Anthem Shuts Down Today
Jeff Grubb is joined by Jon Martin to discuss a whole slew of updates from Nintendo's president, memory shortages will continue to happen, Baldur's Gate 3 will not be heading to Switch 2, Anthem shutting down today, and more!
00:00 - Intro
04:12 - Nintendo president shares an update on the company’s plans
23:49 - Call of Duty on Nintendo Switch 2?
29:07 - BREAK
29:27 - Why memory shortages will continue for years
35:50 - Nintendo is monitoring high RAM prices and tariff impacts very closely,
41:21 - Final Fantasy VII Remake director says younger employees state that Final Fantasy 13 is their favourite
45:35 - Baldur's Gate 3 Won't Be Coming To Switch 2
47:10 - Dragon Quest XI has sold over 9 million copies
47:44 - ANTHEM Shuts Down Today
48:43 - Poll
00:00 - Intro
04:12 - Nintendo president shares an update on the company’s plans
23:49 - Call of Duty on Nintendo Switch 2?
29:07 - BREAK
29:27 - Why memory shortages will continue for years
35:50 - Nintendo is monitoring high RAM prices and tariff impacts very closely,
41:21 - Final Fantasy VII Remake director says younger employees state that Final Fantasy 13 is their favourite
45:35 - Baldur's Gate 3 Won't Be Coming To Switch 2
47:10 - Dragon Quest XI has sold over 9 million copies
47:44 - ANTHEM Shuts Down Today
48:43 - Poll
2026-01-12
52 min
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Transcript
<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grubb, <v Speaker 1>your host from giant bomb dot com. <v Speaker 2>Thank you for tuning in. <v Speaker 1>In this episode, we're going to be talking about Nintendo <v Speaker 1>giving an insight into some of its future plans and <v Speaker 1>why a recent big game won't come to switch to <v Speaker 1>It's gonna be a big one because we have John <v Speaker 1>Martin on the show. <v Speaker 2>John, how are you doing. <v Speaker 3>I'm doing well, Jeff. Happy, Happy New Year. <v Speaker 1>How's it going too, Yeah, it's going all right so far. <v Speaker 2>Busy. <v Speaker 1>I've been trying to like get all the Christmas stuff <v Speaker 1>put away. That was my entire weekend. You can see <v Speaker 1>if people probably can't see on the thing, but I <v Speaker 1>got you could see John, there's like, oh like ten <v Speaker 1>bends over there Christmas stuff, well in various other things. <v Speaker 1>I got to get those put away in a closet. <v Speaker 1>It's a whole thing. I didn't finish the projects. So yeah, <v Speaker 1>been busy, like every minute of the weekend. But when <v Speaker 1>I wasn't, I would still sneak in some more secretory time. <v Speaker 1>Like we've cracked the code on that one a little <v Speaker 1>bit in terms of learning how the scoring system works, <v Speaker 1>and now it's made the game even more difficult and <v Speaker 1>less capable of like enabling me to think about anything else. <v Speaker 1>So yeah, that's going to continue to probably be my <v Speaker 1>twenty twenty six so far. <v Speaker 2>How about you, You've been doing anything, playing anything? <v Speaker 3>Yeah, I mean I've been bouncing through a couple of things. <v Speaker 3>I've kind of decided that for a number of other reasons, <v Speaker 3>a number of reasons just in general, this is going <v Speaker 3>to be a big backlog year for me. Currently on <v Speaker 3>the horizon, there's some stuff I'm looking forward to, but <v Speaker 3>I really just got to dig into my backlog this year. <v Speaker 3>So this year has been all about finishing in the <v Speaker 3>games that I should have beaten years ago, going into <v Speaker 3>this new year and like you know, just getting ready <v Speaker 3>for the future. Have a couple of games already under <v Speaker 3>my belts. I beat Final Fantasy Tactics. That was like <v Speaker 3>the big game of the holiday break for me. That <v Speaker 3>game is fantastic, phenomenal. It was a game where I <v Speaker 3>wanted to focus and just beat the story and then <v Speaker 3>just grinding for job points, job stuff, making the teen <v Speaker 3>pump work. Well, it's it was such a it was <v Speaker 3>such a treat. But yeah, that's behind me now, looking <v Speaker 3>for a couple of things. Control and BioShock one are <v Speaker 3>very big ten polls. I got a hit earlier this year. Yeah, <v Speaker 3>and then I'm also trying the Trails in the Sky remake. <v Speaker 3>My friend has been telling me to get into these <v Speaker 3>games for decades, that we're finally doing that. <v Speaker 1>Yeah, here's your chance, now's the time, your backlog era. <v Speaker 2>I love it. <v Speaker 1>Yes, all right, Well, twenty twenty six is not going <v Speaker 1>to stop, so we should get on with things and <v Speaker 1>explain ourselves. We're Giant Bomb, small team of video game dofasis. <v Speaker 1>We're independent games media out here on our own, but <v Speaker 1>we have you at our backs. With the Giant Bomb <v Speaker 1>dot Com slash Join became premium members. You are the <v Speaker 1>people that make this whole thing work. You enable us <v Speaker 1>to do cool stuff. You enable us to do this <v Speaker 1>show every day, and do the BombCast each week, and <v Speaker 1>then do bigger stuff like go to New Jersey and <v Speaker 1>record podcast in person, or go to big shows, or <v Speaker 1>do travelogs and all this stuff. Because you became premium <v Speaker 1>members and you support us. We don't have big corporate <v Speaker 1>corporations behind us. That's all done, No more of that. <v Speaker 1>It's just you and I and us together figuring this <v Speaker 1>stuff out and we really appreciate everyone who's come through <v Speaker 1>and made it happen so far, and if you want <v Speaker 1>to join that, we would love it. In twenty twenty six, <v Speaker 1>let's try to keep growing and keep making more stuff. <v Speaker 1>All right, as far as this show goes, most weekdays, I, <v Speaker 1>Jeff Grebb, will help you your gaming life back together. <v Speaker 1>That includes breaking news and maybe even some of our <v Speaker 1>own original reporting. For all these topics, I'll get the <v Speaker 1>input of a bona fide expert who will make me <v Speaker 1>look smart. <v Speaker 2>If you were watching live on Twitch welcome. <v Speaker 1>You can always listen to the show later on podcast <v Speaker 1>feeds by searching for Game Mess Mornings, or find the <v Speaker 1>RSSV on giant bomb dot com. You can also catch <v Speaker 1>the show later with chapters and timestamps on YouTube. <v Speaker 2>Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the Morning Mess with Nintendo's president shares an <v Speaker 1>update on the company's plans. This is from my Nintendo News, <v Speaker 1>which writes an intro here before They kind of like <v Speaker 1>have a small bulleted list of the ideas that they <v Speaker 1>touched on. Nintendo's president Shuntaro for Akawa, has shared more <v Speaker 1>information about the state of the company and its plans <v Speaker 1>for a twenty twenty six and its plans for twenty <v Speaker 1>twenty six in an interview with Japanese news site Kyoto Shimbun. <v Speaker 1>There were a lot of points discussed, but one important <v Speaker 1>thing is that the stock of the Nintendo switch To <v Speaker 1>has now stabilized on a global scale, meaning that it <v Speaker 1>should now be easy to go to a store and <v Speaker 1>get a unit. Those hoping for more news about the <v Speaker 1>upcoming Legends all the movie should being made aware that <v Speaker 1>they're going to drip feed it. Let's get into these <v Speaker 1>points bit by bit. Yes, the switch to supply has stabilized. Basically, <v Speaker 1>it's good to go everywhere except for Japan, really, but <v Speaker 1>if you want to walk into a store just about <v Speaker 1>anywhere else and get one, you can do so. <v Speaker 2>Which John, that's like, that's pretty quick. <v Speaker 1>I think they kind of that was like a big <v Speaker 1>priority for them, it seems like, and I think that's <v Speaker 1>it's probably pretty smart that that is that was their focus. <v Speaker 2>They succeeded there and it kind of made. <v Speaker 1>This whole, this whole situation of launching the switch to <v Speaker 1>a little bit less stressful than some of these other <v Speaker 1>recent consoles, right, And I kind of appreciate that that's <v Speaker 1>what they did, not that it's like some great favor <v Speaker 1>They're giving me this opportunity to spend hundreds of dollars <v Speaker 1>on their stuff. But all these companies have been doing that, <v Speaker 1>and then a lot of times it was also and <v Speaker 1>it's impossible to get so good, good fucking luck. So yeah, <v Speaker 1>that was probably benefited them