Giant Bomb's Game of the Year 2024 | Day 1

Giant Bombcast

Right after the Game Awards, we huddled together to record our own award show! We start our Game of the Year season with a bunch of categories such as: Best Hole, Best Walkin' Around, Best Old Game, Best Bot in Astro Bot, Best Map, and Most Satisfying Thing!
2024-12-24 126 min Transcript

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<v Speaker 1>Right, everybody, it's day one, Giant Bombs Game of the Year,
<v Speaker 1>twenty twenty four. We're doing this in person with each other, lovingly,
<v Speaker 1>staring and debating with each other for.
<v Speaker 2>God knows how long.
<v Speaker 1>I am your host, Jana Choa, I'm powered by.
<v Speaker 2>Power.
<v Speaker 1>What you seemed like popcorn ceiling.
<v Speaker 3>Celsius Gast Oh, no, we have another ship joining me,
<v Speaker 3>Jeff Grubb.
<v Speaker 4>Out of everybody's got seventeen categories.
<v Speaker 1>Seventeen over the next thirty, over the next several days. Yes, eventually, well,
<v Speaker 1>and then that's right.
<v Speaker 2>The microphone blight, you're supposed to talk into it, I think.
<v Speaker 3>Caster of audio and microphones.
<v Speaker 2>Sorry's my first time doing one of these. Thanks hire you.
<v Speaker 1>I'm great, great, I think cumulatively. I've only had six
<v Speaker 1>hours of sleep.
<v Speaker 5>Yeah, and also we've just been like NonStop yelling and
<v Speaker 5>talking for like three days and drinking, and so our
<v Speaker 5>voices are probably.
<v Speaker 1>All top voices.
<v Speaker 3>Second, Yeah, littlest space, biggest heart Jeff Beckler.
<v Speaker 2>I don't think my face is like little.
<v Speaker 3>On this couch or in the stream.
<v Speaker 2>That's true, We'll.
<v Speaker 6>Get to that category shortly. I'm very excited to be here.
<v Speaker 6>I love you all. I'm glad we're in person.
<v Speaker 1>This is great for people that haven't seen any of
<v Speaker 1>the stuff that we've done while we're here in l A.
<v Speaker 2>He's real.
<v Speaker 3>He's right behind me, Turbo Shawn Sean McDowell. Yes, it
<v Speaker 3>is my first time doing one of these. I'm excited.
<v Speaker 2>Yeah. Hey, I think we called you for some opinions
<v Speaker 2>on things. I think excluding probably excluding mixed the inclusions
<v Speaker 2>more special.
<v Speaker 1>That's right, start captain, captain optimism some more.
<v Speaker 2>Who's saying, hello, everyone, I'm here. How's it going. I'm
<v Speaker 2>full of sleep on this couch at some point. That's great,
<v Speaker 2>It'll be fine.
<v Speaker 1>It's great.
<v Speaker 3>We want couches are for good. He's good expert of couches.
<v Speaker 1>Couch where, couch lounge wear? Lucy James, what's couch lounge
<v Speaker 1>where we couch clothes?
<v Speaker 3>Oh?
<v Speaker 7>Yeah, No, is it because I came in and said
<v Speaker 7>done immediately when I'm taking my shoes off, I'm getting coach,
<v Speaker 7>So I think we can do. I mean, I'm not
<v Speaker 7>getting Maybe they're out here.
<v Speaker 3>But.
<v Speaker 2>The smell is gonna over the next couple of hours.
<v Speaker 2>That smell in here.
<v Speaker 7>He sucks with clean on today. No, I fall asleep
<v Speaker 7>on the couch every night.
<v Speaker 3>Fantastic.
<v Speaker 5>So I've ever fallen asleep on a couch? Well, like
<v Speaker 5>for the night if you're like crack else he stops
<v Speaker 5>talking seriously.
<v Speaker 1>I brought their shoes into the office and I almost
<v Speaker 1>lost one of them, and I didn't want to tell
<v Speaker 1>them until now.
<v Speaker 2>How do you almost lose it?
<v Speaker 1>I before I got into the uber, I realized only
<v Speaker 1>had one shoe, and then I looked behind me on
<v Speaker 1>the floor.
<v Speaker 3>There was in the middle of the street.
<v Speaker 8>Wow.
<v Speaker 2>Well the thanks, I'm glad you got it.
<v Speaker 6>What a vision Nikki Grayson last night running through the
<v Speaker 6>streets of la.
<v Speaker 2>After we accidentally left them behind.
<v Speaker 7>It because Nikki, because you came up to me and
<v Speaker 7>you will, everyone's going to the fig I was like, Nikki, everyone.
<v Speaker 1>Went to.
<v Speaker 2>I did. I did do a little bit of bartending allegedly,
<v Speaker 2>wait open.
<v Speaker 3>We don't record crimes.
