a vestage of stadia lives on here. Any chance to check out a pac Man Battle Royale game, man, I don't know, so. I at zero ninety nine is the first time I got into one of these, Like, hey, we took an old game and we let an absurd number of people play it simultaneously. Yeah, and it was way more engaging than I thought. It would be a great game, and it does make me wish I hadn't missed like Tetris Ni Mario thirty five. You know that I'd had an opportunity to play you know, the PA pac Man Mega Tunnel Battle not not Chomp Champs sixty four Turbo edition. I would, I would check it out, right, I mean, I know a couple of sikos for these type of games. We took an old pixel game and let one hundred people play it at once. None of them care about the pac Man one, but it feels sacrilegious not to try right this pac Man, you know. I also like, uh, whenever they do something new with pac Man and they put the new spin on it, usually they have a good look. And I hope that this one is updated with a lot of a great like just visual flare, because they're good at that with these pac Man games. And the one for Stadium again was just okay for those factors. It didn't like stack up the Championship Edition, which I think is a classic game at this point. But at the same time, I'm also just like, hey, you know, Bandai Namco always out there doing more stuff with pac Man at all times. They're not letting that franchise wilt in any way, and I appreciate that more than anything else. Yeah, at least they're keeping him busy, you know, and like they're giving the man work, which is look, I love you, Capcom, but like Mega Man, what's up? Right? Yeah, I think I think when you're when you're that much of a grandpa of the industry, like you should be able to get regular work, even if it's to charity work, right right, Yeah, and look in your own game, like, yeah, it's awesome that. Like Mega Man was so busy and Smash Brothers and all that stuff, but like let's get him his own game again. I mean, yeah, Mega Man eleven came out. God, that was probably a long time. It's way too many years ago. But it's not as recent as you think, not as recent as I think. Yeah, but yeah, pac Man peg Me is staying busy. Old man still gets out of the house, go does the thing. I'm happy. Yeah, that's that's all it is. Maybe it's not for me, but it makes me happy to know what's happening. All right, let's see you're moving along. Fallout four US finally getting new content and improvements on PS five, Xbox m PC. This is from Georgiang at game Spot, but those days revealed a bunch of new information regarding Fallout four and it's long awaited update for PlayStation five and Xbox Series X and S. It was originally announced back in twenty twenty two, but it was delayed to this year. The update is free and will be released on April twenty fifth. The update will include native versions for both of the newest consoles, as well as the choice of to pick between performance and quality modes. Specifics for these weren't shared, but but as the did note, you can experience up to sixty frames per second and increased resolutions up to Yeah. Right, my understanding is that actually they can have a solid sixty frames per second mode. It's still nine year old game. Hopefully they can hit sixty frames per second. But right, I'm like, oh my god, up to sixty frames per second, But now apparently it's fine. I better run at that, though, you're correct. Those still playing on PS four and Xbox One will receive a free update and with stability improvements and quest fixes. The PC version will also add wide screen and ultra wide screen support, along with fixes to the creation kit and update in quest updates. The game is already on Steam, Microsoft Store, and gog, but will also now be available to purchase on epic at Game Store. It will also become Steam Deck verified, which I'm always happy to hear about. Yeah, this is cool. I mean, we get why they do this, right though. I mean the update was always planned. Sure, it took a long time, but the timing of it isn't a coincidence that it's out now? When the show is out, they know they've seen the numbers a bunch of times for these shows that do pop off in a big way based on video games do lead people back to the games, and that means Fallout four is like it's going to be the one that is the most likely to benefit from that. So having this update redigo is great. I bet they wish they had a newer Fallout, not seventy six right now. They'd probably really benefit in that case. But for it's not like some game that people are gonna go back to be like, oh this is I can't play this. This is so old. It's part of that that generation of games where it's like, yeah, this could kind of come out today. Obviously we need some updates here and there, but that's kind of what this exactly. And it's clear going they've been confident about this Fallout show for a while, right, Like it makes sense that they were like, Okay, let's start planning out if the show is going to come out and it's going to potentially draw people back into the franchise, you know, yeah them get a little get a little story content update to a nine year old game. Let's throw you know, some some Creation Club content in there and and give a little spit pole of shine. You know. Granted, half my timeline seems to be going back to New Vegas, not four, but I mean that's just that's the first off, Like, you know, queer people love New Vegas. I don't know how to explain that. And that's eighty percent of my community, so you know. But yeah, I mean, of course, like I think most normal people are going to look at four becau, They're going to see seventy six is sort of a weird semi online service game and read some old headlines about it and just go, oh, let me just go back to the last numbered one. Yeah, I think, I mean, they'll look You're exactly right. I think the seventy six will get some shine there for sure. But people are like, no, I mean, I mean the