Destiny 3 May Be In Development

Game Mess Mornings

Jeff Grubb is joined by Derek Van Dyke to talk about Fallout 4 getting a current-gen update, the idea of "tipping" developers, Destiny 3 possibly being in development, and more!
2024-04-12 60 min Transcript

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Transcript

Yo, you go be bad. It's the Internet. You're busy. Let's
do this for April twelve, twenty twenty four. For the next hour or
so, let me help you sort through the world of gaming on Game Mess
Mornings Live with me Jeff Greb. Today, Destiny's tenure plan was all leading
to this. That's right, Destiny three and Mike yep Bara wants us to
give more money so corporations could pay developers more. But first, please join
me and welcome me. Today's co host to Game Mess Mornings. It's Derek
van Dijk from the Super Ducks Games podcast. Derek, how's it going,
Hi, It's going wonderful. How about yourself on this beautiful morning. I'm
doing good. I'm actually doing pretty good. It was a little bit rainy,
but I like the rain, so I agree. Beautiful morning. I
took the kids to school, came back. I was getting Fallout four modded
to hell so Mike can play that later. That's what we're going to do
for our stream later today. I like, I ended up paying like the
premium price for for Nexus mods just so their Vortex app it would work faster
because I was going through one by one and installing these mods, and at
the end, I installed over one hundred mods. So like the five dollars
differently work hit it easily worth it a lot of imagine trying to burn through
that many. Look, I love Nexus Mods. I cannot imagine. I'm
a one, one thing at a time kind of guy. So yeah,
spend your five bucks. Yes, yes, I'll be the one person paying
for Nexus Mods exactly. Yeah. So I got that ready to go.
I think I got the game running. It did take the initial load did
take a really long time. So I'm like, oh boy, I hope
this doesn't break. You never know, you put you put that much customization
on it, bethesday game. I mean, you're just kind of crossing your
fingers and paying every time, and we'll see what happens, honestly. I
mean I I installed all these mods. We probably won't interact with like ninety
percent of them, but who knows, we'll see what happens. Uh.
That's that's later today though, But for now, Like, Derek, how
have you been doing? Like, how's how's gaming treating you? How's the
podcast going? How's everything? You know, everything's been great? Of course,
Like it's it's I'm still riding high from my return to Packs East because
I spent yeah, four years not doing any of the in person stuff and
just running the podcast everything remotely. So getting back into it, getting back
to like doing interviews, doing the hustle, meeting up with people, meeting
you in person for the first time instead of just over over text or camera
was lovely and I'm still just riding high off that. Also, like Dragon's
Dogma two came out and I'm your timeline's second biggest Dragons Dogma sicco after Wout.
So I mean, I've been doing great. I'm glad to hear that.
I'm glad that you that you're living in your time and it's it's finally
come. You deserved it, you earned it for sure. Yeah, it
was great to meet you. It was great to uh, I don't know
coming back from Pax East what was really invigorating invigorating? I know everybody seemed
to have had a lot of good energy coming back from that, so it
was helpful because you know, the the vibes online were and have been bad.
It's just it's been off. You know, clearly people are in their
feelings about a number of things. I still think presidential elections get people like
up in their head in a lot of ways, and now it's just making
everything worse. And so going online or going in real life to see a
bunch of people who are like, oh, everyone's just really cool, like
everyone's like human beings where they actually want to talk about this stuff in person,
it's because they actually care and they're not just some some weirdo trying to
start a culture war. And so it was like a very helpful thing at
the very right time for me. So and it was fantastic, had a
good time it. It turns out when you put a bunch of people together
at the same time, I'm trying not to get distracted that for some reason,
my camera keeps putting the frame around my face, which it has not
done ever. So I don't know why that's happening. I'm very sorry for
those watching. I'm just going to try not to get distracted. But I
like it. It makes it makes it feel like I'm playing the Derek VANDK
video. It's just like you just go here. But yeah, no,
it turns out when you put people together, a lot of the like awkwardness
and a lot of the weird vibes melt away. It's a good reminder.
Yes it's important. And then I come back home, I'm like, oh
man, I love being a home and working remote, not having to deal
with all that stuff constantly. But it's like, you know, every couple
of months getting together with people rules. So and with that mind, I'm
like continually and now putting together Summer game Fest and oh yeah it's gonna be
that's gonna be great as well. But it's not that far away, so
we're already getting back into it. Uh, you know what, I should
explain what we do here most weekdays, I, Jeff Grub, will help
you piece your gaming life back together. That includes breaking news and maybe even
some of our own original reporting. For all these topics, I'll get the
input of a bona fide expert who will make me look smart. If you
are watching live on twitch welcome, You can always listen to the show later
on podcast feeds by searching for game Mes Mornings, or find the RSS on
Giant Bond dot com. You could also catch the show later with chapters and
timestamps on YouTube. Hello YouTube. All right, we have a lot to
get into, so let's start the morning mess with Destiny to leak your claims
sequel is in development and it's code named Payback. This is from Moises ta
Veris, one of the Nasty boys at Kutaku. Earlier this week, Bunge
unveiled most of the major features included in Destiny two's upcoming expansion, The Final
Shape, including a new enemy faction, an exotic class item that allows players
to mix and match game changing perks, and most importantly, a chaotic new
subclass called Prismatic that similarly combines previous Light and Dark subclasses. Goes on to
talk about Destiny two, but the bigger deal in what has currently set the
Destiny to community a light is the second half of the user's statement, where
they state that Destiny three is in development and that the game will take Prismatic
a step further, moving away from subclasses entirely. According to them, the
leaker, Destiny three, which is reportedly codenamed Payback, has been in the
works at Bungee, though they aren't sure of its current status at the moment.
Last they heard it was doing a way with subclasses entirely, which is
in a far fetched theory considering the realities of Prismatic. Bungie likened it to
an advanced subclass during its presentation, But the ramifications of multi col lasting and
the build craft options that Prismatic produces or introduces almost feel like they have to
be the foundation for a new deeper system in the future. Voice this goes
on here for the Destiny heads and provides a lot of details, but you
know, let's kind of talk to the high level stuff first, Derek.