<v Speaker 2>Today, they don't turn off the tafts. It was a
<v Speaker 2>really I don't want to expose anything that could get
<v Speaker 2>us from not coming back today. We had a very
<v Speaker 2>pleasant interaction with someone working on a fake who came
<v Speaker 2>up to us. I was like, how is the show?
<v Speaker 2>It's so good to have you back again. I was like, whoa,
<v Speaker 2>this person remembers.
<v Speaker 9>Us out long beaps, just long beeps the screen, the
<v Speaker 9>bottom legal beat.
<v Speaker 2>Yeah, I want to walk our way up until like
<v Speaker 2>they treat us like we're family.
<v Speaker 4>Just sent me a receipt for last year, but they
<v Speaker 4>didn't send you many times.
<v Speaker 2>Well you should talk to somebody this year. We'll see.
<v Speaker 3>Speaking about crimes, We've got the baddest.
<v Speaker 1>Boy in games media, even though he doesn't like being
<v Speaker 1>near any crimes, including jaywalking.
<v Speaker 3>Mike Manati, It's.
<v Speaker 2>Me, Mike Manatty.
<v Speaker 3>I'm trying really hard to.
<v Speaker 10>Like shift back in goofy podcasts about I was doing
<v Speaker 10>like booking flight mode.
<v Speaker 4>And I get very serious on edge right now, so
<v Speaker 4>let's give them a second.
<v Speaker 3>I don't have a flight home right now.
<v Speaker 4>He was like, it was let's go to Universal and
<v Speaker 4>then he uh canceled his flight or you like you
<v Speaker 4>suggest that before looking to see you could change your
<v Speaker 4>flight with it.
<v Speaker 5>You canceled your flight before you had any one booked.
<v Speaker 10>No, Well, it's like, oh, we're going to give you
<v Speaker 10>some like you know, you know we're not gonna get
<v Speaker 10>a for re from you get partial credit if you
<v Speaker 10>cancel this. And now I'm looking for the partial credit
<v Speaker 10>and I don't.
<v Speaker 3>See it, call like lucky.
<v Speaker 1>Home is where the heart is.
<v Speaker 2>Yeah, you're gonna be all right. I like my home
<v Speaker 2>with my stuff and dog. That's fair.
<v Speaker 3>Right Here, we have six categories for today.
<v Speaker 1>Uh do we want to read them or we'll just one.
<v Speaker 2>Let's go one by one. We'll go one by one. Yeah, okay.
<v Speaker 1>So our first category, this is a very contentious one.
<v Speaker 1>A lot of heat, heated debates already went in to
<v Speaker 1>even include this to start the show. To start Game
<v Speaker 1>of the Year, Day one, twenty twenty four, the first.
<v Speaker 3>Category is best Hole.
<v Speaker 5>This is like it's like when you start a WrestleMania
<v Speaker 5>with the hell in a Cell Max. Oh yeah, let's
<v Speaker 5>let's get the crowd hot to be with.
<v Speaker 1>Yeah.
<v Speaker 2>Yeah.
<v Speaker 1>So our nominees for best Hole Silent Hill, two Wall,
<v Speaker 1>that Dirty Toilet, and Sound Hill too. Let's go alone
<v Speaker 1>in the dark, fork lift Hole, Class at Home, the
<v Speaker 1>Black Bowl card from Bilatro Sure, the Unwelcoming Chasm from cong.
<v Speaker 11>Island, something something your mother, the holes you.
<v Speaker 1>Get to spin into an astronas, the anus and metaphor refantasm.
<v Speaker 4>Yas right, give you capitalized there.
<v Speaker 2>The list that I have questions about the Anus Okay.
<v Speaker 1>Okay, the Core way and World of Warcraft, the war within, Yeah,
<v Speaker 1>I don't know.
<v Speaker 10>Oh wait, I gotta get warmthin in there somewhere.
<v Speaker 2>I'll explain later. The Great Circle Rush, the Greatest hoole.
<v Speaker 2>Oh that's a hole circle.
<v Speaker 12>Uh.
<v Speaker 1>And then we also have the one in Earth at
<v Speaker 1>the end of that.
<v Speaker 2>Trying to figure out for so much on the list,
<v Speaker 2>I did not know, but I was like, I'm supporting
<v Speaker 2>that one present.
<v Speaker 1>And then the final three here the nubes hole, good hole,
<v Speaker 1>thank goodness you're here, beer hole, thank goodness you're here.
<v Speaker 3>Wiener hole. Are those the same hole?
<v Speaker 2>No?
<v Speaker 11>Because the b one to be one I was thinking
<v Speaker 11>of is when you go down the.
<v Speaker 3>Just the more the wieners get poked through.
<v Speaker 11>Yeah, coming out of it a question?
<v Speaker 2>A question?
