PlayStation Veteran Shuhei Yoshida to Retire In January
Jeff Grubb and TurboShawn are ending a short week at Giant Bomb by discussing new details of Sony’s potential acquisition of Kadokawa, some head-scratching news about Mortal Kombat, and Shuhei Yoshida looking to close out his long run at PlayStation.
2024-11-27
60 min
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<v Speaker 1>He'll be don't be bad. <v Speaker 2>It's the Internet. <v Speaker 1>You're busy. Let's do this for November twenty seventh, twenty <v Speaker 1>twenty four the next hour or so. Let me help <v Speaker 1>you sort through the world of gaming on Game Mess <v Speaker 1>Mornings Live with Me Jeff Grubb. Today we get some <v Speaker 1>insight into how Sony's potential acquisition of from Soft parent <v Speaker 1>company Katakawa is coming together, and one of the faces <v Speaker 1>of PlayStation is leaving the company. But first, please join <v Speaker 1>me and welcoming today's co host of Game Mess Mornings. <v Speaker 1>It's Sean Turbo, Sean McDowell, Sean, how are you doing? <v Speaker 3>Oh right? He let me see Ben Shall my best <v Speaker 3>Jan here. <v Speaker 1>Yep, that's pretty good. Actually, I know. <v Speaker 3>Why he does it now, if anyone's wondering, I did <v Speaker 3>not forget about the audio version of the BombCast Adobe <v Speaker 3>software to decide to stop working on my computer yesterday <v Speaker 3>O fun and the only solution was to reinstall I <v Speaker 3>maybe their servers were hammered or something because they Black <v Speaker 3>Friday deal couldn't get that done until this morning. What so, man, <v Speaker 3>here we are that'll be a company. <v Speaker 1>Yeah, it's just a battering of barely how to get <v Speaker 1>together software Yeah, what's that? <v Speaker 3>At this point, it's on me. I need to switch <v Speaker 3>over to like Da Vinci Resolve and stuff like that, <v Speaker 3>as like I just need to pull a trigger. Maybe <v Speaker 3>I'll take one of these long weekends May after we <v Speaker 3>get back, and uh, I'll use that to learn some <v Speaker 3>new tools. Yeah. <v Speaker 1>Da Vinci Resolve was the first time I tried to <v Speaker 1>learn it. I struggled. This most recent time around, feels <v Speaker 1>like they have made things a lot easier and I'm <v Speaker 1>cool now. <v Speaker 2>I'm just happy to be using that Premiere for a <v Speaker 2>long time. <v Speaker 3>Sure. Anyways, Yes, the podcast is done, is uploading as <v Speaker 3>we speak, so that'll be rolling out right after this <v Speaker 3>ere one. <v Speaker 2>First time I used Premiere must have been two thousand, <v Speaker 2>the year two thousand in high school. <v Speaker 3>You know what I was doing the year two thousand? <v Speaker 1>Well, please tell me enrolling in kindergarten. Holy holy owey, <v Speaker 1>old bastard. <v Speaker 3>Yeah. <v Speaker 1>Uh yeah. There's always Black Friday Day, like Friday's Day <v Speaker 1>sales on like stuff like yeah, Sony Vega Vegas. Yeah, <v Speaker 1>is that what they have Sony Vegas software and stuff <v Speaker 1>like that. I never used that. <v Speaker 3>Yeah, I know some people swear by it, but it's <v Speaker 3>the people who have been using it for a long time, <v Speaker 3>so I think I think at this point it's best <v Speaker 3>to just hop onto the newest thing if I'm gonna <v Speaker 3>learn something new. <v Speaker 2>Oh for sure. <v Speaker 1>Yes, uh, and you know it's it's free, so you <v Speaker 1>can't beat that. Yeah. I any plants for the holidays. <v Speaker 3>Video games and sleep, Jeff, video games. I haven't had <v Speaker 3>much time for either recently, so I'm gonna I'm gonna <v Speaker 3>be laying in bed and doing one of those two <v Speaker 3>things like all weekend when I'm not eating good food. <v Speaker 3>So I'm looking forward to just taking some time off. <v Speaker 1>Yeah, I'll be making a bunch of food tomorrow. Watch <v Speaker 1>the lions play some play some games at some point. <v Speaker 1>Maybe have you know sister in law over something something <v Speaker 1>like that. Try to get mother in law over here. <v Speaker 1>We'll maybe play some games on you know, jack Box <v Speaker 1>or something like that. <v Speaker 2>We'll see you. Yeah, it'll be a good time. And <v Speaker 2>then we got some. <v Speaker 1>Plans over the weekend. We want to clean out this <v Speaker 1>back room over here. It's got a bunch of stuff <v Speaker 1>in it, a bunch of like Christmas presents for the <v Speaker 1>kids are buried under a whole bunch of other things. <v Speaker 1>So we're gonna go through a bunch of stuff and <v Speaker 1>try to get all that sorted. But outside of that, yes, yeah, <v Speaker 1>lots of rest and video games. <v Speaker 2>That's the plan. <v Speaker 3>Awesome, good to hear it, yep. <v Speaker 1>I hope everyone does have a happy Thanksgiving if you <v Speaker 1>are in America elsewhere, I hope you uh you know <v Speaker 1>we said this on the other show. Hope you enjoy <v Speaker 1>us being quiet for the next couple of days in <v Speaker 1>America because we, you know, won't. <v Speaker 2>Have a show. <v Speaker 1>It's the quietest part of the year for Americans. You <v Speaker 1>want to have to hear from it, so I hope <v Speaker 1>you enjoy that. All right, let's explain what we do <v Speaker 1>here most weekdays. I, Jeff Greb will help piece your <v Speaker 1>gaming life back together. That includes breaking news and maybe <v Speaker 1>even some of our own original reporting. For all these topics, <v Speaker 1>I'll get the input of a bona fide expert who <v Speaker 1>will make me look smart. If you were watching live <v Speaker 1>on Twitch, welcome. You can always listen to the show <v Speaker 1>later on podcast feeds by searching for Game mess Mornings, <v Speaker 1>or find the RSS on giant bomb dot com. You <v Speaker 1>can also catch the show later with chapters and timestamps <v Speaker 1>on YouTube. Hello YouTube, all right, We have a lot <v Speaker 1>to get into, so let's start the morning mess with <v Speaker 1>more details about Sony's potential acquisition of Katakawa. This is <v Speaker 1>from Takashi Matazuki at Bloomberg. Katakawa Korp, a publisher of <v Speaker 1>everything from anime to meng tamoga to adult magazines, last <v Speaker 1>week declarity it had received a formal expression of interest <v Speaker 1>from Sony. It was the latest development in a long <v Speaker 1>running back and forth between the two entertainment giants. They've <v Speaker 1>been testing the waters for a potential combination for years, <v Speaker 1>but never quite resolved differences over the degree of commitment. <v Speaker 1>Tokyo based kata Kawa wants it's city neighbor to buy <v Speaker 1>it entirely or not at all, while Sony has long <v Speaker 1>sought to surgically extract assets related to anime and video games. <v Speaker 1>The fact that two are now, the fact that the <v Speaker 1>two are now at a formal stage of negotiations, is <v Speaker 1>very encouraging for a deal to get done. Both sides <v Speaker 1>might actually be ready to get serious and thresh. <v Speaker 2>Out a deal. <v Speaker 1>There's more here, we'll get into more of it, but basically, <v Speaker 1>what this is saying is Sony and has made Maybe <v Speaker 1>you had long term interest in kata Kawa for all <v Speaker 1>the reasons that we talked about on the BombCast, where <v Speaker 1>it's like they own so many pieces of content, so <v Speaker 1>many IP rights. I think the number is north of <v Speaker 1>one hundred thousand in terms of the various copyrights that <v Speaker 1>they have in anime friendly, fantasy and sci fi novels <v Speaker 1>and comics. As it says here, that's. <v Speaker 3>Yeah, a lot of that would be like one off <v Speaker 3>manga and stuff, sure. <v Speaker 1>Exactly, but a big treasure trove of IP and Sony <v Speaker 1>wants that. They definitely want that, and also they definitely <v Speaker 1>want from Soft they would love to have that. <v Speaker 2>So they want these things. <v Speaker 1>But apparently kata Kawa, a company you know again I'm <v Speaker 1>not super familiar with, owns a bunch of other stuff <v Speaker 1>that is less enticing, And Sony's been like, we'll take <v Speaker 1>this stuff, but we don't want that, and kata Kawa <v Speaker 1>is like, you take it all or you don't take <v Speaker 1>anything at all. It's going to go that way. So <v Speaker 1>are you aware of some of the other businesses that <v Speaker 1>Kata Kawa is in, because it's like it's always weird <v Speaker 1>with Japanese companies like Sony is like a huge seller <v Speaker 1>of insurance in Japan. It's like, like the kind of <v Speaker 1>an example I can think. <v Speaker 3>Of, Uh, Konami, I think you might be thinking of there. <v Speaker 3>I don't think Sony. <v Speaker 1>I think I think Sony has an insurance business. Well, <v Speaker 1>Konami also has like the health clubs and stuff like that. <v Speaker 3>Yeah, that's why I was thinking, Okay, gotcha, gotcha with <v Speaker 3>kata Kawa. I'm not familiar with much outside of their <v Speaker 3>anime business, but like we talked about on the BombCast, <v Speaker 3>it's a lot of anime business, Jeff. And that's a <v Speaker 3>lot of Sony as a company, not necessarily PlayStation, but <v Speaker 3>Sony's m O right now. So it make a lot <v Speaker 3>of sense to me if that's what they, as the <v Speaker 3>parent company, were going after with all of this. And <v Speaker 3>I do I do really think that from self being <v Speaker 3>the big one boss of stuff like a choir and <v Speaker 3>whoever else may be under them that kata Kawa either <v Speaker 3>owns or has majority stake, however may shake out, I <v Speaker 3>do think those are just nice to have in all <v Speaker 3>of this. I the more we're seeing about the more <v Speaker 3>it does seem to be that they are kind of <v Speaker 3>just saying, hey, we want the anime IP we want <v Speaker 3>the rights to all this, all these shows, all these books, <v Speaker 3>everything like that. It's just another source of revenue. Uh, <v Speaker 3>this is you know, within our interests right now as <v Speaker 3>a greater company. So I think it's kind of just <v Speaker 3>lining up like that. I've heard, I've heard random stuff <v Speaker 3>here and