Yeah, yeah, yeah, Like Destiny two is really finally actually at that
endpoint for the ten year plan for Destiny, which of course didn't go as
planned. You know, you only have a plan as long as you get
to get punched in the face, right, And that definitely happened with Destiny
early on, and they responded, they made a bunch of changes, and
they eventually did put out Destiny two. The reality is, I think that
they are sort of winding down this idea of the original like launch ideas for
Destiny that did turn into Destiny two, and it's been years and years of
updates, and now I think they finally are at a point where it's like,
hmm, Destiny three could and should happen. Now that doesn't mean it's
happening like next year, even it's it's probably a ways away still, but
would you be excited for Destiny three? And what do you think it needs
to be? God, it's crazy, right because like two feels so ever
present, and the idea of trying to follow up any of the small handful
of massive like online service games that dominate the industry feels terrifying, especially in
the wake of like Overwatch to basically destroying Overwatch. Ye. One thing that
I do think helps is at least for Destiny's player base, Like, this
is not the first time we've done this, right, We've moved from Destiny
one to Destiny to already. The idea of throwing plus one onto that number
is not unheard of. That Plus, the way that Destiny to has like
gated off a lot of earlier like vanilla and earlier expansion like story content is
kind of like it doesn't feel like it may not feel like, I should
say, leaving behind the entirety of ten years of Destiny, right, it
kind of just feels like moving on to the next like foundation piece. So
like, I'm not a Destiny sicko, but I do think that Destiny's player
base is probably better primed to move on then would have been the case with
something like Overwatch. Yeah, I think it's obviously there's conflicting factors right that
where it's like, hey, the Destiny two has momentum, and like not
like that momentum of like, oh, it's so successful, you can't abandon
it. Not like that. It's like people know what to expect from Destiny
too. They can go in there with their friends and it's a safe bet
for how they spend their time. Asking people to like start from scratch again,
or however that transition would work for a Destiny three is always risky.
But I think they are probably like looking at the spreadsheets, they're looking at
the calculus of you know that that was true for a very long time.
We did not want to want to disrupt that momentum and the sort of network
effect that people had of I'm playing the game, I'm getting my friends to
play that game. Eventually, that does diminish to a point where Destiny three
makes a lot more sense, And I think they're trying to predict it and
time it out so that Destiny three can come out in a world where it's
like, well, obviously Destiny two has run its course. I think at
any point from like this point forward, that's going to be like, oh
yeah, Destiny two has run its course that Destiny three makes a ton of
sense, but they've been hesitant about about going to Destiny three. I think
for them it's like that is not worth it. They can get a lot
more out of a game like Destiny two for a lot longer than you know,
the way games used to work. So it's like, but I think
we're at the point where they've done that multiple times now and diminishing returns have
set in on these expansions. But who knows, maybe the final shape comes
out and Destiny two grows and into like the biggest it's ever been, something
we have seen with other similar games, and then that pushes Destiny three even
further out. But this is a team that has a Marathon also in the
works. Uh that's right, yeah, right, So it's like they have
to and marathon does seem like it's also kind of a ways off, but
it's also taken up a lot of their time. Uh, And I think
that would come out first and then they would do Destiny three. So I'm
like trying to figure out the timeline. You know, we're twenty twenty four
right now, marathon is what probably not twenty twenty five, So twenty twenty
six, I guess. And then then when does the Destiny three come out?
So it's like, Okay, we're actually looking at several more years of
Destiny two before we get there. But I think like laying the groundwork now
makes some sense where it's like, okay, people can brace themselves and get
them a little bit more out of Destiny two. In the meantime, I
think you have to. I think it is probably better obviously, like let
this final expansion like run some of its course. I think the sooner that
Bungee lays the groundwork, if if Destiny three is the direction they're going for,
if this is the time to move on to the next numbered entry and
start people from scratch, they the sooner they lay that groundwork, like openly
and transparently to people, the better, because obviously, anytime you are going
from one numbered piece of software to the next is the biggest point for people
to either jump off or on the train. Yeah, you know, and
I can imagine even if your Destiny right, even if you're a game that
defined this modern era of service games in so many ways, that's scary that's
intimidating to be looking down the barrel. So and I I just don't wonder
if they're like at a point where it's okay, yeah, we can see
those numbers, and we do know that there's a chance there's a people who
are waiting that were never going to either get back or they're never going to
try it because Destiny two is too intimate intimidating at this point, or there's
too much sunk cost in the opposite direction of like I see this game.
It's massive, it's it's complex. There's all these ins and outs that people
and all these experiences that people have, And why would I jump in now
when I could just jump in with a Destiny three. That's obviously why it
makes sense. I do wonder if, because it does still like all that
said Derek, if still somewhat feels like a bungeee reversal of their opinion on
this matter, where it's like, hey, we do have Destiny too.
Destiny two could kind of be forever if we wanted it to. I wonder
if there is any sort of pressure change from Sony leadership because we know that
a Bunchie's supposed to be running independently, but we know there's been some questions
about whether or not that's going to be possible with Bunchie not being able to
pay for itself, and so you know, Pete Parsons, the leadership over
there, has made a bunch of cuts and things like that. And I
wonder if they're like, hey, Destiny three is something we could like show
to Sony and be like, no, we have a plan for the future.
You don't need to come worry about us. Let us do this.
I wonder if that that is informing some of their decision making process here,
not that it wouldn't if they were independent, right, they'd still have to
make it bu Yeah the case, So I bet I but like there's no
way it's not when it's Sony, right like, especially with we know Sony
has kind of like quietly not not even quietly right like, because we've all
heard about the struggles they've had to try to pivot into like a very service
game dominated like direction and how that hasn't mostly worked out for them, And
Destiny is this like one very stable piece that both clearly defined that direction in
terms of where they wanted to go, and also is the only like one
of the rare examples of a game actually holding on Because games don't last.
Service games don't last as long as Destiny has. It's it's really very much
a rarity and the idea of taking it much longer. I totally understand the
idea of like, you know, hey, man like World of Warcraft and
Final Fantasy fourteen have made it way longer than this, So you know,
who's to say that Destiny too couldn't eventually hit those numbers. But like man,
the further into the outliers you're aiming, that's that's playing with fire.
So there's a there is a service game that has lasted much longer than Final
Fantasy fourteen or World of Warcraft. Actually, I think it is longer than
World Warcraft, and it's called Roadblocks two thousand and six. I think about
it all the time, so weird RuneScape secos. Yes, honestly, all
those games from that time, we're still going in one way or another.