<v Speaker 5>And Nikki has a YouTube video pulled up here from
<v Speaker 5>the channel nat he Gaming s f W and it
<v Speaker 5>says metaphor Repingtasio get to the anus exclamation point mission,
<v Speaker 5>Is that something that actually.
<v Speaker 8>Dan?
<v Speaker 2>Is it like playing It's funny? Yes, a seek game.
<v Speaker 3>Dan, you get trapped in a giant worm and they're like,
<v Speaker 3>how do we get out here?
<v Speaker 1>Only one way? Yeah?
<v Speaker 5>Like it literally. It's not like arsenal gear, which like sphines,
<v Speaker 5>so shoot as shot sometimes we can confirm it's a
<v Speaker 5>shoot as literally same.
<v Speaker 3>Weird and fun. Yes, of course is playing metaphor. I
<v Speaker 3>just don't don't. You don't deserve it? What if he
<v Speaker 3>likes it? What it's just I.
<v Speaker 6>Can't handle serve my sing that he likes I can't
<v Speaker 6>handle the Red Dead situation.
<v Speaker 2>Come on all four?
<v Speaker 3>Yeah it with metaphor?
<v Speaker 2>Yeah, maybe I'll give it a shot.
<v Speaker 7>I'm going to say I would pay money to hear
<v Speaker 7>Dan sing the theme.
<v Speaker 1>Thank You.
<v Speaker 2>I'm going to say something crazy.
<v Speaker 3>I think we can put a.
<v Speaker 13>Line through black Hole card at bat. Yeah, it's good, good,
<v Speaker 13>it's a good one, but wanted.
<v Speaker 2>Like it's a spectral card.
<v Speaker 4>But it's like a special It's like telling you about
<v Speaker 4>a hole instead of being a hole itself.
<v Speaker 14>It didn't give you levels of all your all your hands.
<v Speaker 13>But if you're playing the game, well that doesn't matter.
<v Speaker 3>That's true.
<v Speaker 5>I guess also somebody you need to focus on, not
<v Speaker 5>just like the board.
<v Speaker 3>That's true.
<v Speaker 4>It doesn't exist as a hole in the game even
<v Speaker 4>or is it just eats all?
<v Speaker 3>I think it does.
<v Speaker 2>The cards go the cards go in the hole. I
<v Speaker 2>don't know, but I also don't think a black hole
<v Speaker 2>is an actual hole.
<v Speaker 3>That's true. Actually, yeah, they're not holes. Let's talk everything.
<v Speaker 4>Yes, right, everything falls into a black hole because it's
<v Speaker 4>like almost a ripping in space time.
<v Speaker 2>There's an argument that it could be a hole.
<v Speaker 1>But whatever, let's I will, I will get rid of
<v Speaker 1>black hole card A great circle?
<v Speaker 11>That a hole?
<v Speaker 2>Yeah, it's a circle.
<v Speaker 3>Well, that's why I put a question mark. Yes, was
<v Speaker 3>that it was? You suggested the great circle?
<v Speaker 2>No, yeah, I said it was a hole.
<v Speaker 3>Yes, brought this up. You said the great circle.
<v Speaker 2>We can get rid of it.
<v Speaker 14>All whole circles, but all circles are not hold a
<v Speaker 14>square hole?
<v Speaker 3>How many? How many holes are in a straw? One question?
<v Speaker 2>Becauld? I get confused every time I think about it.
<v Speaker 14>Agreed, that's a fun one.
<v Speaker 11>Okay, enjoy that one.
<v Speaker 1>Mike, tell me about the core away in World of Warcraft.
<v Speaker 10>Yeah, I mean the whole thing with the war within
<v Speaker 10>expansion is that it's very sort of in the center
<v Speaker 10>of the Earth base. The first zone is just an island,
<v Speaker 10>and then to get all the other zones in, like
<v Speaker 10>the main city, there's this giant.
<v Speaker 2>Hole called the core away and you have.
<v Speaker 10>To get on your like flying mounts, your dragon or
<v Speaker 10>whatever you have. You're gonna gotta swoop down into it,
<v Speaker 10>fly down for a long time, building up speed. Then
<v Speaker 10>you kind of shoot out the other way. Then you're
<v Speaker 10>in this awesome different underground zone with stone dwarves living
<v Speaker 10>in it. It's always just a very satisfying thing flying
<v Speaker 10>down to this hole, going around, swooping around because they
<v Speaker 10>still have those dragon riding mechanics they added, so the
<v Speaker 10>flying has like some physics to it now. And it's
<v Speaker 10>like a very decorative hole too, right, And it's kind
<v Speaker 10>of fucked up, and you're helping them rebuild it. It's
<v Speaker 10>a whole question change and open up that hole. It's
<v Speaker 10>a it's a very important hole to the war within.
<v Speaker 1>You spruce up the whole.
<v Speaker 2>You spruce up the whole, You fly through the hole,
<v Speaker 2>you come out of the hole.
