Rayman is in a New Game, with NFTs

Game Mess Mornings

Jeff Grubb is joined by Eric Van Allen to end the year right with some little morsels of news before the year ends! We chat about Rayman popping up in a new game, Xbox developing a "cross-platform user interface", Unicorn Overlord won't be getting any DLC, and a fourth Sonic movie coming in 2027!
2024-12-20 59 min Transcript

Available Results

Generated results are saved to the knowledge database for reuse and search.

No generated results are available for this episode yet.

Extract Knowledge

Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.

Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.

Transcript

<v Speaker 1>Don't be bad. It's the Internet. You're busy. Let's do
<v Speaker 1>this for December twentieth, twenty twenty four. For the next
<v Speaker 1>hour or so, let me help you sort through the
<v Speaker 1>world of gaming on Game Mess Mornings Live with me
<v Speaker 1>Jeff Grubb. Today everyone is off for the year, so
<v Speaker 1>welcome to the last dregs day of twenty twenty four.
<v Speaker 1>But first please join me and welcome you. Today's co
<v Speaker 1>host the Game Mess Mornings. It's Eric van Allen, Eric
<v Speaker 1>Harran Lehen.
<v Speaker 2>I love to come in and just clean up, you know,
<v Speaker 2>at the end of the year, you know whatever.
<v Speaker 1>I'm like, we needed somebody to come in and help
<v Speaker 1>us out here. Yeah, yeah, not much happening. I ended
<v Speaker 1>up finding some new stories. We'll have plenty to talk about,
<v Speaker 1>but we'll wrap up the year here. This is the
<v Speaker 1>last Game Mess Mornings of twenty twenty four. We'll be
<v Speaker 1>off for the next two weeks. We'll probably be back
<v Speaker 1>on everyone's favorite holiday, January sixth, so yeah, that's uh.
<v Speaker 1>I believe that'll be the first day back we'll see.
<v Speaker 1>So yeah, yeah, gmm, garbage time. Welcome to it. It's
<v Speaker 1>gonna be a good one.
<v Speaker 2>But yeah, Eric, how are you doing I'm doing alright,
<v Speaker 2>you know, it's it's the holidays, it's the end of
<v Speaker 2>the year. Just kind of getting through it and doing
<v Speaker 2>whatever little work I can here and there. But because
<v Speaker 2>it's you know, the weird way the games are nowadays,
<v Speaker 2>there's not really a stoppage to work at all. It's
<v Speaker 2>just all going all the time.
<v Speaker 1>So yep, it's a kind of relentless in a lot
<v Speaker 1>of ways. That's a good thing. But yeah, I'm looking
<v Speaker 1>forward to this little break here and then getting things
<v Speaker 1>going in twenty twenty five. But yeah, and you Act
<v Speaker 1>the Blood Guide, you guys that are kind of amping
<v Speaker 1>that up. I mean that God. You guys have been
<v Speaker 1>doing that for a while now. I know you've been
<v Speaker 1>You've been a full member of Acts the Blood God
<v Speaker 1>for years now, right.
<v Speaker 2>Yeah, I want to say I joined around twenty twenty
<v Speaker 2>one or two maybe obviously a podcast that has a
<v Speaker 2>long legacy going back through Active Time Babble and stuff
<v Speaker 2>like that, but primarily started by Kat Bailey and Naughtie Oxford.
<v Speaker 2>Three of us are now a drift in the sea
<v Speaker 2>of the games industry, unmored as we are, so yeah,
<v Speaker 2>we're really looking to bump the thing up in the
<v Speaker 2>new year, and also like promo it because I think
<v Speaker 2>a lot of RPG sickos know who we are, but
<v Speaker 2>there's always room for more folks to know who we are.
<v Speaker 2>So we're doing a lot more streams in the new year.
<v Speaker 2>We're doing more content, more varied content in the new
<v Speaker 2>year as well. We have some crazy wild plans and
<v Speaker 2>ambitions for what this thing can be now that all
<v Speaker 2>of us don't have to treat it as like a
<v Speaker 2>part time job, but it can be a little bit
<v Speaker 2>more of our centered job. So yeah, looking forward to it.
<v Speaker 1>Excellent, And I mean in these days, Scott, everything's in RPG.
<v Speaker 1>Do you guys find ways to kind of talk about
<v Speaker 1>more than ever or are you happy to stay foot
<v Speaker 1>focused on what people traditionally consider to be an RPG.
<v Speaker 3>I mean the literally.
<v Speaker 2>In our discord, we have a running gag about resetting
<v Speaker 2>the clock every time someone asks what an RPG is,
<v Speaker 2>because everything is kind of an RPG nowadays. I mean
<v Speaker 2>Assassin's Creed I feel like, was one of the big
<v Speaker 2>ones that suddenly this game that used to be kind
<v Speaker 2>of an action stealth, you know, third person type game,
<v Speaker 2>now suddenly has numbers and equipment and things you do,
<v Speaker 2>and you can add fire elemental attacks to your sick
<v Speaker 2>assassins weapons and things like that. A God of War
<v Speaker 2>did that, Like everything is an RPG in some ways,
<v Speaker 2>you could make an argument that The Last of Us
<v Speaker 2>is an RPG if you wanted to, like modding your gun,
<v Speaker 2>is that not just buffing your party? So now, of
<v Speaker 2>course that that will drive some people at the wall,
<v Speaker 2>but it's fun to experiment with and it gives us
<v Speaker 2>some room to talk about some wider stuff. We just
<v Speaker 2>did a we have a Pantheon of the Blood God,
<v Speaker 2>which is a kind of a game club we do
<v Speaker 2>where we play through a game as a community and
<v Speaker 2>then vote on whether it belongs in the pantheon of
<v Speaker 2>all time great RPGs. And we just got done doing
<v Speaker 2>a Dragon Guard, which, let me tell you that is
<v Speaker 2>a contentious game on whether or not it is a
<v Speaker 2>good video game, but it's definitely a Muso pans or
<v Speaker 2>dragoon type game that has RPG stuff in there somewhere.
<v Speaker 2>It's floating around in the mix.
<v Speaker 1>Is Dragon Guard the one that turns into near in
<v Speaker 1>some ways?
<v Speaker 2>Yeah, So it was essentially Yoko Tarro and crew at
<v Speaker 2>Kavia made Dragging Guard one, Yoko Taro took the bench
<v Speaker 2>for two because of how frustrating it was to make one,
<v Speaker 2>and then Dragon Guard three happens, and then I forget
<v Speaker 2>the actual story of how Near comes about, but Near
<v Speaker 2>is a spinoff of the joke ending. It's like if
<v Speaker 2>someone took the dog ending from Silent Hill too and
<v Speaker 2>was like, let's make a sequel based on this.
<v Speaker 3>Hell yeah yeah.
<v Speaker 2>So it kind of rules in that way, and it's
<v Speaker 2>kind of fascinating, but it is a really difficult game
<v Speaker 2>to go back to in the year twenty twenty four.
<v Speaker 1>Let me tell you I can imagine for sure. All right, Soax,
<v Speaker 1>the blood got going strong. We'll be even stronger at
<v Speaker 1>twenty twenty five. I'm excited for you guys to be
<v Speaker 1>able to focus on it even more. It's already a
<v Speaker 1>very good show, so looking forward to that. All right,
<v Speaker 1>let's explain what we do here most weekdays, I, Jeff Grubb,
<v Speaker 1>will help piece your gaming life back together. That includes
<v Speaker 1>breaking news and maybe even some of our own original reporting.
<v Speaker 1>For all these topics, I'll get the input of a
<v Speaker 1>bona fide expert who will make me look smart. If
<v Speaker 1>you are watching live on Twitch, welcome you can always
<v Speaker 1>listen to the show later on podcast feeds by searching
<v Speaker 1>for Game Mess Mornings, or find the RSS on giant
<v Speaker 1>bomb dot com. You can also catch the show later
<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right,
<v Speaker 1>we have a lot to get into, so let's start
<v Speaker 1>the morning mess with. Xbox is reportedly developing a cross
<v Speaker 1>platform user interface. This is from Tom Ivan at VGC.
<v Speaker 1>Let's read the story. Microsoft is reportedly working on a
<v Speaker 1>new cross platform user interface. That's according to a Windows
<v Speaker 1>Central report, which also claims that exclusive Xbox console games
<v Speaker 1>will be the exception rather than the rule going forward.
<v Speaker 1>Sources tell us that Microsoft is also working on a
<v Speaker 1>set of in game APIs and user interface features called
<v Speaker 1>Project Rainway, which is some form of cross platform Xbox
<v Speaker 1>Guide menu. The report claims Microsoft has been inspired by
<v Speaker 1>the in game battle dot Net social features seen in Hearthstone,
<v Speaker 1>Diablo for and World of Warcraft, which lets you share
<v Speaker 1>and communicate cross platform. This means that for games running
<v Speaker 1>on other platforms from Xbox, they will still have an
<v Speaker 1>Xbox Flavor and an in game Xbox system, maybe even
<v Speaker 1>cloud saves. Last week, Microsoft CEO Satya Nadella reiterated that
<v Speaker 1>the company's gaming strategy going forward is centered on allowing
<v Speaker 1>players to enjoy Xbox on all devices. Of course, we've
<v Speaker 1>seen that everything's at Xbox Camp, and so this makes
<v Speaker 1>sense to a certain degree, right Eric, where it's like
<v Speaker 1>they want to say everything's an Xbox, but you sort
<v Speaker 1>of lose the platform flavor if you are just a
<v Speaker 1>game on a shelf that runs on anything. And so
<v Speaker 1>if they're trying to make it feel still feel like
<v Speaker 1>you are inside of a continued, contiguous ecosystem, they probably
<v Speaker 1>do need something like this. And at the same time
<v Speaker 1>this can probably help something like when these games are
<v Speaker 1>running on a handheld PC where the you know, the
<v Speaker 1>interface on there is pretty bad, so you want to
<v Speaker 1>stay out of Windows as much as possible. You could
<v Speaker 1>just use this Xbox interface. So it could have plenty
<v Speaker 1>of positive ramifications for what they're trying to do.