there about apparently, you know, Kata Kaw was <v Speaker 3>like at risk of being like a hostile takeover or <v Speaker 3>something like that from some other companies, and so that's <v Speaker 3>what that's what's going on here is maybe they want, yeah, <v Speaker 3>someone down the road or however it may be, to <v Speaker 3>be their new pairing company instead. <v Speaker 1>I guess, yeah, I mean just speaking to the value <v Speaker 1>of anime at kata Kawa. This is again from the <v Speaker 1>story Kata Kawa is over the years, attracted the attention <v Speaker 1>of Microsoft, Tencent and South Korea's CACAU Corp. Anime is <v Speaker 1>one of the fastest growing segments of the entertainment industry, <v Speaker 1>and an entire generation that's grown up with the biggest <v Speaker 1>franchises is rising and purchasing power and ramping up spending. <v Speaker 1>Japan's anime industry doubled in a decade to nineteen point <v Speaker 1>five billion dollars by twenty twenty two. According to the <v Speaker 1>Association of Japanese Animation. So like, yeah, it was already <v Speaker 1>a growing business. It's it's been growing very fast. And <v Speaker 1>the expectation here is, you know, look around, kids are <v Speaker 1>crazy about anime, and they're all getting older and getting <v Speaker 1>more money, and they're going to have more money in <v Speaker 1>the future, and they're gonna want to spend it on <v Speaker 1>this stuff. So the owner of this stuff is going <v Speaker 1>to make out like a bandit. And that's Sony wants <v Speaker 1>to be in that position. And they've been doing that <v Speaker 1>for a while. They've been you know, obviously acquiring more <v Speaker 1>and more anime properties and anime services over the years. <v Speaker 1>And then when it comes to okay, well how would <v Speaker 1>they benefit from that? Well, yeah, they can then turn <v Speaker 1>those things into video games and into movies, and they <v Speaker 1>can license the music, and they have all this stuff <v Speaker 1>that they could take advantage of in a way that <v Speaker 1>maybe kata Kawa could not exactly. <v Speaker 3>Yeah. Now, and by the way, if this was the BombCast, <v Speaker 3>today's episode would be titled the Value of Anime. Yeah, <v Speaker 3>just you know. <v Speaker 1>Of course, of course, as far as like kata Kawa <v Speaker 1>being a target for a hostile takeover, you're right about that. <v Speaker 1>As well, and the story kind of goes into that <v Speaker 1>a little bit, basically saying that there's been several problems <v Speaker 1>one after the other. The eighty one year old founder, <v Speaker 1>mister kata Kawa uh was he left the company because <v Speaker 1>he was caught up in a bribery scandal involving the <v Speaker 1>Japanese Olympic Games that happened uh And then over the summer, <v Speaker 1>apparently there was a huge data breach and it the <v Speaker 1>company was hacked and lost a lot of people's information <v Speaker 1>things like that, and so it's stock price, which this <v Speaker 1>is a publicly traded company, which is apparently pretty rare <v Speaker 1>when it comes to one of these massive anime conglomerates <v Speaker 1>in Japan. The other ones, again according to the story, <v Speaker 1>are privately owned and whenever those owners get approached about acquisition, <v Speaker 1>they dismiss it out of hand. They don't even ask <v Speaker 1>about it, which apparently was what kata Kaba was doing <v Speaker 1>before the owner left or the CEO left. But now <v Speaker 1>you know it is a publicly traded company, that makes <v Speaker 1>it a target. And the stock price lowered because of <v Speaker 1>all of these problems one after the other, and so <v Speaker 1>Sony's in a position where it's like maybe all those <v Speaker 1>problems we had we had with acquiring this massive kata <v Speaker 1>Kawa and all of the stuff that we don't want <v Speaker 1>is a little bit less painful now because the price <v Speaker 1>will be a little bit better now. Of course, this <v Speaker 1>news broke and the stock price is shot kind of <v Speaker 1>right back up because everyone's like, oh, Sony might acquire it, <v Speaker 1>let's get in on that. So that that has already <v Speaker 1>maybe faded a little bit, but you know, again the <v Speaker 1>story kind of gets into this, it begins to make <v Speaker 1>a lot of sense for Sony. Nothing like, if they're <v Speaker 1>looking to grow, there's not a lot of other acquisition <v Speaker 1>targets out there that make more sense than this, and <v Speaker 1>it seems likely that Sony will try to make it <v Speaker 1>make sense. <v Speaker 3>Yeah, because it just seems attracted to them in general, <v Speaker 3>for everything that they could acquire in getting this, all <v Speaker 3>the different branches of kata Kama. So I think I <v Speaker 3>do think the acquisition makes a lot of sense for Sony. <v Speaker 1>Yeah, boy, as far as like the video game side <v Speaker 1>of things, you know, the one investor joke that Miyazaki <v Speaker 1>alone could be worth at least a third of Katakawa's <v Speaker 1>market value, as he is capable of producing massive hits <v Speaker 1>one after another. <v Speaker 3>I know, yeah, it's I mean, look at what happened <v Speaker 3>with Konami after a Kochama left, Like that company was <v Speaker 3>already not doing great with their public image and then <v Speaker 3>when you know, the guy who made their most popular <v Speaker 3>series left, they really and truly became a joke in <v Speaker 3>part because he wasn't making you know, wasn't directing games anymore. <v Speaker 3>So yeah, sometimes people do have that there. It's it's <v Speaker 3>like with Miamoto and Nintendo's well, what does the media <v Speaker 3>was Nintendo without Memo look like? And we know that <v Speaker 3>they're training up the next generation. A lot of or <v Speaker 3>at least a lot of these creators are trying to <v Speaker 3>start doing that, but it's you know, just not gonna <v Speaker 3>be the same without their influence, without the guiding hand there. <v Speaker 3>So I see what they're saying there, even if there <v Speaker 3>are maybe a little tongue in cheek with that. <v Speaker 1>Yeah, and uh, you know, Sony already has a pretty <v Speaker 1>big investment in from Soft like they are. <v Speaker 2>You know, while kata Kawa. <v Speaker 1>Owns sixty six percent of Sony has a significant share <v Speaker 1>as well, not you know, obviously not more than a majority. <v Speaker 1>But if this deal to go through, they would own <v Speaker 1>even more from Soft. Obviously, the question a lot of <v Speaker 1>people have is what happens then if this does go through. <v Speaker 1>This is the big developer that a lot of people <v Speaker 1>care about. Do the games go exclusive? <v Speaker 3>I don't. I don't think so. Just it doesn't. It <v Speaker 3>doesn't feel like the right fit for this, okay, because <v Speaker 3>we are in an era of people finally realizing that <v Speaker 3>the first part exclusive doesn't always make the most sense. <v Speaker 3>It's especially in a situation like this where it is <v Speaker 3>a company you were bringing in and they are so <v Speaker 3>used to making games multi platform, it doesn't necessarily make <v Speaker 3>sense to artificially limit them if they already have the <v Speaker 3>bandwidth to potentially put it out on other systems, because <v Speaker 3>you're just taking a revenue stream away from yourself at <v Speaker 3>that point. And in a world where these companies want <v Speaker 3>all of the money, why would you not take all <v Speaker 3>of the money. That's what I was saying with a <v Speaker 3>call of duty, And everyone's like, no, no, no, you spend <v Speaker 3>all this money. You know, this jackass podcast I listened <v Speaker 3>to all the time kept saying oh no, no, no, no, <v Speaker 3>you don't spend all this money and not make your <v Speaker 3>stuff exclusive. But guess what they would rather have all <v Speaker 3>of the money. <v Speaker 2>Mm hmmm. <v Speaker 3>We're just at that point where they are slowly just <v Speaker 3>kind of ignoring the frankly toxic fanboy fan base and <v Speaker 3>instead going for a thing that makes sense financially. <v Speaker 1>And it clearly made sense for Call Duty after Black <v Speaker 1>Ops six has been such a massive success. It's like <v Speaker 1>everyone mess of both worlds. <v Speaker 3>Yeah, they got the game pass audience and they got <v Speaker 3>the people on PlayStation paying full price and it's a <v Speaker 3>good game, so everyone's actually happy. So makes sense. And <v Speaker 3>with this Tam sat on the BombCast yesterday, they'll run <v Speaker 3>the numbers. If it makes sense, like if it would <v Speaker 3>draw more people of PlayStation, they'll make it exclusive. And <v Speaker 3>if they're like no, we're just gonna make so much <v Speaker 3>more money just making sure it's everywhere if you only <v Speaker 3>have nothing else, just to be able to say that <v Speaker 3>everywhere and have it potentially on switching stuff too in <v Speaker 3>addition Xbox, then they'll leave it multi platform because that's <v Speaker 3>what makes sense. Now that being said, they could do anything. <v Speaker 3>PlayStation's a little more willing to be stubborn with exclusivity <v Speaker 3>and stuff like that, because, like you said, that's kind <v Speaker 3>of what the audience expects out of them, So I <v Speaker 3>could see it going either way. I just think that <v Speaker 3>we're slowly getting a little bit past a world where <v Speaker 3>even if not our things come to Xbox, you do <v Speaker 3>have stuff like Lego Horizon on Switch because that's that <v Speaker 3>made sense for that game with that audience, right Yeah. <v Speaker 1>And it's it doesn't feel like in line with this deal, <v Speaker 1>right if this deal the way that it's being described, <v Speaker 1>the way that like, uh, the motivations behind it for <v Speaker 1>Sony of like, let's gather all of this IP and <v Speaker 1>all of this these important copyrights and then let's take <v Speaker 1>them and expand it in every direction we can so <v Speaker 1>we can capitalize on it. And then it's like except <v Speaker 1>for from Soft that just goes on