<v Speaker 3>All right, Okay, well let's just keep it for now,
<v Speaker 3>Thank you, Mike.
<v Speaker 5>What's the deal with Earth's hohle oh changed video games?
<v Speaker 1>Do you know the original? She gets? That's what we're
<v Speaker 1>talking was.
<v Speaker 5>His name, didn't like? Is it an Earth error situation
<v Speaker 5>where it was it was.
<v Speaker 3>For a while.
<v Speaker 1>It's wrong.
<v Speaker 2>I feel like a fool.
<v Speaker 4>We've been saying danned for a while. And you know
<v Speaker 4>that that group.
<v Speaker 2>Spoilers for for the game.
<v Speaker 3>Yeah, yeah, that's what we should. Don't you get stabbed?
<v Speaker 4>That's this, that's these podcasts spoilers open spoiler.
<v Speaker 3>We don't have to talk about what happens after that necessarily, Yes,
<v Speaker 3>I don't have to talk about it. No, No, we don't.
<v Speaker 2>Yes, we kind of do.
<v Speaker 3>Here's what if you want.
<v Speaker 2>To hold that creates multiple universes, the the black.
<v Speaker 1>Hole, it's Schrodinger's hole.
<v Speaker 5>I played like sixty Hours of Rebirth, enjoyed it and
<v Speaker 5>stuff because I heard it got really story heavy at
<v Speaker 5>the end, and I just googled does Eric die and Rebirth?
<v Speaker 5>And I read stuff for like thirty minutes and still
<v Speaker 5>didn't know.
<v Speaker 2>The answer to get around the issue when a whole
<v Speaker 2>is created in her stomach by sephar Off, but using
<v Speaker 2>a giant sword, they killed her, didn't kill her, created
<v Speaker 2>multiple universes where she exists and others where people can
<v Speaker 2>see her and some people can't see her, and she's
<v Speaker 2>become this some sort of like a cable from X Men.
<v Speaker 2>Stall character that exists in every as well. That sounds
<v Speaker 2>like the least satisfying way to handle that.
<v Speaker 1>And now people know what I mean. Tam didn't love
<v Speaker 1>that ending.
<v Speaker 7>Yeah there you go.
<v Speaker 2>Yeah, well it's imagine it's I think it's the most
<v Speaker 2>consequential hole on this list. But it is emotional, is it.
<v Speaker 2>But it's best hole. It's also done by the blade,
<v Speaker 2>which is like fucking bigger than the sandwich we were carrying.
<v Speaker 3>It's so it's also you know, just that whole through
<v Speaker 3>her is like an iconic moment video game history recreative
<v Speaker 3>as well.
<v Speaker 2>So you see a hole or is it just implayable
<v Speaker 2>because they can't do.
<v Speaker 3>They can't do gore. But yes, you do see.
<v Speaker 2>Its gaping wound.
<v Speaker 3>Yeah, she has a sword through her, and then the
<v Speaker 3>whole is there. I mean, I think the best hole.
<v Speaker 2>You got to see that.
<v Speaker 4>I don't think you do, Dan know why I'm kinding.
<v Speaker 2>I'm done.
<v Speaker 7>I don't think like a tatile thing about putting something
<v Speaker 7>in a hole, which I think I.
<v Speaker 3>Think it could be a knock against it to take it.
<v Speaker 1>Off the wole.
<v Speaker 3>So the sword goes through, you.
<v Speaker 5>See that the whole, You see the whole creative but
<v Speaker 5>if it doesn't show on screen.
<v Speaker 3>That's also what we were talking about. Though sometimes they
<v Speaker 3>it into the multiple timelines of like, well what happens
<v Speaker 3>if she didn't get stabbed though.
<v Speaker 2>So it's a yeah, it's an intangible, tangible hole. Yeah,
<v Speaker 2>it's crazy.
<v Speaker 1>It's a metaphor if you think about it.
<v Speaker 14>Also, I'm just.
<v Speaker 11>Gonna throw this out there.
<v Speaker 7>The ending of that game wasn't very good, but the
<v Speaker 7>hole was great.
<v Speaker 3>I think Eric stays on. Yes.
<v Speaker 1>For as much as I appreciate the creation of the
<v Speaker 1>noobs Hole, I don't want it.
<v Speaker 2>You know, work went into the noobs Hole.
<v Speaker 10>I really liked the Noobshole somehow. I mean I hate
<v Speaker 10>it being in it, but it was an incredible creation.
<v Speaker 1>Also inspired by a twenty twelve movie though is it?
<v Speaker 2>Yeah?
<v Speaker 5>But but the noos Hole only exists in twenty twenty four, Ubb,
<v Speaker 5>do you want to for the listeners who didn't see
<v Speaker 5>Extra Life, do you want to explain what the Noopshole is?
<v Speaker 4>It's a room you go in and you gotta watch nobs.
