Ep 19.5 Games for Counting On
Making Number Sense Make Sense: A Math Podcast for Early Elementary Teachers
This episode comes from this YouTube video so you can see the games in action! Though some prefer to listen than watch!
Your students may know their numbers to 20 in the figurative counter stage, but can they use them? In this video, you will learn 4 games you can play with your students to help them develop more sophisticated counting strategies.
These games are perfect for students who are past the tricky teens and are starting to work on addition. Since the numbers are small, they can feel confident in their ability to answer, begin to solve problems, and develop a sense of how numbers work together!
Helpful Links
Hide and Count On!(partner game):
✨Save on the Figurative Counting - Counting On Bundle
See the Games in Action in this YouTube Video!
Looking for More Information about the counting stages?
Get the presentation slides for free here!
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Transcript
1 00:00:00,000 --> 00:00:04,880 I'm going to talk with you today about games to help kids learn to count on. 2 00:00:04,880 --> 00:00:09,760 Now, when kids are in this counting on strategy, they're usually pretty good with numbers to 3 00:00:09,760 --> 00:00:13,840 20. They're pretty good with their T numbers. They can count them. But what you want to do is 4 00:00:13,840 --> 00:00:20,720 move them from counting by ones to be able to count on. So for example, if I rolled two dice 5 00:00:20,720 --> 00:00:26,160 and one was a five and one was a four, I don't want them to have to count one, two, three, four, 6 00:00:26,160 --> 00:00:31,120 five, and then count four. I want them to be able to hold on to that five and then count on from 7 00:00:31,120 --> 00:00:37,680 there. So five, six, seven, eight, nine. Kids in this stage of counting are figurative counters. 8 00:00:37,680 --> 00:00:43,280 And figurative counters can count forward to 30, but not quite to 100. They might have trouble 9 00:00:43,280 --> 00:00:47,600 crossing a decade. They may have trouble counting backwards from 20. They could probably count 10 00:00:47,600 --> 00:00:52,400 backwards from 10. They recognize numbers through the teens still working on numbers to 100. They 11 00:00:52,400 --> 00:00:58,400 usually know their finger pattern to five. They recognize common arrangements on a 10 frame. They 12 00:00:58,400 --> 00:01:04,800 can describe common dice patterns. So they have a good foundation. We're working on developing more 13 00:01:04,800 --> 00:01:10,960 sophisticated counting strategies. They'll be able to solve addition tasks. But if I said, 14 00:01:10,960 --> 00:01:15,920 I have five, how many more do I need to get to eight? That might be a little trickier because 15 00:01:15,920 --> 00:01:21,200 they have to have their five and then track how many more they counted to get to eight. So we're 16 00:01:21,200 --> 00:01:27,200 working on those types of skills and to work on that type of skill. What you're going to need to 17 00:01:27,200 --> 00:01:34,560 do is figure out a way to have kids practice kind of having to keep a number in their head, not being 18 00:01:34,560 --> 00:01:40,320 able to see it are represented. So make it more abstract and less concrete. So I'm going to share 19 00:01:40,320 --> 00:01:46,560 with you four games to help your students learn to count on. The first game is called how many 20 00:01:46,560 --> 00:01:54,400 candies. So for this game, the kids would spin a spinner and that spinner has numbers and a hand. 21 00:01:54,400 --> 00:01:59,920 So the hand is kind of pretending that inside that hand is that many items, but they can't actually 22 00:01:59,920 --> 00:02:05,360 see it. So they spend their spinner say that they spawn a three. So they have to keep in their head 23 00:02:05,360 --> 00:02:10,880 and that there are three and then they move their spinner over to the candy side. And then however 24 00:02:10,880 --> 00:02:17,120 many there are, they have to count on that many. So if I wrote spun a three, I spin it two, I think 25 00:02:17,120 --> 00:02:26,240 three, four, five, and then that's my answer five. And so they can either record on a dry erase if 26 00:02:26,240 --> 00:02:31,920 they're using a mat or on a recording sheet what their spins were and then move on. If they're 27 00:02:31,920 --> 00:02:38,160 still needing to create the three, you can have those counters available to them. But the idea 28 00:02:38,160 --> 00:02:44,000 is that they're moving from meeting all of their counters to being able to count on. The next game 29 00:02:44,000 --> 00:02:49,440 you can play with a spinner or a dice and it's called roll and count on or spin and count on. 30 00:02:49,440 --> 00:02:55,760 So for this game, you would roll your dice. That's your first number and then you would pick a card 31 00:02:55,760 --> 00:03:02,400 and the card either has a finger pattern on it, a numeral on it, or a 10 frame. So whatever number 32 00:03:02,400 --> 00:03:09,440 you rolled, you have that number. So say six, I rolled my six, I have it, and then I pick my card. 33 00:03:09,440 --> 00:03:15,200 Maybe my card has two, so I have my six and I count on seven, eight, and then I write my total on the 34 00:03:15,200 --> 00:03:21,920 side. So I have my number I rolled, card I picked, total. And if you're doing the spinner, it was 35 00:03:21,920 --> 00:03:29,920 number you spun, card you picked, total. Next game is called hide and add. So for this one, similarly, 36 00:03:29,920 --> 00:03:36,560 you're hiding your number in your card. So you pick a card and those cards have hands on them, 37 00:03:36,560 --> 00:03:43,360 again hand closed. So the idea is they're imagining that inside that closed hand is whatever number of 38 00:03:43,360 --> 00:03:50,160 items is on the card. So I might pick a seven. There's seven inside this hand and then I roll 39 00:03:50,160 --> 00:03:56,640 my dice and however many I get is how many more I'm adding on. So I have seven on my card, seven, 40 00:03:56,640 --> 00:04:01,920 and then I rolled two more, eight, nine. Nine is my total and I'm writing on my recording sheet. 41 00:04:01,920 --> 00:04:08,560 And my next game is a partner game that you can play either with a board or in a print and go 42 00:04:08,560 --> 00:04:13,200 version. You can just print it out and then each student gets a color they can color in. 43 00:04:13,200 --> 00:04:19,520 So the way that this game works is the kids have two die. So they roll two. So the first player 44 00:04:19,520 --> 00:04:26,320 rolls both die, wait three seconds, and then cover just one die. So they roll, say that they roll a 45 00:04:26,320 --> 00:04:31,600 three and a six. So they wait three seconds and cover up the three and then the partner has to 46 00:04:31,600 --> 00:04:37,520 think, oh how many was that one? Three. And then from their three count on or from the six they 47 00:04:37,520 --> 00:04:42,400 have six over here and then count on the ones that are hiding under their partner's hand. So they have 48 00:04:42,400 --> 00:04:49,920 six, seven, eight, nine. And they can either move their counter nine spaces if you're using a game 49 00:04:49,920 --> 00:04:56,320 board or color in a nine on their print and go version. And again there's an optional recording 50 00:04:56,320 --> 00:05:01,280 sheet if they want to practice their note, sneak in a little number writing practice with this game. 51 00:05:01,280 --> 00:05:06,080 So I hope you got some ideas for counting on. I'll have the link to all of these games in the 52 00:05:06,080 --> 00:05:20,960 description.