game I could play single player, I want the story. Yeah, that absolutely, But I mean New Vegas is also going to pop off in a big way because of this. I expect more people to be playing New Vegas in the next couple of weeks than have played it in the last year or so. Yeah, and that'll be Fantastic will sell three more copies of New Vegas. Yes, everyone already owns that right in every Steam sale, I get people bought that five times over. Now, boy, do they actually find a way to get a new Fallout game out relatively quickly from now? Because I don't see how they can. They are so far away from doing that Atpathesstic Game Studios. That is just not the way that their workflow has been. Man. I mean, look at how long Starfield took to come out, and look at the reception to Starfield being as mixed as it was, right even amongst Bethesda Sikos. Elder Scrolls is way off on the horizons, you know, and Fallouts had multiple releases in the times since the last Elder Scrolls, So just like, could they move things around and fast track it? Sure? I don't see a new like Fallout five until after Elder Scrolls. I think they are really They've got to be hands on deck trying to get Elder Scrolls out the door, you know. Yeah. So, okay, let's say you are in charge of Microsoft then and you're looking over at Bethesday and you're looking at the soft works in the studio game studio and they're like, yeah, that's right. We just did Starfield and we are still working on updates that we want to get that into a better place, so that's going to keep us busy. And then we've already promised Elder Scroll six after that, so we have to work on that next. So in reality, we are looking into the twenty thirties before we can make the next real Fallout game. But you're like, well, hey, I would like a new Fallout game, a new Real Fallout game before that. What is the solution? Like, what do you think it's Do you think it's taken into becktob City? And I think they're I mean, they're right there, but I'm also very busy. Say they're very busy. I think, look, here's the deal, right, And I've said this for a little bit, but Microsoft, one of the smartest things Microsoft can leverage is the fact that they don't probably don't particularly give that much of a shit about keeping specific franchises, specifically with the individual development teams and old publishing houses that used to make them. Right, there is nothing stopping Microsoft from getting some other external contractor to get working on Fallout because Bethesda is too busy, right, It's the same thing that theoretically is a huge benefit for Blizzard, right that, like, you can get somebody to make you a StarCraft spinoff or a Diabolo spin off, because Microsoft doesn't need it to be a Blizzard team. Now, Microsoft has kind of been struggling for a while at getting games to actually come out the door. So I mean, I don't know that if if Microsoft goes okay today we are we are hiring and a contracting out an external studio to get working on a Fallout game. We're not going to call it fall Out five and we fall Out subtitle whatever, fucking Fallout Jacksonville. And you know it's it's still oh man, that game is still six to eight years away. The way the game development works these days, you know, yep, even in the best of situations, Yep, yeah, exactly right. But which is why I think they can't wait for you know, things to just play out with. But that's the game studios, because even in the best case scenario, we are looking at the twenty probably twenty thirty at the earliest for a Fallout game, and that is one not made by pothesta game studios are not directly made by them, So right, they probably do come up with some solution here, someone to check. Yeah, the show got a second season apparently, so yeah, already greenlit al right, greenle I did I did not see that. So, I mean the Fallout is gonna be in its bag right now that it's gonna be very popular, It's gonna be very hot for this moment, and that will permanently raise the profile of Fallout going forward. So yeah, they're gonna they're gonna want to shake something loose there. Like I've said, I've said this before. I know, there was just a conversation between between my name of the way, there was conversation of the idea that Obsidian could make a follow up to fall Out New Vegas. Like that conversation is something they have had but go into that, you know, but I don't know really today, like it feels like the best option that a lot of these giant publishers have is you know, look at like stuff like the Rogue Princes of Persia just being announced, is it's like more and more maybe you're if you really want to in any reasonable length of time capitalize on the popularity of something, you've kind of got to aim double a and let a small external studio, make a smaller title with your property, something that's a spin off, something that's not like a traditional numbered entry. And I have no idea what that looks like for Fallout, but like, if you want a game out in the next couple of years that's not already deep in development, that's almost your only option. And and then I mean, but I wonder if they look at it and it's like, what the audience we would be attracting toward the game from the television show are going to be like, I know what the most modern games look like. This should look like that. And if it doesn't quite match their the review of like, hey, this doesn't look like those Last of Us games. Yeah, that's a good point, which is a good point. Of course, the patistic game is not going to look like that, but they but still, I think people are gonna be like, hey, if it looks double, if it looks less expensive, less premium, then it's this is not the real game. That's that's not what I'm talking about. I want the real game. Where's that at. Yeah, it doesn't matter how stylized it is, it doesn't matter how good of the art direction is. If it doesn't look like big, pretty realistic. Then a lot of the