<v Speaker 2>Right, Yeah, it's there are two wolves inside Xbox, you know,
<v Speaker 2>the desire to want to like have these big exclusives
<v Speaker 2>and have a giant umbrella under which there are so
<v Speaker 2>many studios pumping out all these games. Then also like
<v Speaker 2>the Xboxes everywhere, the Xbox is part of all the
<v Speaker 2>Xbox as Windows drive that I think has kind of
<v Speaker 2>been tugging at the heart of Xbox for a while now,
<v Speaker 2>and yet to some extent, I was talking to somebody
<v Speaker 2>about this recently. I haven't bought an Xbox yet this generation,
<v Speaker 2>even as somebody who like played a lot on the Xbox,
<v Speaker 2>especially the three sixty, because I just have a PC.
<v Speaker 2>Like it's it's essentially the same thing at box point. Yeah, yeah,
<v Speaker 2>this is an Xbox, but it's it's kind of interesting
<v Speaker 2>to see this this push and pull, especially how it
<v Speaker 2>gets inspired by some of their acquisitions, like Battlenet, seeing
<v Speaker 2>the ghost of battle Neet, which I guess is still
<v Speaker 2>kind of around, but I remember the fond, you know,
<v Speaker 2>days of people getting mad about launchers and things like that,
<v Speaker 2>and Battlenet is still one of those lingering ghosts there.
<v Speaker 2>But Social Features is definitely a strange thing that I
<v Speaker 2>feel weird about this all being tied in. I use
<v Speaker 2>the Xbox App on PC, but I mostly use it
<v Speaker 2>out of ease because it's easy to get to my
<v Speaker 2>game pass stuff. If I go through that, then if
<v Speaker 2>I try to go through other routes. But all of
<v Speaker 2>this is just continuing to be like they want Xbox
<v Speaker 2>everywhere they want, Xbox on everything you can do. Xbox
<v Speaker 2>is not necessarily a platform anymore. Xbox is a virtual platform.
<v Speaker 2>Xbox is the environment and the ecosystem, and this seems
<v Speaker 2>to just be pushing further into that.
<v Speaker 1>Yeah, and it's I could we see why they're doing this.
<v Speaker 1>The selling Xbox hardware is becoming more difficult for a
<v Speaker 1>variety of reasons. One they, like you mentioned, they sort
<v Speaker 1>of minimize the urgency to get new hardware because you
<v Speaker 1>do feel like you could just play this if you're
<v Speaker 1>on PC. So there's a lot of players who I think,
<v Speaker 1>definitely during Xbox one and PS four adopted PC because
<v Speaker 1>there was a lot more exciting things happening with the
<v Speaker 1>hardware during that generation, and so they just naturally and
<v Speaker 1>I'm definitely one of them. I think you are too,
<v Speaker 1>from those sounds of but just continue doing that with
<v Speaker 1>Xbox games going forward. So yeah, obviously that's happening. But
<v Speaker 1>also I just think in general, there is a new
<v Speaker 1>crop of gamers coming up, a larger crop that is
<v Speaker 1>accustomed to just getting games on the hardware they already have,
<v Speaker 1>and so spending hundreds of dollars on bespoke hardware to
<v Speaker 1>play video games is a tough sell, and when they
<v Speaker 1>do sort of get over that hump, it is with
<v Speaker 1>the switch, and to a slightly lesser extent, the PlayStation,
<v Speaker 1>and not that much of a lesser extent. And then
<v Speaker 1>by the time people are considering an Xbox, they're looking
<v Speaker 1>at all this other hardware they've already bought, and they're like, well,
<v Speaker 1>why would I spend that money when I could just,
<v Speaker 1>you know, use that money to buy more games for
<v Speaker 1>the system I already owned. So it's like they need
<v Speaker 1>to do something different. We get that, and the problem
<v Speaker 1>is it's like, all right, so you want to clearly
<v Speaker 1>still feel like a platform, but what does that look
<v Speaker 1>like in the future. And I think they don't really know. Obviously,
<v Speaker 1>no one else really knows, and so they're trying to
<v Speaker 1>sort of pave their own way. And I think at
<v Speaker 1>the end of the day, we're probably going to look
<v Speaker 1>back in a few years to be like, remember when
<v Speaker 1>they tried that, And now Microsoft is just the biggest
<v Speaker 1>third party publisher, and of course they are, and that's
<v Speaker 1>how we're going to think of them. Do you think
<v Speaker 1>they're gonna be able to bridge this and actually make
<v Speaker 1>something that feels new, and like when you turn on
<v Speaker 1>your TV, you're like, well, I'm gonna play my Xbox
<v Speaker 1>and that's just my TV. Do you think they get there?
<v Speaker 2>That is like the ultimate question is like how does
<v Speaker 2>how do games get to that point? Because that is
<v Speaker 2>the I feel like the pathway has been laid out
<v Speaker 2>with streaming for things like TV series, movies and stuff
<v Speaker 2>like that. We've seen everything go digital, everything go streaming,
<v Speaker 2>everything go. You don't have to like even really necessarily
<v Speaker 2>buy a said top box anymore. A lot of TVs
<v Speaker 2>come with built in capability if you're a Roku or
<v Speaker 2>an Amazon or something like that. And do games ever
<v Speaker 2>get to that point where like the Windows Store, the
<v Speaker 2>Xbox Store is just an app that everybody has on
<v Speaker 2>their television, on Roku, on their Amazon fire stick. Like
<v Speaker 2>that is maybe the end goal and where Microsoft starts
<v Speaker 2>to see the fruits of its labor. But I think
<v Speaker 2>there are a lot of questions there because of the
<v Speaker 2>bandwidth costs that that would you know, incur that you
<v Speaker 2>would have to Like, streaming a game is not the
<v Speaker 2>same as streaming a show or streaming you know, music
<v Speaker 2>or something like that. I think there are a lot
<v Speaker 2>of like hardware and infrastructure problems in the way between
<v Speaker 2>here and there. But I do think if it pushes forward,
<v Speaker 2>especially if this is where gaming continues to go, Microsoft
<v Speaker 2>is well situated. It's just the question of, like, so
<v Speaker 2>I have a physical prop with me and that my
<v Speaker 2>Steam deck just sits in front of me on the desk,
<v Speaker 2>but like having access to those games on here is
<v Speaker 2>kind of the end goal, right of having Xbox just
<v Speaker 2>loaded on my Steam deck. And when I load up
<v Speaker 2>my Steam Deck, I'm not just booting up my Steam library.
<v Speaker 2>I'm accessing Xbox. I'm accessing their ecosystem as well, And
<v Speaker 2>I do think they're succeeding a little bit in that.
<v Speaker 2>Right now, I still have game Pass because it's just useful.
<v Speaker 2>It's just good to have. The other day I was like, ooh,
<v Speaker 2>Nine Souls. I've been wanting to play that that's on
<v Speaker 2>game Pass.
<v Speaker 3>Yeah.
<v Speaker 2>Cool, And I don't think about the fact that I've
<v Speaker 2>been paying that sub for a bunch of months in
<v Speaker 2>which I didn't use it. But now I'm excited because
<v Speaker 2>I can play Indiana Jones and Nine Souls. So maybe
<v Speaker 2>this does work. But I think right now they are
<v Speaker 2>just building a lot of goodwill and install base and
<v Speaker 2>saying like when this does kickoff, when the digital arms
<v Speaker 2>race finally begins, then they're going to be pretty well
<v Speaker 2>situated for it.
<v Speaker 1>Yeah. I do wonder how ubiquitous an Xbox overlay becomes
<v Speaker 1>built into games. Do they put this into Call of Duty?
<v Speaker 1>Do they put it into Minecraft? That's stuff I could
<v Speaker 1>see them maybe. I mean, you know, you got to
<v Speaker 1>sign in Dexbox Live on Minecraft already. I think I
<v Speaker 1>haven't done that a while, but I vaguely remember doing
<v Speaker 1>something like that. So them including an updated UI that
<v Speaker 1>just enables you to communicate across the Xbox games makes
<v Speaker 1>some sense.
<v Speaker 3>I just.
<v Speaker 1>I don't know how frequently people are going to use
<v Speaker 1>it if it's not the default, and there are gonna
<v Speaker 1>be plenty of games that people play that just will
<v Speaker 1>not be a part of this in the way that like, well,
<v Speaker 1>if you're on Xbox and that you know the system
<v Speaker 1>level you I all the games are a part of that.
<v Speaker 1>So can this work? I don't know about the overlay.
<v Speaker 1>I'm sure maybe it'll do some cool functions, but overall,
<v Speaker 1>it's like that's probably gonna be something that people see
<v Speaker 1>and not think much about as far as like being
<v Speaker 1>able to bridge this gap, make it work and become
<v Speaker 1>this virtual platform. As you said, it's it's it's possible,
<v Speaker 1>but it seems like it's a long way away, especially
<v Speaker 1>since really what they need is the Xbox Store that
<v Speaker 1>they keep hinting at on a switch and on a PlayStation,
<v Speaker 1>and until they really get that, it's like it's gonna
<v Speaker 1>be what it's been so far, which is you can
<v Speaker 1>get these games on PC, and when you do that,
<v Speaker 1>you're probably gonna use team anyhow, which they've come to
<v Speaker 1>accept so and you know, they've accepted it on PC
<v Speaker 1>where they have Windows, and it's like, well, if they're
<v Speaker 1>not fighting it there, how hard are they going to
<v Speaker 1>really fight to get these stores onto PlayStation and switch
<v Speaker 1>when they can just put the games out on those
<v Speaker 1>platforms on those stores, pay the thirty percent fee and
<v Speaker 1>call it a day. You know, that's money, and then
<v Speaker 1>they're paying a lot of money to have these developers
<v Speaker 1>that can sell a lot of games. They're probably just
<v Speaker 1>going to take the path of least resistance, and that's
<v Speaker 1>where we're going to end up with them being a
<v Speaker 1>third party platform or you know, a third party publisher
<v Speaker 1>in a few years. I mean, this is also a
<v Speaker 1>follow up to that story from DFC Intelligence. So the
<v Speaker 1>consultant firm that's like, hey, next generation, it will be
<v Speaker 1>a Nintendo's device and one of the other consoles, either
<v Speaker 1>from Sony and Microsoft. And it's like, g I wonder
<v Speaker 1>which one that's going to be. All right, let's move
<v Speaker 1>along here. Ubisoft's a new game has ray Man and
<v Speaker 1>Blood Dragon and NFTs. This is from John Walker at Kotaku.