PlayStation, it's it <v Speaker 1>doesn't really line up with their overall stated goal. <v Speaker 3>Uh. <v Speaker 1>And it also just doesn't feel like it's in line <v Speaker 1>with the way the winds are blowing even at Sony. <v Speaker 3>So well, and think about yeah, think about the other companies, <v Speaker 3>like what would they have a Choir's game be exclusive <v Speaker 3>to PlayStation, like uh, you know Octopath Traveler three PS <v Speaker 3>five exclusive? That just seems like such a weird fit. <v Speaker 3>It doesn't make any as well obviously. Yeah, yeah, it <v Speaker 3>doesn't make sense. <v Speaker 1>Yeah, so, I mean, while the audience might expect it, <v Speaker 1>that doesn't seem to factor in as much as it <v Speaker 1>maybe once did. I think they've they've spent the last <v Speaker 1>several decades catering to that audience, waiting for that audience <v Speaker 1>to like, okay, where it's the next generation of people <v Speaker 1>that are just like you, and it just hasn't like manifested. <v Speaker 1>It's like, Okay, we got to go find them elsewhere, <v Speaker 1>and that means putting the games elsewhere. <v Speaker 3>Or by the way, possible or the video verse. Have <v Speaker 3>the headlines hot and rife. <v Speaker 1>Oh yeah, let's do that, right there, we go, headlines. <v Speaker 1>All right, let's move along. Then. PlayStation veterans shoe Ya <v Speaker 1>Yoshida to retire in January. This is from Christopher Dring <v Speaker 1>at GI dot Biz. Shue Ya Yoshida will retire from <v Speaker 1>Sony Interactive Entertainment on January fifteenth of next year. Yo <v Speaker 1>should have has held numerous leadership roles at PlayStations by <v Speaker 1>PlayStation since he joined the team in nineteen ninety three. <v Speaker 1>His initial role involved working with publishers and developers in <v Speaker 1>Japan to help them create titles for the first PlayStation console. <v Speaker 1>He's probably best known for his time as President of <v Speaker 1>Worldwide Studios, leading PlayStation's first party development over a decade <v Speaker 1>between two thousand and eight to twenty nineteen. Since twenty nineteen, <v Speaker 1>he has led PlayStation's relationship with indie studios as the <v Speaker 1>head of PlayStation Indies. <v Speaker 2>Speaking to the. <v Speaker 1>Official PlayStation Podcast, Yoshida recounted his early years as part <v Speaker 1>of ken Kudaragi's initial PlayStation team, where he talked about <v Speaker 1>how he joined that team in nineteen ninety three, which <v Speaker 1>is more than thirty years ago. He has been there <v Speaker 1>since the beginning, and that is essentially what he said <v Speaker 1>when he was asked about like, Hey, what's going on here? <v Speaker 1>It's like thirty years, PlayStation's in a great place. <v Speaker 3>He's like, I'm old, dude, dam abridge. <v Speaker 1>He's like, it's thirty years, PlayStation's in a great place. <v Speaker 1>I feel good about moving on, and so it now <v Speaker 1>feels like the right time to do. <v Speaker 3>So. <v Speaker 1>Now he does say moving on, he doesn't say retiring <v Speaker 1>from the video game business. In fact, he explicitly said <v Speaker 1>he wants to stay in video games, So yes that <v Speaker 1>what does that look like? I don't know, he's probably <v Speaker 1>not going to go work at Xbox, right. <v Speaker 3>But I kind of doubt that. <v Speaker 1>Yeah, but he probably could do whatever, Like he could <v Speaker 1>start up his own company, just like consulting with indie <v Speaker 1>studios that want to publish their games across a bunch <v Speaker 1>of stuff like that's something he could easily do. So <v Speaker 1>I don't know, I'd be interested to see what he <v Speaker 1>does next. Either way, he's going to have a following <v Speaker 1>because people just associate him so strongly and positively with PlayStation, right. <v Speaker 3>I associate him as eating dinner at Greg Miller's kitchen. <v Speaker 3>That's at associate you with. By the way, when I <v Speaker 3>told Mike about this news last night, you know, I <v Speaker 3>said she was leaving PlayStation. He's like, Dann, she was <v Speaker 3>leaving PlayStation. <v Speaker 2>I did that. <v Speaker 3>Well. Oh but yeah, I do think a lot of <v Speaker 3>the developers are starting to spin off in their own <v Speaker 3>way because some see success, like you'll, speaking of Kojuma. <v Speaker 3>You look at him, you know, doing a great job <v Speaker 3>over there with that studio, working relatively independently and everything, <v Speaker 3>and we also see people like who is it? It's <v Speaker 3>you know, who left Capcom and now has his own <v Speaker 3>thing going on, And these developers they want to go. <v Speaker 3>Either's somewhere smaller where they can just have like an <v Speaker 3>advisory role and sort of just you know, we kind <v Speaker 3>of mentioned earlier, be the guiding hand a bit, or <v Speaker 3>they want to do something that they have full control over. <v Speaker 3>And so I could definitely see Shoe doing either of <v Speaker 3>those things. I think they both make sense for him, <v Speaker 3>and he seems to have been a good influence on Sody, <v Speaker 3>So if nothing else, he's a good prospect if he <v Speaker 3>does want to go to another existing company, right. <v Speaker 1>Yeah, I mean, and you you could easily see where <v Speaker 1>he could fit in into like the way things are <v Speaker 1>going right now, where it's like a company like Tencent <v Speaker 1>is saying, hey, we love to bring on these Japanese <v Speaker 1>developers and have them start up their own studios underneath us, <v Speaker 1>but maybe we could use someone that is has more <v Speaker 1>contacts and more of a relationship with a lot of <v Speaker 1>these people, and kind of who better to do that <v Speaker 1>than shoe Ye Yoshida, Like it seems like he would <v Speaker 1>be a perfect fit for that. <v Speaker 3>You know something I don't, is it not? Shoe Hey? <v Speaker 1>That's an age there, Shoe ha sh I just that's <v Speaker 1>that's my garbled mouth I just eat a lot. <v Speaker 3>Of I genuinely wondering if you knew something that I wonder. <v Speaker 1>Shoe that's just come shoe shoe. Hey. <v Speaker 3>Yeah, that's just like hey, shoe shoe hay. <v Speaker 1>Yeah, but it's shoe a It's kind of like the <v Speaker 1>age just gets silent in my mouth. <v Speaker 2>That's just how I speak. <v Speaker 3>Yeah, I wasn't trying to pick on you. It's morning. <v Speaker 1>I'm like, I can feel myself doing it too. Him <v Speaker 1>like that, That's just that's how I thought. That's just how <v Speaker 1>it's gonna be. <v Speaker 3>I will I do think that. Yeah, chest count point <v Speaker 3>out what you were megan at here of h He <v Speaker 3>he likes working with indies. He always talks about that <v Speaker 3>and start uplifting these smaller teams. The indie scene in <v Speaker 3>Japan in particular is doing really well right now, so <v Speaker 3>maybe he wants to do something with that and like <v Speaker 3>get more of these smaller studios sort of kickstarted and <v Speaker 3>gained their first projects or you know, first few projects <v Speaker 3>out the door or something. I could see that happening too. <v Speaker 3>I think he's got a lot of different passing and <v Speaker 3>go and I think he's going to do well at <v Speaker 3>whatever that may be. <v Speaker 1>Yep, I agreed. I think we'll find a place in <v Speaker 1>the industry, probably already has. And that was quite an <v Speaker 1>amazing run at Sony, so good for him. <v Speaker 3>Definitely. <v Speaker 1>Yeah, all right, let's take a quick break, whill we <v Speaker 1>come back. One more Sony story about them boost the <v Speaker 1>numbers of the PS two right in time to beat <v Speaker 1>out the switch and you maybe once to like Animal <v Speaker 1>Crossing game. We'll talk about all of that right after this. <v Speaker 1>All right, we're back, Let's get right back into it. <v Speaker 1>Sony website chronicles thirty years of PlayStation and says the <v Speaker 1>PS two has sold one hundred and sixty million units. <v Speaker 1>This is from Tom Ivan at VGC. Sony has updated <v Speaker 1>PlayStation's website with a timeline chronicling thirty years of the <v Speaker 1>iconic gaming brand, featuring a host of images, videos, and stats. <v Speaker 1>The update has launched a head of PlayStation's thirtieth anniversary <v Speaker 1>on December third, twenty twenty four. Notably, it states that <v Speaker 1>one hundred and sixty million PS two consoles have been <v Speaker 1>sold worldwide since it's launched in two thousand. This is <v Speaker 1>the same sales figure mentioned in March by a former <v Speaker 1>Sony Interactive Entertainment CEO Jim Ryan during an official PlayStation <v Speaker 1>podcast released to a coincide with his retirement. However, it <v Speaker 1>appears to be the first time the figure has been <v Speaker 1>published on an official PlayStation website, So up until now <v Speaker 1>it's been one hundred and fifty five million. That was <v Speaker 1>the last number from the last public recording, but it <v Speaker 1>was before they stopped selling PS twos, and a lot <v Speaker 1>of people who are paying attention to this stuff at <v Speaker 1>the time are like, no, they kept selling PS twos <v Speaker 1>after this. There were some lots in the supply chain <v Speaker 1>for many many months, and because they moved on to <v Speaker 1>PS three, they weren't talking about it. But it's probably <v Speaker 1>one hundred and sixty million, and here we have. But <v Speaker 1>it turns out, yes, it was indeed one hundred and <v Speaker 1>sixty million, and that kind of does put it actually <v Speaker 1>pretty significantly far ahead of like where the switch is <v Speaker 1>at right now, and the switch is still behind the <v Speaker 1>PlayStation two and the DS, I think. <v Speaker 3>And yeah, I'm trying ma exactly how it breaks down. <v Speaker 3>Sixty million, it's too DS, then we and they are <v Speaker 3>now ahead of we. <v Speaker 2>They're ahead of we, yes, yes, And so I think <v Speaker 2>the the DS was like. <v Speaker 1>One hundred and fifty two million, one hundred and fifty <v Speaker 1>ish million, So it was always. <v