more like casual audiences who you know, play some games and and come to a game because they saw it in a TV show first are Yeah. I mean their expectations are just completely different from a sicco like me. So uh, but hey, I would like a smaller one. Someone said follow out tactics to Crazy Bob, and Chatt said that that. Yeah, let's get one of those speaking my language. Make every game a tactics game. Let's go. We went tiles in everything, yes, and then then just let the characters date and I think you've got a game right there. Yeah, yeah, that's correct. That's every mechanic a game needs. Let's stick with the Todd Howard keeps saying no to an Elder Scrolls TV show. This is from Jordan Midler at VGC, speaking to IGN on the red carpet at the premiere of Amazon's Fallout TV series in Los Angeles. Howard addressed the possibility of a show based on but those the game studios, other big franchise. Everybody asks, like about Elder Scrolls, and I keep saying no, Howard said, you never know if someone's going to if someone's going to click. I think this really came out of we think things are aligning to do a high quality job. I wasn't forced, and I think he's talking about a fallout there. Yeah. I can't predict the future, but this has been one of the most enjoyable projects I've ever done, and we're just over the moon. Everybody in the studio was seeing it this way. Amazon's Fallout live action series premiered this week. Variety recently reported the filming for the second season will see production move to California as part of attacks incentive. Where was the first one of the films to Vancouver? Probably I'm almost certa. Probably that's that tracks. Yeah, that's they know Shogan was filmed in Vancouver's Yeah, a lot of those shows happened. People chatter saying yes, uh yeah. So I mean, the show's clearly doing very well. It seems like I haven't watched it yet, but I mean either, but the buzz is starting to get to me. How about you, dare? I feel I need to watch it. The main problem is is it's one of those shows like my wife really badly wants to watch it, so we need to watch it together. I'm not allowed to watch it without her, but we have like three other shows that are on, like we're currently watching through So it's like something a spot has to get freed up in order for Fallout to get in there. And it's like, I think the reason that Fallout worked and Fallout attracted so many people, aside from just being apparently a good show, right, is it is something kind of unique that a lot of people who don't play games and aren't familiar with Fallout haven't seen anything with Fallouts kind of aesthetic and vibe, this weird mix of like apocalyptic and wild West and old timey, you know, to its era, and like the ghouls, the German Shepherd, the weird like you know, flight suits, the vaults. It's it's such a unique aesthetic that people saw those trailers and were like, this looks weird. This looks a little zany, this looks a little interesting, Like I gotta know that plus good buzz. Of course, this show was gonna blow up. I don't know if this is has anything to do with why Todd Howard saying no because I can't be inside that man's head. I don't think those same factors exist necessarily for Elder scrolls right now, Elder Scrolls on its face looks like the most generic fantasy you could possibly put right to anything. It's benefit in the video game space, where it's like people want to have the thing they think of when they think of fantasy in a game and play around with it in a playground, and the game offers that. I think at a TV show you kind of have to well, I don't, I don't know. I think could, I don't know. Yeah, I think it absolutely could, but I don't think it has quite the immediate punchiness of something like Fallout that comes with that built in kind of satirical edging if you do it right, that has that kind of unique aesthetic. Like Elder Scrolls isn't funny, it's not well, it's not intentionally. Not intentionally, it is accidentally one of the funniest games ever made. But like, also, I don't think people go to Skyrim because they're in love with killing their ten thousandth drouger, right, Like, it's because of the weird like sense of freedom and the ways that that game works as a sandbox. And that's the stuff that doesn't translate to a film or to a series. It's going to be story, lore, aesthetic, and Elder Scrolls just doesn't have as much going for it in that front, at least not on a surface level. I'm sure they are Elder Scrolls lore sickos who are here to tell me about how interesting all this stuff is if you just read this book. But like, as somebody who just played Skyrim and that's it, Like, I just don't know how you could put a trailer out for an Elder Scrolls thing and not have everyone go it looks like another fantasy thing. Yeah, I mean, and I think the lore can be fascinating, but the lore of anything could be fascinating. But like, you know, Dungeons and Dragons, that new movie. The way, the reason it worked, and whether or not it's succeed or not, I'm not even paying attention to that, but it did work for me. And the reason it worked is because it like captured the energy of a bunch of people sitting around the table trying to entertain one another and have a fun adventure and kind of having these very strong characters that are always going to do their stupid thing and that vibe. They captured that, and it's like, okay, yeah, that's them capturing the feeling of a tabletop RPG, and that's how they made Dungeons and Dragons work in twenty twenty three older scrolls. How do you how do you capture the things that bring the people to Elder Scrolls. You're right, it's not easy because that sense of openness is there, and it's expiration and stumbling across across things. And I don't know if that's great for a narrative scripted television show or a film, but yeah, again, Hey, I'd be happy to be proven wrong. I really like Elder Scrolls. I even have