<v Speaker 3>What's noobs?
<v Speaker 1>So?
<v Speaker 2>In the in the noobshle was like a constantly place.
<v Speaker 3>On a TV.
<v Speaker 4>And you go in there and you weren't allowed to talk,
<v Speaker 4>and you weren't allowed to bring your phone.
<v Speaker 2>There was a little bucket.
<v Speaker 3>What was the bucket, there's snacks.
<v Speaker 5>Oh, you gotta put your phone with the donkey County was.
<v Speaker 10>A giant bag of stale pop and it's set in
<v Speaker 10>a big sign on him.
<v Speaker 3>It said stale popcorn.
<v Speaker 4>So you had to stare at like your doom if
<v Speaker 4>you tried to eat it as well well, for.
<v Speaker 1>What's worth, I had a lot of that popcorn, No
<v Speaker 1>I know.
<v Speaker 2>For sure, but yeah, so.
<v Speaker 4>Yes, someone spent what was it, twenty five hundred dollars
<v Speaker 4>to send me in there to watch the entire fucking movie.
<v Speaker 4>You watched the whole five watched so many parts of
<v Speaker 4>it before that, at the end of the movie or
<v Speaker 4>at the end of the night. It was right before
<v Speaker 4>my flight.
<v Speaker 1>Wow, and you were in a steam room.
<v Speaker 3>Someone sent me in by myself to watch the entire time.
<v Speaker 2>Are you alone? You know it's crazy?
<v Speaker 6>Anybody you you guys all went to Dan's house to
<v Speaker 6>get hazed, Like that's what happened?
<v Speaker 3>You did you join it for at the end of it?
<v Speaker 7>Like?
<v Speaker 2>What just went home to my family?
<v Speaker 1>Oh?
<v Speaker 2>My sister shaved your head. You had to be at
<v Speaker 2>Mario three in a steam room room.
<v Speaker 4>Got the worst of it all by far through some
<v Speaker 4>kind of up basic training.
<v Speaker 2>Thing was his faultry. Yeah, yes, it's amazing.
<v Speaker 1>You want to are you okay to keep the Noubs hole?
<v Speaker 9>Then?
<v Speaker 4>I mean, I hate seeing it there. It cost me
<v Speaker 4>physical trauma, but we can keep it for now.
<v Speaker 2>Even PTSD. We also shouldn't award a room and Dan's basement.
<v Speaker 3>It's not like a room that had a TV. That's
<v Speaker 3>all that was in there. That was there for being
<v Speaker 3>a purist. You know what, it's not really a hole.
<v Speaker 2>I just like saying it's fantastic.
<v Speaker 10>We can actually like make a plaque and we could
<v Speaker 10>put it in that room.
<v Speaker 1>The noble it is a whole.
<v Speaker 5>Because I can think of jail when they throw you
<v Speaker 5>in the thing. It's like, oh, he's going in the hole.
<v Speaker 5>You know, that's just that's there's a get in the hole.
<v Speaker 1>It's a metaphor, though solid, for the sake of our
<v Speaker 1>game of the year. Fine, the bigger holes in my house?
<v Speaker 2>Does that count putting them on the list.
<v Speaker 14>And best wishes? Of course we give to all of
<v Speaker 14>them alone in the.
<v Speaker 10>Dark forklift hole that was the that was the whole
<v Speaker 10>reason we had this category, the whole reason I kept
<v Speaker 10>falling in that hole that they wanted to have a
<v Speaker 10>Hole of the Year.
<v Speaker 4>Right, So Mike was finally I got to the amazing
<v Speaker 4>forklift sequence in Alone in the Dark, good game for
<v Speaker 4>the Nintendo Wii, and.
<v Speaker 3>And he did it several He failed several times.
<v Speaker 4>One of the times he failed he was going too
<v Speaker 4>fast and he couldn't stop his forklift from.
<v Speaker 2>Falling in a giant game.
<v Speaker 10>Many times when I failed, it was because I went
<v Speaker 10>directly into the hole. We're just kind of like skid
<v Speaker 10>by it and thing would like.
<v Speaker 2>It was very funny cool.
<v Speaker 14>I like that it was.
<v Speaker 10>It's honestly, it's more of a I guess a pothole
<v Speaker 10>is still a hole.
<v Speaker 3>Huh yeah the hole in it?
<v Speaker 1>Yeah, yeah, okay, so we told it to I gotta say,
<v Speaker 1>we got way too many holes left on this Yeah.
<v Speaker 1>I think we can cut the dirty toilet from Style Hill.
<v Speaker 2>I think that's why favorite Wow, it's discussed.
<v Speaker 10>It's no hole is more memorable because like earlier in
<v Speaker 10>the game, there are just.
<v Speaker 2>Holes in the wall.
<v Speaker 14>I think those are better.