Speaker 3>Yeah, it was just high the PS two yeah. <v Speaker 1>Right, d yeah, it's like one hundred fift millions. It's <v Speaker 1>Michael ar ar lyric yes. And then the switch is <v Speaker 1>at like one hundred and forty five million or something <v Speaker 1>like that. <v Speaker 3>So oh really, I yeah, I haven't really been keeping <v Speaker 3>the track of the number. It was like, well like <v Speaker 3>one twenty five last I remember. <v Speaker 1>Yeah, it's like the last number was like one forty <v Speaker 1>six I think, or something like that. Maybe maybe one <v Speaker 1>forty two in the one forties. I'm pretty sure it's <v Speaker 1>that last number. <v Speaker 2>And it's like, okay, yeah, it's gonna be close. <v Speaker 1>It's gonna be close, especially because the things are slowing <v Speaker 1>down and when the Switch two comes out, Uh, it's <v Speaker 1>very likely that the Switch one sales actually will kind <v Speaker 1>of fall off a cliff because a lot of the <v Speaker 1>audience will just move on very quickly. It okay, it's <v Speaker 1>one hundred and forty six million. <v Speaker 2>All right. <v Speaker 3>They could they could fire sale the the lights like <v Speaker 3>they did with the two DS, right, three DS era. <v Speaker 1>So and that just and that, you know, the Pokemon <v Speaker 1>games probably will be crossed Gin for a little bit. <v Speaker 2>That is what that is what they traditionally do. <v Speaker 3>So Pokemon is an interesting one. Za is slated for <v Speaker 3>the Switch as we know it right now to Switch one, <v Speaker 3>and game Freak does not put the next generation on <v Speaker 3>new hardware. We are yeah, we're assuming that the next <v Speaker 3>generation Pokemon has come out in twenty twenty six. Maybe <v Speaker 3>that'll be like a year after the Switch two is <v Speaker 3>out at that point, so that would make a little <v Speaker 3>more sense. <v Speaker 1>So if you have a cheap if you have a <v Speaker 1>cheap switch that you could sell in the holidays with <v Speaker 1>a new Pokemon game, you're getting to one hundred and <v Speaker 1>fifty million, no, no problem, kind of no swe. <v Speaker 3>Yeah, it's that would be incentive for them to have <v Speaker 3>it be cross gen in some way, especially if that <v Speaker 3>could appease people who really were not happy with Scarlynvaz performs. <v Speaker 3>But yeah, that's how you sell more switches is with <v Speaker 3>more Pokemon. That has been the time hunter tradition for Nintendo, right. <v Speaker 1>So it could still happen. This thing probably kind of <v Speaker 1>stalls out at one hundred and fifty five million probably <v Speaker 1>around there, that's right. Yeah, So when you know either way, <v Speaker 1>like just know of this matters this is all just <v Speaker 1>kind of the kinds of things we talk about on <v Speaker 1>video game podcasts and video game forums. But it was <v Speaker 1>it was fun to be like, hey, is this actually <v Speaker 1>gonna happen. We never thought that would and here we are. <v Speaker 1>It's like, it's gonna be a little bit harder. The <v Speaker 1>PS two really just was a an anomaly of the <v Speaker 1>right right place, right time, right device with you know, <v Speaker 1>it's a it's a DVD. <v Speaker 3>Player, d player first, right. <v Speaker 1>It was a time when there were not a lot <v Speaker 1>of alternatives to get cheap video games on smartphones and <v Speaker 1>tablets and even on PC. Like you you're gonna play <v Speaker 1>flash games if you're buy a whole PC for that, No, <v Speaker 1>just go get a PS two for ninety nine dollars <v Speaker 1>with the new FIFA, and you have this huge back <v Speaker 1>library of games that people are selling the dirt cheap. <v Speaker 1>It was like such a different push than what you <v Speaker 1>have now. <v Speaker 3>PS one games which were still being sold at discount prices, <v Speaker 3>at game prices in general or more variable. So people <v Speaker 3>were just picking up like fifteen twenty dollars games. Well <v Speaker 3>like yeah, Ketamari Domasy was I think that was twenty <v Speaker 3>bucks on release, wasn't it? Or was it thirty something <v Speaker 3>like that. It wasn't like a notably discounted game, but <v Speaker 3>you had, Yeah, you had stuff like that in that era. <v Speaker 3>Speaking of DVD, did you see John Linneman's post about <v Speaker 3>the rewriting history with this website at all? <v Speaker 1>No? I didn't. What would they did? I actually like <v Speaker 1>barely looked at this website. <v Speaker 3>I went there to they had Oh my god, they <v Speaker 3>had a minor blunder where they said, yeah, the PS <v Speaker 3>two was one of the first things that PLAYEDS and <v Speaker 3>like everyone's homes and they show a PSC with the <v Speaker 3>blue disc in and the blue disc is a CD, yeah, <v Speaker 3>which is very funny. And then if you scroll down <v Speaker 3>to like some of the best PS two games and <v Speaker 3>they have ECO but it's the original Japanese art org <v Speaker 3>but with like the ESRB logo, it's like, well version <v Speaker 3>of ECO never existed. <v Speaker 1>Guys, how weird that they would even have that, Like <v Speaker 1>why would you just there a picture of the disc <v Speaker 1>on there? <v Speaker 3>Because that probably also had that terrible CGI render on <v Speaker 3>of the dude that we got over here. So it's <v Speaker 3>it's it's a little funny how they stretched a couple <v Speaker 3>things on that website. <v Speaker 1>Yeah, this is also part of their thirtieth anniversary thing though, <v Speaker 1>so there's been rumors that they would have some things <v Speaker 1>to announce. I'm trying to remember exactly what was it, <v Speaker 1>like new controllers or something like that. Beyond like obviously <v Speaker 1>the thirtieth anniversary PlayStation controllers. There was some roomers that <v Speaker 1>there's some things still coming, which is one of the <v Speaker 1>reasons people believe that we're going to get a State <v Speaker 1>of play, which again I have not. <v Speaker 3>Oh I heard that like some of the white peripherals <v Speaker 3>are going to come in black now to match. <v Speaker 1>Yeah, and stuff like that. <v Speaker 2>Yeah. <v Speaker 3>Yeah, there's small stuff like that I've heard. Have you <v Speaker 3>Have you got any of the thirtieth anniversary stuff? I <v Speaker 3>know obviously none of us got the pro here. <v Speaker 1>I just wanted to pro and when I couldn't get that, <v Speaker 1>I was like, I don't I don't want any of this. <v Speaker 1>And now it comes like the controller looks really nice. <v Speaker 1>I just didn't need another controller. <v Speaker 3>So I'm at the point where, since you know, I'm <v Speaker 3>kind of looking buying a PSIS as that I would <v Speaker 3>have one, I'm almost thinking, like they restock the slim <v Speaker 3>maybe even I'll just pick up that. Yeah, because the <v Speaker 3>Slim is nice. I like it looking? Yes, yeah, so <v Speaker 3>maybe maybe I'll grab that if it goes back in <v Speaker 3>stock somewhere. <v Speaker 1>All right, let's move along here. You be Soft apparently <v Speaker 1>working on an Animal Crossing inspired game. Sure, this is <v Speaker 1>from my Nintendo news. Insider Gaming is reporting that you <v Speaker 1>besoft has an Animal Crossing inspired game in the works <v Speaker 1>under the internal code name of Alterra. The social sim <v Speaker 1>game within interactable NPCs named Matterlings has apparently been in <v Speaker 1>the work now it works now for for approximately eighteen months. <v Speaker 1>The team involved with the game is Ubisoft Montreal, as <v Speaker 1>is headed by Patrick Redding, who was the creative director <v Speaker 1>of Gotham Knights at Warner Brothers Games. Al Terra's described <v Speaker 1>to me as an Animal Crossing inspired social sem that <v Speaker 1>will see players inhabit a home island that will consist <v Speaker 1>of interactable MPCs named Matterlings. Sources said that players will <v Speaker 1>be able to leave their home island and go to <v Speaker 1>other worlds, which consist of different biomes, different types of Matterlings, enemies, materials, <v Speaker 1>and more, where they'll also be able to interact with <v Speaker 1>other players. It was said that the game is somewhat <v Speaker 1>similar to Minecraft's building mechanics allowing players to build what <v Speaker 1>they want with gathered materials. For example, if a player <v Speaker 1>would like to create something out of snow and ice, <v Speaker 1>they'd have to travel by means unknown to an icing <v Speaker 1>world inhabited by snow ice matterlings. Okay, yeah, I mean <v Speaker 1>Ubisof's got a long history of Hey, that's working. We're <v Speaker 1>going to have our own version of that. We're gonna <v Speaker 1>call it Imagine Babies or whatever. And that's our take <v Speaker 1>on kind of like the sim genre. Like they've done <v Speaker 1>a lot of the stuff in the past. It's been <v Speaker 1>less frequent recently for sure, but I'm not surprised that <v Speaker 1>they're looking over it, like we need to try something different, <v Speaker 1>find a different audience. We used to have a lot <v Speaker 1>of games for a broader audience and not just for <v Speaker 1>core male gamers between eighteen and thirty four. <v Speaker 2>Maybe we could have something different again. <v Speaker 1>And this sounds like an attempt to like try to <v Speaker 1>reach out to kids and women and you know, still <v Speaker 1>hit that male gaming audience that would basically like this, yes, <v Speaker 1>and yeah. <v Speaker 2>I don't know, you'd be soft. <v Speaker 1>Always feels like they missed the mark with me for <v Speaker 1>this stuff where they it's like, oh, the art just <v Speaker 1>doesn't look right, and it just doesn't look enticing the <v Speaker 1>way Animal Crossing does. <v Speaker 2>I know, do you have a lot of faith in <v Speaker 2>something like this from you be Soft? <v Speaker 3>I don't have a lot of faith in you Besoft <v Speaker 3>right now? What is going on at that company, Jeff? <v Speaker 3>They seem to be kind of lost right now, not <v Speaker 3>really knowing what they want to do. And you have, yeah, <v Speaker 3>stuff like the new Assassin's