sometimes have fun reading those little lore books and stuff like that. But I mean, I say this, like the Witcher didn't blow up on Netflix, right, so like, but but that's not something that was as much of a given, like it had to come out and people be like, oh, this was actually really good. Yeah, and it like and the way it blew up was just like, Okay, people are hungry for fantasy because almost sneeze. I'll tell you a lot of it was thirst over Henry Cavell. Right, yess exactly, And that's that's you gotta get. You gotta get somebody who gets the veins and the ladies and the gays really sweaty under the collar if you want an Elder Scrolls thing to to work. And it's just again, it's a different vibe, Like the Witcher is inherently a little bit like sweatier and leatherier of a franchise than the Elder Scrolls is. So, and I think you know, the Witcher is a character, is a very strong central idea of this character that's that's hated and just does his job and has all these abilities. You could build a story around that pretty easily. Yeah, that's a good point. I mean, Dragon Born, but it's not the same, and it actually isn't the same. It's not quite to the level of the Witcher. Yeah, all right, we're gonna take a quick when we get back, a lot more headlines. There's some new games, there's executives saying dumb stuff. All your favorites right after this, all right, we are back, and I believe we are yes here. Kingdom Come Deliverance developer Warhorse Studios is to reveal a new game next week. Once again, this is from Jordan Midler at VGC. Shoutouts to Jordan. Kingdom Kingdom Come Deliverance developer Warhorse studios will review a new game next week, and a post on Twitter the developer teas that it will show off a new game on April eighteenth. The teaser image shows kind of like a man on a horse. This is obviously the studio of Kingdom that did that, did Kingdom Come Deliverance, which is kind of a more historically grounded kind of like aesthetically, it's a lot more grounded, right right, Yeah, yes, in a lot of ways, I'd say it's also kind of jankier, right, yes, which is kind of sometimes the vibe that you're going for. Yeah, that you're sure euro jank the open world game that I euro jank is a great term. Yes, my old editor would say that all the time. I'm like, yeah, I'm like that's my jam. Give me more euro jank. And you know that Kingdom Come Deliverance did very well, it seemed like, so I wouldn't be surprised if this is just straight up Kingdom Come Deliverance to like a big full sequel. It could be Warhors hasn't done anything like Kingcomb Deliverance was like the late twenty tens, right, that's like, yeah, twenty seventeen, twenty eighteen, and I don't I think that's been like the only thing they've I don't out working on that game, right, they just stick doing updates to it. So and you know there is in this image again it's what looks like medieval night kind of person not wearing arm or anything, but you know, wearing like fancy leather gloves and an overcoat, sitting on a horse with kind of rains that do look like they're also from that time. That this, you know, could always be a bait and switch, but I think that the best bet for them probably is Kingdom Come Deliverance too, especially if they can do something that feels like it's a much bigger and building on those ideas and capable of feeling more modern. Even I was not someone who loved Kingdom Come Deliverance. Like I played that game for a few hours and it felt kind of broie to me in a way that was like ugh, yeah, like Entourage in the medieval times. Yeah, it's not for me, And like, you know, there's a couple of people on the team, right, but like, yeah, I gotta I gotta see. Here's the thing, right, Here's ultimately all that matters is what what is this game. Yep, right, I do think the team has some talent. They clearly were able to strike maybe more silver than gold with Kingdom Come Deliverance, Like it hit big, but it didn't hit like massive big. But what are they making? What's the angle that they're going for, What sort of like narrative content is going to be in it? What is there? What's the itch? And it's hard when you've got a studio who has one game to their name to try and draw from like a bunch of past works like this could be anything. Yeah, and to that, to that extent, it's almost a little exciting to see what a studio with without that like long library of work, to see what they could be doing, even it's not a studio I'm particularly attached to, like you do, always want to see what these these more independent studios might be up to. Yeah, And like for me, it's always like we talk to Doom and Gloom about the future of Triple A development and their ability to produce the kinds of games we want. And my original excitement before, like the Kingdom Come Deliverance team kind of soured that with a lot of their behavior was that, hey, this is a small team making one of those these big, open world games where it feels like you maybe mob this and turn it into whatever you want. And that's really exciting that we're starting to get these now. We haven't had a ton more of those since then, but I hope we're at a point where it's like, you know, other studios can start looking at this and be like, yeah, we could do that too, and fill in those gaps because Triple A Development is going to continue being like we're afraid to try anything new, so it's going to be down to smaller studios, and I hope those smaller studios are feeling confident about that. And this seems to suggest that at the very least, ex Blizzard chief thinks it should be possible to tip game developers. This is from Jonas Mackie at Game Reactor. Mike Ibara spent twenty years working at Microsoft, mostly on the Xbox team, but in twenty nineteen he packed his bags and headed to Blizzard. There, he eventually became the veteran developer's top executive before leaving shortly after Microsoft took over the studio late last year. Recently, he