quite a bit, though, now <v Speaker 1>that this thing just feels like, oh right, it's going <v Speaker 1>to be there when people want to make impulse purchases, right. <v Speaker 3>Yeah, absolutely. I mean that was the biggest thing about <v Speaker 3>the PS five and the Xbox Series X back in <v Speaker 3>like twenty twenty, Like it was kind of a lottery <v Speaker 3>to get it if you were not like paying attention <v Speaker 3>to like stock alerts or like why are you sixty <v Speaker 3>four on Twitter? Now Blue Sky, It was kind of <v Speaker 3>just impossible. Switch to is considerably easier, in fact, like <v Speaker 3>I feel like I'm more shocked that I don't see <v Speaker 3>a switch to in stock at a. I guess best <v Speaker 3>Buy is the place I've been going to for a <v Speaker 3>couple of weeks now for a couple of projects. But yeah, <v Speaker 3>like it is big. I don't know what it says <v Speaker 3>to about the consistency of buying it, Like, are people <v Speaker 3>forcing it to get into a position where they needed <v Speaker 3>to be super well stocked in the future. It's it <v Speaker 3>seems like we're in a really good place for Switch to. <v Speaker 3>It seems like they're happy about it. But it's going <v Speaker 3>to be interesting to see next moves, like what games <v Speaker 3>are going to like entice people to get in the <v Speaker 3>near future. <v Speaker 1>Yeah, so they kind of do talk a little bit <v Speaker 1>about that a couple of times. <v Speaker 2>Here. <v Speaker 1>Let's talk about this first one here, Nintendo aims to <v Speaker 1>make switch to an accommodating, generous, and forgiving piece of hardware. <v Speaker 1>A gentle lover is what I think they're describing here. <v Speaker 1>Nintendo says taking this approach will help to realize first <v Speaker 1>and third party dev ideas. <v Speaker 2>I think, you know, I've never. <v Speaker 1>Made a game, but you always hear, you always, you <v Speaker 1>would always hear stories from developers over time about oh, <v Speaker 1>this console was a nightmare to work with, or this <v Speaker 1>one had its intricacies and things that required us to <v Speaker 1>kind of get in there and figure things out. And <v Speaker 1>then this other one over here was just so easy <v Speaker 1>to work with. And so you notice a lot of games, <v Speaker 1>a lot more games get made for that hardware. Sounds <v Speaker 1>like Nintendo was mindful of that this time, and is <v Speaker 1>you know, they made the hard they made the hardware, <v Speaker 1>they made the development kit already, it sounds like they're <v Speaker 1>not done. Sounds like they're like, we want to keep <v Speaker 1>improving that, which I find also pretty encouraging. <v Speaker 3>Right, Yeah, absolutely, Like even for granted, we haven't had <v Speaker 3>the most amount of switch to ports yet, a lot <v Speaker 3>of games are doing just custom switch one patches, but <v Speaker 3>for the most part, like with a couple exceptions in <v Speaker 3>like some heavier moments, most of the switch to games <v Speaker 3>run really well. And I think it is that It's <v Speaker 3>interesting because I feel like it is in the benefit <v Speaker 3>of the switch to to be a more powerful switch <v Speaker 3>because it just kind of did kind of put it <v Speaker 3>on the right path. You kind of know how the <v Speaker 3>ecosystem and how that way that the layouts and the <v Speaker 3>UI works with that, it's kind of just a known <v Speaker 3>quantity which is very different than typical Nintendo. But yeah, <v Speaker 3>I mean, and as we're seeing more and more people <v Speaker 3>get their hands on dev kits, like I know that <v Speaker 3>was a big story that people didn't have dev kits. <v Speaker 3>Now they might have devkates. It's going to be interesting <v Speaker 3>to see, and I just am assuming that we're just <v Speaker 3>going to get a wave of the switch to editions. <v Speaker 3>I honestly think that's going to be a large chunk <v Speaker 3>of the games that are pushed for this year. <v Speaker 1>Yeah, they'll talk about that here in a in a second. <v Speaker 1>There's you know, kind of multiple things where they're talking <v Speaker 1>about their plans for what sort of stuff they're going <v Speaker 1>to have here. <v Speaker 2>But first Nintendo says. <v Speaker 1>There are people who pick up their first console when <v Speaker 1>reaching a certain age, and Nintendo wants to make sure <v Speaker 1>the switch to is accessible for them. You know, this <v Speaker 1>is this, this has been the strategy, right to be <v Speaker 1>the console. When a kid gets to a certain age <v Speaker 1>and wants that sort of thing, what do they ask for? <v Speaker 1>They ask for the Nintendo device. You know, it kind <v Speaker 1>of seems like that's still the case. I imagine that <v Speaker 1>their competition there is not Microsoft or even Sony. It <v Speaker 1>is tablets and phones, right, and maybe some other devices, <v Speaker 1>but maybe maybe the PC even a little bit, because <v Speaker 1>kids will watch YouTubers and they be like, oh, they're <v Speaker 1>planning on a PC. <v Speaker 2>I want to do that as well. <v Speaker 1>But you know, it's probably just mostly phones and tablets <v Speaker 1>and that space hasn't changed too much and Nintendo still <v Speaker 1>feels like a really safe place for adults who want <v Speaker 1>it gets to for their children, parents who want to <v Speaker 1>get stuff for their kids, where it's like, oh, I <v Speaker 1>can feel comfortable that this is a safe place to <v Speaker 1>send my children to go, you know, spend their time. <v Speaker 1>Uh that you know, what can they even do there <v Speaker 1>to grow that? I guess it goes back to having <v Speaker 1>the right games, right. <v Speaker 3>Yeah, I mean that's a big thing right now, is <v Speaker 3>that I feel like on the whole when people are <v Speaker 3>asking me because I'm at the age where people are <v Speaker 3>starting to have kids. I'm at the age where my <v Speaker 3>kid cousins are starting to get like old enough to <v Speaker 3>be playing games that are a little bit more mature <v Speaker 3>than something you would just find on an iPad. So <v Speaker 3>a lot of cousins do ask me what's the best <v Speaker 3>place for him? He likes this, this and this, and <v Speaker 3>then just like what is where's the Mario? Where's this? <v Speaker 3>All the Wars of the Pokemon It's always been that <v Speaker 3>kind of recommendation, like switch to year one is kind <v Speaker 3>of interesting because we didn't really have a traditional one <v Speaker 3>of any of those Big three, like Legendsza with standing, <v Speaker 3>but that's not like the uh, We're introducing a whole <v Speaker 3>lot of new creatures and stuff. So it's funny because <v Speaker 3>like I feel like in a weird away and Nintendo <v Speaker 3>is now kind of like competing with themselves, like, how <v Speaker 3>are you going to entice people to switch? Oh that <v Speaker 3>that was non intended. How are you going to move <v Speaker 3>people from Switch one to switch too? I think that's <v Speaker 3>going to be the biggest message or what they need <v Speaker 3>their twenty twenty six messaging to be. We have some <v Speaker 3>good games that are only on switch to. We got <v Speaker 3>to see more of those in some of those big <v Speaker 3>heavy hitters. <v Speaker 1>Yeah, I think that it's the kind of thing where <v Speaker 1>it's like, yeah, they'll they do seem to be thinking <v Speaker 1>about a pipeline of bringing young people into their stuff. <v Speaker 1>That's what like My Mario stuff is definitely about how <v Speaker 1>effective that's actually going to be. <v Speaker 2>And again My. <v Speaker 1>Mario is a series of products for very young kids, <v Speaker 1>toddlers and stuff. There's like blocks that are ambo supported <v Speaker 1>all this weird stuff. Again, I don't I don't know <v Speaker 1>how effective that that is actually going to be, but <v Speaker 1>it does show Nintendo's thinking about that so that they <v Speaker 1>can introduce Mario to them while they're young, and then <v Speaker 1>they'll be ready to go for Mario. And then there's <v Speaker 1>you know, there's that Mario movie coming later this year, right, <v Speaker 1>that's later this year. <v Speaker 2>That's yeah, I keep forgetting that. <v Speaker 1>So it's like okay, and then yeah, and it's it's <v Speaker 1>likely they'll probably have some Mario stuff to go alongside that, <v Speaker 1>or make a big deal about all the Mario games. <v Speaker 2>That are already here. <v Speaker 1>But it really will come down to that next big <v Speaker 1>Mario game and that will