Creed looks good and everything, <v Speaker 3>but yeah, outside of that, I don't know, they seem <v Speaker 3>to not really know what they want to be doing. <v Speaker 3>They do weird stuff like all their NFT web three whatever, <v Speaker 3>right they're trying to pedal now, like I don't know. Yeah, <v Speaker 3>when if you say how much faith do I have <v Speaker 3>in this project or whatever? Little I guess I don't know, yep. <v Speaker 2>I mean speaking of ubisopp being launch lost. <v Speaker 1>They've also apparently been lobbying valved A hide concurrent player <v Speaker 1>numbers on Steam. <v Speaker 2>They want to stop doing that, and. <v Speaker 1>It's very specifically because that stuff gets reported on and <v Speaker 1>investors see them, and that lowers the stock value for <v Speaker 1>you be Soft. So instead of making games that more <v Speaker 1>people play, they want to hide the information so they <v Speaker 1>can skate by on less work and that's just I mean, <v Speaker 1>I don't want that stuff to go away. I get <v Speaker 1>why these companies don't like it, but come on, you <v Speaker 1>need to just get over it and get back to <v Speaker 1>work and make a real video game. <v Speaker 2>Come on. <v Speaker 3>Yeah, God, that last bit there, Holy moly, Like, hey, <v Speaker 3>please don't tell on us that nobody cares about our <v Speaker 3>games right now? Wow? <v Speaker 1>Yep, And again that's that's reported. We don't know if <v Speaker 1>this is just a rumor that's out there, but exactly <v Speaker 1>that's what's happened. <v Speaker 3>Yeah, that's just wild. Holy moly, Yeah, what is going <v Speaker 3>on over there? Indeed, I don't know. It's they are <v Speaker 3>such a big company with so many employees, as we know, <v Speaker 3>because every time they have layoffs, it's like, oh, you know, <v Speaker 3>whatever percentage is so many thousands of people or whatever, hundreds, <v Speaker 3>whatever the case may be. That yeah, maybe they're just <v Speaker 3>imploding a little bit. I don't wish like the worst <v Speaker 3>of things for Ubisoft, because they can still come out <v Speaker 3>with good games, and even if they don't always hit, <v Speaker 3>it's it seems like they're they're putting the effort in. <v Speaker 3>It's just that outside of that that core you know, <v Speaker 3>hardcore demographic that we kind of mentioned and we kind <v Speaker 3>of have been talking about for a little bit here <v Speaker 3>on Giant Bomb. You do need to branch out a <v Speaker 3>little bit more, but you can't. You can't just copy <v Speaker 3>what our people are doing, because at best you get <v Speaker 3>a flash in the pan situation like with Powell World, <v Speaker 3>where you try to copy like they were copying survival <v Speaker 3>games there, and you know, obviously put a little bit <v Speaker 3>of Pokemon spin on it, but nobody's talking about that <v Speaker 3>game anymore. I'm sure it's still doing all right for <v Speaker 3>itself simply because of how big it grew. If you <v Speaker 3>retain a small portion of that audience, it's all right. <v Speaker 3>But that is not what Ubisoft needs to be chasing <v Speaker 3>right now. And I don't have the answer of what <v Speaker 3>they do need to be doing, but it just this <v Speaker 3>doesn't feel like it's it, you know. <v Speaker 1>Yeah, I mean you've seen to be at it's that's <v Speaker 1>best when I had both a lot of different games <v Speaker 1>that it could make for something like the DS, and <v Speaker 1>then at the same time it was beginning to be <v Speaker 1>at the forefront of pushing a big open world games <v Speaker 1>and it was the best at that it was, or <v Speaker 1>at least it was the best at like iterating on <v Speaker 1>that more quickly than anyone else, and so it felt <v Speaker 1>like it was at the forefront of something and that <v Speaker 1>you know, made it appealing in a way that a <v Speaker 1>lot of other companies weren't. And that stuff just became <v Speaker 1>so routine because it felt like they had to build <v Speaker 1>a formula to follow otherwise, you know, making a sequel <v Speaker 1>ever year wouldn't make sense. And now here they are <v Speaker 1>because they've not been able to sort of break out <v Speaker 1>of that thinking and they are no longer at the <v Speaker 1>forefront of any genre really. So yeah, I think they <v Speaker 1>occasionally make some really good games. I think they more <v Speaker 1>frequently make stuff that is very mediocre and easy to <v Speaker 1>ignore and that kind of wa on sale. Yes, and <v Speaker 1>all that stuff is easy to wait for it to <v Speaker 1>go on sales, so it kind of doesn't matter at <v Speaker 1>a certain points, like you make a great game, people <v Speaker 1>are like, it's u be stuff, I'm just gonna wait still, <v Speaker 1>So yeah, it feels very very much like the subway <v Speaker 1>of deo game companies, where it's like the thing a <v Speaker 1>lot of five dollars. <v Speaker 3>Yeah, but every once in a while, you know, they <v Speaker 3>have a banging meatball sub exactly, supers or something. But yeah, sure, <v Speaker 3>hopefully foot long cookie why not? <v Speaker 2>Yeah? <v Speaker 1>Uh all right, let's move along here there is we'll <v Speaker 1>get the extra. Let me do this one first. Star <v Speaker 1>wars Hunters is warping to Steam Early Access next year. <v Speaker 1>This is from Jason Finellia Game Spot, a person I'm <v Speaker 1>thankful for. After debuting on Nintendo Switch and mobile devices <v Speaker 1>earlier this year, Star wars Hunters will soon be blasting <v Speaker 1>its way to a new platform. Zinga has announced that <v Speaker 1>the free to play Arena Shooter will be entering the <v Speaker 1>PC arena as a free download on Steam Early Access <v Speaker 1>in twenty twenty five. PC port will feature graphical and <v Speaker 1>performance upgrades including performed including improved textures, shadows, and rendering quality. <v Speaker 1>The port will also include support for keyboard and mouse, <v Speaker 1>along with wireless controller and key binding will be available <v Speaker 1>on all controller schemes for custom layouts. I liked what <v Speaker 1>I played in this game. Didn't play a ton of it. <v Speaker 1>It was launched on mobile and Switch as a free <v Speaker 1>to play a game. One of those, actually one of it. <v Speaker 1>It's like kind of a weird one. We don't usually <v Speaker 1>get something like that where it's like it's a mobile <v Speaker 1>game put on the Switch at the same time that <v Speaker 1>peaked my interest and I'm like, this is a pretty solid, <v Speaker 1>you know, character hero shooter that is clearly it definitely <v Speaker 1>feels like a mobile game in some ways, but in <v Speaker 1>a lot of ways that are important to me. It <v Speaker 1>felt like just a console game that I could jump <v Speaker 1>in and have a good time with. I think this <v Speaker 1>thing is going to do pretty well on Steam. Yeah, <v Speaker 1>I'm glad. And the fact that they have like it's <v Speaker 1>been out and they're not like sort of receding instead <v Speaker 1>of they're like, hey, let's push forward and put this <v Speaker 1>on another new platform, it says to me it's probably <v Speaker 1>doing pretty all right. <v Speaker 3>Yeah, it's good that didn't just get shut down after <v Speaker 3>six months like some of these two, so that that's <v Speaker 3>a sign that they're seeing at least some success. Yeah. <v Speaker 3>Steam is kind of the place to be for free <v Speaker 3>to play games, I would say where a specially obviously <v Speaker 3>especially on PC platform. But I think people are so <v Speaker 3>willing because so Steam was to just download something, try <v Speaker 3>it out. If you know it doesn't click with you, <v Speaker 3>was was the worst case scenario, you just delete it <v Speaker 3>right away. It is a little mobile esque in that way, <v Speaker 3>I suppose, So I think it's a good fit and <v Speaker 3>it's good to see them expanding this, uh because let's <v Speaker 3>see it's maybe I'm missing is it. Is it like <v Speaker 3>full cross play between all the difference I think. <v Speaker 1>So, I mean I think I think it was crossway <v Speaker 1>between a switch and mobile. Uh yeah, I assume so, yes, <v Speaker 1>I mean it's Zinga. I think they kind of understand that. <v Speaker 1>So uh, and this was this was like a big <v Speaker 1>initiative for them because zing It's not exactly been having <v Speaker 1>a lot of right hits recently, so they're like, we're <v Speaker 1>gonna try to do something that's a little bit more <v Speaker 1>traditional and put it out on a console. So I <v Speaker 1>think they like kind of did all the work to <v Speaker 1>make sure it was a good experience from the jump. Okay, yeah, <v Speaker 1>you know it. It's honestly, it's like about as good. <v Speaker 1>It's like a Call Duty mobile right where it's like <v Speaker 1>this is a pretty good version of Call of Duty surprisingly, <v Speaker 1>so uh, you know, and it's got some interesting Star <v Speaker 1>Wars characters. It definitely doesn't take itself too seriously. <v Speaker 3>There's is that thowk and horror. <v Speaker 1>It doesn't have thock and horror, but you know, it <v Speaker 1>definitely feels like a game that could easily host a <v Speaker 1>Thok and a horror So maybe maybe we'll get the movie. <v Speaker 3>That's why it becomes a real video game exactly. <v Speaker 1>Let's just keep waiting till that. Listen, Once it's on Steam, <v Speaker 1>maybe we can get some mods to happen. All right, <v Speaker 1>this is a rumor, Well let's get into it. All <v Speaker 1>Future Mortal Kombat one expansions have apparently allegedly been canceled. <v Speaker 1>This is from Jonas Mackie at Game Reactor. In the <v Speaker 1>span of less than nine months, fighting fans had a <v Speaker 1>really nice period from May twenty twenty three to January <v Speaker 1>twenty twenty four, when Street Fighter six, Mortal Kombat one, <v Speaker 1>and Tech and eight were all released. All these were great, <v Speaker 1>but it seemed that Mortal Kombat one was the one <v Speaker 1>that had the hardest time keeping its audience. It introduced <v Speaker 1>a major gameplay innovation called cameos, with