<v Speaker 10>It's weird that he wasn't hating in those but like
<v Speaker 10>it's way weirder that he comes across a toilet ball
<v Speaker 10>with ship and like blood.
<v Speaker 3>And it's like he has a favorite hole.
<v Speaker 6>Mike, Silent Hill is probably one of the games I'm
<v Speaker 6>most familiar with this year, so I can speak to
<v Speaker 6>holes in that regard in that very informed way. You're right, like,
<v Speaker 6>what is it about that hole where he's just like,
<v Speaker 6>I'm in this fucked up underworld, bizarre world. Whoa you know,
<v Speaker 6>I gotta go up to my elbow and that ship
<v Speaker 6>right away?
<v Speaker 2>What is it discuss?
<v Speaker 5>I think the wall hole is better in Silent He
<v Speaker 5>he's like the toilet is just like that is a toilet.
<v Speaker 5>It's a topic that we all know in records.
<v Speaker 2>You don't just see like a weird hole in a
<v Speaker 2>wall the way that this could.
<v Speaker 3>You describe.
<v Speaker 5>The grosser wall in a grosser part of a building
<v Speaker 5>and there's a fucking hole right there, and it's just
<v Speaker 5>it's not like there's a toilet around it or a
<v Speaker 5>place where a hole would normally be. It's just why
<v Speaker 5>is this fucking hole in the wall and you put
<v Speaker 5>it in it's a goofy and I take a key
<v Speaker 5>or something.
<v Speaker 6>It's like the Underworld's asshole, like yeah, like why would again,
<v Speaker 6>that's what's so weird too.
<v Speaker 2>It's like why is the object in there? And why
<v Speaker 2>does he know that it's in there?
<v Speaker 6>Why is he like wait that he's like yeah, that
<v Speaker 6>key's probably about six feet deep in that disgusting, glimy,
<v Speaker 6>sludgy hole.
<v Speaker 5>There is no mystery about a toilet being there. There
<v Speaker 5>is a mystery about a big, weird hole.
<v Speaker 6>Yeah, and it is funny that he's also and the
<v Speaker 6>game that forces you to like go deeper, like.
<v Speaker 2>Yeah, very good.
<v Speaker 14>The whole presentation was very good.
<v Speaker 3>Whole presentation. Let's keep both sound hills for now.
<v Speaker 2>It feels about I want to keep it because you do.
<v Speaker 2>Mike said something during that that was what what was
<v Speaker 2>what set you off? Because what is it? What was it?
<v Speaker 7>Even said it's more memorable, Yes, no, hole is more
<v Speaker 7>memorable in a disgusting hole.
<v Speaker 6>He has like almost like a supernatural depth in that
<v Speaker 6>toilet bowl.
<v Speaker 14>The enemy of it doesn't make.
<v Speaker 4>It's important what they do with the hole in the game. Yeah,
<v Speaker 4>it exists, but what they do with it it's important too.
<v Speaker 4>Unwelcoming chasm cut it, cut it.
<v Speaker 5>Yeah, I think the astrobot on is the fact that
<v Speaker 5>hasn't come up yet, satisfy.
<v Speaker 3>It is a great hole.
<v Speaker 5>I don't think it's the best hole, which which hold?
<v Speaker 3>Oh yeah, yeah, yeah, okay, yeah, I.
<v Speaker 10>Want to say this about war with ends hole before
<v Speaker 10>anyone tries to cut it.
<v Speaker 7>You said a lot about war within, and I think
<v Speaker 7>all of us were very tuned in as.
<v Speaker 2>You were saying. I think the deepest hole on the list.
<v Speaker 2>It's not deepest hole, it's best hole.
<v Speaker 3>Yeah, that's definitely a factor. It's not the size measure hole.
<v Speaker 2>I mean, yeah, als, we're going to measure as you're
<v Speaker 2>in love, piece of string. Goodbye to the war within? What?
<v Speaker 1>Yeah?
<v Speaker 3>Deep and wide? I don't think both, Thank goodness.
<v Speaker 1>Holes.
<v Speaker 11>I was going to say, I will go for a
<v Speaker 11>sausage hole over.
<v Speaker 4>I think sausage hole is definitely. I'm kind of hoping
<v Speaker 4>it makes the list. You know, that's like a sexual joke.
<v Speaker 2>I hit you, dan record. I just want to talk
<v Speaker 2>about the thing. Goodness, you're here.
<v Speaker 6>Holes please, They're maybe not the best holes, but they're
<v Speaker 6>the most fun.
<v Speaker 2>Yeah.
<v Speaker 3>Definitely one of them is definitely going to be top three.
<v Speaker 2>I think there's a good chance one of them.
<v Speaker 5>Okay, it's like the only hole that makes you smile
<v Speaker 5>on this list.
<v Speaker 4>Yeah, I mean the first the hole is there, and
<v Speaker 4>then suddenly there's a British gentleman on the other side
<v Speaker 4>poking a sausage through, saying, hey, you want this, Ena
<v Speaker 4>is coming on.