<v Speaker 1>Remember NFTs. They were this hilariously stupid and obvious scam
<v Speaker 1>from twenty twenty one where people and you'll laugh, sold
<v Speaker 1>the rights to JPEGs. Yeah, I know those things you
<v Speaker 1>can right click and make an infinite number of so silly. Anyway,
<v Speaker 1>three years later, three years after all that collapsed, Ubisoft
<v Speaker 1>has launched a game featuring the NFT grift. It's called
<v Speaker 1>Captain Laserhawk. The game and that's game as an initialism
<v Speaker 1>or I guess as an acronym, is an attempt to
<v Speaker 1>revive the once popular Far Cry three spinoff Blood Dragon
<v Speaker 1>and the spinoff spinoff Netflix cartoon. Captain Laser Hawk now
<v Speaker 1>is a top down shooter with commentary from ray Man
<v Speaker 1>and perks related to related to Assassin's Creed which on
<v Speaker 1>its face sounds like someone fell over in the Ubisoft
<v Speaker 1>supply clauset. It really does sound like someone was like
<v Speaker 1>carrying all these things in a neat order and then
<v Speaker 1>like fell down an escalator and all the things got
<v Speaker 1>mixed together, and they're like, well, is this the game?
<v Speaker 1>But it doesn't in there because if you want to play,
<v Speaker 1>you have to have an NFT. These take the form
<v Speaker 1>of Ninja Warrior cards, which can be bought via the
<v Speaker 1>game's website, where like in all normal games, you'll have
<v Speaker 1>to sign into your wallet. This is where you put
<v Speaker 1>your pretend money and pitchers are kept, and in this case,
<v Speaker 1>it wants you to use something called eden online, Ubisoft's
<v Speaker 1>own in universe creation. You can also sign into coinbase
<v Speaker 1>or wallet connect if you have one of those. But
<v Speaker 1>who does so. Because I'm actually an incredible game games journalist,
<v Speaker 1>I let the thing hook into my personal Gmail account.
<v Speaker 1>This apparently generated a wallet I could associate with the account,
<v Speaker 1>meaning I was able to enter the photo boot booth. Anyway,
<v Speaker 1>this story goes on to describe like trying to get
<v Speaker 1>one of these NFT cards, these Ninja Warrior cards, so
<v Speaker 1>he could actually play the game, and they've all been
<v Speaker 1>minted already and sold, so you can only get them
<v Speaker 1>from a secondary market. Now you have to buy one
<v Speaker 1>from someone who owns one, the cheapest one being twelve dollars.
<v Speaker 1>The most expensive one is fifty ethereum fifty ethereum coins,
<v Speaker 1>which is one hundred and sixty two thousand dollars on
<v Speaker 1>sixty three thousand dollars to be fair, Now, Eric, I
<v Speaker 1>see you look on your face. You're like, well, that
<v Speaker 1>much money? What is this game? Well, Ubisoft's not telling there.
<v Speaker 1>They are not showing anything from this piece of shit.
<v Speaker 1>This is incredible stuff here.
<v Speaker 2>If you have the money to play this game, let
<v Speaker 2>me tell you about the best independent RPG podcast on
<v Speaker 2>the internet. It's called Axe the Blood Patreon dot com,
<v Speaker 2>slash Blood got pod.
<v Speaker 3>Yeah, what what is? So?
<v Speaker 1>Why do you even release this? Okay, just to like
<v Speaker 1>really emphasize it, you'll be soft. I don't think has
<v Speaker 1>mentioned Captain Laserhawk the game on its official social media account.
<v Speaker 1>It's just on the Captain Laserhawk account. They're kind of
<v Speaker 1>keeping it contained over there. They're embarrassed by it, and
<v Speaker 1>yet they still put it out.
<v Speaker 2>It's it's amazing because on multiple levels, so number one
<v Speaker 2>that ubi Zoft is still trying to do the NFT thing,
<v Speaker 2>Like they're just kind of scraped the barrel. They're like, well,
<v Speaker 2>we spent all that money, we better try and get
<v Speaker 2>more people's money with it. I mean, I guess I
<v Speaker 2>can respect that much that they're really like, well, we
<v Speaker 2>got to keep trying and see if we can get
<v Speaker 2>the few people who still believe in this.
<v Speaker 3>But it's it's like.
<v Speaker 2>A top down shooter, which is the strangest version usually,
<v Speaker 2>Like I am not immune to propaganda by that. I
<v Speaker 2>mean I play Pokemon TCG Pocket and I absolutely crack
<v Speaker 2>those packs every day, but like that is the sort
<v Speaker 2>of thing I would expect from this, or you know,
<v Speaker 2>something that adds to like a collectibility factor and idea
<v Speaker 2>that you're like building something that's exciting to play and unlock.
<v Speaker 2>Like Pokemon TCG Pocket gets that feeling so right when
<v Speaker 2>you like swipe that pack and you can like peek
<v Speaker 2>at the sides of the cards so you can get
<v Speaker 2>a little foil or whatever, Whereas like the NFT thing
<v Speaker 2>is like you get the world's worst jpeg and then
<v Speaker 2>you put it in what sounds like a top down shooter,
<v Speaker 2>which is probably not very good. I'm just gonna like
<v Speaker 2>just assume that right out the gate, it's probably no
<v Speaker 2>like Ikarugay not I know, I who who's doing this,
<v Speaker 2>Who who's got this time in this cash on their
<v Speaker 2>hands in the year twenty twenty four. Honestly, I would
<v Speaker 2>love to know who is actually buying into this.
<v Speaker 1>I Mean my assumption a lot of times is it
<v Speaker 1>is dudes making bots to go play these games, hoping
<v Speaker 1>one of them pops off so they could sell these
<v Speaker 1>NFTs for a fifty percent markup. And if you do
<v Speaker 1>that at scale, it's probably worth the time because like really,
<v Speaker 1>how much how complicated can the game be? And if
<v Speaker 1>you just send some dumb bots in there to poke
<v Speaker 1>around for a little bit, maybe they can accomplish something
<v Speaker 1>and that gets you a reward in the game. I mean, frankly,
<v Speaker 1>I don't really understand, like why, like what am I
<v Speaker 1>going to get out of this by putting a cryptocurrency
<v Speaker 1>into this thing so I could buy an NFT, which
<v Speaker 1>you have to do, by the way, to get this
<v Speaker 1>NFT in the first place, because it's on the secondhand market,
<v Speaker 1>You're gonna have to go get a cryptocurrency wallet, buy
<v Speaker 1>some ethereum. The minimum amount you could put in there
<v Speaker 1>is twenty one dollars, So even though it's twelve dollars
<v Speaker 1>for the lowest cost Ninja Warrior card, you're gonna have
<v Speaker 1>to put twenty one dollars into your cryptocurrency wallet. And then, Okay,
<v Speaker 1>to what end? I don't fully understand that. Maybe that's
<v Speaker 1>explained somewhere. I don't like, he couldn't even get the
<v Speaker 1>game working, Oh, John Walker over at Kataku, so he
<v Speaker 1>doesn't know. But yeah, I mean I get that some
<v Speaker 1>people find it appealing and we can make money from
<v Speaker 1>playing video games. Isn't that the dream? And it's just like, actually, no,
<v Speaker 1>that is a nightmare. It is a complete nightmare. We
<v Speaker 1>don't have to relitigate this. Everyone knows this, knows this
<v Speaker 1>about NFTs, but it's a nightmare to like turn that
<v Speaker 1>into a business where every decision about building making the
<v Speaker 1>game has now has this profit incentive behind it. We
<v Speaker 1>already have that in a lot of it from a
<v Speaker 1>lot of micro transactions. We don't need to have that
<v Speaker 1>on steroids. But you'll be soft three years after this
<v Speaker 1>stuff fell apart, trying to make this happen still and
<v Speaker 1>not even really trying to make it happen. Just sort
<v Speaker 1>of farting it out is so weird, so bizarre that
<v Speaker 1>I don't know how this company is still operating in
<v Speaker 1>this way.
<v Speaker 2>It's bonkers. And to encourage the people at home as
<v Speaker 2>a as a now freelancer, you don't have to turn
<v Speaker 2>everything you do into a money making endeavor, like you
<v Speaker 2>just really don't. And I can't imagine anyone logging onto
<v Speaker 2>a video game and being like.
<v Speaker 3>Well, time to earn my paycheck.
<v Speaker 2>And I do think it's baff Like there are definitely
<v Speaker 2>people who were like, this is my get rich quick scheme.
<v Speaker 2>This is my Oh, if I just earn enough, I
<v Speaker 2>will make my money and I will cash out and
<v Speaker 2>I will become rich off of the ethereum and the
<v Speaker 2>bitcoin and the NFTs. But like number one, I think
<v Speaker 2>that pool is increasingly small because at this point, like
<v Speaker 2>this technology has been dunked on so heavily, that's been
<v Speaker 2>largely like there's there's not enough glible people left to like,
<v Speaker 2>you know, sweep the rug out from under on and
<v Speaker 2>also like there's just other ways to do all of this.