God in Final Flights you Love it also has lasted longer. Sure, yes,
that's just that's just linear time. Though. Uh hey, I will
check in on Destiny three when it comes out. I'm probably not gonna play
Destiny two. Again, I've just accepted that. I mean, I don't
know if my like a group of friends suddenly's playing Destiny two all the time
and I have a lot more free time, that could happen, I suppose,
but I just know myself. I'm like, once Destiny three's here,
it gives offers that fresh start. That's when I'll check back in on this
series. And I think they're they're counting on that among a large audience to
finally come back to that that franchise with the third one. Yeah, all
right, let's move along here, pack while you you, while you say
this, I'm gonna briefly turn my camera around and kill camera and try to
kill Camera Square. I know, Chat, I know Chad is in love
with Camera Square right now. But it is s character giant bomb. It's
gonna get its own wiki entry. All right, I'll read this. You
go and work on that now. Yeah. Absolutely. Uh. The second
store here, pac Man Mega Tunnel Battle Chomp Champs, which is just poetry
of a name, has been for console and PC. This is from Jordan
Midler at VGC. It's an updated version of the sixty four player Battle Royale
game pac Man Mega Tunnel Battle which launched in twenty twenty for Stadiu but closed
down last year alongside Google's game streaming service. The online only game will be
available on May ninth for PS five, PS four, Xbox Series X and
S, Xbox One, Nintendo Switch, and Steam. And here's a quote
here from the game's description. Eat your way through multiple interconnected mazes using power
pellets and various power items to chomp the ghosts and other packs. Be the
last pack standing at the end of the each sixty four player match to be
the chomp Champ. Reads the games description. All Right, I'm gonna try
to remember the name of this game. I just read it. It's a
lot of words. Pac Man Man, Mega Tunnel Battle, Yeah, Mega
Tunnel Battle, Derby No Battle Okay, Yeah, Battle okay, Mega Tunnel
Battle, Chomp Champs sixty four Turbo Edition. Hell of a name. I
did play this on Stadio when it was out on there. I guess this
is an updated version of that. It's okay, it's it's I'm hoping it
could do a lot better that it's on other platforms, but I don't know.
It doesn't have that like Battle Royale, Field of even like a F
zero ninety nine or even a Super Mario Brothers thirty five. Yeah, like
those ones, it's like, oh yeah, it felt like you're all competing.
This is like you're in your own maze and then you go over the
next maze. I mean, you do eat other pac Man, but it's
not like crazy chaos or anything like that. Yeah. Yeah, but I
like pac Man a lot. I'm glad they're doing more stuff with this,
and a vestage of stadia lives on here. Any chance to check out a
pac Man Battle Royale game, man, I don't know, so. I
at zero ninety nine is the first time I got into one of these,
Like, hey, we took an old game and we let an absurd number
of people play it simultaneously. Yeah, and it was way more engaging than
I thought. It would be a great game, and it does make me
wish I hadn't missed like Tetris Ni Mario thirty five. You know that I'd
had an opportunity to play you know, the PA pac Man Mega Tunnel Battle
not not Chomp Champs sixty four Turbo edition. I would, I would check
it out, right, I mean, I know a couple of sikos for
these type of games. We took an old pixel game and let one hundred
people play it at once. None of them care about the pac Man one,
but it feels sacrilegious not to try right this pac Man, you know.
I also like, uh, whenever they do something new with pac Man
and they put the new spin on it, usually they have a good look.
And I hope that this one is updated with a lot of a great
like just visual flare, because they're good at that with these pac Man games.
And the one for Stadium again was just okay for those factors. It
didn't like stack up the Championship Edition, which I think is a classic game
at this point. But at the same time, I'm also just like,
hey, you know, Bandai Namco always out there doing more stuff with pac
Man at all times. They're not letting that franchise wilt in any way,
and I appreciate that more than anything else. Yeah, at least they're keeping
him busy, you know, and like they're giving the man work, which
is look, I love you, Capcom, but like Mega Man, what's
up? Right? Yeah, I think I think when you're when you're that
much of a grandpa of the industry, like you should be able to get
regular work, even if it's to charity work, right right, Yeah,
and look in your own game, like, yeah, it's awesome that.
Like Mega Man was so busy and Smash Brothers and all that stuff, but
like let's get him his own game again. I mean, yeah, Mega
Man eleven came out. God, that was probably a long time. It's
way too many years ago. But it's not as recent as you think,
not as recent as I think. Yeah, but yeah, pac Man peg
Me is staying busy. Old man still gets out of the house, go
does the thing. I'm happy. Yeah, that's that's all it is.
Maybe it's not for me, but it makes me happy to know what's happening.
All right, let's see you're moving along. Fallout four US finally getting
new content and improvements on PS five, Xbox m PC. This is from
Georgiang at game Spot, but those days revealed a bunch of new information regarding
Fallout four and it's long awaited update for PlayStation five and Xbox Series X and
S. It was originally announced back in twenty twenty two, but it was
delayed to this year. The update is free and will be released on April
twenty fifth. The update will include native versions for both of the newest consoles,
as well as the choice of to pick between performance and quality modes.
Specifics for these weren't shared, but but as the did note, you can
experience up to sixty frames per second and increased resolutions up to Yeah. Right,
my understanding is that actually they can have a solid sixty frames per second
mode. It's still nine year old game. Hopefully they can hit sixty frames
per second. But right, I'm like, oh my god, up to
sixty frames per second, But now apparently it's fine. I better run at
that, though, you're correct. Those still playing on PS four and Xbox
One will receive a free update and with stability improvements and quest fixes. The
PC version will also add wide screen and ultra wide screen support, along with
fixes to the creation kit and update in quest updates. The game is already
on Steam, Microsoft Store, and gog, but will also now be available
to purchase on epic at Game Store. It will also become Steam Deck verified,
which I'm always happy to hear about. Yeah, this is cool.
I mean, we get why they do this, right though. I mean
the update was always planned. Sure, it took a long time, but
the timing of it isn't a coincidence that it's out now? When the show
is out, they know they've seen the numbers a bunch of times for these
shows that do pop off in a big way based on video games do lead
people back to the games, and that means Fallout four is like it's going
to be the one that is the most likely to benefit from that. So
having this update redigo is great. I bet they wish they had a newer
Fallout, not seventy six right now. They'd probably really benefit in that case.
But for it's not like some game that people are gonna go back to
be like, oh this is I can't play this. This is so old.
It's part of that that generation of games where it's like, yeah,
this could kind of come out today. Obviously we need some updates here and
there, but that's kind of what this exactly. And it's clear going they've
been confident about this Fallout show for a while, right, Like it makes
sense that they were like, Okay, let's start planning out if the show
is going to come out and it's going to potentially draw people back into the
franchise, you know, yeah them get a little get a little story content
update to a nine year old game. Let's throw you know, some some
Creation Club content in there and and give a little spit pole of shine.
You know. Granted, half my timeline seems to be going back to New
Vegas, not four, but I mean that's just that's the first off,
Like, you know, queer people love New Vegas. I don't know how
to explain that. And that's eighty percent of my community, so you know.
But yeah, I mean, of course, like I think most normal
people are going to look at four becau, They're going to see seventy six
is sort of a weird semi online service game and read some old headlines about
it and just go, oh, let me just go back to the last
numbered one. Yeah, I think, I mean, they'll look You're exactly
right. I think the seventy six will get some shine there for sure.
But people are like, no, I mean, I mean the game I
could play single player, I want the story. Yeah, that absolutely,
But I mean New Vegas is also going to pop off in a big way
because of this. I expect more people to be playing New Vegas in the
next couple of weeks than have played it in the last year or so.
Yeah, and that'll be Fantastic will sell three more copies of New Vegas.