get the kids excited again. <v Speaker 1>So how close is that, we don't know. But they <v Speaker 1>do talk about some of these other things. <v Speaker 2>Let's see here. <v Speaker 1>The h they well, first they talk about the memory stuff, <v Speaker 1>but we're gonna have a full story about that here <v Speaker 1>in a moment. <v Speaker 2>So let's see here. <v Speaker 1>Nintendo will further enhance their software offerings from twenty twenty <v Speaker 1>six onwards. I got to take that to mean that's <v Speaker 1>the Nintendo switch to editions. That's that's got to be <v Speaker 1>what that is talking about. There's a lot of like <v Speaker 1>obvious candidates for that. Still, the Zeno Blade games come <v Speaker 1>up every single time. <v Speaker 3>Yeah, that's the wildest one to me that's been That <v Speaker 3>was like, one of the best things to have happened <v Speaker 3>with the switch To is that Xeno Blade as a series, <v Speaker 3>like got to a level where it is now not <v Speaker 3>just like the guy from Smash like it is its <v Speaker 3>own franchise, has its own consistent fan base. It's just <v Speaker 3>those games run so poorly, especially in handheld mode, and <v Speaker 3>there was even like I remember people talking about x <v Speaker 3>having a sixty fps toggle. It's just they never unlocked <v Speaker 3>that for switch To. So that's I assume that's going <v Speaker 3>to tie in with maybe they announced a new big game. <v Speaker 3>But yeah, that and Pickment are probably the two that <v Speaker 3>I want the most personally. But yeah, we have no <v Speaker 3>shortage of games that they can re release for ten <v Speaker 3>to twenty dollars and people will pay for it. <v Speaker 2>Chat. <v Speaker 1>Did they officially announced that Pickment three Deluxe Nintendo switch <v Speaker 1>To Edition? <v Speaker 3>I think that's just like a rating spoort right now? <v Speaker 2>Yeah? Yeah, yeah. <v Speaker 3>I've been mating to do the co op campaign with <v Speaker 3>one of my friends who's never played a Pickman game, <v Speaker 3>and that's always the one I go to just because <v Speaker 3>it's gorgeous and fully co op. But I don't think <v Speaker 3>it's officially yet. <v Speaker 1>Oh yeah, So, like as you say, that's oh, yeah, <v Speaker 1>like they they've not done like a switch to edition <v Speaker 1>of Luigi's Mansion three, right, that feels like that could happen. Yeah, <v Speaker 1>there's even like arms feels like that it might be <v Speaker 1>a candidate for this sort of thing. So there's plenty <v Speaker 1>of stuff they can go back to, and then they <v Speaker 1>you know, could even work with some third party partners <v Speaker 1>or whatever. The Hades won Nintendo switch to edition that <v Speaker 1>sort of stuff, all right, and then yes, they do <v Speaker 1>get to like the big stuff here. Frokawas said, Nintendo <v Speaker 1>is developing popular series titles that many fans are waiting for, <v Speaker 1>but also completely new software. <v Speaker 2>The company that has made. <v Speaker 1>Zelda and Mario for years will make Zelda and Mario again, <v Speaker 1>but you know, also promising completely new software. Who knows <v Speaker 1>what that means. That could they could be talking about <v Speaker 1>some weird small thing or whatever. But yeah, they this <v Speaker 1>is this is the big thing for them. They have <v Speaker 1>to deliver on Mario and Zelda, and the big I mean, <v Speaker 1>Smash Brothers is one that I'm sure they're thinking about. <v Speaker 1>So this is them saying, hey, we know this and <v Speaker 1>we're gonna get to it. <v Speaker 2>But it has been a lot. <v Speaker 1>Of switch to editions so far supporting their lineup that <v Speaker 1>switch where it's like it feels like the balance is <v Speaker 1>on updating older games versus switch to games. Twenty twenty <v Speaker 1>six should be the year where we feel that balance shift, right. <v Speaker 1>We can't go through all twenty twenty six where it's like, no, <v Speaker 1>that's gonna happen next year. <v Speaker 2>At least that's how I feel. What do you think? <v Speaker 3>Yeah, I think. I mean a big chunk of my <v Speaker 3>thought process is just how many ports there were in <v Speaker 3>like the first real big year or like year twenty <v Speaker 3>eighteen basically was like the year of we U ports <v Speaker 3>and stuff. I'm expecting to see something similar to that. <v Speaker 3>But it also is like compound with like there's so <v Speaker 3>many game anniversaries that they might want to like make <v Speaker 3>a big deal about it and finally re release ports <v Speaker 3>we've been waiting for forever. But yeah, I think this <v Speaker 3>is the year where they really need to show new <v Speaker 3>things coming up. Like I was trying to prepare for <v Speaker 3>for like a Fantasy critic, and I was really thinking <v Speaker 3>that Splatoon Raiders is really the only big game that <v Speaker 3>I can think of besides like a fire Rumbum, which <v Speaker 3>already has like a date. Those are like the two <v Speaker 3>big ones, and I feel like that can't be the <v Speaker 3>only like big games for this year. We're gonna need <v Speaker 3>to like actually separate the Switch one for the switch too, <v Speaker 3>especially as there's going to be reasons why people might <v Speaker 3>just straight up go for a Switch one due to <v Speaker 3>price and availability versus the switch too. Yeah, I'm not <v Speaker 3>really sure what to expect from Nintendo. Like I'm assuming <v Speaker 3>we're going to get like that one huge game at <v Speaker 3>the end of the year, and I don't think it's <v Speaker 3>gonna be a fire embum And I don't think Splatoon <v Speaker 3>Raiders effectively fits that billing, whether we hear it now <v Speaker 3>or and halfway through the year. That's my biggest question. <v Speaker 3>Is it going to be a very slow first half <v Speaker 3>of the year and then it's just gonna go balls <v Speaker 3>of the walls? <v Speaker 2>Then? <v Speaker 3>What do you think? <v Speaker 1>Yeah, I mean, Mike always plaints that, like second year <v Speaker 1>is often when we get the Smash game. I don't <v Speaker 1>know if that happens the time around, but they're certainly <v Speaker 1>noticing that. They're certainly talking about that Nintendo of like <v Speaker 1>this is when we would normally have a Smash and <v Speaker 1>that like reaches that specific audience, and we would like <v Speaker 1>to do that again. <v Speaker 2>So they probably are. <v Speaker 1>They're formulating that plan whether or not that that I mean, <v Speaker 1>it probably doesn't because it's going to require a lot <v Speaker 1>of effort, and even if it's a deluxe version of <v Speaker 1>the last game, they probably going to want to give <v Speaker 1>it some time and really develop that stuff. <v Speaker 2>So it's probably always off. <v Speaker 1>And then beyond that, it's like, you know, what I <v Speaker 1>imagine is, yeah, there's maybe something really big, and then <v Speaker 1>the other games, the new software might be, oh, the <v Speaker 1>follow up to a Ring Fit Adventure, Right, maybe it's <v Speaker 1>a Ring Fit Adventure too, or maybe it's a new <v Speaker 1>exercise fitness game. But they'll probably want to have something <v Speaker 1>like that just because they have had such success with <v Speaker 1>that multiple times now with We Fit and Ring Fit Adventure. <v Speaker 2>And it's like, you know. <v Speaker 1>Especially if you are in a situation where you're trying <v Speaker 1>to continue to make these higher prices feel like they <v Speaker 1>make sense, underling a big peripheral like the ring thing <v Speaker 1>or something like that always helps with that helps them <v Speaker 1>charge more. <v Speaker 2>So they would love that. <v Speaker 1>All right, Let's see here they talked about the RAM, <v Speaker 1>but we'll talk about that in a bit. They also <v Speaker 1>talked about like their movie strategy, their film strategy for <v Speaker 1>a Kya wants to build excitement leading up to the <v Speaker 1>Super Mario Galaxy movie. <v Speaker 2>Okay, yeah, who wouldn't. <v Speaker 1>Nintendo will share info regarding the legend of Zelda film, <v Speaker 1>but we'll do so gradually. Nintendo's focus for movies, he <v Speaker 1>keeps reiterating this. I'm starting to believe it to a <v Speaker 1>certain extent, is not short term profits. <v Speaker 2>But character exposure. <v Speaker 1>I bet that's not like it's probably not that simple, <v Speaker 1>but I do think they are treating as like the <v Speaker 1>guiding light here is we just want to make sure <v Speaker 1>that this continues to grow the profile of our