<v Speaker 2>And at the end of the day, you make a
<v Speaker 2>game that's not even from what we have seen in
<v Speaker 2>like the few clips that appear in this trailer or whatever,
<v Speaker 2>and also going on my own assumptions, which I feel
<v Speaker 2>pretty solid in making, like you can play better games,
<v Speaker 2>you can play other stuff. You know, there's there's a
<v Speaker 2>lot of video games out there right now. Marvel Rivals
<v Speaker 2>is a good time. You can just go play Jeff
<v Speaker 2>the Shark and spit your friends off cliffs instead of
<v Speaker 2>playing whatever this is.
<v Speaker 1>And it's and that's it's free as well, right, So
<v Speaker 1>it's like, yeah, go hop in there. Although this is
<v Speaker 1>supposed to be free, and of course it's it's actually not.
<v Speaker 1>You have to spend money just to get in there. Yeah,
<v Speaker 1>I I God, I hope you'll be soft finds Jesus.
<v Speaker 1>I don't know, man, they seem lost and we'll never
<v Speaker 1>come back into the fold. But you know, I guess
<v Speaker 1>as long as that family's in charge, as long as
<v Speaker 1>the Gimo family is doing their thing and is scraping
<v Speaker 1>to or you know, clawing at the walls to stay
<v Speaker 1>in control, as they continue to do, even as they're
<v Speaker 1>asking Tencent to sort of buy most of the company,
<v Speaker 1>but let us stay in charge. I don't have much
<v Speaker 1>hope that this company is going to be acting any
<v Speaker 1>different in the years to come. They just kind of
<v Speaker 1>keep doing the same thing, but bigger and dumber each time,
<v Speaker 1>and this is an example of that. All right, let's
<v Speaker 1>move on here to Unicorn Overlord, which won't be getting
<v Speaker 1>any DLC or a sequel, at least a sequel isn't planned.
<v Speaker 1>This is from my Nintendo news or is it from
<v Speaker 1>Eric van Allen? Eric? Where did this come from?
<v Speaker 2>I feel like a while ago, and again I'd have
<v Speaker 2>to go back to my old site of employment and
<v Speaker 2>double check this, but I'm pretty sure I did an
<v Speaker 2>interview with the Unicorn Overlord depths in which they said like, hey,
<v Speaker 2>we're not really working on a PC port, and that
<v Speaker 2>was part of this news that was going around, and
<v Speaker 2>so I had a moment where I saw that headline
<v Speaker 2>going around. I was like, I thought I already confirmed
<v Speaker 2>that a while ago, but this is maybe just them
<v Speaker 2>continuing to say like we're still not working on one,
<v Speaker 2>and yeah, that they're not planning anything additional. I mean,
<v Speaker 2>this is vanilla ware. When it has vanilla ware, like
<v Speaker 2>they'll maybe remake this game in like ten years, but
<v Speaker 2>I doubt that.
<v Speaker 1>They're going to four again or something.
<v Speaker 2>Yeah, yeah, yeah, we'll get Unicorn Overlord Left Horiser and
<v Speaker 2>that'll be this version of that. If you can't tell
<v Speaker 2>I love Unicorn Overlord. This is absolutely on my goaty
<v Speaker 2>list and pretty high up there too. This game owns
<v Speaker 2>it rips. It's very good.
<v Speaker 1>Yeah, you're right, though, this is vanilla ware. They don't
<v Speaker 1>put out PC ports. They honestly don't have many sequels.
<v Speaker 1>There's maybe a handful that are like spiritual successors that
<v Speaker 1>they've done. I mean, not even a lot of deal see,
<v Speaker 1>like you said, yeah, they'll remaster it, slash remake it,
<v Speaker 1>release it years later, do something like that. But yeah,
<v Speaker 1>I guess this isn't too surprising other than the fact
<v Speaker 1>that every other company has sort of softened our positions
<v Speaker 1>like that are similar to this. You know, a lot
<v Speaker 1>of like a lot of Japanese publishers that used to
<v Speaker 1>just not think about PC gaming at all. Now it's
<v Speaker 1>unthinkable for them to not release it on Steam. And
<v Speaker 1>like even Capcom it's like, well we'll get the Monster
<v Speaker 1>Hunter eight months later, we'll get the PC. You don't
<v Speaker 1>worry now They're like, no day and date, it's happening.
<v Speaker 1>We think this is an important part slice of the market,
<v Speaker 1>and we're not going to going to ignore it. Vanilla
<v Speaker 1>Ware is still vanilla Ware, not changing at all, and
<v Speaker 1>it's only surprising just because everyone else would change. Yeah,
<v Speaker 1>Dragon's Crown still isn't on switch and Dragon's Crown is
<v Speaker 1>in't on PC, right, Like.
<v Speaker 2>It's a lot of Vanilla Ware's games are not on PC.
<v Speaker 2>In fact, I'm struggling to think of one that is.
<v Speaker 1>I'm like, I can't.
<v Speaker 2>Yeah, I'm like, I'm like couching my words because I'm
<v Speaker 2>betting there's like one that might. But okay, yeah, Chad
<v Speaker 2>is confirming me that none of them are, which is
<v Speaker 2>kind of weird because there's been a big push, especially
<v Speaker 2>amongst developers of Japanese RPGs, to like embrace the PC
<v Speaker 2>as a platform, especially as a launch platform. I feel
<v Speaker 2>like Square has been gradually going this way. A lot
<v Speaker 2>of Atlas games have been heading that way as well,
<v Speaker 2>Sega Games obviously through Like a Dragon and things like that,
<v Speaker 2>and you had companies like Falcon that were already embracing
<v Speaker 2>the PC a long time ago. So like, I've been
<v Speaker 2>enjoying that. But it's weird that Vanilla Ware has not
<v Speaker 2>done it, except that maybe like Vanilla Ware is still
<v Speaker 2>a small company at the end of the day. It's
<v Speaker 2>a small outfit compared to larger corporations, and it seems
<v Speaker 2>like every time a new Vanilla Ware game comes around,
<v Speaker 2>there's definitely an air of like, we're really swinging on
<v Speaker 2>this one. You know, we got We're putting a lot
<v Speaker 2>behind it, were really going to make this work, And
<v Speaker 2>I love that. I love that about this company. They
<v Speaker 2>put out some incredibly vibrant, interesting, fascinating games. Thirteen Sentinels,
<v Speaker 2>Odin's Sphere an extremely underrated game that I wish was
<v Speaker 2>available on the Switch right now. But it does mean
<v Speaker 2>that you kind of have to own the right platforms
<v Speaker 2>to play their entire collection.
<v Speaker 1>Yeah, which you know, in some ways is the PC
<v Speaker 1>if you're willing to get on there and get some
<v Speaker 1>emulators going. I really want to play Dragon's Crown again.
<v Speaker 1>It's been a minute. Yeah, that's one where it's like
<v Speaker 1>I would love to get a crew together and play
<v Speaker 1>through that. Yes, in fact, I'm in the mood for
<v Speaker 1>like beat them ups right now. One of my kids
<v Speaker 1>was just hopped on the Simpsons machine here the arcade
<v Speaker 1>went up last night and was going to town and
<v Speaker 1>just playing through it by herself while I was busy
<v Speaker 1>getting some presence wrapped and things like that. And I'm like, man,
<v Speaker 1>she's like old enough now that maybe we could like
<v Speaker 1>find a good beat him up to play through together.
<v Speaker 1>And I'm trying, like, do you think like you have one,
<v Speaker 1>like a go to one that you think would be
<v Speaker 1>good for like a fail of people that are of
<v Speaker 1>different gaming skills, for.
<v Speaker 2>A family of people, a family family content beat them up? Usually,
<v Speaker 2>so I have my Ambernick here, I have so many
<v Speaker 2>props on my desk today.
<v Speaker 1>You do.
<v Speaker 2>But usually when I boot up some sort of new
<v Speaker 2>emulator or something that can play at. Streets of Rage
<v Speaker 2>two is usually what I go to.
<v Speaker 1>Say that we that is a family favorite. Actually that's
<v Speaker 1>my wife and my sister in law played that a
<v Speaker 1>ton as a kid, and of course I did as well,
<v Speaker 1>So every time they're here we play that. And these
<v Speaker 1>days it's been Streets of Rage four as well.
<v Speaker 2>Oh yeah, I would say for an outside shot one
<v Speaker 2>there was the I think it was the Capcom made
<v Speaker 2>dungeons and dragons like Chronicles of Mistara. Yeah, that is
<v Speaker 2>an underrated beat them up. That's pretty solid. That or
<v Speaker 2>like Castle Crashers is always a good pick.
<v Speaker 3>Yeah.
<v Speaker 1>I think Castle Crashers might be the one that I
<v Speaker 1>go with because I think the kids would think it's
<v Speaker 1>funny with like the you know, the farting notes or
<v Speaker 1>whatever it is and stuff like that.
<v Speaker 2>And Scott Pilgrim, Scott Pilgrim just got that like remaster
<v Speaker 2>or whatever. That's a good one.
<v Speaker 1>Yeah. So yeah, I'm out, girls, I'll throw a menu
<v Speaker 1>out there and we'll see what We'll see. Whatever one
<v Speaker 1>jumps towards, it'll probably be Streets of Rage four again, honestly,
<v Speaker 1>but I'm fine with that's what The Streets and Rage
<v Speaker 1>four is so good. It rules so so good. The
<v Speaker 1>Rogue Light mode that they put in there, So a
<v Speaker 1>lot of a lot of these indie games get those
<v Speaker 1>modes where it's like, okay, here's you know, the endless mode.