Yes, everyone already owns that right in every Steam sale, I get people
bought that five times over. Now, boy, do they actually find a
way to get a new Fallout game out relatively quickly from now? Because I
don't see how they can. They are so far away from doing that Atpathesstic
Game Studios. That is just not the way that their workflow has been.
Man. I mean, look at how long Starfield took to come out,
and look at the reception to Starfield being as mixed as it was, right
even amongst Bethesda Sikos. Elder Scrolls is way off on the horizons, you
know, and Fallouts had multiple releases in the times since the last Elder Scrolls,
So just like, could they move things around and fast track it?
Sure? I don't see a new like Fallout five until after Elder Scrolls.
I think they are really They've got to be hands on deck trying to get
Elder Scrolls out the door, you know. Yeah. So, okay,
let's say you are in charge of Microsoft then and you're looking over at Bethesday
and you're looking at the soft works in the studio game studio and they're like,
yeah, that's right. We just did Starfield and we are still working
on updates that we want to get that into a better place, so that's
going to keep us busy. And then we've already promised Elder Scroll six after
that, so we have to work on that next. So in reality,
we are looking into the twenty thirties before we can make the next real Fallout
game. But you're like, well, hey, I would like a new
Fallout game, a new Real Fallout game before that. What is the solution?
Like, what do you think it's Do you think it's taken into becktob
City? And I think they're I mean, they're right there, but I'm
also very busy. Say they're very busy. I think, look, here's
the deal, right, And I've said this for a little bit, but
Microsoft, one of the smartest things Microsoft can leverage is the fact that they
don't probably don't particularly give that much of a shit about keeping specific franchises,
specifically with the individual development teams and old publishing houses that used to make them.
Right, there is nothing stopping Microsoft from getting some other external contractor to
get working on Fallout because Bethesda is too busy, right, It's the same
thing that theoretically is a huge benefit for Blizzard, right that, like,
you can get somebody to make you a StarCraft spinoff or a Diabolo spin off,
because Microsoft doesn't need it to be a Blizzard team. Now, Microsoft
has kind of been struggling for a while at getting games to actually come out
the door. So I mean, I don't know that if if Microsoft goes
okay today we are we are hiring and a contracting out an external studio to
get working on a Fallout game. We're not going to call it fall Out
five and we fall Out subtitle whatever, fucking Fallout Jacksonville. And you know
it's it's still oh man, that game is still six to eight years away.
The way the game development works these days, you know, yep,
even in the best of situations, Yep, yeah, exactly right. But
which is why I think they can't wait for you know, things to just
play out with. But that's the game studios, because even in the best
case scenario, we are looking at the twenty probably twenty thirty at the earliest
for a Fallout game, and that is one not made by pothesta game studios
are not directly made by them, So right, they probably do come up
with some solution here, someone to check. Yeah, the show got a
second season apparently, so yeah, already greenlit al right, greenle I did
I did not see that. So, I mean the Fallout is gonna be
in its bag right now that it's gonna be very popular, It's gonna be
very hot for this moment, and that will permanently raise the profile of Fallout
going forward. So yeah, they're gonna they're gonna want to shake something loose
there. Like I've said, I've said this before. I know, there
was just a conversation between between my name of the way, there was conversation
of the idea that Obsidian could make a follow up to fall Out New Vegas.
Like that conversation is something they have had but go into that, you
know, but I don't know really today, like it feels like the best
option that a lot of these giant publishers have is you know, look at
like stuff like the Rogue Princes of Persia just being announced, is it's like
more and more maybe you're if you really want to in any reasonable length of
time capitalize on the popularity of something, you've kind of got to aim double
a and let a small external studio, make a smaller title with your property,
something that's a spin off, something that's not like a traditional numbered entry.
And I have no idea what that looks like for Fallout, but like,
if you want a game out in the next couple of years that's not
already deep in development, that's almost your only option. And and then I
mean, but I wonder if they look at it and it's like, what
the audience we would be attracting toward the game from the television show are going
to be like, I know what the most modern games look like. This
should look like that. And if it doesn't quite match their the review of
like, hey, this doesn't look like those Last of Us games. Yeah,
that's a good point, which is a good point. Of course,
the patistic game is not going to look like that, but they but still,
I think people are gonna be like, hey, if it looks double,
if it looks less expensive, less premium, then it's this is not
the real game. That's that's not what I'm talking about. I want the
real game. Where's that at. Yeah, it doesn't matter how stylized it
is, it doesn't matter how good of the art direction is. If it
doesn't look like big, pretty realistic. Then a lot of the more like
casual audiences who you know, play some games and and come to a game
because they saw it in a TV show first are Yeah. I mean their
expectations are just completely different from a sicco like me. So uh, but
hey, I would like a smaller one. Someone said follow out tactics to
Crazy Bob, and Chatt said that that. Yeah, let's get one of
those speaking my language. Make every game a tactics game. Let's go.
We went tiles in everything, yes, and then then just let the characters
date and I think you've got a game right there. Yeah, yeah,
that's correct. That's every mechanic a game needs. Let's stick with the Todd
Howard keeps saying no to an Elder Scrolls TV show. This is from Jordan
Midler at VGC, speaking to IGN on the red carpet at the premiere of
Amazon's Fallout TV series in Los Angeles. Howard addressed the possibility of a show
based on but those the game studios, other big franchise. Everybody asks,
like about Elder Scrolls, and I keep saying no, Howard said, you
never know if someone's going to if someone's going to click. I think this
really came out of we think things are aligning to do a high quality job.
I wasn't forced, and I think he's talking about a fallout there.
Yeah. I can't predict the future, but this has been one of the
most enjoyable projects I've ever done, and we're just over the moon. Everybody
in the studio was seeing it this way. Amazon's Fallout live action series premiered
this week. Variety recently reported the filming for the second season will see production
move to California as part of attacks incentive. Where was the first one of
the films to Vancouver? Probably I'm almost certa. Probably that's that tracks.
Yeah, that's they know Shogan was filmed in Vancouver's Yeah, a lot of
those shows happened. People chatter saying yes, uh yeah. So I mean,
the show's clearly doing very well. It seems like I haven't watched it
yet, but I mean either, but the buzz is starting to get to
me. How about you, dare? I feel I need to watch it.
The main problem is is it's one of those shows like my wife really
badly wants to watch it, so we need to watch it together. I'm
not allowed to watch it without her, but we have like three other shows
that are on, like we're currently watching through So it's like something a spot
has to get freed up in order for Fallout to get in there. And
it's like, I think the reason that Fallout worked and Fallout attracted so many
people, aside from just being apparently a good show, right, is it
is something kind of unique that a lot of people who don't play games and
aren't familiar with Fallout haven't seen anything with Fallouts kind of aesthetic and vibe,
this weird mix of like apocalyptic and wild West and old timey, you know,
to its era, and like the ghouls, the German Shepherd, the
weird like you know, flight suits, the vaults. It's it's such a
unique aesthetic that people saw those trailers and were like, this looks weird.