has been very active on social media, mainly Twitter, where he often writes unexpectedly frankly about problems and the industry, as well as his own thoughts and opinions. Now he has been added again and delivers a rather unexpected proposal. Ibarra thinks it should be possible to tip developers who have offered something really special with a complete gaming experience where it never felt like the studio was trying to hustle you for money all the time. In these cases, a full price tag is simply not enough, he says, and when and when the end credits roll, it should be possible to chip in another ten or twenty dollars because it was worth more than my initial seventy dollars and they didn't try to nickel and die me every second. He Bara adds that he knows that many people don't like the concept of tipping, but say it. Says that there would be no pressure to tip because it's done anonymously in your home, and perhaps such a system would encourage developers to actually deliver something more finished and complete without micro transactions, season passes and the like, as doing so could suddenly could suddenly lead to higher revenues. So here's here's the thing. Yikes in Barra strikes again. Right, it's on a totally surface level. If I'm not thinking deeply about this. In theory, there's nothing that harmful about the idea of being like, yeah, I really like this game and I want to show my appreciation to the people who made the complication comes in. I think there's two angles that immediately hit me. The first is that this is probably going to result in primarily more money going to the same games that are already huge and soak up all the money in the industry. Right, you've seen reports not to developers but the people that own the studios. Yes, because that's that's part two. Right, It's like, hey, guys, you do already know that when you tip through the door Dash app that like eighty percent of that goes to door Dash and not the driver. And it's gonna be the same problem here when you tip through Steam or PlayStation or whatever, like more of that's going to go to the publisher and their shareholders than is gonna go to Like it's not like you're putting ten dollars broken up between like how many people on a team, right, you know? Yeah? And I mean and then on top of that, it's like they have so like he talks about these season passes and all these other ways they have for forgetting money. It's like, so, you you have been taking extra money from us for a very long time. Where the hell did that money go? We are spending more money on these games. Where did that money go? Did that not go to the developers to give them more money in the answer is, of course it didn't, like some of it need to give raises slowly over time. But if there was profits, if there was actually like substantial profits that did not go to the developers, It goes to the studio heads, executives, bonuses, dividends, buybacks for stock for shareholders, it goes towards that stuff. And so why the hell is it our goddamn responsibility to pay these people for making the game. We already paid for the game. That's the money they gave you the money pay them. What are you talking about, bitch? I'm broke, Yeah, like I am. I am a poor kid from Kentucky. I do not have tipping California people money, you know what I mean? Like, that's and that's exactly the point is that they are making it feel Mikey baram once feel like it's our responsibility, like we like, it's not their responsibility. When I can't pay rent or my mortgage or I have any of these issue, it's like I don't have enough money for something. And it's never like, hey, lower the prices of your games so that I can afford to like still partake in this hobby. But no, we got they got to go up in price because that's you know, it's a premium product. It's got to go Like they don't ever care about that. But when they need to pay developers for making the games, well, come on, chip in a little bit, like, let's see if we can help out. What are you and the people who should ship in or us? Again, Like it's exactly like you said, the fact that these these increased prices on games and the season passes and these these battle passes and all these sorts of ways to increase monetization. Uh, when a game does super well, that money does not. It's not like the devs get royalties. It's not like suddenly every program who worked on that game is swimming in a pile of gold. Most of that's going to executives and most of that's going to stock buybacks. Like you said, So there's money for the developers, it just has to come out of the hands of the people at the top who don't do shit to make these games, you know. And yeah, like I'm not I'm not the person to squeeze blood from you know, from that stone, which is not to say that like again, I wouldn't like I feel I feel a little different when it comes to indies, right, Like if a three person team makes a game and it just it changes my life, right, which happened surprisingly often with indie titles. You know. Good news is a lot of these folks have like patreons and kicks or just a cofi page right where you could just be like here you go. So like for the indies, you've already got that option. And that's where you, as somebody who wants to throw five bucks at somebody, are gonna make a difference. Given ten bucks are wolves and chat like, It's like the bigger difference is buy that game is a gift for a friend, tell somebody about the game. Honestly, the word of mouth at like marketing almost is worth more than just giving them an extra five dollars, absolutely is, because that is where they thrive and survive with these games. So much of our economy revolves around marketing, and you talking about something is free marketing that has monetary value. Like, but yeah, it's just like me giving ten bucks to like, Look, I'd like just brought up Dragons Dog Wa two? Right if I gave ten bucks to Capcom for Dragons Dog Went two, even if