<v Speaker 1>Go as far as you can and get different powers
<v Speaker 1>and get them mixed up in different ways. Very good
<v Speaker 1>in Streets of Rage four. That's an excellent way to
<v Speaker 1>play that game. All right, we'll come back right after
<v Speaker 1>a quick break. We got to talk about the future
<v Speaker 1>of Elder Scrolls Online and that Marvel versus Capcom Infinite
<v Speaker 1>and Beyond fan mod. We'll get to all that right
<v Speaker 1>after this. All right, we are back. Thank you for
<v Speaker 1>sticking with us, and as promised, let's get right back
<v Speaker 1>into the headlines with the Elder Scrolls Online to no
<v Speaker 1>longer get major annual expansions. This is from Magnus goth
<v Speaker 1>Anderson at Game Reactor. For many years, the Elder Scrolls
<v Speaker 1>Online has, like World of Warcraft, had major expansions such
<v Speaker 1>as Graymore and Morowind. But it seems that this will
<v Speaker 1>not be the case going forward. Despite being quite successful
<v Speaker 1>with the game's current content model, the team behind it
<v Speaker 1>is now changing direction. The Zennimax Online studio's boss, Matt
<v Speaker 1>fior A Ferroer, has written an open letter where he
<v Speaker 1>confirms that the game is officially moving away from major chapters,
<v Speaker 1>as he calls them to a seasonal model. We have
<v Speaker 1>been incredibly successful with our strong annual chapter releases, starting
<v Speaker 1>with Moral Wind in twenty seventeen. Jeez, it's been that
<v Speaker 1>long since that Moral Wind expansion up through gold Road
<v Speaker 1>just six months ago. A zone design and quest content
<v Speaker 1>is at the core of every Elder Scrolls game, as
<v Speaker 1>as our annual chapter release model highlighted. We will still
<v Speaker 1>do lots of story content, but now looking into twenty
<v Speaker 1>twenty five, we need to concentrate on different types of
<v Speaker 1>content to support all types of ESO players. So we
<v Speaker 1>are putting chapters aside and we'll be focusing on new
<v Speaker 1>types of content and a new release philosophy. More on
<v Speaker 1>that below. Basically, new content will be added to Elder
<v Speaker 1>Scrolls Online, but these seasons, which will introduce content more frequently,
<v Speaker 1>don't seem nearly as ambitious as the larger chapters. Got
<v Speaker 1>to say, this sounds like what's going on with Destiny
<v Speaker 1>Too right where it's like, we want to keep this
<v Speaker 1>thing going, we want to keep making money from it.
<v Speaker 1>Ideally we want to keep making about the same amount
<v Speaker 1>of money from it, but we want to put less
<v Speaker 1>work into the stuff we're putting out to make that
<v Speaker 1>amount of money. And I mean, at a certain point,
<v Speaker 1>I get that, especially for such a long ongoing game.
<v Speaker 1>But like Destiny Too, I imagine the player base that's
<v Speaker 1>been very happy with the way these things have gone
<v Speaker 1>Elder Scrolls Online. It's a very fanatical fan base. I imagine
<v Speaker 1>that they're going to not love hearing this, But I'm
<v Speaker 1>just guessing I'm not one of those players. What do
<v Speaker 1>you think.
<v Speaker 2>Yeah, I'm not one of those players either. I'm a
<v Speaker 2>pretty hard person to draw into an MMO if your
<v Speaker 2>name isn't Final Fantasy fourteen. But it's This has always
<v Speaker 2>been a fascinating one to me because it kind of
<v Speaker 2>lingers on the periphery for me. But there are a
<v Speaker 2>lot of people who get really into this game, and
<v Speaker 2>I I find it fascinating to see how these live
<v Speaker 2>service games kind of ramp up and then scale down,
<v Speaker 2>because it always it happens, It always happens, and like
<v Speaker 2>maybe there is a revival or a resurgence that happens
<v Speaker 2>somewhere down the line, but usually that's pretty fan driven.
<v Speaker 2>That's pretty like community driven games that get those fan
<v Speaker 2>supported servers or like individual groups that still love to
<v Speaker 2>play them are kind of the surprise and not something
<v Speaker 2>you can plan for and certainly not something you're building
<v Speaker 2>content for as a company most of the time. And
<v Speaker 2>so I'm not surprised this is the lifespan of any
<v Speaker 2>online video game, is that eventually, like players are going
<v Speaker 2>to start to move on to something else, players are
<v Speaker 2>going to want something new, and either the MMO finds
<v Speaker 2>a way to provide that itself, or more often than not,
<v Speaker 2>like players do just go somewhere else, try something new,
<v Speaker 2>And that's not necessarily bad thing, but it is kind
<v Speaker 2>of a bummer for people who maybe still want more
<v Speaker 2>out of elders rolls online because maybe there they think
<v Speaker 2>there is more to continue to get out of this experience.
<v Speaker 2>So yeah, I don't know. It's it's the tricky part
<v Speaker 2>of this. I can't imagine how I would feel if
<v Speaker 2>f fourteen was like, hey, guess what, no more expansions,
<v Speaker 2>I'd be I'd be distraught. I'd be running into the streets,
<v Speaker 2>you know, tearing my clothes, howling at the moon, that
<v Speaker 2>sort of thing.
<v Speaker 1>So does Final Fantasy eleven still get expansions?
<v Speaker 2>It doesn't get expansions, but still got players, It's still
<v Speaker 2>got those players. Yeah, oh yeah, it's still got shooters,
<v Speaker 2>as they say. But like it's I podcast with one
<v Speaker 2>of them, Victor Hunter, notorious Final Fantasy eleven fan. But yeah,
<v Speaker 2>I think it's it's pretty much there. There's some thoughts
<v Speaker 2>that maybe there might be some eleven stuff coming down
<v Speaker 2>the pipe, because right now the current raid series in
<v Speaker 2>Final Fantasy fourteen is centered on Final Fantasy eleven. It's
<v Speaker 2>like a crossover that brings in a lot of those
<v Speaker 2>characters and even mechanics and stuff like that and really
<v Speaker 2>interesting ways. But yeah, it's it's still kind of just
<v Speaker 2>out there. It just exists. I'm surprised your sub for
<v Speaker 2>fourteen doesn't get you into eleven as well.
<v Speaker 1>I really think it's just a point. Yeah, yeah, I
<v Speaker 1>think the only reason this is a little bit surprising
<v Speaker 1>is and this will popped in my head when I
<v Speaker 1>first saw this, as Marino and Chat points out, EverQuest
<v Speaker 1>is just got its thirty first expansion. There's for some
<v Speaker 1>reason some MMOs excuse me, anything like sort of above
<v Speaker 1>the EverQuest level. In my mind was like no, for
<v Speaker 1>those are just going on forever and not just going on,
<v Speaker 1>not just existing in maintenance mode, actively getting new support.
<v Speaker 1>And then, you know, when I really look at it,
<v Speaker 1>there's a lot of MMOs that probably were EverQuest size
<v Speaker 1>or bigger that definitely have not just gone into maintenance mode,
<v Speaker 1>would have completely shut down. So it's not like across
<v Speaker 1>the board, but it's like, in my mind, it's like, no,
<v Speaker 1>a successful momo does just exist there forever over in
<v Speaker 1>the corner doing its own thing, and I think that
<v Speaker 1>they probably just have different ideas about what they need
<v Speaker 1>to do for the future of Elders roles in online
<v Speaker 1>games involving these properties from Bethesda, and so they're probably
<v Speaker 1>trying to like slowly shift into that over a course
<v Speaker 1>over a matter of years, and this is just the
<v Speaker 1>beginning of that. But yeah, I thought Elder Scrolls Online
<v Speaker 1>was like extraordinarily popular for like how old it is.
<v Speaker 1>It seemed like it had, like, like I said, that
<v Speaker 1>fanatical fan base, but I thought it was pretty sizable,
<v Speaker 1>especially after getting put into game pass in some ways.
<v Speaker 1>But who knows if that like what that really looks
<v Speaker 1>like and what the business model looks like. I bet
<v Speaker 1>it is a line that trends down over time, and
<v Speaker 1>they're probably just seeing like, Okay, if we keep doing this,
<v Speaker 1>the line could go from the black into the red,
<v Speaker 1>and so let's just cut it off now, change things
<v Speaker 1>up and try to make more more from less. And again,
<v Speaker 1>can you blame them after ten years? I think, hey,
<v Speaker 1>getting ten years out of an online video game seems
<v Speaker 1>like a fair deal to me.
<v Speaker 2>I think the interesting comparison point here is that there's
<v Speaker 2>also Fallout seventy six, and that's kind of like a
<v Speaker 2>parallel idea of a game is, here's our kind of
<v Speaker 2>mmo we take on our single player RPGs. But Fallout
<v Speaker 2>seventy six is going to continue to get an influx
<v Speaker 2>of new players because the Fallout TV show is doing well.
<v Speaker 2>We don't have like an Elder Scrolls like trans Media
<v Speaker 2>Empire yet, right like Elder Scrolls kind of.
<v Speaker 1>Scrolls six, which you know, while that will increase the
<v Speaker 1>popularity of the brand, he is going to take a
<v Speaker 1>lot of oxygen out of the room for some even
<v Speaker 1>something like yeah, so to thrive in that moment.
<v Speaker 2>So so why I maybe the thinking is like, why
<v Speaker 2>expend a lot now? Why not just like you said,
<v Speaker 2>wait until we get further down the line, we can
<v Speaker 2>do a more concentrated push around when Elder Scrolls is
<v Speaker 2>probably going to pick up more a notoriety and for
<v Speaker 2>right now, like, if Elder Scroll six isn't coming out
<v Speaker 2>anytime soon, then why go overboard on it? Why try
<v Speaker 2>to force a thing instead kind of put it into
<v Speaker 2>a little bit of a like rem sleep mode and
<v Speaker 2>then bring.
<v Speaker 3>It back up.