<v Speaker 11>We wouldn't say we.
<v Speaker 4>Every time you take one, he's got another one.
<v Speaker 2>He's okay out the keg.
<v Speaker 14>So you say, sausage for a hot dog, No.
<v Speaker 11>We call it a hot dog.
<v Speaker 2>Yeah we don't.
<v Speaker 7>We don't nothing nothing a wiena what would.
<v Speaker 2>Sausage?
<v Speaker 1>Yes?
<v Speaker 3>Yeah, so there's multiple.
<v Speaker 11>Okayang is in mashes, sausage and mashed potatoes.
<v Speaker 2>Okay, okay, sounds good.
<v Speaker 1>So we are down to five holes. Sild Hill two speak.
<v Speaker 3>For yourself, not with that attitude alone in the.
<v Speaker 1>Dark, Forklift hole, the Anus and metaphor the one in air.
<v Speaker 3>At the end of the final Fantasy seven it's funny. Sorry,
<v Speaker 3>thank goodness you're here. We hole Okay.
<v Speaker 5>So the thing with the Rath thing is, I think
<v Speaker 5>the best holes are the ones that, like a hole,
<v Speaker 5>shouldn't require a lot of explanation and lore.
<v Speaker 3>I think a hole, a good hole.
<v Speaker 4>Is just a hole because I know exactly what this
<v Speaker 4>is as soon as as soon as I hear it, I.
<v Speaker 1>Don't know one and not knowing about se frost stabbing.
<v Speaker 3>Yes, yeah, but.
<v Speaker 5>I mean that's why I love the simplicity and beauty
<v Speaker 5>of the Silent Hill two wall Hole.
<v Speaker 3>It's just like that's just a.
<v Speaker 11>Fule sausage coming out of the home.
<v Speaker 10>I think Silent Hill two wall Hole is probably going
<v Speaker 10>to make it. That's yes, He's presented so well. He
<v Speaker 10>goes so deep in there.
<v Speaker 14>It's a game of holes, is it not?
<v Speaker 2>It isn't so many good holes?
<v Speaker 6>Does James find himself inexplicably jumping into for no reason?
<v Speaker 10>Overtream the game mobile time, Like here's another candidate.
<v Speaker 6>For all the years holding the device that moves the
<v Speaker 6>plot along. It's almost like they're like, well, we don't
<v Speaker 6>have to end this level, so we're just going to
<v Speaker 6>jump into the abyss.
<v Speaker 2>This might be controversial as much as I love it,
<v Speaker 2>I think the anus and metaphor because it's maybe a
<v Speaker 2>bit too straight, like not what the was like. It's
<v Speaker 2>just like there's a there's a butthole and then you
<v Speaker 2>go through it. It's pretty It's very funny.
<v Speaker 3>Is it also?
<v Speaker 1>Because it isn't. It's just a literal hole.
<v Speaker 7>You also just think, you know, we need something like
<v Speaker 7>a above for a hole.
<v Speaker 2>Yeah, yeah, I think I think it's a bit like that.
<v Speaker 2>It doesn't have anything that elevates it. Yeah.
<v Speaker 10>Yeah, it's exactly the most metaphorole.
<v Speaker 3>This is a shoot hole.
<v Speaker 11>No it's not. Yeah, yeah, shoot hole.
<v Speaker 3>I'm going abouts.
<v Speaker 4>I'm going to delete the anis and I think we
<v Speaker 4>might have three because I think we should the rid
<v Speaker 4>of book Alone in the Dark for yet I know,
<v Speaker 4>and Alone in the Dark presents.
<v Speaker 2>Okay, keep doing that.
<v Speaker 5>We can do it for every single I think the
<v Speaker 5>presents has to be from previous years.
<v Speaker 3>I think it would be that's a cheat for the
<v Speaker 3>world coolog.
<v Speaker 1>Of our top three South Hill to Final Fantasy, Thank
<v Speaker 1>goodness you're here. Who do we think has the best hole?
<v Speaker 2>So? I don't know, I think so. I don't know too.
<v Speaker 2>I love it. I love that.
<v Speaker 3>This is happiness I've seen.
<v Speaker 2>I'm willing to concede. I agree with it as long
<v Speaker 2>as we just wanted the recognition. Yeah, so, I think
<v Speaker 2>I think like it's an important hole in many respects.
<v Speaker 3>Showing me the same way about the goodness you're.
<v Speaker 2>Here, Yeah. Finally, Hill two Wall hole is definitely the
<v Speaker 2>best worst hole. Yes, it would also it would win
<v Speaker 2>any sort of hole category. It feels like it's is ssueing.
<v Speaker 1>It's also iconic in its own as well, so.
<v Speaker 3>Withstood the test of time.
<v Speaker 2>Yeah, I'm glad it's getting to stand on the podium.