all ten of those dollars went to the team, and they wouldn't how many hundreds of people worked on Dragons Dog Went two? Right, It's nothing. It breaks down to the mouths thing. So the only the only games that are gonna consistently get those kind of things will be your grand theft autos, your Fortnites, your Destinies, the games that already make all the money anyway, So it just doesn't do anything for like ninety five percent of games out there. And if you really want to tip somebody's developers, you probably can't find their cofi on their Twitter indoor, so then tip them directly. God, if there was a tip jar at the end of a major video game, I would lose my mind. I would just lose it. What are we dealing here? I think I think I would get a cerebral hemorrhage from how hard my eyes rolled. Uh huh involuntarily. Yeah all right, Mike, but you just gotta, you know what, shut the fuck up in Uh. Nintendo Switch Online is adding three new games. This su from Nintendo Everything. Three new games just dropped on Nintendo Switch Online. Wrecking Crew ninety eight, Amazing Heberchi, and Super R Type. And I like Super R Type. This amazing looks like Mike Mitchell looked like Powerstone. I've never heard of this. Yeah, it's like super Nintendo Graphics Powerstone. I'm like, oh, that sounds fascinating, So maybe you have exactly this. It's adorable. And then Wrecking Crew ninety eight is one of another one that both both Amazing Hiberaki and Wrecking Crew ninety eight never came out here. They were Japan only. Yeah, so I do like when they do that. That's pretty neat our type season, Yes and yes exactly. I'll always make time for our type in my life. Uh. I guess overall, how you feel about Nintendo Switch Online. You know, I mean they need to add another console to it already, right, Like I well, okay, I say that I do like that Nintendo has is having to dig deeper into the libraries and pull some of these Japan only games. You know, I'm very happy for that versus like if GameCube games were on there right now, it just means we'd see the same big GameCube games I've played a dozen times already. But like, this is fun, but like, you gotta add you gotta add another console on there, sooner or later. And I got an idea in my head, it's fine if it's not. If it's not the GameCube, which I think is still like what Caslvania four on there? Guys, what's going on? Let's and those companies are like, exactly, we'll just sell those. Yeah, if it's not game in Cube, what do you think they could do? Because I'm like, i'd love to I would love to see Sega Saturn on there, but I wonder if that's feasible. Sega Saturn didn't have games, what are you talking about? Right? Then they just put the five games on there and they're done. Yeah, yeah, exactly, it goes in a new tier. It was just a Sega Saturn and Virtual Boy Carmographics isn't on there, right, It's not. It's funny that it's not, because that was part of the we virtual console way back, it was like a huge like like Lego Huge Crush Virtual con Put the PC engine on there, you know, I mean, I put if you want to get real wild, put like Atarian ship on there like that neat. You know, it can't cost you much to do that, and that like leadership is like pretty down to clown. So yeah, yeah, absolutely they are, and they seem like a good crew. Yeah, I just you know, I think really they need to look backwards and spread out because obviously, like it's probably gonna be a while before we see GameCube stuff ever get added to that subscription service. They're just gonna for the next ten years still, I think they're gonna just sell us GameCube games as remasters in reas. Yeah, yah, reasons enough and modern enough that it's something where they can just delve into it for remasters, right, And they did that for Super Nintendo and in sixty four for a very long time and only recently got to the point where like, yeah, we just put these into a bundled subscription and that's a very long time. All right, Let's get these last couple of stories here. Content Warnings sells seven seven hundred thousand copies after going paid. This is from Alex Hopley at game Reactor. Content Warning, the co op horror game where you have to film entertaining videos while risking your life for Internet fame, immediately attracted a lot of attention when it launched, not only because it came out of nowhere, but also because it was free for the first twenty four hours. This led to over six million or six million people, not six hundred million, six million people hurrying to grab the game before they had to pay for it, and even after the game slapped on a price tag, it has still managed to sell an impressive amount of copies. Speaking with PC gamer, Landfall CEO Wilhelm Nyland spoke about how he never expected such a response. It felt likely that Content Warning would be bigger than any of our similar small projects, but we definitely didn't expect it to happen so quickly. It was definitely a lot of excitement and a lot of confusion about how it blew up as quickly as it did. So Yes, game sold one hundred thousand copies in its first day, and the end of its first week it had sold seven hundred thousand copies, which is huge for anyone in any game that's around this size. Yeah, without doubt, it seems like an idea they put together pretty quickly and they just put it out there. It's a solid game. I really really enjoy it could be happier. It's a funny concept. It's obviously kind of picking up on the same like DNA that like you know, fasmophobia and then like a lethal company put down. And it shows that there's a lot of obviously there's this huge segment of the market that loves the sort of like easy viral like eye concept, but simple multiplayer game that are more about being funny than being like mechanically super tight, right, And I'm super happy for that. And also again like back to the tip jar, like buy indie games, right, Like that's how you make a difference in this industry. It's