This looks a little zany, this looks a little interesting, Like I gotta
know that plus good buzz. Of course, this show was gonna blow up.
I don't know if this is has anything to do with why Todd Howard
saying no because I can't be inside that man's head. I don't think those
same factors exist necessarily for Elder scrolls right now, Elder Scrolls on its face
looks like the most generic fantasy you could possibly put right to anything. It's
benefit in the video game space, where it's like people want to have the
thing they think of when they think of fantasy in a game and play around
with it in a playground, and the game offers that. I think at
a TV show you kind of have to well, I don't, I don't
know. I think could, I don't know. Yeah, I think it
absolutely could, but I don't think it has quite the immediate punchiness of something
like Fallout that comes with that built in kind of satirical edging if you do
it right, that has that kind of unique aesthetic. Like Elder Scrolls isn't
funny, it's not well, it's not intentionally. Not intentionally, it is
accidentally one of the funniest games ever made. But like, also, I
don't think people go to Skyrim because they're in love with killing their ten thousandth
drouger, right, Like, it's because of the weird like sense of freedom
and the ways that that game works as a sandbox. And that's the stuff
that doesn't translate to a film or to a series. It's going to be
story, lore, aesthetic, and Elder Scrolls just doesn't have as much going
for it in that front, at least not on a surface level. I'm
sure they are Elder Scrolls lore sickos who are here to tell me about how
interesting all this stuff is if you just read this book. But like,
as somebody who just played Skyrim and that's it, Like, I just don't
know how you could put a trailer out for an Elder Scrolls thing and not
have everyone go it looks like another fantasy thing. Yeah, I mean,
and I think the lore can be fascinating, but the lore of anything could
be fascinating. But like, you know, Dungeons and Dragons, that new
movie. The way, the reason it worked, and whether or not it's
succeed or not, I'm not even paying attention to that, but it did
work for me. And the reason it worked is because it like captured the
energy of a bunch of people sitting around the table trying to entertain one another
and have a fun adventure and kind of having these very strong characters that are
always going to do their stupid thing and that vibe. They captured that,
and it's like, okay, yeah, that's them capturing the feeling of a
tabletop RPG, and that's how they made Dungeons and Dragons work in twenty twenty
three older scrolls. How do you how do you capture the things that bring
the people to Elder Scrolls. You're right, it's not easy because that sense
of openness is there, and it's expiration and stumbling across across things. And
I don't know if that's great for a narrative scripted television show or a film,
but yeah, again, Hey, I'd be happy to be proven wrong.
I really like Elder Scrolls. I even have sometimes have fun reading those
little lore books and stuff like that. But I mean, I say this,
like the Witcher didn't blow up on Netflix, right, so like,
but but that's not something that was as much of a given, like it
had to come out and people be like, oh, this was actually really
good. Yeah, and it like and the way it blew up was just
like, Okay, people are hungry for fantasy because almost sneeze. I'll tell
you a lot of it was thirst over Henry Cavell. Right, yess exactly,
And that's that's you gotta get. You gotta get somebody who gets the
veins and the ladies and the gays really sweaty under the collar if you want
an Elder Scrolls thing to to work. And it's just again, it's a
different vibe, Like the Witcher is inherently a little bit like sweatier and leatherier
of a franchise than the Elder Scrolls is. So, and I think you
know, the Witcher is a character, is a very strong central idea of
this character that's that's hated and just does his job and has all these abilities.
You could build a story around that pretty easily. Yeah, that's a
good point. I mean, Dragon Born, but it's not the same,
and it actually isn't the same. It's not quite to the level of the
Witcher. Yeah, all right, we're gonna take a quick when we get
back, a lot more headlines. There's some new games, there's executives saying
dumb stuff. All your favorites right after this, all right, we are
back, and I believe we are yes here. Kingdom Come Deliverance developer Warhorse
Studios is to reveal a new game next week. Once again, this is
from Jordan Midler at VGC. Shoutouts to Jordan. Kingdom Kingdom Come Deliverance developer
Warhorse studios will review a new game next week, and a post on Twitter
the developer teas that it will show off a new game on April eighteenth.
The teaser image shows kind of like a man on a horse. This is
obviously the studio of Kingdom that did that, did Kingdom Come Deliverance, which
is kind of a more historically grounded kind of like aesthetically, it's a lot
more grounded, right right, Yeah, yes, in a lot of ways,
I'd say it's also kind of jankier, right, yes, which is
kind of sometimes the vibe that you're going for. Yeah, that you're sure
euro jank the open world game that I euro jank is a great term.
Yes, my old editor would say that all the time. I'm like,
yeah, I'm like that's my jam. Give me more euro jank. And
you know that Kingdom Come Deliverance did very well, it seemed like, so
I wouldn't be surprised if this is just straight up Kingdom Come Deliverance to like
a big full sequel. It could be Warhors hasn't done anything like Kingcomb Deliverance
was like the late twenty tens, right, that's like, yeah, twenty
seventeen, twenty eighteen, and I don't I think that's been like the only
thing they've I don't out working on that game, right, they just stick
doing updates to it. So and you know there is in this image again
it's what looks like medieval night kind of person not wearing arm or anything,
but you know, wearing like fancy leather gloves and an overcoat, sitting on
a horse with kind of rains that do look like they're also from that time.
That this, you know, could always be a bait and switch,
but I think that the best bet for them probably is Kingdom Come Deliverance too,
especially if they can do something that feels like it's a much bigger and
building on those ideas and capable of feeling more modern. Even I was not
someone who loved Kingdom Come Deliverance. Like I played that game for a few
hours and it felt kind of broie to me in a way that was like
ugh, yeah, like Entourage in the medieval times. Yeah, it's not
for me, And like, you know, there's a couple of people on
the team, right, but like, yeah, I gotta I gotta see.
Here's the thing, right, Here's ultimately all that matters is what what
is this game. Yep, right, I do think the team has some
talent. They clearly were able to strike maybe more silver than gold with Kingdom
Come Deliverance, Like it hit big, but it didn't hit like massive big.