sidekicks that could <v Speaker 1>be called in during matches, which didn't entirely convince the <v Speaker 1>fighting game community. Now, a well known Mortal Kombat leaker <v Speaker 1>with a proven track record, Fate Unknown, reports that came <v Speaker 1>that the Chaos Reigns expansion, which featured a new campaign <v Speaker 1>classic characters and guest characters from the likes of ghost <v Speaker 1>Face and T one thousand has been a commercial disappointment <v Speaker 1>for another Realm Studios and Warner. Although it's not proof, <v Speaker 1>it seems to be true. It seems to be true <v Speaker 1>considering that it can already be bought for half price <v Speaker 1>during the Black Friday sales and easily two months or <v Speaker 1>after its release. As a consequence of fate, Unknown Now <v Speaker 1>writes that a second planned story expansion to the game <v Speaker 1>has been canceled along with the Combat Pack three. He does, however, <v Speaker 1>write that any finished content may still be released, but <v Speaker 1>he is not sure about that. See how does that <v Speaker 1>sound to you as someone might be a little bit <v Speaker 1>more tapped into this fighting game scene. I know that <v Speaker 1>Mortal Kombat one was one that's like, oh, fans aren't <v Speaker 1>super happy with this. <v Speaker 3>One, right, And it's because because of a variety of things, <v Speaker 3>people have not felt great about Mortal Kombat for you know, <v Speaker 3>it feels like a long time, but really it's just <v Speaker 3>the past two entries. People did not like eleven at all, <v Speaker 3>and then one sort of kind of caught some strays <v Speaker 3>because of that, even though it was doing somethings much better. <v Speaker 1>One of those situations where like, the next game pays <v Speaker 1>a little bit for the last game. <v Speaker 3>Right exactly, And especially with how much people loved MK <v Speaker 3>nine and MKX eleven, being such a disappointment in the <v Speaker 3>eyes of a lot of people was kind of a <v Speaker 3>tough pill to swallow, and so with one, Yeah, I <v Speaker 3>think people are just like, well, another realm lost it. <v Speaker 3>They don't have it anymore, even though when people actually <v Speaker 3>picked up and played one, they were having a lot <v Speaker 3>of fun with it. But I think there's been some <v Speaker 3>issues with like balancing and gameplay decisions, and also some <v Speaker 3>people just not liking the cameo system because it made <v Speaker 3>it like vaguely tag based in a way. Well, as <v Speaker 3>you know, you played it, you played something on the <v Speaker 3>site here, and some people really liked it, some people <v Speaker 3>really didn't. And having kind of a divisive game when <v Speaker 3>you already weren't in great public opinion. Yeah, I think <v Speaker 3>it didn't really do the game ay favors. Now that <v Speaker 3>being said, let's see, when when did one come out? <v Speaker 3>It was two falls ago. Now I think because it <v Speaker 3>because they are rumor has it, maybe it came out <v Speaker 3>a little earlier than it should have. Right, Yeah, I <v Speaker 3>think yeah, twenty twenty three, so yeah, it was September <v Speaker 3>twenty twenty three, So yeah, it's oh twenty twenty three. <v Speaker 3>It was last year. <v Speaker 1>Really, yeah it was because I feel like, not this <v Speaker 1>last summer game fest, but the summer game of the <v Speaker 1>fests before that. <v Speaker 2>I remember playing it. <v Speaker 3>Yeah, may it's because the lead upspin Bit, but yeah, uh, <v Speaker 3>I don't know. I uh, it's a weird one, and <v Speaker 3>I guess if the numbers are what people are looking at, <v Speaker 3>maybe that lines up. <v Speaker 1>Yes, yeah, I mean, you know, it's it's hard to <v Speaker 1>keep an audience's attention anyhow, and then it's even harder <v Speaker 1>to get them to then spend more money that they <v Speaker 1>have to kind of be in like a really good mood. <v Speaker 2>With the game to want to do that. <v Speaker 1>So maybe the best, you know, course of action in <v Speaker 1>a situation like this is take those resources and get <v Speaker 1>to work on the next one and hope to like <v Speaker 1>reset the feelings towards the game. You know, Mortal Kombat <v Speaker 1>one sold a ton of copies because it's Mortal Kombat. <v Speaker 2>That's what it does. It's always so. <v Speaker 3>I mean, that's a that's a big bang at the <v Speaker 3>end of the day. Other realms games always sell, so <v Speaker 3>it almost doesn't matter if they are choosing to move <v Speaker 3>on to the next one, you know. <v Speaker 1>I mean I think eleven, like eleven like content and <v Speaker 1>stuff like, you know, it's additional content did make a <v Speaker 1>lot of money and maybe maybe ten maybe ten maybe <v Speaker 1>or x maybe even more. But eleven also made a lot. <v Speaker 1>So I think they're like looking at that and being like, <v Speaker 1>we're not. We're making less from the DLC and the <v Speaker 1>extra content on this than we did in the last game. <v Speaker 1>So what's happening here? But it just feels like that <v Speaker 1>audience has more options. They tuned out. The fighting game <v Speaker 1>community always coalesces, and as much as Mortal Kombat is <v Speaker 1>its own thing, I think people are feeling more comfortable, <v Speaker 1>comfortable than ever from jumping from one fighting game to <v Speaker 1>the other, especially when the community is all excited about, <v Speaker 1>Oh it's happening in like Street Fighter or whatever. <v Speaker 3>Yeah. That's what's great about games right now is we <v Speaker 3>really do have rising tide where if the fighting game <v Speaker 3>series that you like doesn't isn't really hitting with you <v Speaker 3>right now, you can always go play something else, and <v Speaker 3>you know, may you come back when that the next <v Speaker 3>entry in your series comes out? Maybe like that one <v Speaker 3>a little bit more. You know. It's like, I think <v Speaker 3>Mortal Kombat has kind of what Guilty Gear is getting <v Speaker 3>right now, because when I talk about people not really <v Speaker 3>liking Mortal Kombat, I am talking about you know, the <v Speaker 3>maybe even like the mid tier audience, the people who <v Speaker 3>are enthusiastic about it, because the casuals really have like <v Speaker 3>the past couple of games, because of a lot of <v Speaker 3>the content in it, the story modes and whatnot, and <v Speaker 3>then the pro audience has been mixed. I think no <v Speaker 3>one's really loved the series since maybe even nine, Like <v Speaker 3>a lot a lot of people liked X though, And <v Speaker 3>with Guilty Gear, they're going through it where they changed <v Speaker 3>a lot of things to pull in the casual audience, <v Speaker 3>and that kind of backfire with the hardcore audience. But <v Speaker 3>if you're selling a lot of copies, it kind of <v Speaker 3>doesn't matter, right. So it's interesting to see this situation <v Speaker 3>right here where maybe if the DLC isn't doing particularly well, <v Speaker 3>then that is why they would just move on to <v Speaker 3>the next thing and figure something else out. <v Speaker 2>YEA. <v Speaker 1>Well, yeah, at a certain point it's like, yeah, you <v Speaker 1>got to just cut your losses and uh and and <v Speaker 1>like worry about sentiment first and worry about the next <v Speaker 1>game maybe a little bit more quickly. And we see <v Speaker 1>this with DLC and a lot of other genres too, right, <v Speaker 1>whether that's the conversation happening with like, uh god, what <v Speaker 1>was there's a game recently that came out that traditionally <v Speaker 1>would have Dragon Age Dragon Age of the Veilguard. It's like, <v Speaker 1>buy where always does DLC And they've done some of <v Speaker 1>the best DLC that people remember super fondly, and the <v Speaker 1>expectations is just they'll do that, but they're like, no, <v Speaker 1>we're getting to work on mass effect. And then the <v Speaker 1>like sort of subtext there was that's that kind of <v Speaker 1>DLC just isn't worth it, the amount of effort we <v Speaker 1>put in there, if the amount it sells, especially how <v Speaker 1>much it would take these days to make something like that, <v Speaker 1>it we're much better off just making the next game. <v Speaker 1>And you know, Mortal Kombat is going to be a <v Speaker 1>different case because they are going to have they had <v Speaker 1>like you know, gold packs or whatever you could buy. <v Speaker 2>I don't I never really paid too much attention. <v Speaker 3>Help. Yeah, there's a lot of micro transactions rights. <v Speaker 1>Games, and those micro transactions definitely would justify continuing to <v Speaker 1>work on that stuff if people were buying them. But <v Speaker 1>if they're not, then it's like you switch right back <v Speaker 1>into that mode of let's go make the next game. <v Speaker 3>Yeah, Like I kind of just cut your losses right there. <v Speaker 1>So yeah, Billatro is a game that does not need <v Speaker 1>to cut its losses because it has reportedly made over <v Speaker 1>four million dollars on mobile since its release. This is <v Speaker 1>from Jordan Midler at VGC Just on Mobile, Just on <v Speaker 1>Mobile since its release. Blatro has reportedly generated almost four <v Speaker 1>point four million dollars in revenue on mobile since its <v Speaker 1>release earlier this year, as reported by pocket Gamer. Information <v Speaker 1>provided by app Magic claims that the game saw a <v Speaker 1>sharp increase in revenue on November eighteenth. You know what <v Speaker 1>happened that day. It got nominated for the Game Awards <v Speaker 1>at the Game of the Year category. There's a chart <v Speaker 1>where it shows like, you know, it's like making a <v Speaker 1>lot of money, make a lot of money, but a <v Speaker 1>little bit less every week or something like that. And <v Speaker 1>then on November eighteenth, it just like quadruples, you know, <v Speaker 1>quintuples or something like that. From the day before or <v Speaker 1>the week before, I wasn't exactly shore with how the <v Speaker 1>chart was laid out, but it was like November eighteenth <v Speaker 1>that