<v Speaker 1>Yeah, Sambo Nis and chappoint out that right now, Elder
<v Speaker 1>Scrolls Online has twelve thousand concurrent players on Steam. That
<v Speaker 1>is that's that's really solid. I mean, you can you
<v Speaker 1>can build a business around ten thousand concurrent players pretty easily,
<v Speaker 1>especially if they're they're gonna be paying customers for expansions.
<v Speaker 1>But they've done that, and they they're probably just like, hey,
<v Speaker 1>we can make a bigger swing and maybe get you know,
<v Speaker 1>get back up to one hundred thousand concurrent players for
<v Speaker 1>a couple of years if we do something new, and
<v Speaker 1>to do that, we need to begin moving on. Like
<v Speaker 1>Bethesda and zenny Max underneath Microsoft, They're not going to
<v Speaker 1>start up another Zennimax Online to do another MMO. They're
<v Speaker 1>gonna take this team and have them do something else.
<v Speaker 1>And that seems to be what's gonna start here, all right.
<v Speaker 1>Marvel Versus Capcom Infinite and Beyond fan Mod launches tomorrow
<v Speaker 1>and brings art style overhaul and more from Alex co
<v Speaker 1>at Dual Shockers. When Marvel Versus Capcom Infinite was released
<v Speaker 1>in twenty seventeen, it failed to live up to its
<v Speaker 1>predecessors and was a huge disappointment to fighting game fans worldwide.
<v Speaker 1>While Capcom has since given up on the game, the
<v Speaker 1>fighting game community hasn't, and we're about to see the
<v Speaker 1>fruits of their labor with Marvel Versus Capcom Infinite and Beyond,
<v Speaker 1>which releases on December twentieth. Marvel Versus Capcom Infinite and
<v Speaker 1>Beyond is a fan mod that improves the original game
<v Speaker 1>in every way. There's a launch trailer if you want
<v Speaker 1>to see what they're talking about here, but here's a
<v Speaker 1>list of improvements. Overhauled art style for the cast of fighters,
<v Speaker 1>added visual effects, new color palettes, alternate costumes, gameplay updates,
<v Speaker 1>stage updates, four player tag team modes, which is some
<v Speaker 1>real cool stuff. I've seen some clips of this of
<v Speaker 1>like Maximilian Dude and its friends doing two v two
<v Speaker 1>fights tag in one another end that's you know, obviously
<v Speaker 1>two XKO does that as well, but they're like, hey,
<v Speaker 1>it works really well here as well. And then customize
<v Speaker 1>voices and sounds and new music tracks. Basically, they made
<v Speaker 1>the game. They wanted this to be all along and
<v Speaker 1>it looks fantastic. It looks so good. Something like forty
<v Speaker 1>people worked on this project. I'm glad it was able
<v Speaker 1>to like sort of get to this point where now
<v Speaker 1>it's here, and that means it'll be out there and
<v Speaker 1>you won't be able to put the cat back on
<v Speaker 1>Even if Disney or Capcom show up with a season
<v Speaker 1>and desist, you'll be able to find this on torrent
<v Speaker 1>sites going forward. So this is really cool thing. I
<v Speaker 1>plan to check it out. How about you.
<v Speaker 3>Oh? Absolutely.
<v Speaker 2>MVCI was one that I didn't really gel with when
<v Speaker 2>it came out at the time, and I'm, you know something,
<v Speaker 2>what's the willum deafhone thing. I'm something of a fighting
<v Speaker 2>game fan myself. There it is y yeah, but like
<v Speaker 2>I MVC I didn't really click with me as somebody
<v Speaker 2>that loved two and three and Powell and the chat
<v Speaker 2>John Carson. They're saying we'll be running sets this weekend. Yeah,
<v Speaker 2>probably we'll probably be doing that. But like everything about
<v Speaker 2>this is so rad because it really is for me personally.
<v Speaker 2>Like number one, fighting games have had such ammunity push
<v Speaker 2>in the last few years, especially amidst the COVID pandemic.
<v Speaker 2>There was a big upswing in people wanting to play
<v Speaker 2>old games get on like Fight k Fight Kate and
<v Speaker 2>play like NBC two, play Third Strike, play CBS two.
<v Speaker 2>And I think you're seeing some of the like excitement
<v Speaker 2>around that now pick up with. I mean even Capcom's
<v Speaker 2>going like, yeah, we should probably take Capcom Versus S
<v Speaker 2>and K two out of the vault and sell it again.
<v Speaker 2>That makes sense, like we'd probably take some money off that,
<v Speaker 2>and it's it's been incredible, it's been excellent to.
<v Speaker 1>See sorry, right, sound was coming through there. I thought
<v Speaker 1>it was muted. My bad. I fixed that.
<v Speaker 3>Cool hot audio.
<v Speaker 2>Hot hot audio. Yeah, so so CVS too and stuff
<v Speaker 2>like that. Getting re released is already exciting enough, but
<v Speaker 2>a lot of the excitement around just building the fan mod,
<v Speaker 2>making the game what you wanted to be. I grew up,
<v Speaker 2>especially in like college era, we loved playing Project M.
<v Speaker 2>When we discovered Project M and played that, that's I
<v Speaker 2>know that's the in game and all that, but it
<v Speaker 2>was it was such a jam to play that game
<v Speaker 2>and experience like a different version of Smash that was
<v Speaker 2>kind of balanced around what the community wanted it to be.
<v Speaker 2>And seeing this from NBCi, a game that a lot
<v Speaker 2>of people I think had written off. A lot of
<v Speaker 2>people had maybe gone like, Okay, this is the bad
<v Speaker 2>NBC And to see a team go like, no, like
<v Speaker 2>we're going to tune this, we're gonna mess with it,
<v Speaker 2>We're going to see like what this can be when
<v Speaker 2>we tinker with it a little bit and and come
<v Speaker 2>out with something this incredible, is like, really really exciting.
<v Speaker 2>I'm curious to see what kind of scale attachment it
<v Speaker 2>gets because I could see this developing, you know, community,
<v Speaker 2>fan base and stuff like that. But as for whether
<v Speaker 2>this gets like an EVO spot, whether this even gets
<v Speaker 2>like a combo breaker spot or something like that, a
<v Speaker 2>little bit more curious. I think, like with the the
<v Speaker 2>rights issues, that's that's maybe a bit hairy for some
<v Speaker 2>of the toos out there. But I'm just excited to
<v Speaker 2>see NBCi getting like a little bit of love a
<v Speaker 2>game that really really just did not have a strong
<v Speaker 2>start out of the gate, but absolutely deserves a second look.
<v Speaker 1>Yeah, and it does feel like the winds are blowing
<v Speaker 1>in favor of us getting a new one of these
<v Speaker 1>one day. It definitely feels like Disney's down to clown.
<v Speaker 1>Capcom is in a position where they could pull this off. Now.
<v Speaker 1>Is Capcom going to do that before they like maybe
<v Speaker 1>turn to some of their own stuff in the meantime,
<v Speaker 1>Maybe they do a Dark Stalkers first, and I think
<v Speaker 1>a lot of people would welcome that instead.
<v Speaker 3>That'd be crazy, Yes, but it feels like it feels
<v Speaker 3>like we're there.
<v Speaker 1>It feels like, you know, they're bringing back Annie Musha,
<v Speaker 1>They're bringing back Okami because they're in such a strong
<v Speaker 1>position and they have such a strong handle on their
<v Speaker 1>technology that they feel comfortable like making these bets more frequently.
<v Speaker 1>And that's going to turn back to the fighting game
<v Speaker 1>scene that they've had for a long time, where Okay, yeah,
<v Speaker 1>we've done street Fighter and that's going very well, let's
<v Speaker 1>just go a little bit deeper. Marvel's obviously right there,
<v Speaker 1>but they did try Anthony not too long ago, so
<v Speaker 1>maybe they'd go with Dark Stalkers. But I don't think
<v Speaker 1>that we are never again going to get a Marvel
<v Speaker 1>versus Capcom game that will happen again one day.
<v Speaker 2>Dark Stalkers is crazy to me because initially, when I
<v Speaker 2>was making jokes about what would Capcom bring back now
<v Speaker 2>that like Animusha is back on the table, I was like,
<v Speaker 2>you know, they got to give us Breath of Fire
<v Speaker 2>at some point. That has to come back, even just
<v Speaker 2>a collection. But Darkstalkers is an even deeper, stranger cut,
<v Speaker 2>and that's crazy.
<v Speaker 1>I think. I think that's the kind of Capcom that
<v Speaker 1>we have right now is a deeper deeper and weirder,
<v Speaker 1>and I'm so excited about it. So yep, God, this
<v Speaker 1>game just looks fantastic now. They really just put a
<v Speaker 1>little borderland cell shading on there. That's all you need.
<v Speaker 1>That fixes most games turns out. All right, let's keep
<v Speaker 1>moving here. Next story, Sonic movie four planned to release
<v Speaker 1>in twenty twenty seven. The third movie only just came out,
<v Speaker 1>or it is about to come out. Yeah, I think
<v Speaker 1>it came out last weekend. This comes from mind Tendo
<v Speaker 1>news entertainment website. Variety is reporting that Sonic the Hedgehog
<v Speaker 1>four is going to be planned for release in twenty
<v Speaker 1>twenty seven. This is a very successful film franchise. Sonic
<v Speaker 1>three is out this past weekend, and it was matched
<v Speaker 1>up against some other ones. Or maybe again, maybe it's
<v Speaker 1>coming out this weeknd. But I just saw headline saying
<v Speaker 1>they anticipate it's coming out this one artist today. It
<v Speaker 1>comes out today. Today. I saw a headline saying that
<v Speaker 1>they anticipated to make more money than anything else this weekend.