But what are they making? What's the angle that they're going for,
What sort of like narrative content is going to be in it? What is
there? What's the itch? And it's hard when you've got a studio who
has one game to their name to try and draw from like a bunch of
past works like this could be anything. Yeah, and to that, to
that extent, it's almost a little exciting to see what a studio with without
that like long library of work, to see what they could be doing,
even it's not a studio I'm particularly attached to, like you do, always
want to see what these these more independent studios might be up to. Yeah,
And like for me, it's always like we talk to Doom and Gloom
about the future of Triple A development and their ability to produce the kinds of
games we want. And my original excitement before, like the Kingdom Come Deliverance
team kind of soured that with a lot of their behavior was that, hey,
this is a small team making one of those these big, open world
games where it feels like you maybe mob this and turn it into whatever you
want. And that's really exciting that we're starting to get these now. We
haven't had a ton more of those since then, but I hope we're at
a point where it's like, you know, other studios can start looking at
this and be like, yeah, we could do that too, and fill
in those gaps because Triple A Development is going to continue being like we're afraid
to try anything new, so it's going to be down to smaller studios,
and I hope those smaller studios are feeling confident about that. And this seems
to suggest that at the very least, ex Blizzard chief thinks it should be
possible to tip game developers. This is from Jonas Mackie at Game Reactor.
Mike Ibara spent twenty years working at Microsoft, mostly on the Xbox team,
but in twenty nineteen he packed his bags and headed to Blizzard. There,
he eventually became the veteran developer's top executive before leaving shortly after Microsoft took over
the studio late last year. Recently, he has been very active on social
media, mainly Twitter, where he often writes unexpectedly frankly about problems and the
industry, as well as his own thoughts and opinions. Now he has been
added again and delivers a rather unexpected proposal. Ibarra thinks it should be possible
to tip developers who have offered something really special with a complete gaming experience where
it never felt like the studio was trying to hustle you for money all the
time. In these cases, a full price tag is simply not enough,
he says, and when and when the end credits roll, it should be
possible to chip in another ten or twenty dollars because it was worth more than
my initial seventy dollars and they didn't try to nickel and die me every second.
He Bara adds that he knows that many people don't like the concept of
tipping, but say it. Says that there would be no pressure to tip
because it's done anonymously in your home, and perhaps such a system would encourage
developers to actually deliver something more finished and complete without micro transactions, season passes
and the like, as doing so could suddenly could suddenly lead to higher revenues.
So here's here's the thing. Yikes in Barra strikes again. Right,
it's on a totally surface level. If I'm not thinking deeply about this.
In theory, there's nothing that harmful about the idea of being like, yeah,
I really like this game and I want to show my appreciation to the
people who made the complication comes in. I think there's two angles that immediately
hit me. The first is that this is probably going to result in primarily
more money going to the same games that are already huge and soak up all
the money in the industry. Right, you've seen reports not to developers but
the people that own the studios. Yes, because that's that's part two.
Right, It's like, hey, guys, you do already know that when
you tip through the door Dash app that like eighty percent of that goes to
door Dash and not the driver. And it's gonna be the same problem here
when you tip through Steam or PlayStation or whatever, like more of that's going
to go to the publisher and their shareholders than is gonna go to Like it's
not like you're putting ten dollars broken up between like how many people on a
team, right, you know? Yeah? And I mean and then on
top of that, it's like they have so like he talks about these season
passes and all these other ways they have for forgetting money. It's like,
so, you you have been taking extra money from us for a very long
time. Where the hell did that money go? We are spending more money
on these games. Where did that money go? Did that not go to
the developers to give them more money in the answer is, of course it
didn't, like some of it need to give raises slowly over time. But
if there was profits, if there was actually like substantial profits that did not
go to the developers, It goes to the studio heads, executives, bonuses,
dividends, buybacks for stock for shareholders, it goes towards that stuff.
And so why the hell is it our goddamn responsibility to pay these people for
making the game. We already paid for the game. That's the money they
gave you the money pay them. What are you talking about, bitch?
I'm broke, Yeah, like I am. I am a poor kid from
Kentucky. I do not have tipping California people money, you know what I
mean? Like, that's and that's exactly the point is that they are making
it feel Mikey baram once feel like it's our responsibility, like we like,
it's not their responsibility. When I can't pay rent or my mortgage or I
have any of these issue, it's like I don't have enough money for something.
And it's never like, hey, lower the prices of your games so
that I can afford to like still partake in this hobby. But no,
we got they got to go up in price because that's you know, it's
a premium product. It's got to go Like they don't ever care about that.
But when they need to pay developers for making the games, well,
come on, chip in a little bit, like, let's see if we
can help out. What are you and the people who should ship in or
us? Again, Like it's exactly like you said, the fact that these
these increased prices on games and the season passes and these these battle passes and
all these sorts of ways to increase monetization. Uh, when a game does
super well, that money does not. It's not like the devs get royalties.
It's not like suddenly every program who worked on that game is swimming in
a pile of gold. Most of that's going to executives and most of that's
going to stock buybacks. Like you said, So there's money for the developers,
it just has to come out of the hands of the people at the
top who don't do shit to make these games, you know. And yeah,
like I'm not I'm not the person to squeeze blood from you know,
from that stone, which is not to say that like again, I wouldn't
like I feel I feel a little different when it comes to indies, right,
Like if a three person team makes a game and it just it changes
my life, right, which happened surprisingly often with indie titles. You know.
Good news is a lot of these folks have like patreons and kicks or
just a cofi page right where you could just be like here you go.
So like for the indies, you've already got that option. And that's where
you, as somebody who wants to throw five bucks at somebody, are gonna
make a difference. Given ten bucks are wolves and chat like, It's like
the bigger difference is buy that game is a gift for a friend, tell
somebody about the game. Honestly, the word of mouth at like marketing almost
is worth more than just giving them an extra five dollars, absolutely is,
because that is where they thrive and survive with these games. So much of
our economy revolves around marketing, and you talking about something is free marketing that
has monetary value. Like, but yeah, it's just like me giving ten
bucks to like, Look, I'd like just brought up Dragons Dog Wa two?
Right if I gave ten bucks to Capcom for Dragons Dog Went two,
even if all ten of those dollars went to the team, and they wouldn't
how many hundreds of people worked on Dragons Dog Went two? Right, It's
nothing. It breaks down to the mouths thing. So the only the only
games that are gonna consistently get those kind of things will be your grand theft
autos, your Fortnites, your Destinies, the games that already make all the
money anyway, So it just doesn't do anything for like ninety five percent of
games out there. And if you really want to tip somebody's developers, you
probably can't find their cofi on their Twitter indoor, so then tip them directly.
God, if there was a tip jar at the end of a major
video game, I would lose my mind. I would just lose it.
What are we dealing here? I think I think I would get a cerebral
hemorrhage from how hard my eyes rolled. Uh huh involuntarily. Yeah all right,
Mike, but you just gotta, you know what, shut the fuck
up in Uh. Nintendo Switch Online is adding three new games. This su
from Nintendo Everything. Three new games just dropped on Nintendo Switch Online. Wrecking
Crew ninety eight, Amazing Heberchi, and Super R Type. And I like
Super R Type. This amazing looks like Mike Mitchell looked like Powerstone. I've
never heard of this. Yeah, it's like super Nintendo Graphics Powerstone. I'm
like, oh, that sounds fascinating, So maybe you have exactly this.