characters <v Speaker 1>and so that when we have our traditional products, people <v Speaker 1>care more. <v Speaker 2>That clearly worked. <v Speaker 1>For the Mario movie, and I think that they feel like, Okay, <v Speaker 1>this is something we can replicate over and over again, <v Speaker 1>and as long as we continue to like build our <v Speaker 1>strategy around that, we will probably be in some safe <v Speaker 1>place where we are not like driving these characters into <v Speaker 1>the ground with movies and TV shows so that they <v Speaker 1>feel cheap and disposable. <v Speaker 2>Is that something that you think they are achieving so far? <v Speaker 3>I mean, yeah, Mario is the biggest example of that <v Speaker 3>before the Mario movie, Like obviously everyone knew Mario Mario <v Speaker 3>was always very big, but is not consistently making like <v Speaker 3>the Macy six stick Thanksgiving Day Parade or something along <v Speaker 3>those lines, Like when I go to like like I <v Speaker 3>don't shop at Target that much anymore, but like when <v Speaker 3>I go to Target and there's just a wall of <v Speaker 3>like like Mario merch, Minecraft merch, like it being more <v Speaker 3>of a presence than like some like Disney characters and stuff. <v Speaker 3>They're definitely like reaching that market saturation. Like I feel <v Speaker 3>like Mario has been on top of mind more than <v Speaker 3>ever before. I think Zelda can very easily get to <v Speaker 3>that point. It's in its biggest like growth period I <v Speaker 3>think they've had since like the N sixty four. There <v Speaker 3>hasn't been something that I feel like has gotten that bigger. <v Speaker 3>And yeah, like when we get to the point where <v Speaker 3>people know about Isabelle from Animal Crossing more than just <v Speaker 3>like being a character from Animal Crossing, but being this <v Speaker 3>mascot character, like being this analogous to some other big <v Speaker 3>franchise character, Like like when people know about Isabelle in <v Speaker 3>the way that people know Chewbacca, I think that's that's <v Speaker 3>when they're gonna be happy, like Isabelle is there, Chewbacca, <v Speaker 3>I think is what we're trying to get to the point. <v Speaker 1>I mean, yes, you've always said that, and I thought <v Speaker 1>you were crazy, but I'm starting to believe finally. Uh yeah, <v Speaker 1>Nintendo would like to establish a system to release more <v Speaker 1>films beyond these Mario and Zeldagame movies, Like yeah, that <v Speaker 1>that feels pretty obvious as well. Of course, I mean <v Speaker 1>we've already the rumors long time for a Donkey Kong film. Yeah, <v Speaker 1>it feels like that will probably happen. But I think <v Speaker 1>they expand even beyond that. And it's like, yeah, i <v Speaker 1>mean something probably happens with animal crossing, but maybe animal <v Speaker 1>Crossing is this next thing. On the topic of creating <v Speaker 1>anime for a Cowa said, if we can create works <v Speaker 1>uniquely Nintendo, it'd be good in the future. <v Speaker 2>So they're open to that as well. <v Speaker 1>So it's like, yeah, I think they are continuing to <v Speaker 1>move at Nintendo's pace into these things, but that that <v Speaker 1>probably I don't know. There's the way of doing things <v Speaker 1>of like Activision or a Marvel where it's like something worked. <v Speaker 1>Let's I mean, there should be one of these every year, <v Speaker 1>maybe sometimes there should be two or three of these <v Speaker 1>things a year. And yeah, sometimes when I'm in the <v Speaker 1>mood for that, that's great, But long term, like I <v Speaker 1>burn out on these things. I think a lot of <v Speaker 1>people burn out on these on these things kind of <v Speaker 1>making them feel precious still does like feedback into that <v Speaker 1>idea of making these characters make me care more about <v Speaker 1>the characters and then make me care more about the games. Yeah, <v Speaker 1>so I think the idea of an anime would be cool, <v Speaker 1>but them not rushing into it doesn't surprise me, how <v Speaker 1>about you? <v Speaker 3>Yeah, I think that takes time. I mean, when you're <v Speaker 3>creating like a whole series, you're gonna want to like <v Speaker 3>kind of intricately place characters who keep people invested for <v Speaker 3>long periods of time. Like if they can achieve anything <v Speaker 3>close to like what that Fallout show is doing for <v Speaker 3>the fall Out series right now, like being able to <v Speaker 3>create news stories in their world and just expand it <v Speaker 3>a lot more, I think that'll be great. <v Speaker 2>Yeah. <v Speaker 3>I mean anime is interesting because I mean Zelda is <v Speaker 3>being made by Sony. Sony pretty much owns the anime <v Speaker 3>community or like the industry at this point, which is <v Speaker 3>kind of nuts. But yeah, I mean, Animal Crossing is <v Speaker 3>such a perfect lay up for like a Slice of <v Speaker 3>Life and you can make like a splatoon like Kids <v Speaker 3>Boy cartoon. Uh, definitely seems like things that could go <v Speaker 3>in the right direction. But yeah, who are you gonna <v Speaker 3>partner with? I feel like for the most part, Nintendo <v Speaker 3>has always been very very picky and choosy on who <v Speaker 3>they're gonna align themselves with. Who are who's not going <v Speaker 3>to create a Bob Hoskins Mario movie? Like how are you? <v Speaker 3>How are we going to avoid this like catasgraphic scenario? <v Speaker 3>And I mean they've made an animal Crossing anime in <v Speaker 3>the past, like and that's pretty good. So yeah, I <v Speaker 3>think that's coming. It's just like what franchise are we <v Speaker 3>ready to do the push of? And obviously they have <v Speaker 3>to line up their dominoes, what games are coming, what <v Speaker 3>outside content are they are they making? But yeah, I <v Speaker 3>think we will see this. <v Speaker 2>I think you're right. <v Speaker 1>They're like they're like feeling it out coming up, like <v Speaker 1>what is the strategy, Like how do we maximize every <v Speaker 1>decision that we make? And it's like it's it's a <v Speaker 1>learning process probably where they and they want where they <v Speaker 1>don't want to make any mistake, So it's like, let's <v Speaker 1>just really think about this, do it one step at <v Speaker 1>a time. Uh, let's uh, let's get this next story. <v Speaker 1>Call of Duty on Nintendo switch to question mark. It <v Speaker 1>could happen sooner than we thought, according to the latest <v Speaker 1>Call of Duty HQ data mind. This is from frand <v Speaker 1>Ruiz at Eurogamer. Call of Duty is coming to switch <v Speaker 1>to that we know for sure, Key Xbox and Activision <v Speaker 1>figures excuse me have underlined how important Nintendo's hardware is <v Speaker 1>for the brand moving forward with their latest with their <v Speaker 1>last comments on the matter happening last year following Black <v Speaker 1>Ops seven's reveal. The more important question now is when <v Speaker 1>that's actually happening. We've heard all sorts of rumblings over <v Speaker 1>the past few months, with insiders and other industry figures <v Speaker 1>pointing to a big release coming at some point in <v Speaker 1>twenty twenty six. Now a data mine that was happening <v Speaker 1>over on Twitter could point to it happening sooner rather <v Speaker 1>than later. The account has a history of looking through <v Speaker 1>Call of Duty files in the latest updates and share <v Speaker 1>and shared this new finding on the eleventh of January. <v Speaker 1>Several lines added with a recent Call of Duty HQ <v Speaker 1>reference the Nintendo platform family and account type, along consoles <v Speaker 1>and PC platforms, along with the platforms. <v Speaker 2>That have already been in the game. <v Speaker 1>So it's like, okay, does sound like they are laying <v Speaker 1>the groundwork to make sure that all these systems can <v Speaker 1>play together. <v Speaker 2>They're just adding it in there. <v Speaker 1>I mean to this, to you, does this sort of <v Speaker 1>thing say, oh, we should be expecting this really soon? <v Speaker 2>I don't know. <v Speaker 3>Yeah, I mean it's kind of what are we talking <v Speaker 3>about when we're talking about Call of Duty? Like I <v Speaker 3>can't imagine that they'll put the full launcher on there, <v Speaker 3>because then you would have to backboard all of the <v Speaker 3>games that are on there. <v Speaker 2>But right, we're probably just talking about war Zone at first. <v Speaker 3>Right, Yeah, that's exactly what I was thinking, because it's <v Speaker 3>like that they