<v Speaker 1>And there's a lot of other big releases like Mufasa. Yeah,
<v Speaker 1>it's up against Mufasa and that last Lion King live action,
<v Speaker 1>you know whatever. The movie is one of the highest
<v Speaker 1>grossing films ever, and Mufasa apparently not going to do
<v Speaker 1>as well as Sonic the Hedgehog three. Like that's where
<v Speaker 1>we're at right now.
<v Speaker 2>So I don't know anything about Sonic. I'm just gonna
<v Speaker 2>say that up front. I but but I have beef
<v Speaker 2>with Moufasa. Can I bring up beef with but? Okay,
<v Speaker 2>come from Mufasa. Don't don't call that? Like why are
<v Speaker 2>they calling it live action? Like it's CGI.
<v Speaker 1>It's all animated. Every single frame is animated.
<v Speaker 2>If they taught a lion to like talk and do
<v Speaker 2>all the lines, now I would be interested. Now I'm
<v Speaker 2>like seated. I'm in that movie theater for that. But
<v Speaker 2>like they're just doing CGI Moufasa like talking, like, oh,
<v Speaker 2>I'm Moufasa. I'm going to fall off a cliff in
<v Speaker 2>the next movie, Like I don't. I don't really, It's
<v Speaker 2>it's not doing anything for me. I'm not there for it.
<v Speaker 2>So yeah, until you can teach a lion to talk,
<v Speaker 2>and Disney you've got that money. I've been to Disneyland
<v Speaker 2>and Disney World now I've seen the money you have.
<v Speaker 2>I'm not seing in that theater.
<v Speaker 1>Yeah, it just does nothing for me when I looked
<v Speaker 1>at the Lion King thing, and then now, I guess
<v Speaker 1>you know what. I wanted to be more excited about
<v Speaker 1>the Moufasa. I'm like, Okay, there's a lot of cool
<v Speaker 1>people working on this, but then I saw it, I'm like, Nope,
<v Speaker 1>still feel absolutely nothing that may the original animated Lion
<v Speaker 1>King though I love that stuff. I'll just go watch
<v Speaker 1>that again, make my kids.
<v Speaker 2>Yeah, it's a great time. As for Sonic, like, I
<v Speaker 2>respect all the Sonics that goes in my life. I
<v Speaker 2>respect all the people who are very excited for this.
<v Speaker 2>My good friend Kenna Shepherd is thrilled for this. I've
<v Speaker 2>always loved Sonic from just like, oh, it's two D Sonic.
<v Speaker 2>You know, I played Genesis when I was really little,
<v Speaker 2>and you know, I'd watch them run across and my
<v Speaker 2>brother would play tales, and then it like turned into
<v Speaker 2>a series that had lore and characters and a story,
<v Speaker 2>and I was like, not Sonic has lore, Yeah, and
<v Speaker 2>I was like, this is Sonic. This is like, oh,
<v Speaker 2>Sonic runs to the right and does little speedball things
<v Speaker 2>and stuff like that. And I think I just never
<v Speaker 2>got on board with the idea of Sonic having the
<v Speaker 2>deep lore. It never clicked for me. It's like Mario
<v Speaker 2>suddenly finding out that someone like watches a MVS of
<v Speaker 2>like Marios. It's like Lincoln Park and it's like Luigi
<v Speaker 2>being like, oh, this actually sounds really good.
<v Speaker 1>Yeah, you're describing something that sounds awesome. Beliegi like, yeah,
<v Speaker 1>pulls off his shirt and he's like just jacked and
<v Speaker 1>then yeah, they.
<v Speaker 2>Like in the end, but it's Luigi like in the mansion,
<v Speaker 2>like sucking up all the ghosts.
<v Speaker 3>Yeah, that's that's what that is.
<v Speaker 1>Yeah, I mean, I just can't help but think about
<v Speaker 1>Sonic and then think about how they were bullied into
<v Speaker 1>making billions of dollars. Now every time that comes up,
<v Speaker 1>like Mike always makes that point, Mike Manadi, and I'm like, yeah,
<v Speaker 1>you're right. It's they very easily could have missed out
<v Speaker 1>on this, and because we all yelled at them, they
<v Speaker 1>have now one of the most successful film franchises that
<v Speaker 1>is a going concern at the moment. It is quite baffling,
<v Speaker 1>So good for them. Yes, the franchise really has teeth. Now,
<v Speaker 1>well done. Jason Finelli. All right, couple last stories here.
<v Speaker 1>NFL team owner reportedly used Madden to make a decision.
<v Speaker 1>This is from Zack Swyzen at Kotaku. A report claims
<v Speaker 1>that New York Jets owner Woody Johnson used EA's Madden
<v Speaker 1>video game series to inform his decision making regarding real players.
<v Speaker 1>The Athletic reported that Johnson vetoed a trade deal for
<v Speaker 1>wide receiver Jerry Judy due to his low rating in Madden.
<v Speaker 1>Judy was later picked up by the Cleveland Browns and
<v Speaker 1>has had a great season. He's had a really good season.
<v Speaker 1>He's a very good football player. This rules that, like
<v Speaker 1>that is a level of dysfunction at the ownership level
<v Speaker 1>that only can happen at the Jets.
<v Speaker 2>I was gonna say it would be the Jets that
<v Speaker 2>do this. Of course, I'd like Jets to be clear. Like,
<v Speaker 2>so they're in the football, like like soccer side of
<v Speaker 2>the world, Like there are absolutely scouts and stuff that
<v Speaker 2>use Football Manager as like a tool as like part
<v Speaker 2>of the stuff they look into. Like that stuff is
<v Speaker 2>actually pretty robust.
<v Speaker 1>Yeah, football matters played by absolute freaks, So that makes
<v Speaker 1>some sense.
<v Speaker 3>That's that's some sicko stuff happening there. But like.
<v Speaker 2>Using Madden is really funny because I just imagine this
<v Speaker 2>person sitting there like losing their their Madden game, their
<v Speaker 2>ultimate team game, and being like I'm trading this guy.
<v Speaker 3>Like get out of he It sounds.
<v Speaker 1>Pretty close to exactly what happened here. So, uh, man,
<v Speaker 1>did you he booted up? Man? Or do you like
<v Speaker 1>google it? I wonder if he just googled it and
<v Speaker 1>like saw his Madden rating or something that way.
<v Speaker 3>He probably probably googled it.
<v Speaker 2>But like when I tell people that this is why
<v Speaker 2>I love sports, Like I also love the drama and
<v Speaker 2>the strategy and the athleticism, but also like sports gives
<v Speaker 2>us stories like this, right, That's that's why it's beautiful?
<v Speaker 1>Is this? It's like for all the how for as
<v Speaker 1>much as moneyball and analytics have come into it, which
<v Speaker 1>I do like that stuff. I like that they've turned
<v Speaker 1>a lot of sports into math at the at the
<v Speaker 1>at its foundation, it's driven by emotions and by people's yes,
<v Speaker 1>hubris and rich people's whims, and boy, it's fun to
<v Speaker 1>see how stupid they could be sometimes. And then I
<v Speaker 1>like the case my team, the Lions, It's like, wait,
<v Speaker 1>the Ford family got their ship. When did that happen?
<v Speaker 1>How that was that was never supposed to happen? Oh
<v Speaker 1>my god. So it's like this uplifting story. Finally something
<v Speaker 1>going in favor of the Fords. All right, last story here.
<v Speaker 1>The twenty twenty four Indie Game Awards winner went beyond
<v Speaker 1>Blatro but also included Blatro. This is from Matt Patches
<v Speaker 1>at Polygon. We'll just let's read through some of these
<v Speaker 1>winners here. Game of the Year was Blatro. Best Debut
<v Speaker 1>Game was Little Kiddie, Big City. Accessibility another Crabs Treasure.
<v Speaker 1>It's got the best accessibility thing of the year.
<v Speaker 3>Just add a gun and gun. Yeah, just give the
<v Speaker 3>crab a.
<v Speaker 1>Gun and let him shoot all these bosses. Your visual design,
<v Speaker 1>Harold hallibit. I'm glad that game got something I was
<v Speaker 1>never It was never for me, but boy it looked
<v Speaker 1>cool and it got this for visual design, which it
<v Speaker 1>earned Best Music, Pacific Drive, Best Bite Sized Game. Thank
<v Speaker 1>goodness you're here. Best Solo Development, Animal well man. I
<v Speaker 1>like the categories for the Indie Game Awards. It's like
<v Speaker 1>recognizing the kinds of things that only happened in indie games,
<v Speaker 1>like solo development, innovation, crypt Master. That's a favorite of mind.
<v Speaker 1>I like crypt Master quite a bit. Emotional impact was
<v Speaker 1>gameplay Design, Bilatro, community Management, Agrocrab women led game Mexico
<v Speaker 1>nineteen twenty one a Deep Slumber, and then a narrative
<v Speaker 1>went to one thousand times resist.
<v Speaker 2>So yeah, that's that's a great lineup. I know a
<v Speaker 2>bunch of the people that were voting on this, and
<v Speaker 2>we're kind of arranging a lot of this stuff the
<v Speaker 2>Indie Council that formed all this, and I think it's
<v Speaker 2>if you're somebody who was coming out of especially like
<v Speaker 2>myself coming out of the Game Awards and being like, Wow,
<v Speaker 2>they didn't really like do much for indie games like
<v Speaker 2>Palatro certainly got elevated, and a few other games popped
<v Speaker 2>up in their respective indie categories that got like sectioned
<v Speaker 2>off to the side. But if you want something where
<v Speaker 2>you're going to watch an awards show and see a
<v Speaker 2>bunch of games that you want to check out that
<v Speaker 2>you haven't heard of before, like Mexico nineteen twenty one
<v Speaker 2>is a great example of a game that I don't
<v Speaker 2>think many people have heard of or paid attention to,
<v Speaker 2>but is a really incredible, fascinating experience. Like this was
<v Speaker 2>a really good awards and a really like solid push
<v Speaker 2>from a bunch of folks who just wanted something a
<v Speaker 2>little bit different in the space, not necessarily trying to
<v Speaker 2>usurp anybody, but like understanding that there just need to
<v Speaker 2>be something different out there to like make space for
<v Speaker 2>these indie games.