had a huge success. It's like, oh yeah, the <v Speaker 1>Game Awards is that kind of thing these days where <v Speaker 1>if you are people are gonna be like, what wait <v Speaker 1>a card game? <v Speaker 2>What do you talk about? <v Speaker 1>And then they're gonna go see everyone talking about it, <v Speaker 1>like I'll try it myself, And then of course that <v Speaker 1>just sort of builds on it as a knock on <v Speaker 1>effect where the next person that they talked to is like, wait, <v Speaker 1>why are you playing this? And I definitely have played <v Speaker 1>Bilatro in public on my phone and had people like <v Speaker 1>sort of be like, wait, what is that? That looks <v Speaker 1>very very enticing. It's just one of those games, right. <v Speaker 3>So yeah, very visually striking the whole Game Awars thing. Though. <v Speaker 3>I was talking to some friends well while we were <v Speaker 3>at David Bussers ther night, and you know, they're they're <v Speaker 3>the normire friends that I talk about, so you know, <v Speaker 3>they don't necessarily know are or are following a lot <v Speaker 3>of this stuff, and so they did ask me like, so, <v Speaker 3>what what does the Game Awards do for someone? Like <v Speaker 3>why would you want to be a part of it? <v Speaker 3>I'm like, well, recognition and awareness, I suppose and you know, <v Speaker 3>they didn't quite grasp that, and I had explained a <v Speaker 3>little bit, but something like this perfect example of why, hey, <v Speaker 3>it's just nice to be nominated if nothing else, because <v Speaker 3>we're gonna sell a lot because we got nominated. Well <v Speaker 3>it's i mean, slap that box. You can slap it <v Speaker 3>on that and soddenly people take more notice. <v Speaker 1>Right, And it's like, you know, in my heart of hearts, <v Speaker 1>I don't care too much about the Game Awards and <v Speaker 1>who wins and all this stuff, but it's clearly been <v Speaker 1>something that people have decided this does matter because if <v Speaker 1>a game gets nominated, it's important and I'm gonna go <v Speaker 1>buy it. And you know this is not the only <v Speaker 1>example of that. I mean, it takes two went on <v Speaker 1>to sell something like twenty million copies after winning the <v Speaker 1>Game of the Year award at the Game Awards. <v Speaker 2>So yeah, the. <v Speaker 1>Benefit is clearly there, and a lot of people watch <v Speaker 1>those and a lot of people are already paying attention <v Speaker 1>before it happens. We say, like, it's is this something <v Speaker 1>that only like hardcore gamers pay attention to? It's like <v Speaker 1>turns out, you know, if it is, there's a lot <v Speaker 1>more hardcore gamers out there than we realize. <v Speaker 3>So yeah, and that's something that is sort of a <v Speaker 3>running story of me and Mike talking about stuff like <v Speaker 3>performance modes in video games and stuff like how many <v Speaker 3>people are really paying attention to this and stuff like <v Speaker 3>the way Sony has talked about the PS five pros <v Speaker 3>indicating that maybe there's more quote hardcore gamers than ever before. <v Speaker 3>Maybe that audience is just expanding. Nothing else, Like kids <v Speaker 3>are going from mobile gaming kind of like going to <v Speaker 3>PC gaming nowadays because they want to do what their <v Speaker 3>favored streamer or whatever is doing. And so I do <v Speaker 3>think that audience is expanding, and that audience is going <v Speaker 3>to take up or note of things like this, such <v Speaker 3>as the game awards and whatnot. <v Speaker 1>Last couple of quick stories Sega Genesis, Nintendo Switch Online, <v Speaker 1>then Intend to Switch Online. Sega Genesis, you know, the <v Speaker 1>thing where you can download the games and play them <v Speaker 1>on your switch, has added three games Merks ToeJam and <v Speaker 1>Earl and Panicon, Funko Tron and Vector Man. <v Speaker 2>Yeah, I am sure. <v Speaker 1>I'm just it's just nice to see new Genesis games <v Speaker 1>added at a certain point, something that has not happened <v Speaker 1>in I believe it was like seventeen. <v Speaker 2>Months or something like that. Yeah, lord, yep this. <v Speaker 3>How do you feel about these services, Jeff, I, all <v Speaker 3>these NSL stuff. <v Speaker 1>I mean, I have a vague positivity towards them, but <v Speaker 1>I don't use them as frequently as like my feelings <v Speaker 1>toward them would suggest that I would. Let's say, I <v Speaker 1>guess it's more like I'm glad they're there, and I'm <v Speaker 1>glad they give me a reason to think about these <v Speaker 1>games and talk about them on the shows and stuff <v Speaker 1>like that, but then I don't I don't usually end <v Speaker 1>up playing any of them. <v Speaker 3>Yeah, that's how I feel, because if nothing else, we <v Speaker 3>have so many our ways to play these games that <v Speaker 3>I kind of just see them as well. For the <v Speaker 3>people who aren't going to go either way to play <v Speaker 3>these games in whatever way, it is nice that they're there, <v Speaker 3>that they're accessible to people, because you always want games <v Speaker 3>to be accessible, right Exactly. We talked about preservation and <v Speaker 3>whatnot in the many forms it takes. That's what we're <v Speaker 3>looking at, And I suppose this is a weird way <v Speaker 3>to look at, but this is a preservation of some sort, <v Speaker 3>So it's it's better than. <v Speaker 1>It's kind of thing where it's like, what we do. <v Speaker 1>You know, we do the game Mess Game Club over <v Speaker 1>in game Mess and it's uh yeah, games on Nintendo <v Speaker 1>Switch Online. <v Speaker 3>It's like, well, it's easy to get in there, easy <v Speaker 3>to get in. <v Speaker 1>There, and if we know everyone can at least access <v Speaker 1>it in a way that they probably have Nintendo Switch Online, <v Speaker 1>why wouldn't they just. <v Speaker 3>I just I just wish that the output would be <v Speaker 3>more because of course it's just ROMs in an emulator. <v Speaker 3>They could be pulling these out so much faster. I <v Speaker 3>don't know if it is they don't want to put <v Speaker 3>the legwork in to do the licensing or whatever, or yeah, <v Speaker 3>whatever the case may be. They I just think they <v Speaker 3>should really pick it up. They're probably not going to, <v Speaker 3>but it would be nice that they did. <v Speaker 1>Ye Uh. Finally, Dino Crisis and I believe Resident Evil <v Speaker 1>Directors Cut, which were games that were included in PlayStation <v Speaker 1>and Plus Classics in the Premium tier, like as something <v Speaker 1>you could go and get on the service, but you <v Speaker 1>could not buy them separately. You can now buy them separately, <v Speaker 1>so a little bit of a psa. I think Eurogamer <v Speaker 1>spotted that both games are available to buy for eight <v Speaker 1>dollars eight eight pounds, so I don't know how much, <v Speaker 1>the ten dollars probably or something like that. <v Speaker 3>I'd assume ten dollars. <v Speaker 1>Yep, hey, cool, good. A lot of the other games <v Speaker 1>already had this, so these were weird exceptions and no <v Speaker 1>one really knew what was going on. Must have just <v Speaker 1>been some issue with like an agreement somewhere and Capcom's like, <v Speaker 1>we'll sign that paperwork eventually and maybe now it's you know, <v Speaker 1>all good. <v Speaker 3>So probably is some small thing like that. <v Speaker 1>Yeah, now you know. But now, hey, people that want <v Speaker 1>to have their collection on their system and own these <v Speaker 1>games and or you know, on them as much as <v Speaker 1>you can own anything, you have that option now. <v Speaker 3>So yeah, and if nothing else, because these are you know, <v Speaker 3>modern PlayStation apps, they will carry forward to whoever the <v Speaker 3>next PlayStation is, you do have to worry about them <v Speaker 3>necessarily disappearing overnight, like say PS three to PS for <v Speaker 3>a transition. So that's cool, that's. <v Speaker 1>Right, all right, let's get to the poll question before <v Speaker 1>we do that, though, something I am thankful for is <v Speaker 1>Steve Kim sent me this Blake Club jacket and it <v Speaker 1>is the Batman like sixty six sixty four whatever the <v Speaker 1>ridge of the classic Batman logo. But it's a background <v Speaker 1>and it's this Blake Club across the France. It's embroidered <v Speaker 1>and it is awesome Steve. It's so awesome that I've <v Speaker 1>barely been able to wear it because my wife took it. <v Speaker 1>She's wearing it all the time now. She worked to <v Speaker 1>the store. Yea, she wore to the store. <v Speaker 3>She h. <v Speaker 1>She says it's so cozy and she likes the logo <v Speaker 1>a lot. <v Speaker 2>I'm very excited about this. So thank you so much, Steve. <v Speaker 3>Decent chat this morning, so shout down. <v Speaker 1>Yeah, absolutely shot Steve, Steve, thank you so much. This <v Speaker 1>is this is very cool, and you know what, Thanks <v Speaker 1>thanks to the wife for repping Blake Club out in public. <v Speaker 3>Thanks. <v Speaker 1>Tell you all right, pull question, let me get that <v Speaker 1>here we go. Oh, all right. Does a new portable <v Speaker 1>PlayStation need to be able to play all PS five games? <v Speaker 1>Natively yes, No, but it needs needs to support most No. <v Speaker 2>I'm okay. <v Speaker 1>If it's completely separate library, I'm actually I think I'm <v Speaker 1>in the middle here. <v Speaker 2>No, but it needs to support most. <v Speaker 1>If there's like a couple of exceptions, I think I <v Speaker 1>would still be fine. But most people think it needs <v Speaker 1>to support the entire PS five library. That's sixty four <v Speaker 1>percent of respondence. Then twenty percent it's with me there <v Speaker 1>in the middle says no, but it needs to support <v Speaker 1>most and sixteen percent say no, I'm okay if it's <v Speaker 1>completely separate library. I mean, chances are if they do <v Speaker 1>something like this and they're taking all the time. <v Speaker 2>That they're reportedly going to. <v Speaker 1>Take, Sean it is so it can just be a <v Speaker 1>portable PS five, although you and I both know