already have a mobile version of that. <v Speaker 3>You can easily upscale that, and I think it still <v Speaker 3>has cross play with like all the other versions or <v Speaker 3>is mobile its own thing? Might be its own thing, <v Speaker 3>but yeah, gotcha, Okay, Like. <v Speaker 1>But I mean it's on PS the game's on PS four, Yeah, <v Speaker 1>and the end, like the switch to is already better <v Speaker 1>than the PS four by by a pretty long shot, <v Speaker 1>especially when you consider the fact that it's not coming <v Speaker 1>off of a hard drive. <v Speaker 2>You're not playing any games off hard drive, So yeah. <v Speaker 3>Yeah, But I mean it's kind of interesting this happening <v Speaker 3>right after Black Oup seven kind of like dropping the <v Speaker 3>ball a little bit, not getting the amount of sales <v Speaker 3>that they wanted. And it's kind of similar because this <v Speaker 3>happened with Capcom, Like Capcom was all up on the <v Speaker 3>switch to like hype Train when Monster Renter Wilds didn't <v Speaker 3>really perform at past it's like initial launch. Yeah, to <v Speaker 3>go back to Call of Duty. I think war Zone <v Speaker 3>probably is the thing that's the most imminent, but like <v Speaker 3>when are we doing that? Like have they figured out <v Speaker 3>how to scale games to a switch to yet? Like <v Speaker 3>it feels like it is still kind of early when <v Speaker 3>we're still waiting on a million ports to this console. <v Speaker 3>I don't know. <v Speaker 2>Yep. You know. <v Speaker 1>Check continues to talk about the install sized problem and <v Speaker 1>how that will be a real pass on the switch too, <v Speaker 1>and like if we're talking about you know, just war Zone, <v Speaker 1>maybe it's not as much of a problem. I bet <v Speaker 1>it's still a pretty big problem. But if we're talking <v Speaker 1>about war Zone and like a Black Ops seven port <v Speaker 1>or something like that, then it's going to be enormous <v Speaker 1>even with just those those two things, and it's like, oh, okay, yeah, <v Speaker 1>two hundred gigabytes, one hundred gigabytes, even that takes up <v Speaker 1>a huge section of well, the internal storage would be <v Speaker 1>saturated for sure. <v Speaker 2>But even if we're talking about like an. <v Speaker 1>SD card, not everyone has one of those micro SD <v Speaker 1>express cards because they have been expensive so far. It's <v Speaker 1>the new generation of those, or the newer relative to <v Speaker 1>what we had on the switch, and it's like, oh yeah, <v Speaker 1>even then, I've only gotten recently, I purchased i should say, <v Speaker 1>a five hundred gigabyte card that would be mostly just <v Speaker 1>a call of duty machine. If I were to install <v Speaker 1>that on the switch too, that's going to be a <v Speaker 1>roadblock a little bit. I wonder if there's any effort <v Speaker 1>to like really shrink the install size for the switch version, <v Speaker 1>you would hope. <v Speaker 3>So yeah, I mean that's just kind of a constant <v Speaker 3>concern just in general right now. I feel like both <v Speaker 3>on PC and on the console side of things, that <v Speaker 3>has been a big talking point since I mean probably <v Speaker 3>since the PS four, but like the PS five, I <v Speaker 3>remember being very vocal just because like when you're inside <v Speaker 3>all the all the time and you're playing games with friends. <v Speaker 3>That was a big deal that it was taking up <v Speaker 3>like the entire hard drive. And I think they have <v Speaker 3>talked about that activision. I should say in the background <v Speaker 3>that that is that is a priority, maybe finding a <v Speaker 3>way to actually separate the installs. But with them wanting <v Speaker 3>to push that launcher, it's like, I don't know how <v Speaker 3>what the data is to create that, Like, I don't <v Speaker 3>know that infrastructure there. It's hard to know. Good thing. <v Speaker 3>Memory is easily too easy to come by these days, <v Speaker 3>and you know, affordable when everyone has enough money to <v Speaker 3>expand things at. <v Speaker 1>The Yeah, ennemy mess there will be cleaned up instantly. <v Speaker 1>I'm sure we will talk about all that here in <v Speaker 1>a second. We're going to take a break real quick. <v Speaker 1>When we come back, yeah, we're going to be talking <v Speaker 1>about how long is that memory shortage really going to be? <v Speaker 1>Where is there any end in sight? Any relief on <v Speaker 1>the way? Well, probably not. We'll talk about that after this. <v Speaker 1>If you want to skip out on these ad messages, <v Speaker 1>you could do so by going to giant bomb dot <v Speaker 1>com joint become a premium member. There's an ad free <v Speaker 1>version of the video and audio shows. Get them there. <v Speaker 1>We will be right back. It's Game Mess Mornings. We're <v Speaker 1>back at it. Jeff Grub, John Martin. Let's continue here <v Speaker 1>with the next headline, why memory shortages will continue for years. <v Speaker 1>This is from WCCF Tech who's got like a whole <v Speaker 1>conversation with Micron's VP of Marketing, Mobile and Client Business <v Speaker 1>Unit blah blah blah, Christopher Moore. They asked him a <v Speaker 1>ton of stuff and he kind of lays out like, look, <v Speaker 1>we think we're still doing right by consumers, but we <v Speaker 1>just can't ignore. <v Speaker 2>The AI demand. <v Speaker 1>And it's like, okay, well you did recently close crucial, <v Speaker 1>but they're like their their argument continues to be like, well, <v Speaker 1>we're talking to every PC vendor to make sure we <v Speaker 1>can provide them with stuff directly and whatever, like they <v Speaker 1>always have. Yeah, okay, that's that's we know what's happening there. <v Speaker 1>We talked about a million times. The question is like, Okay, <v Speaker 1>when can we expect relief in terms of of more <v Speaker 1>supply of DDR d RAM storage here anytime soon and <v Speaker 1>the like. Basically he goes here to say, you're right <v Speaker 1>that we are. We're trying to come out with more supply, <v Speaker 1>uh and that. But you're also right to point out <v Speaker 1>that it's going to take a long time for that <v Speaker 1>stuff to come on come online. He says, that takes <v Speaker 1>a lot of time. We broke ground in Idaho in <v Speaker 1>our ID one facility three years ago, and that's going <v Speaker 1>to finally come online in mid twenty twenty seven. <v Speaker 2>We pulled that it was the it was they said, <v Speaker 2>they pushed that. <v Speaker 1>Actually, so now it's to the end of twenty twenty <v Speaker 1>seven or no, I'm sorry, that's flipped. They were gonna <v Speaker 1>have it at the end of twenty twenty seven. They <v Speaker 1>moved it up to mid twenty twenty seven to try <v Speaker 1>to get things going faster. But you're not going to <v Speaker 1>really see real output, meaningful output by the time we <v Speaker 1>get all the qualification done and customers are accepting it <v Speaker 1>and you get the tools and everything up and running <v Speaker 1>until twenty twenty eight. So this is just like one <v Speaker 1>of the hopeful things here of like maybe this can <v Speaker 1>address things, you know. The other is AI demand falls <v Speaker 1>through and then the supply is there. But it's like <v Speaker 1>we've got to keep in mind the memory they're using <v Speaker 1>for AI is different than the memory that has been <v Speaker 1>used in GPUs, and of course then we ask like, well, <v Speaker 1>why can't we get that other memory then for our stuff? Well, <v Speaker 1>they just aren't investing in making enough of that stuff. <v Speaker 1>And they're still pretty high demand on DRAM and stuff <v Speaker 1>like that that we've been using up to this point, <v Speaker 1>and so they're gonna have to fix the supply. <v Speaker 2>But even that is. <v Speaker 1>Not going to come until twenty twenty eight and so, <v Speaker 1>and if things fall through with AI, things could get <v Speaker 1>really worse for these companies. And they're not going to <v Speaker 1>suddenly just be like, let's go fix all these things, <v Speaker 1>because they're saying it takes years to addressed to address <v Speaker 1>fixing or to building one of these fabrication facilities, we <v Speaker 1>should probably expect we're going through another one of these periods. <v Speaker 1>We've had a bunch of them over the last several <v Speaker 1>like ten to fifteen years, of one reason or another <v Speaker 1>that prices are high for computer components. <v Speaker 2>And whether that is crypto Bros. <v Speaker 1>Mining for bitcoin using GPUs, or whether