<v Speaker 1>Just come at it from a slightly different angle, to
<v Speaker 1>give different games a chance to get some recognition. That's fantastic.
<v Speaker 1>John Carson and Chat's mentioning that apparently they have the
<v Speaker 1>rule is other than Game of the Year, you can't
<v Speaker 1>be nominated in more than two categories. But nothing was
<v Speaker 1>nominated for two categories besides Game of the Year. I
<v Speaker 1>wonder if that applies to the women led game, because
<v Speaker 1>that would be kind of unfair, like, oh, you're a
<v Speaker 1>women led game, so you can only be nominated for that.
<v Speaker 1>I bet they don't do it that way.
<v Speaker 2>Actually, yeah, I would think there would be some think
<v Speaker 2>in there, some thinking there, absolutely, But yeah, again, these
<v Speaker 2>awards were fantastic and I love this stuff, so.
<v Speaker 1>Yep, yep, absolutely, all right, everybody that does it for
<v Speaker 1>the headlines, Let's get over here to the pull from yesterday.
<v Speaker 1>Let me get it framed up here for you all,
<v Speaker 1>and there we go. Are you going to see Sonic
<v Speaker 1>three in theaters? Yes? Or no, twenty nine percent say yes,
<v Speaker 1>seventy one percent say now, I'm probably not gonna see
<v Speaker 1>it in theaters unless the kids start asking about it,
<v Speaker 1>mostly because movies like these, these family movies, they come
<v Speaker 1>home very fast. They end up on you know, paramount plus,
<v Speaker 1>I think, is what this one is going to end
<v Speaker 1>up on. It takes like a month and a half,
<v Speaker 1>so it's like in a blanket'll be there, and that's
<v Speaker 1>that's pretty convenient for me, having to take an entire
<v Speaker 1>family out to see a movie. I enjoy that. But
<v Speaker 1>we'll see if they ask about it. Listen, I like
<v Speaker 1>going the movies. Maybe I'll check it out. How about you, Eric,
<v Speaker 1>you're gonna go see it in the theater?
<v Speaker 3>No.
<v Speaker 2>I got in trouble with a friend for saying that
<v Speaker 2>I wasn't going to see Sonic or Wicked in theaters.
<v Speaker 2>Sonic I just have no interest, and Wicked is like
<v Speaker 2>something that I want to see with people, and I
<v Speaker 2>don't want to go see that by myself. I feel
<v Speaker 2>weird seeing that movie by myself. So I don't know
<v Speaker 2>what you see by yourself in the theater these days,
<v Speaker 2>because then maybe like no Sparatu, Bob Dylan.
<v Speaker 1>Know sau by Yourself movie. I see that.
<v Speaker 2>Yeah, it'd be really funny to walk out of Wicked
<v Speaker 2>and then just like ski like that was crazy. I
<v Speaker 2>didn't know Bob Dylan's life was like that. So you
<v Speaker 2>could do that for the bit maybe.
<v Speaker 1>Yeah, that's fair. I would enjoy that, all right. I
<v Speaker 1>got a new poll question. We'll get to that here
<v Speaker 1>in a second. Before that, though, Eric Van Allen, why
<v Speaker 1>don't you tell people where they can find you on
<v Speaker 1>the internet what you have going on all that good stuff.
<v Speaker 2>Yeah, you can find me, Like we said, Acts of
<v Speaker 2>the Blood gott an independent RPG podcast I co host
<v Speaker 2>with Kat Bailey and Nauty Oxford. We've got big plans
<v Speaker 2>for the new year. We love to cover RPGs and
<v Speaker 2>also a bunch of other stuff. We've got some side quests,
<v Speaker 2>like I think we're doing the top ten RPG battle
<v Speaker 2>themes coming up pretty soon here. But we're probably gonna
<v Speaker 2>do like a watch of Nausica because Kat Bailey has.
<v Speaker 3>I've never seen the movie Nausica.
<v Speaker 2>Yeah, that's the most Cat Bailey movie I've ever seen.
<v Speaker 3>Enough. It was like I've never seen it, and I'm
<v Speaker 3>like that's crazy to me. So there's that.
<v Speaker 2>There's Normandy FM, the other podcast I got with Kenna
<v Speaker 2>Shepherd where we play kind of like games in a
<v Speaker 2>book club format right now, where're playing through Near Automata,
<v Speaker 2>which has been a really fun experience. And then I'm
<v Speaker 2>also freelancing, so you can find my work primarily on
<v Speaker 2>but Why Though, which is an incredible entertainment and gaming
<v Speaker 2>publication run by Kate Sanchez and Matt Donahue, which does
<v Speaker 2>a lot of great work. I've been doing a lot
<v Speaker 2>of writing over there, my mouthwatching review. If you want
<v Speaker 2>to read about a really really good indie game, you
<v Speaker 2>can go find that, or you can head to places
<v Speaker 2>like PC Gamer, where I just put up a I
<v Speaker 2>think it might be the first hands on of if
<v Speaker 2>you know, the game battle Chef Brigade. That studio has
<v Speaker 2>a new game coming out, oh very sometime in the future,
<v Speaker 2>and I got to do the first hands on with
<v Speaker 2>that and it was really really cool.
<v Speaker 3>I like that game a lot.
<v Speaker 2>Battlesuit Aces looks really really good. So go find all
<v Speaker 2>those things where you can find them.
<v Speaker 1>Okay, excellent, that sounds fantastic.
<v Speaker 3>All right, new poll questions guy and all that. Yeah, excellent.
<v Speaker 1>What's your most anticipated game? Of twenty twenty five, Monster Hunter,
<v Speaker 1>wild Elden Ring, Night Ring, Ghost of Yota, Grand Theft
<v Speaker 1>Auto six. I can only put four because YouTube changed
<v Speaker 1>how many you could put, So those are your options.
<v Speaker 1>Of course, there is a comments section if you want
<v Speaker 1>to put your actual most anticipated game. Marino points out
<v Speaker 1>the community Game of the Year voting has begun. Go
<v Speaker 1>to GiantBomb dot com. You'll you'll find the link to
<v Speaker 1>that there. I would love to get everybody's a vote
<v Speaker 1>on that. I love the community vote thing. That would
<v Speaker 1>be a fantastic also. Bbbbbbbbb beep. I am getting an
<v Speaker 1>update here in my notes from the producers. All right,
<v Speaker 1>this says Dan is clogging a toilet right now with
<v Speaker 1>tummy issues. Blake Club is coming in the new year.
<v Speaker 1>The mac and cheese finally got to him. All right,
<v Speaker 1>you heard it here, everybody. We were going to do
<v Speaker 1>the first episode of his Blake Club today. But the
<v Speaker 1>man has clugged. He triple digits for clogging toilets. He's
<v Speaker 1>gonna start working on quad digits here pretty soon, I think, so. Yes, sorry, everybody.
<v Speaker 1>I was looking forward to it. But you know what
<v Speaker 1>this means is that he's just going to be right
<v Speaker 1>up against that deadline where if he doesn't start it
<v Speaker 1>in our first week back from break, he is going
<v Speaker 1>to be in a lot of trouble with Alex Navarro. Yes, okay,
<v Speaker 1>now a new update here from the producer. God has
<v Speaker 1>intervened and stopped him. So maybe God wants him to
<v Speaker 1>be punished. Who knows? That doesn't sound right? All right?
<v Speaker 1>So hey, that means if we do something today, it's
<v Speaker 1>going to be we'll come up with something. Maybe no promises.
<v Speaker 1>Everyone's kind of got senior itis a little bit for
<v Speaker 1>twenty twenty four, so we'll see we're able to put
<v Speaker 1>something together. I don't know in the meantime though, Eric
<v Speaker 1>Van Allen, thank you so much for hanging out with
<v Speaker 1>me today and talking about video games. Man. I really
<v Speaker 1>appreciate it.
<v Speaker 2>Thank you, thank you, thank you for having me on
<v Speaker 2>and talking about all my craziness and letting me rant
<v Speaker 2>about Moufasa.
<v Speaker 1>It's important that the people know. I love it absolutely.
<v Speaker 1>It was great to see you out in leg. Glad
<v Speaker 1>we were able to make this happen. Glad we were
<v Speaker 1>able to make Game Best Mornings happen all year everybody.
<v Speaker 1>That was a lot of fun. I really like doing
<v Speaker 1>this show. I love talking with you all and kind
<v Speaker 1>of you know, bouncing back and forth between chat. I
<v Speaker 1>love having all the guests on to talk about the
<v Speaker 1>video game news. It is a very fun show for me.
<v Speaker 1>Been doing it for a while now. Still the highlight
<v Speaker 1>of my day each time we get to do an episode,
<v Speaker 1>So thank you all for making it possible. You know,
<v Speaker 1>Giant Bob. In twenty twenty five, we're gonna keep doing
<v Speaker 1>our thing. We'll probably have some changes, but just based
<v Speaker 1>on what we have to do to make things work.
<v Speaker 1>But we're gonna still be a Giant bombs So look
<v Speaker 1>out for us in the next year. Can't wait to
<v Speaker 1>you know, get back and do another GB at night
<v Speaker 1>at SGF and things like that. So yeah, we're still
<v Speaker 1>gonna be that. We're gonna be that team that you've
<v Speaker 1>been coming here for. All right, one more time, Thank you, Eric,
<v Speaker 1>one more time, Thank you all. You're the best audience
<v Speaker 1>in gaming. Thank you for listening and watching. Until next time,
<v Speaker 1>have a good one, take care of yourself, and goodbye.

Chapters

No chapters available.