how <v Speaker 1>difficult that's going to be for them to pull off. <v Speaker 3>Right, And we do get really into the weeds on <v Speaker 3>that on the bomb past if you want more info. <v Speaker 3>But I guess I'm curious when you asked this question, <v Speaker 3>were you like assuming that, okay, they're putting out something <v Speaker 3>that theoreically is a portable PS five. Are we like <v Speaker 3>assuming that there's going to be cuts to it because <v Speaker 3>it can't run certain games? Is that kind of what <v Speaker 3>you were getting at there? <v Speaker 1>Yeah, it was like you're right that there there could <v Speaker 1>be a situation where it's like, yeah, no, this is <v Speaker 1>like there's a possibility that, yeah, a lot of the <v Speaker 1>PS five games will just work, but here's one for <v Speaker 1>this reason that doesn't actually especially about a third party <v Speaker 1>game or something like that, yeah, right, like last. <v Speaker 3>Or even like something well yeah, like Dragon's Dogma two <v Speaker 3>doesn't run because it's gonna make your hand Hill exploded <v Speaker 3>right exactly. <v Speaker 1>And the other you know, there's a handful like Alan <v Speaker 1>Allen Wake two like uses that new rendering tech that's <v Speaker 1>leaving my brain right now. It's like, oh, you know, <v Speaker 1>that should just be in there, it should just work. <v Speaker 1>But Messa, yeah, mess shaters, right, that's probably gonna work. <v Speaker 1>But maybe something along those lines. But again, the most <v Speaker 1>likely situation here is and this is because like this <v Speaker 1>is a business thing as much as it is a <v Speaker 1>presenting it to the public. Reason, they don't want to <v Speaker 1>have to make separate games for this thing. That's the <v Speaker 1>whole reason they stopped making the PSPs in the in <v Speaker 1>the in the Psveta, because they didn't want to support <v Speaker 1>a whole separate thing. And then they start doing that <v Speaker 1>again with the PSVR, and then clearly they don't want <v Speaker 1>to do that anymore either. <v Speaker 3>So and that's why we have the trendsetter in Nintendo <v Speaker 3>doing what they did because unifying all of their developers <v Speaker 3>on a single system paid off huge for them. And <v Speaker 3>then you have the other approach with valve, making the <v Speaker 3>Steam deck be on to take advantage of the games <v Speaker 3>that you've already put out there. Then you can already <v Speaker 3>just have a device that runs all of it, and <v Speaker 3>you incentivize people to buy more games in your ecosystem <v Speaker 3>because they just buy one additional piece of hardware and <v Speaker 3>they can continue making purchases and while having the alternative <v Speaker 3>way to play. So that's right. Yeah, it makes sense. <v Speaker 3>It makes sense if they started going this route, like <v Speaker 3>you know, Xbox said that they would that the way <v Speaker 3>Nintendo has and these various PC manufacturers are doing. Yeah, <v Speaker 3>I think it makes a lot of sense. <v Speaker 1>Yep, exactly, all right, We got a new poll question <v Speaker 1>here in a second. Before we get to that, though, Sean, <v Speaker 1>why don't you tell people where they can find you <v Speaker 1>on the internet what you have going on all that <v Speaker 1>good stuff. <v Speaker 3>Sure you can find me over on Blue Sky. I'm <v Speaker 3>Turbo Shan A H A W N, and you'd find <v Speaker 3>me doing a whole bunch of stuff. You're a giant bomb. <v Speaker 3>It's been a very busy November. So I'm gonna edit <v Speaker 3>the voicemail dumb truck in a little bit and then <v Speaker 3>go to sleep. Well, actually I'm going out with friends <v Speaker 3>tonight again, but after that getting to law sleep and <v Speaker 3>then sort of resting up for maybe a week or <v Speaker 3>so before we begin to some exciting Game of the <v Speaker 3>Year stuff. <v Speaker 1>AJEF Yep, yep, it's all it's happening. We'll have a <v Speaker 1>GB at night. Then we'll we'll be doing the pre <v Speaker 1>show for the Game Awards. I don't know, is that <v Speaker 1>the official way we have to talk about? How the <v Speaker 1>pre show of the Game Awards. That sounds like what <v Speaker 1>I'm supposed to. <v Speaker 3>I believe that's what we said in the social video <v Speaker 3>that was put out. Okay, yeah, I remember how much <v Speaker 3>has Alma talked about I'm just going off of what <v Speaker 3>she said. <v Speaker 1>Yeah, that is uh, you know again, we're helping out <v Speaker 1>with that. That's a lot of other people putting that <v Speaker 1>together and we're doing our best to help out with that. <v Speaker 1>And then right after that we will get together maybe <v Speaker 1>talk about some Games of the Year, and we'll have <v Speaker 1>some news about it. <v Speaker 3>Talk about some games. <v Speaker 1>Yeah, we'll have some news about what that's gonna look <v Speaker 1>like eventually for y'all, but maybe it'll be kind of <v Speaker 1>more a traditional way of doing things. <v Speaker 2>So look forward to that. <v Speaker 1>All right, new poll question if Sony acquires the parent <v Speaker 1>company of From Software. Will future from Soft games be <v Speaker 1>exclusive to PlayStation? <v Speaker 2>Yes or no? As always interpreted that how you want? <v Speaker 2>If exclusive just means well, of course it's still coming <v Speaker 2>to PC, but not Xbox. <v Speaker 1>Yes or no. <v Speaker 2>You answer that how you want, we'll get their answer. <v Speaker 3>Yeah, I like everything PlayStation does comes to PCs. <v Speaker 1>Yeah, right, so just build that, build that exclusive. <v Speaker 3>Yeah maybe, yeah, exactly. <v Speaker 1>We'll get the results of that and talk about it <v Speaker 1>after this long holiday break for us here in America again, Thanksgivings. Tomorrow, <v Speaker 1>we're going to go enjoy ourselves, get some rest, come <v Speaker 1>back refreshed and ready to talk about everything. Any last <v Speaker 1>thing you want to mention, Sean, one last thing you're <v Speaker 1>thankful for? <v Speaker 3>Yeah, I'll squeeze in here. I do want to say <v Speaker 3>that I am I was thinking about this last night <v Speaker 3>while doing some stuff, and I am really thankful for <v Speaker 3>the Giant Bomb audience that is here today. Giant Bomb <v Speaker 3>looks a lot different that did you know, fifteen, ten, <v Speaker 3>even five years ago at this point, So the fact <v Speaker 3>that there are a bunch of people still showing up <v Speaker 3>in the live chats and the comments hitting us up <v Speaker 3>in our mentions on social media and saying the nice <v Speaker 3>things because let's not be around the bush, Jeff. There's <v Speaker 3>a lot of people out there who have very negative <v Speaker 3>thoughts about Giant Bomb and people who are like, oh, <v Speaker 3>still live over there, huh. So it's really nice that <v Speaker 3>there's still people around here hanging out, listening to the podcast, <v Speaker 3>watching the shows, tune into ours, all of our silly <v Speaker 3>live streams that we do. I really appreciate that, and <v Speaker 3>it is wild to me, Jeff, as you know, a <v Speaker 3>poor kid from a not great neighborhood, kind of a <v Speaker 3>rough upbringing to now have my dream job talking about <v Speaker 3>video games for a living, and I have the audience <v Speaker 3>to think for that. Have you to thank for that <v Speaker 3>take your chance on me a few years back and <v Speaker 3>hopefully has paid off. And I'm just I'm in a <v Speaker 3>good place right now. I just want to share that <v Speaker 3>there are one. <v Speaker 2>That is awesome. <v Speaker 1>Yeah, I'm thankful to have you here, Thankful to always <v Speaker 1>talk about video games with you. <v Speaker 2>Thank you. <v Speaker 1>You know, I'll echo what he said, thankful to all <v Speaker 1>of you who listen and tune in it does you <v Speaker 1>know in a real way, like of like nuts and <v Speaker 1>bolts way enables us to leverage some things to make <v Speaker 1>make some stuff happen, and it might not always look <v Speaker 1>that way, but you know it does. <v Speaker 2>It's real. So thank you all for watching listening. <v Speaker 1>And you know, I'm like reading about the history of <v Speaker 1>computing right now, and it's like every single story end <v Speaker 1>with like, maybe we should have been building a community <v Speaker 1>instead of what we were doing instead, and it's like, okay, <v Speaker 1>so every time that we do something here to like <v Speaker 1>build this community, we're making the right choice. And you <v Speaker 1>guys always pay that back. So thank you everybody. Thanks <v Speaker 1>everybody who works so hard. <v Speaker 2>On the teams. <v Speaker 1>You know, thanks to you know, people like Emma Fife <v Speaker 1>who just makes like kind of like is this scaffolding <v Speaker 1>around that holds us up? And for things like that. <v Speaker 1>Thank you to just everybody. Thanks Jeff Banklar for being <v Speaker 1>in a million meetings and kind of not getting on <v Speaker 1>my ass. <v Speaker 3>Backlar doing Yeah, I know, you don't see a lot <v Speaker 3>of backlard nowadays, people adds because he does the boring <v Speaker 3>stuff that no one else wants to so we can <v Speaker 3>do what we do, so shouts at him. <v Speaker 1>Yep, just thanks to everybody. <v Speaker 3>He hasn't been here for a little bit. Jan Jan <v Speaker 3>deserves so much more appreciation that gets. Y'all don't know <v Speaker 3>how hard that man works. So shouts to Jannis, and. <v Speaker 1>I know he's similar to me, and that I think <v Speaker 1>he doesn't like to hear it because he's just like, <v Speaker 1>but no, thank you, jan you deserve it. <v Speaker 2>Thank you, and thank you everybody. <v Speaker 1>So all right, we're going to get out of here. <v Speaker 1>I mentioned the pull question. I said, thank you so <v Speaker 1>much for talking to me about video games. So yeah, <v Speaker 1>you're the best audience in gaming. Until next time, have <v Speaker 1>a good one, take care of yourself and goodbye. Oh <v Speaker 1>I'm grubw or grub dot WTF. <v Speaker 3>Good handle, good handle,
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