great to see this little game sell as many copies because it's a small team and that money goes a lot further for a small team. So yeah, this this strategy of going free for the first day and then having a price after that, it just clearly worked, right, And I think for me, I look at I was watching Nova the other day. It's that PBS sign show about the Forbidden City and how they were like the emperor wanted one hundred thousand of the logs from these trees that grew like on the other side of the country, and so they had to like put them on these sleds on the ice, and part of that it was like brick stone something like that. They had to put some stuff on these sleds on ice, and the process of getting it started was very difficult. It required a lot of energy. But once it started going was it only took one person to continue pulling it down the ice. So it's like getting started, getting over that initial hump is the hardest thing, or like what Charlie Munger says about like saving money and like becoming rich, It's like that first one hundred thousand is the real bitch. After that, it's like compounding interest just makes it work. This feels like compounding interest, right, once you've got six million people getting the game for free, Sure you had to give it away, there's gonna be costing curd there, but you are immediately over the hump there in terms of getting people the compounding interest of people's interest, and now that is just flooding in with people, like being the well, I can't miss out. My friends are playing, so I'm gonna pay money. I mean, I'm just like really impressed with that. This strategy hadn't been tried before really as far as I can remember, not like this exact way, not with anything like this, and it clearly worked. Also a little bit lightening the bottom. Not every game can do this, right sure, sure, well, Unlike, of course, the question is going to be, like can content warning like keep this momentum up? Is what I think a lot of people would would immediately ask, right because for example, like Fasmophobia blew up back in the day, Lethal Company blew up, and like they had that real like you know, lightning in a bottle kind of moment that this is kind of like feels like the next version of that. But you don't see anywhere near the same kind of talking about Lethal Company now as there was, you know, even even six months ago. But also like when you sell seven hundred thousand copies of the game, like you don't have to write to keep it like because also like everybody who bought this paid eight bucks for it, so the game's only a big deal for six months, Like it was a great little experience right, you know, millions of dollars. You're not expecting it to be and and and and an endless service game at eight dollars, you know. So yeah, good point. And it's like for a team, and for the team not expecting or being accustomed to expecting small things because they're like, hey, we had small games that did Okay, that's like tens of thousands of copies, right, if they didn't have it before like that, and that's where your expectation level was set. So then to have something that's selling hundreds of thousands of copies, approaching a million in its first month of copies sold, yeah, they're gonna be like, Okay, this is more than enough. We can work with this amount of money, clearly, And if they want to keep it going, if they think that's something that can benefit them now, they have the budget to do that clearly, all right. Like I said last couple of stories, Stellar Blade fans asked to go easy on its demo, which is almost twice as popular as Final Fantasy seven Rebirths Once Again Got Jordan Miller at VGC Shift Up has asked players to go easy on the Stellar Blade demo, which is proving to be a hit with players. A demo for the PS five exclusive launched a last month ahead of the game's release on April twenty six. We're so grateful for your love of our game. To enjoy the main game properly, though, please go easy on the demo, Stellar Blade said, as the Cellar Blade developer said, fifty plus hours of demo play were scared. According to market research firm and impure an analysis, the demo has been popular, attracting a peak of six daily active users. That's in comparison to the demo for Final Fantasy seven Rebirth, which drew a peak of three hundred and eighty thousand daily active users. Yeah, so that is clearly people are ready for this game and they're exciting to I thought that demo was really well put together, and it's a good demo. It made me look, let's be clear, right, prior to his demo dropping and people actually playing it, I was getting really tired of every conversation about this game having nothing to do with the gameplay, absolutely, you know, and like, yeah, it's it's a it's a pretty decent demo. I'm sure the final game will be fun to play. I don't think it's like anywhere near peak when it comes to your character action games. But like it's a good time. It's a good time. It's no SEC, it's no, it's it's no Devil May Cry five. I think it's yeah, it's you know, it's not even near Automata Automata near Automata. And but I really like that boss fight. I think everything else was kind of like a pretty mid for me, to be frank, it's it's it's definitely a lot a flash and style and like production value and over like gameplay substance. But I mean, I'm gonna be real with you. I could say the same thing about games like The Last of Us, right, like you know, and like that's I don't mean that as a down, like a put down, right, Like that's where they focused their efforts and their money. And clearly, if people are playing, if if the demo is that popular, if people putting that kind of time into it, then it's hitting with people and that's only good for the game. So I think that's great. And again, I like, I think it's a it's a fun demo. I think people should try that demo, you know, And I also see why people are playing it a lot because I did do the