it is the <v Speaker 1>COVID pandemic causing a huge surge in demand for all <v Speaker 1>these devices here it is. This is going to be <v Speaker 1>another year's long point where we are looking around going, man, <v Speaker 1>I wish I could buy this device, But it's just <v Speaker 1>so expensive and we're just gonna have to live through it. <v Speaker 1>I don't know what the alternative is here. <v Speaker 3>Yeah, for a long time, semiconductor was just a term <v Speaker 3>that would just give me stress for hours on end, <v Speaker 3>And now it seems like we're replacing that with memory. <v Speaker 3>Yeah it is. It's not looking great, and I wish <v Speaker 3>I could spin that with some hopeful optimism. But when <v Speaker 3>even like internal companies, different departments can't get access to <v Speaker 3>your own internally made memory storage, like that's not great. <v Speaker 3>And even if like something happens to the AA bubble, <v Speaker 3>I mean, like Web three took so so many years <v Speaker 3>to just become like effectively a overall joke as opposed <v Speaker 3>to us clowning on it for years, like the AI bubble, <v Speaker 3>we have no idea where that's gonna go. I mean <v Speaker 3>people are still fighting over that. I saw like there <v Speaker 3>was a new Donald Mustard thing that was happening earlier. <v Speaker 3>Today it's it's not great. And I mean, even if <v Speaker 3>different types of memory are not used for different the <v Speaker 3>same products, it's still going to affect everything because then <v Speaker 3>like where is that output gonna be focusing on? You know, <v Speaker 3>like where are we gonna have to focus the where <v Speaker 3>are we gonna have to like first work on and <v Speaker 3>develop memory for a particular audience. Are we gonna focus <v Speaker 3>on phones? Are we gonna focus on TVs? <v Speaker 2>Like? <v Speaker 3>Where are we going with this thing? Like to the <v Speaker 3>point of, like in the video bringing back the thirty <v Speaker 3>seventy X T it's just or the thirty sixty GPU. <v Speaker 3>We're kind of in the phase of like people are <v Speaker 3>running on fumes right now as is, and when it's <v Speaker 3>totally just like not an option to get that stuff anymore, <v Speaker 3>it's going to be very scary. And I'm only now <v Speaker 3>starting to see more and more people start to get <v Speaker 3>that in the real world. I've been personally telling people, Hey, <v Speaker 3>if you need to get an electronic advice jet it <v Speaker 3>soon because yeah, I don't know yep, colass forever. <v Speaker 1>Yeah, the panic buying is already set in, but that <v Speaker 1>doesn't mean it's going to settle down, because that is <v Speaker 1>going to eat up all the supply and there won't <v Speaker 1>be any to replace it. Really, so when people continue <v Speaker 1>to need stuff, it's just going to get worse and worse. <v Speaker 2>So it's like, yeah, well people. <v Speaker 1>Panic buying now, it probably still is time to move <v Speaker 1>on anything that you absolutely are going to need for <v Speaker 1>the next year or two. <v Speaker 2>Uh. <v Speaker 1>You know, we just we don't know what's what's gonna <v Speaker 1>happen to AI. It's it probably will have a correction <v Speaker 1>at some point. It could have a crash, it could <v Speaker 1>have a bubble burst. It also could just chug along. <v Speaker 2>It really could. <v Speaker 1>Yeah, because it's this it's this black hole where they <v Speaker 1>can keep making it deeper and deeper and deeper in <v Speaker 1>terms of the amount of. <v Speaker 2>Compute that it can use. I don't know. <v Speaker 1>It's it's really it's a huge, terrible bummer and uh <v Speaker 1>uh we're gonna and like, like I said, if it <v Speaker 1>does burst this bubble. Uh, these companies are a couple <v Speaker 1>of them could like just collapse and they don't make <v Speaker 1>memory at all anymore. <v Speaker 2>I don't know. It's it's going to be a rough situation. <v Speaker 1>Uh all right, Nintendo is monitoring, monitoring high ram prices <v Speaker 1>and tariff impacts very closely. <v Speaker 2>President Hinturo for A. <v Speaker 1>Kawa says this is a from that story earlier, but <v Speaker 1>kind of bring in his comments here. <v Speaker 3>Uh. <v Speaker 1>He says hardware profitability depends on factors like a component <v Speaker 1>procure condition, cost reductions through mass production and the impact <v Speaker 1>of exchange rates in tariffs, it's difficult to generalize. Fundamentally, <v Speaker 1>we aim to address this by advancing component procurement over <v Speaker 1>the medium to long term. He does say that like <v Speaker 1>current cost increase like right now are not causing or <v Speaker 1>not like having a big impact on their profitability. <v Speaker 2>Uh. <v Speaker 1>And then he also says like any talk of a <v Speaker 1>price increase is some hypothetical that they they don't have <v Speaker 1>any plans in this moment that could change fast, right. <v Speaker 3>Yeah. I think just the fact that the Mario Ka <v Speaker 3>Bundle is kind of like done for right now. I <v Speaker 3>think it is something that they need to weather the <v Speaker 3>storm of this too, because they're trying to push this <v Speaker 3>console to be their new flagship title, but it is <v Speaker 3>more powerful and that requires more memory. So yeah, I <v Speaker 3>can see the price increase coming for a long time. <v Speaker 3>Like even I forget who said it after the tariff <v Speaker 3>situation was going on, like the day of the switch presentation, <v Speaker 3>but they said that the pre increase to or four <v Speaker 3>hundred and fifty and five hundred is not taking the <v Speaker 3>tariffs into account. Nintendo is not known to be a <v Speaker 3>company that is going to take the brunt of that cost. <v Speaker 3>It usually is on us consumers, whether it is either <v Speaker 3>in terms of the hardware itself or if we do <v Speaker 3>see accessories and other things raised, they're going to try <v Speaker 3>to find a you know, raise the price, raise their <v Speaker 3>profit margin in some way. Online account seems like another <v Speaker 3>way you could easily do that. Like I've had the <v Speaker 3>family plan with expansion past because I have eight people <v Speaker 3>who all love to play on Nintendo. We love playing <v Speaker 3>with each other. But it's currently eight dollars for a <v Speaker 3>year or ten dollars for a year. I don't know <v Speaker 3>how long that that is going to last, if like <v Speaker 3>Microsoft and Sony are any metric, but yeah, it's it <v Speaker 3>has been the worst possible time to release a new console, <v Speaker 3>especially one that is going to follow up their biggest <v Speaker 3>success story. A lot of it. I feel like a <v Speaker 3>lot of their business plan has been just like taking <v Speaker 3>into account, Hey, the switch is really doing wonders for us, <v Speaker 3>We can actually afford to do these things and like <v Speaker 3>move our move our characters into just the wide popular <v Speaker 3>culture beyond gaming. And maybe that is why they are <v Speaker 3>focusing on external media to kind of make ends meet. <v Speaker 3>But yeah, this is this is one of the things <v Speaker 3>I think we will probably see this year, I've been <v Speaker 3>telling all my friends, Hey, if you want to switch <v Speaker 3>to get it now, it's not going to stay at <v Speaker 3>four to fifty five hundred for long. <v Speaker 1>Yeah it's and it's like, yeah, you made a couple <v Speaker 1>good point, like everything is going to get more expensive <v Speaker 1>in this space and people the devices that you need, <v Speaker 1>like a phone or laptop, those are gonna get more expensive. <v Speaker 1>Like it going back to that last story, micround, the <v Speaker 1>guy was saying, one of the things that's like frustrating <v Speaker 1>for us is we have to build all these different <v Speaker 1>units sizes. <v Speaker 2>We have to have eight gigabytes. <v Speaker 1>And twelve gigabytes and sixteen gigabyte modules and for. <v Speaker 2>AI we don't have to do that. <v Speaker 1>We could just have the big chunks and they link <v Speaker 1>them all together and so then that's great for us. <v Speaker 1>And so having to serve all this stuff that Apple <v Speaker 1>once is kind of annoying. So okay, and it's like <v Speaker 1>Apple's like one of your biggest customers, Like what about <v Speaker 1>any of these other places. It's like if an Apple's <v Speaker 1>annoying you with that, it's got to be across the board. <v Speaker 1>So it's like, yeah, like these companies are probably that <v Speaker 1>are making