It's adorable. And then Wrecking Crew ninety eight is one of another one that
both both Amazing Hiberaki and Wrecking Crew ninety eight never came out here. They
were Japan only. Yeah, so I do like when they do that.
That's pretty neat our type season, Yes and yes exactly. I'll always make
time for our type in my life. Uh. I guess overall, how
you feel about Nintendo Switch Online. You know, I mean they need to
add another console to it already, right, Like I well, okay,
I say that I do like that Nintendo has is having to dig deeper into
the libraries and pull some of these Japan only games. You know, I'm
very happy for that versus like if GameCube games were on there right now,
it just means we'd see the same big GameCube games I've played a dozen times
already. But like, this is fun, but like, you gotta add
you gotta add another console on there, sooner or later. And I got
an idea in my head, it's fine if it's not. If it's not
the GameCube, which I think is still like what Caslvania four on there?
Guys, what's going on? Let's and those companies are like, exactly,
we'll just sell those. Yeah, if it's not game in Cube, what
do you think they could do? Because I'm like, i'd love to I
would love to see Sega Saturn on there, but I wonder if that's feasible.
Sega Saturn didn't have games, what are you talking about? Right?
Then they just put the five games on there and they're done. Yeah,
yeah, exactly, it goes in a new tier. It was just a
Sega Saturn and Virtual Boy Carmographics isn't on there, right, It's not.
It's funny that it's not, because that was part of the we virtual console
way back, it was like a huge like like Lego Huge Crush Virtual con
Put the PC engine on there, you know, I mean, I put
if you want to get real wild, put like Atarian ship on there like
that neat. You know, it can't cost you much to do that,
and that like leadership is like pretty down to clown. So yeah, yeah,
absolutely they are, and they seem like a good crew. Yeah,
I just you know, I think really they need to look backwards and spread
out because obviously, like it's probably gonna be a while before we see GameCube
stuff ever get added to that subscription service. They're just gonna for the next
ten years still, I think they're gonna just sell us GameCube games as remasters
in reas. Yeah, yah, reasons enough and modern enough that it's something
where they can just delve into it for remasters, right, And they did
that for Super Nintendo and in sixty four for a very long time and only
recently got to the point where like, yeah, we just put these into
a bundled subscription and that's a very long time. All right, Let's get
these last couple of stories here. Content Warnings sells seven seven hundred thousand copies
after going paid. This is from Alex Hopley at game Reactor. Content Warning,
the co op horror game where you have to film entertaining videos while risking
your life for Internet fame, immediately attracted a lot of attention when it launched,
not only because it came out of nowhere, but also because it was
free for the first twenty four hours. This led to over six million or
six million people, not six hundred million, six million people hurrying to grab
the game before they had to pay for it, and even after the game
slapped on a price tag, it has still managed to sell an impressive amount
of copies. Speaking with PC gamer, Landfall CEO Wilhelm Nyland spoke about how
he never expected such a response. It felt likely that Content Warning would be
bigger than any of our similar small projects, but we definitely didn't expect it
to happen so quickly. It was definitely a lot of excitement and a lot
of confusion about how it blew up as quickly as it did. So Yes,
game sold one hundred thousand copies in its first day, and the end
of its first week it had sold seven hundred thousand copies, which is huge
for anyone in any game that's around this size. Yeah, without doubt,
it seems like an idea they put together pretty quickly and they just put it
out there. It's a solid game. I really really enjoy it could be
happier. It's a funny concept. It's obviously kind of picking up on the
same like DNA that like you know, fasmophobia and then like a lethal company
put down. And it shows that there's a lot of obviously there's this huge
segment of the market that loves the sort of like easy viral like eye concept,
but simple multiplayer game that are more about being funny than being like mechanically
super tight, right, And I'm super happy for that. And also again
like back to the tip jar, like buy indie games, right, Like
that's how you make a difference in this industry. It's great to see this
little game sell as many copies because it's a small team and that money goes
a lot further for a small team. So yeah, this this strategy of
going free for the first day and then having a price after that, it
just clearly worked, right, And I think for me, I look at
I was watching Nova the other day. It's that PBS sign show about the
Forbidden City and how they were like the emperor wanted one hundred thousand of the
logs from these trees that grew like on the other side of the country,
and so they had to like put them on these sleds on the ice,
and part of that it was like brick stone something like that. They had
to put some stuff on these sleds on ice, and the process of getting
it started was very difficult. It required a lot of energy. But once
it started going was it only took one person to continue pulling it down the
ice. So it's like getting started, getting over that initial hump is the
hardest thing, or like what Charlie Munger says about like saving money and like
becoming rich, It's like that first one hundred thousand is the real bitch.
After that, it's like compounding interest just makes it work. This feels like
compounding interest, right, once you've got six million people getting the game for
free, Sure you had to give it away, there's gonna be costing curd
there, but you are immediately over the hump there in terms of getting people
the compounding interest of people's interest, and now that is just flooding in with
people, like being the well, I can't miss out. My friends are
playing, so I'm gonna pay money. I mean, I'm just like really
impressed with that. This strategy hadn't been tried before really as far as I
can remember, not like this exact way, not with anything like this,
and it clearly worked. Also a little bit lightening the bottom. Not every
game can do this, right sure, sure, well, Unlike, of
course, the question is going to be, like can content warning like keep
this momentum up? Is what I think a lot of people would would immediately
ask, right because for example, like Fasmophobia blew up back in the day,
Lethal Company blew up, and like they had that real like you know,
lightning in a bottle kind of moment that this is kind of like feels
like the next version of that. But you don't see anywhere near the same
kind of talking about Lethal Company now as there was, you know, even
even six months ago. But also like when you sell seven hundred thousand copies
of the game, like you don't have to write to keep it like because
also like everybody who bought this paid eight bucks for it, so the game's
only a big deal for six months, Like it was a great little experience
right, you know, millions of dollars. You're not expecting it to be
and and and and an endless service game at eight dollars, you know.
So yeah, good point. And it's like for a team, and for
the team not expecting or being accustomed to expecting small things because they're like,
hey, we had small games that did Okay, that's like tens of thousands
of copies, right, if they didn't have it before like that, and
that's where your expectation level was set. So then to have something that's selling
hundreds of thousands of copies, approaching a million in its first month of copies
sold, yeah, they're gonna be like, Okay, this is more than
enough. We can work with this amount of money, clearly, And if
they want to keep it going, if they think that's something that can benefit
them now, they have the budget to do that clearly, all right.
Like I said last couple of stories, Stellar Blade fans asked to go easy
on its demo, which is almost twice as popular as Final Fantasy seven Rebirths
Once Again Got Jordan Miller at VGC Shift Up has asked players to go easy
on the Stellar Blade demo, which is proving to be a hit with players.