boss fight and then there's that boss like fight you could choose from the menu, and I was like, oh, I would like to do this over and over again and get it like to kind of flawless and looking at a flash as possible, because that's that's where the games that it's at its strongest, where it's like you are doing something pretty cool and it looks very cool. Uh and and yeah, and those things coming together and being able to like master those systems enough that you can get to that point, that's what that's where all the fun is in that game. Yeah, so I get all right, and the last thing here, just real quick, someone pointed out, you get only hours left to own Jim Ryan. Uh. Jim Ryan is available in the PlayStation Stars program as a bobblehead. You could own them, but it's gonna go away soon, apparently it's indean I think later today or something like that. I have not done this yet. I don't know how to open PlayStations. Star Stories is the like NFTs that aren't n f t s, right, like I think, yeah, Like I remember when they first announced it, we were all like, oh, these are this is NFT bullshit. Isn't it. Then it turned out like no, it basically is, but without any of the you know attached to it. I was like, oh, so it's just digital trading cards. Cool, Like fine, I guess like PlayStation Stars has the option to like buy games with your points. Now, someone point how like Bloodborne is in there and stuff like that might oh okay weird, but that that's fine. But I'm like, I need that Jim bobblehead please. I don't know where I display it, how anyone ever sees it. I should I should go get the digital version so that I can when I do three D print my own Jim Ryan bobblehead at the library that I'm like, well, I own the digital version. This is just a physical backups. You can't shoot me. Yeah, all right, I got a pull question. I'm gonna get set up over here while I'm getting that going though, Derek, why don't you tell people where they can find you what you have going on? All that good stuff? Yeah? You can find me unfortunately, still on Twitter at Derby City. Derek. I am on. I am the producer, editor, co host of superdole X Games Cast. So we are live on twitch dot tv slash Official SDGC every Thursday night at nine pm for our live news show where we go over all of the week's latest, like kind of news topics that we consider important. We do streams, we do reviews, we do stuff like that. You can also find the show on Twitter at official SDGC. But you know, following the show account is mostly just tweeting out like when we're going live, compared to following the cast members. But yeah, you know, it's also it's primarily podcast first over streaming, so you can catch us live streaming. But in the end, everybody listens more than they watches. So yep, I'm sorry. I guess some of the just put it in in chat the link to a story about Mijoyo Versus being worth twenty three billion dollars, which I think is more than Epic Games. I choose not to think about it, Jeff, I choose not to think about it. You know what, God, You're onto something there. I'm just you know, selling selling waifus is good currency, and I just don't. I don't. I don't want to think about fortunately. All right, are you subscribed to EA play? Was our pool question from yesterday. Uh twelve percent said, what is that? Thirteen percent said yes and seventy six percent said no, And I wonder like how many in the yes category? Action includes people like well, technically, I'm subscribed to EA play because I have a game pass. All yeah, that's that's how I would have answered. That is yes, technically, so technically right, but I'm not paying for a play separate right. I know you're not a mad man. Of course, that's not my flavor of mental illness. Yeah, I'm like I would I would never subscribe to it. Well, I say it would never. I think I did very early on when they first announced it, But these days the idea of like, oh I don't need more games, that's the last thing I need. You don't want to subscribe to Ubisoft Plus money, Listen, I would subscribe to you gub your soft Plus for a month here and there to like play through Avatar when it launched, or win to play Star Wars Outlaws. That's like a good deal as long as you remember to cancel. But yeah, yeah, otherwise not so much. All right? New poll question? Did you buying? Did you buy content? Warning? And your options are? I got it for free, I bought it, and I didn't buy it, so if you, even though if you don't know what content warning is, you could just say I didn't buy it. And we'll talk about the results of this poll on Monday here on Game Mess Mornings, which I think I should be able to do, remembering my wife is going to be out of town, but I think the kids are off on Monday, which actually makes it easier for me to do a show. So yes, Monday, we'll talk about the results on Giant Bomb. Speaking of Giant Bomb, later today, we will have upf Mike's going to play through my moded to Hell version of Fallout four. Look out for that, and then we'll have BCR where we're going to talk about our most anticipated games left to be left to come out this year. We kind of got through the bulk of what's been announced and there's like some you know, sprinklings out throughout the rest of the year of a few games here and there. But we're also going to give our long shots for what we think could still come out. So that'll be on BombCast Revengeance at three pm Eastern. Beyond that, though, we'll have more plenty of more Giant Bomb next week. In the meantime, Derek, thank you so much for spending today talking with me about video games. I really appreciate it. Yeah, thank you for having me. This is a blast. Yeah, this was awesome. If we have you back on, make it happen in the future. Ye, anytime, anytime, And thank you all for watching. You're the best audience in gaming. Until next time, have a good one, take care of yourself and goodbye.
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