devices are probably going to have to like <v Speaker 1>just put in larger RAM modules because those would be <v Speaker 1>what are available, and that's going to necessarily push up <v Speaker 1>the price. <v Speaker 2>It's like the. <v Speaker 1>More expensive phones and stuff like that will be the <v Speaker 1>ones that they can afford to make, and that's. <v Speaker 2>Going to be very frustrating, you know. <v Speaker 1>And then you saw that story maybe over the weekend <v Speaker 1>about the leaked Steam machine prices are that they probably <v Speaker 1>weren't real, but I won't be surprised. <v Speaker 2>If that is pretty close to what happens. <v Speaker 1>The prices are like nine hundred and one thousand dollars <v Speaker 1>something like that for the various models. <v Speaker 3>Yeah, I'm hoping not that. That's something I was actually <v Speaker 3>looking forward to this year. I only I built my <v Speaker 3>PC last year, but having a like TV Central PC <v Speaker 3>would be super cool for me. I would love that. <v Speaker 3>I think the docking experience on the Steam deck is <v Speaker 3>kind of rough, even though I did play a lot <v Speaker 3>of like most of the residente Evil series like that <v Speaker 3>on my TV. But this was going to be a <v Speaker 3>really cool thing. And I have all this money on Steam, <v Speaker 3>and yeah, nine hundred dollars is a big pill to swallow. <v Speaker 3>I was really hoping around like seven point fifty would <v Speaker 3>be the place for the bottom model. And yeah, I <v Speaker 3>mean like there's also like the memory in there is <v Speaker 3>like double the price for only like one hundred bucks more. <v Speaker 3>I'm excited to see when that what happens with that. <v Speaker 3>I'm very exciting to see any outdate from Valve. But yeah, <v Speaker 3>it is. It's not looking great right now for any <v Speaker 3>of the big hardware developers in this base or just <v Speaker 3>tech in general. <v Speaker 1>Why yep, yeah, yeah, And like I said, that price <v Speaker 1>is probably not real. We don't know, but we but <v Speaker 1>we'll see, we'll see. I bet it could be close, <v Speaker 1>even though we don't think it was real. Nintendo is monitoring. <v Speaker 1>That's the wrong story, let's see here. Next one is <v Speaker 1>Final Fantasy seven remake director says younger employees state that <v Speaker 1>Final Fantasy thirteen is their favorite. <v Speaker 2>This is from my Nintendo News. <v Speaker 1>Final Fantasy seven remake director in Aoki Hamaguchi has stated <v Speaker 1>in a new interview that newcomers to Square Innix tell <v Speaker 1>him that Final Fantasy thirteen is their favorite Final Fantasy game, <v Speaker 1>and this is causing them to feel slightly old. Final <v Speaker 1>Fantasy thirteen launched back in two thousand and nine for <v Speaker 1>Xbox three. <v Speaker 2>Sixty and PlayStation three. <v Speaker 1>And was a big deal at the time, not just <v Speaker 1>because this was the first Final Fantasy game launching on <v Speaker 1>an Xbox console so recently because the company, this is <v Speaker 1>a quote, has been growing and changing as new employees <v Speaker 1>come in and the company just keeps going on. The <v Speaker 1>younger folk who come in don't say Final Fantasy six anymore. <v Speaker 1>They say, oh, yeah, Final Fantasy thirteen was my favorite. <v Speaker 1>So I really do feel the passing of the ages. Look, <v Speaker 1>I'm not a Final Fantasy guy, but my understanding, based <v Speaker 1>on the reaction to chat here, is. <v Speaker 2>This is one of those things. <v Speaker 1>It's like, oh my god, this does feel like a <v Speaker 1>weird thing that people could be saying, because it's like <v Speaker 1>that was at the time a completely insane thing to say. <v Speaker 1>But Final Fantasy thirteen constantly being reappraised does feel like <v Speaker 1>we are coming up to a moment where, oh, they <v Speaker 1>could bring back Final Fantasy thirteen in some way, and <v Speaker 1>that would be welcome. I think it'd actually be very <v Speaker 1>welcome from a lot of people. <v Speaker 3>What do you think, Yeah, that's a game I actually <v Speaker 3>do want to play. This year, when I got my <v Speaker 3>PS three, my dad got me PS three, I got <v Speaker 3>three D Dot Game Hero some other game, and then <v Speaker 3>Final Fantasy thirteen because he knew I liked Final Fantasy <v Speaker 3>and game maarts and stuff. So yeah, that was one <v Speaker 3>of the first ones that I really sunk time into <v Speaker 3>and then I never finished it. It's also funny now, well, <v Speaker 3>because I remember Rebirth had one of those. One of <v Speaker 3>the big things about Rebirth Final Fantasy seven Rebirth was that, <v Speaker 3>like there was the yellow paint all over the place. <v Speaker 3>And now it kind of makes sense because if the <v Speaker 3>dev base is their favorite game is the one that's <v Speaker 3>literally just a hallway for the first like fifteen hours <v Speaker 3>of the game, it makes sense why, like, oh, I <v Speaker 3>can't figure out like how to actually traverse this kind <v Speaker 3>of funny there. I think thirteen is getting to the <v Speaker 3>point where, yeah, people do have nostalgia, people are constantly reevaluating, <v Speaker 3>and I think a lot of people forget that there <v Speaker 3>were three games in the thirteen like series, so that <v Speaker 3>that was the final Fantasy for an entire generation. Like <v Speaker 3>we didn't get fifteen until like PS four, and like <v Speaker 3>we were supposed to have so many games coming out <v Speaker 3>of the Nebula Christalis bullshit. I don't I don't remember <v Speaker 3>what it's called anymore. But like, yeah, for a lot <v Speaker 3>of people growing up in the three sixty, in the <v Speaker 3>PS three, this was really the only place to or <v Speaker 3>Final Fantasy game that was accessible, like you had like <v Speaker 3>Type zero and stuff, but like unless you were on <v Speaker 3>PlayStation three as well, like you couldn't play the classic <v Speaker 3>ones either. So it kind of does make sense why <v Speaker 3>this is, but it's just really crazy coming back from <v Speaker 3>the age where this was like the big hated Final Fantasy, <v Speaker 3>where I feel like now things are constantly shifting. It's <v Speaker 3>kind of like how Zelda, like your favorite Zelda is <v Speaker 3>the first one you play, and then you just hate <v Speaker 3>two Zelda's after that and then just constantly refresh. <v Speaker 2>It does seem very good. <v Speaker 1>I think one thing I would like to see here <v Speaker 1>is it's it won't happen, but like Final Fantasy seven <v Speaker 1>ever Crisis, the mobile one that kind of like retells <v Speaker 1>the story with simpler visuals or whatever, so it could <v Speaker 1>be on phone. <v Speaker 2>I would like to see something like that. <v Speaker 1>It just takes the whole thirteen trilogy and whatever other <v Speaker 1>games and just puts it into one little package that <v Speaker 1>I could play through. <v Speaker 2>But they probably aren't going to do that. I don't know. <v Speaker 2>At the very least they got it. They're not going <v Speaker 2>to like give. <v Speaker 1>This game the Final Thing Fantasy seven remake treatment, obviously, <v Speaker 1>But even if they were to like remake those games, <v Speaker 1>it's like, that's three games. That's a lot of stuff. <v Speaker 1>They probably aren't even gonna do that. So it's like, <v Speaker 1>I don't know, find some cost effective way to spruce <v Speaker 1>up all three games. Put him out in one package. <v Speaker 1>Maybe that could be cool. Who knows, modernize something in there, <v Speaker 1>make it just feel slightly like edit the beginning of <v Speaker 1>Final Fantasy thirteen so I never have to hear the <v Speaker 1>phrase it gets good after thirty hours ever again, that <v Speaker 1>would be that. <v Speaker 2>Would be cool. <v Speaker 1>All right, let's hit these last handful of stories pretty <v Speaker 1>quick here. Boulders Game three won't be coming to switch <v Speaker 1>to blare Maarno. Game spot basically explains that spinnvink in <v Speaker 1>that Ama was asked about it, and he's just like, <v Speaker 1>our relationship with Wizards of the Coast Slash Hasbro is <v Speaker 1>such that this isn't gonna happen, and it's like, Okay, <v Speaker 1>I guess, I guess we should have realized that that's <v Speaker 1>where things are. But also, you know, they say they <v Speaker 1>would like to do it at a certain point. Money <v Speaker 1>talks right, because that game would do just fine on <v Speaker 1>a switch to right. <v Speaker 3>Absolutely. I feel like the