A demo for the PS five exclusive launched a last month ahead of the
game's release on April twenty six. We're so grateful for your love of our
game. To enjoy the main game properly, though, please go easy on
the demo, Stellar Blade said, as the Cellar Blade developer said, fifty
plus hours of demo play were scared. According to market research firm and impure
an analysis, the demo has been popular, attracting a peak of six daily
active users. That's in comparison to the demo for Final Fantasy seven Rebirth,
which drew a peak of three hundred and eighty thousand daily active users. Yeah,
so that is clearly people are ready for this game and they're exciting to
I thought that demo was really well put together, and it's a good demo.
It made me look, let's be clear, right, prior to his
demo dropping and people actually playing it, I was getting really tired of every
conversation about this game having nothing to do with the gameplay, absolutely, you
know, and like, yeah, it's it's a it's a pretty decent demo.
I'm sure the final game will be fun to play. I don't think
it's like anywhere near peak when it comes to your character action games. But
like it's a good time. It's a good time. It's no SEC,
it's no, it's it's no Devil May Cry five. I think it's yeah,
it's you know, it's not even near Automata Automata near Automata. And
but I really like that boss fight. I think everything else was kind of
like a pretty mid for me, to be frank, it's it's it's definitely
a lot a flash and style and like production value and over like gameplay substance.
But I mean, I'm gonna be real with you. I could say
the same thing about games like The Last of Us, right, like you
know, and like that's I don't mean that as a down, like a
put down, right, Like that's where they focused their efforts and their money.
And clearly, if people are playing, if if the demo is that
popular, if people putting that kind of time into it, then it's hitting
with people and that's only good for the game. So I think that's great.
And again, I like, I think it's a it's a fun demo.
I think people should try that demo, you know, And I also
see why people are playing it a lot because I did do the boss fight
and then there's that boss like fight you could choose from the menu, and
I was like, oh, I would like to do this over and over
again and get it like to kind of flawless and looking at a flash as
possible, because that's that's where the games that it's at its strongest, where
it's like you are doing something pretty cool and it looks very cool. Uh
and and yeah, and those things coming together and being able to like master
those systems enough that you can get to that point, that's what that's where
all the fun is in that game. Yeah, so I get all right,
and the last thing here, just real quick, someone pointed out,
you get only hours left to own Jim Ryan. Uh. Jim Ryan is
available in the PlayStation Stars program as a bobblehead. You could own them,
but it's gonna go away soon, apparently it's indean I think later today or
something like that. I have not done this yet. I don't know how
to open PlayStations. Star Stories is the like NFTs that aren't n f t
s, right, like I think, yeah, Like I remember when they
first announced it, we were all like, oh, these are this is
NFT bullshit. Isn't it. Then it turned out like no, it basically
is, but without any of the you know attached to it. I was
like, oh, so it's just digital trading cards. Cool, Like fine,
I guess like PlayStation Stars has the option to like buy games with your
points. Now, someone point how like Bloodborne is in there and stuff like
that might oh okay weird, but that that's fine. But I'm like,
I need that Jim bobblehead please. I don't know where I display it,
how anyone ever sees it. I should I should go get the digital version
so that I can when I do three D print my own Jim Ryan bobblehead
at the library that I'm like, well, I own the digital version.
This is just a physical backups. You can't shoot me. Yeah, all
right, I got a pull question. I'm gonna get set up over here
while I'm getting that going though, Derek, why don't you tell people where
they can find you what you have going on? All that good stuff?
Yeah? You can find me unfortunately, still on Twitter at Derby City.
Derek. I am on. I am the producer, editor, co host
of superdole X Games Cast. So we are live on twitch dot tv slash
Official SDGC every Thursday night at nine pm for our live news show where we
go over all of the week's latest, like kind of news topics that we
consider important. We do streams, we do reviews, we do stuff like
that. You can also find the show on Twitter at official SDGC. But
you know, following the show account is mostly just tweeting out like when we're
going live, compared to following the cast members. But yeah, you know,
it's also it's primarily podcast first over streaming, so you can catch us
live streaming. But in the end, everybody listens more than they watches.
So yep, I'm sorry. I guess some of the just put it in
in chat the link to a story about Mijoyo Versus being worth twenty three billion
dollars, which I think is more than Epic Games. I choose not to
think about it, Jeff, I choose not to think about it. You
know what, God, You're onto something there. I'm just you know,
selling selling waifus is good currency, and I just don't. I don't.
I don't want to think about fortunately. All right, are you subscribed to
EA play? Was our pool question from yesterday. Uh twelve percent said,
what is that? Thirteen percent said yes and seventy six percent said no,
And I wonder like how many in the yes category? Action includes people like
well, technically, I'm subscribed to EA play because I have a game pass.
All yeah, that's that's how I would have answered. That is yes,
technically, so technically right, but I'm not paying for a play separate
right. I know you're not a mad man. Of course, that's not
my flavor of mental illness. Yeah, I'm like I would I would never
subscribe to it. Well, I say it would never. I think I
did very early on when they first announced it, But these days the idea
of like, oh I don't need more games, that's the last thing I
need. You don't want to subscribe to Ubisoft Plus money, Listen, I
would subscribe to you gub your soft Plus for a month here and there to
like play through Avatar when it launched, or win to play Star Wars Outlaws.
That's like a good deal as long as you remember to cancel. But
yeah, yeah, otherwise not so much. All right? New poll question?
Did you buying? Did you buy content? Warning? And your options
are? I got it for free, I bought it, and I didn't
buy it, so if you, even though if you don't know what content
warning is, you could just say I didn't buy it. And we'll talk
about the results of this poll on Monday here on Game Mess Mornings, which
I think I should be able to do, remembering my wife is going to
be out of town, but I think the kids are off on Monday,
which actually makes it easier for me to do a show. So yes,
Monday, we'll talk about the results on Giant Bomb. Speaking of Giant Bomb,
later today, we will have upf Mike's going to play through my moded
to Hell version of Fallout four. Look out for that, and then we'll
have BCR where we're going to talk about our most anticipated games left to be
left to come out this year. We kind of got through the bulk of
what's been announced and there's like some you know, sprinklings out throughout the rest
of the year of a few games here and there. But we're also going
to give our long shots for what we think could still come out. So
that'll be on BombCast Revengeance at three pm Eastern. Beyond that, though,
we'll have more plenty of more Giant Bomb next week. In the meantime,
Derek, thank you so much for spending today talking with me about video games.
I really appreciate it. Yeah, thank you for having me. This
is a blast. Yeah, this was awesome. If we have you back
on, make it happen in the future. Ye, anytime, anytime,
And thank you all for watching. You're the best audience in gaming. Until
next time, have a good one, take care of yourself and goodbye.

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