big telling point, if there <v Speaker 3>is a chance, is whether that new Wizards of the <v Speaker 3>Coast game comes to switch to like it definitely seems <v Speaker 3>like it's not gonna be a Larian thing at this point. <v Speaker 3>It is going to be like a Wizards of the Coast, <v Speaker 3>like not in Houseport, but getting someone support that there, <v Speaker 3>and that comes with all of all these sets of problems, <v Speaker 3>and it'll be interesting to see if that does happen. <v Speaker 3>I mean, I know Divinity Original Sin two just got <v Speaker 3>updated to switch to along with I think like PS <v Speaker 3>five and Xbox, but that's been very big on the <v Speaker 3>E shop the last couple of weeks, so I think <v Speaker 3>a ton of people would even just rebuy Balder's Gate <v Speaker 3>three to play it handheld. But yeah, it seems like <v Speaker 3>it was a timing thing for Balder'sgate or for Larian rather. <v Speaker 3>I don't know the timeline of like when that relationship soured, <v Speaker 3>but seems pretty clear we're not going to see that <v Speaker 3>partnership anytime. <v Speaker 1>In h And the last couple of things here, Dragon <v Speaker 1>Quest nine has sold over nine million copies. So oh yeah, <v Speaker 1>that that series just finds a way, and that especially <v Speaker 1>that game, people really really have liked to go back, <v Speaker 1>have enjoyed going back to that game over the years, <v Speaker 1>and it's one of those ones that's been on sale <v Speaker 1>a million times and has had a bunch of improvements reports. <v Speaker 1>So yeah, not surprising to see that they talked about <v Speaker 1>that as they're talking about Dragon Quest seven demo being <v Speaker 1>out everywhere, the updated version of that, and that that <v Speaker 1>carries forward your progress. <v Speaker 2>That you make in the demo, so people should go <v Speaker 2>check that out. A lot of people seem to. <v Speaker 1>Be enjoying it, and then Anthem is shutting down today. <v Speaker 2>Oh yeah, this is it. That's all it for for Anthem. <v Speaker 1>My I can't get into my old Eaga account because <v Speaker 1>it was tied to my old work email address, and <v Speaker 1>I don't want to deal with support, so I'm just <v Speaker 1>like I can't get it, so I'm not gonna be able. <v Speaker 2>To play this. <v Speaker 1>We were going to play this on the site, but <v Speaker 1>no one, no one had a copy really anymore, and <v Speaker 1>it's like, uh, you can't buy it right now. <v Speaker 2>They won't won't let you buy it. <v Speaker 1>I honestly, I think people are even saying, even if <v Speaker 1>you did own it, people were struggling to download it through. <v Speaker 2>The EA app on PC. So yeah, fun, but that'll <v Speaker 2>be done for good today. <v Speaker 1>I bet fan servers pop up, but you know that's <v Speaker 1>for the real secos out there. All right, let's see here, <v Speaker 1>we don't have a poll question because we had the <v Speaker 1>Bomb twelve on Friday. <v Speaker 2>Update. <v Speaker 1>I updated the link on the Bomb twelve before the show. <v Speaker 1>The games will be updated on the bomb excuse me, <v Speaker 1>the Bomb twelve here pretty soon. But if you want <v Speaker 1>to vote for this week's the Bomb twelve, you should <v Speaker 1>be able to do that right now by going to <v Speaker 1>giant bomb dot com. Just scroll down a little bit, <v Speaker 1>a little bit, you'll see the Bomb twelve. You see <v Speaker 1>a link there on the left. Find it there. Go <v Speaker 1>ahead and let us know what your game is this week. <v Speaker 1>Can't wait to find out? Can't wait to do the <v Speaker 1>next Bomb twelve here in twenty twenty six. <v Speaker 2>We do have a new poll question. We'll get to <v Speaker 2>here in a second. <v Speaker 1>Before we do that, though, John Martin, why don't you <v Speaker 1>tell people where they can find you on the internet, <v Speaker 1>what you have going on and all that good stuff. <v Speaker 3>Yeah, Well, as mentioned earlier. Yeah, you can follow me <v Speaker 3>on at John Martin dot Bluesky dot social on there <v Speaker 3>all the time posting stuff. This week, I'm not going <v Speaker 3>to be streaming. I will be coming back and like <v Speaker 3>working on my backlog if there's a whole series there, <v Speaker 3>But gonna be away till next Wednesday, starting this week, <v Speaker 3>and I'm going to Florida just with some friends and <v Speaker 3>that should be a good time. But yeah, when I <v Speaker 3>come back, a big streaming initiative to get backlog busters, <v Speaker 3>which is a thing me and some friends are going <v Speaker 3>to be doing. We're going to be podcasting about all <v Speaker 3>the games in our backlog this year, so that's going <v Speaker 3>to be pretty big. So make sure you follow for that. <v Speaker 3>And yeah, I will say one one other shout out <v Speaker 3>is seems for me, my game of the week will <v Speaker 3>be big hops. Chuck's great reviews already on the site. <v Speaker 3>I loved that reading that a lot, but. <v Speaker 2>A four out of five. Everybody go read it right now. Though. <v Speaker 2>It's He's got a lot of cool stuff to say <v Speaker 2>about the game. <v Speaker 3>Yeah, it's a customization and platformers. That's that's one of <v Speaker 3>my newte Like that is just so good for me. <v Speaker 3>I love the characterization in platform and games. We need <v Speaker 3>more of that. <v Speaker 2>Yeah, let's see here. <v Speaker 1>I'm going to see if the Open Critic has the <v Speaker 1>details on that. Yeah, it's had a seventy two on there, <v Speaker 1>let's see six. Access gave it a seven out of ten. <v Speaker 1>Big Ops is a good new three D platformer that <v Speaker 1>will draw plenty of fans with its fundabilities and locations <v Speaker 1>to explore. <v Speaker 2>My playthrough was affected by. <v Speaker 1>Bugs, which is something I've been hearing with patches coming <v Speaker 1>to address some of these issues and the run up <v Speaker 1>to launch, but there seems to be some teething issues <v Speaker 1>that remain people yet a lot of these reviews talk <v Speaker 1>about stability issues and things like that. Big Ops is <v Speaker 1>a charming and scrappy and charming and scrappy and equal <v Speaker 1>measure for all the issues I faced during my playthrough, <v Speaker 1>some squash by patchwork and others more fundamental, It's ultimately <v Speaker 1>one of the most charming, playful, exhilarating, and deeply fun <v Speaker 1>adventures I've embarked on at some time. Yeah, it just <v Speaker 1>sounds like it has some rough edges, but that movement <v Speaker 1>system is so good and it just makes you feel <v Speaker 1>so capable that I just can't help. <v Speaker 2>But continue to love it. <v Speaker 1>All right, We'll talk about that more on the BombCast tomorrow. Everybody, <v Speaker 1>can you poll question, what is your childhood final Fantasy game? <v Speaker 1>Is it Final Fantasy six? Is it Final Fantasy seven? <v Speaker 1>Is it Final Fantasy thirteen? Is it other? I guess <v Speaker 1>that can also be none. Just don't vote in it <v Speaker 1>if it's none. But if you have to vote other, <v Speaker 1>we'll get the results of that. Talk about it on <v Speaker 1>Giant Bomb here tomorrow, well, Wednesday, excuse me, tomorrow's the BombCast. <v Speaker 1>That's what's happening here on Giant Bomb for the rest <v Speaker 1>of the week. We got the BombCast, we'll have Blake Club. <v Speaker 1>I don't know if we're gonna be able to do <v Speaker 1>Monday Mornings Miss with Mitch today because I have an <v Speaker 1>appointment I have to run too, so Mike's not gonna <v Speaker 1>be without me. We'll see if he wants to do <v Speaker 1>something else, we'll let you all know. But yeah, it's <v Speaker 1>gonna be a good week here. In the meantime, though, <v Speaker 1>I think we might be all done. John Martin, thank <v Speaker 1>you so much for hanging out with me today and <v Speaker 1>talk about video games. <v Speaker 2>Man. I really appreciate it. <v Speaker 3>It's always a pleasure, Jeff, I'm excited to ring in <v Speaker 3>the new year. <v Speaker 1>Yeah, this was great. Glad to get you back on <v Speaker 1>the show. We'll do it again soon. Thank you all <v Speaker 1>for watching and listening. Look, if you're upset about Monday <v Speaker 1>Morning Smiths with mitche maybe I can move it to <v Speaker 1>a later time today. It just depends on their schedule. <v Speaker 1>I don't want to move these guys around. Look, we'll <v Speaker 1>try to make it happen for you. Until next time, <v Speaker 1>have a good one, take care of yourself and goodbye.
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