<v Speaker 1>Yeah, all right, congratulations to the solid Hill to Wall.
<v Speaker 3>Inaugural best hold.
<v Speaker 11>Yeah next year to this year.
<v Speaker 3>It really was. That also went much longer than I thought. Yeah,
<v Speaker 3>that's that's these podcasts best walking around.
<v Speaker 2>Should I do anything?
<v Speaker 1>We have Astrobot Soundhill Too, Loria Lying the Laser Eyes,
<v Speaker 1>Prince of Persia of the Lost, Crown Pools, Crow Country
<v Speaker 1>Animal Well.
<v Speaker 3>And thank goodness you're here. We also if anyone thinks
<v Speaker 3>of anything that's.
<v Speaker 5>I'll say pools, just because I don't think a lot
<v Speaker 5>of people played it, played this a little bit. It
<v Speaker 5>is all walking around. It is you were just you
<v Speaker 5>wake up in a weird place.
<v Speaker 3>That's building, an enclose building.
<v Speaker 5>You're in a building with walls and pools and a
<v Speaker 5>bunch of shiny wet tiles and you're just walking around.
<v Speaker 2>So I've seen this game.
<v Speaker 6>This is like limited sort of like hotel pool liminals.
<v Speaker 4>Every room is another weird pool and there's no you
<v Speaker 4>never see the sky.
<v Speaker 1>Windows.
<v Speaker 3>It's creepy.
<v Speaker 14>Did you did you make it to completion?
<v Speaker 2>I didn't read it. No, it's not a long game.
<v Speaker 4>Hey, Dan, Just you know when he said that Mike
<v Speaker 4>made them, Yeah he made I.
<v Speaker 2>Honestly, really, I bet.
<v Speaker 6>It was coming off talk about holes, talking about how
<v Speaker 6>so now here's the only thing I would say, I
<v Speaker 6>hold please? Yeah, Dan, I take umberge with the idea
<v Speaker 6>that like you are walking around in people says someone.
<v Speaker 6>I feel like I'm a figure of authority. And when
<v Speaker 6>it comes to walking around and when I asked someone,
<v Speaker 6>how's the walking around that game? How's that going? I
<v Speaker 6>think in pools you are perhaps waiting, well.
<v Speaker 5>You are sometimes in a pool, it's a lot of
<v Speaker 5>walking around on tiles.
<v Speaker 3>Yeah, and they're not always filled with water.
<v Speaker 2>I thought it was strictly waiting and not.
<v Speaker 3>Like were being on it ground our pools holes.
<v Speaker 14>No, we can't go.
<v Speaker 11>Move on from holes.
<v Speaker 5>Sorry, so you will shoes in pools, you don't really
<v Speaker 5>see yourself.
<v Speaker 2>But is it like, what's the sound like really good west?
<v Speaker 5>Yeah, you don't see it, but it kind of feels
<v Speaker 5>that way and there's.
<v Speaker 14>No is there any narrative in this is just like the.
<v Speaker 3>Spookie weird stuff happened.
<v Speaker 14>I got to play this.
<v Speaker 3>It's it's very weird. Yeah, you just walk around.
<v Speaker 5>You will see like a hole and you'll see just
<v Speaker 5>like a hand, like go into it and put the
<v Speaker 5>and you'll walk into the hole and.
<v Speaker 3>Okay, but where the was that hand?
<v Speaker 2>Let's keep pools for now? Okay, I've got one.
<v Speaker 4>Yeah, this ash every thanks.
<v Speaker 11>I want to get rid of to so you go
<v Speaker 11>Floral I because I excuse me, No, I love my game,
<v Speaker 11>but I don't think about the walking around. I'm thinking
<v Speaker 11>about the puzzles.
<v Speaker 3>I agree with Lucy.
<v Speaker 4>I also think there's something to be said for having
<v Speaker 4>the option to run and then choosing the That game
<v Speaker 4>just forces you to walk.
<v Speaker 2>Yeah, there's works like I like it less because of that. Yeah,
<v Speaker 2>I would say the same for crow Country. Country Country.
<v Speaker 2>It's like it's doing what it wants to do exactly correctly,
<v Speaker 2>which is a classic survival horror movement, but it's doing
<v Speaker 2>it in the modern day where after a little while
<v Speaker 2>we're just like it's a novelty and now it's annoying, moving,
<v Speaker 2>very slow optional tank control walking though, which I do appreciate. Yeah, yeah, exactly.
<v Speaker 2>Mind to get rid of was Prince Persia of the
<v Speaker 2>Lost Crowning.
<v Speaker 3>It's walking walking, wall runs, That's the thing I was right.
<v Speaker 3>I think I edited for the tippy toes on the
<v Speaker 3>wall run and I love that.
<v Speaker 2>But it's it's also got time based walking, which is
<v Speaker 2>pretty incredible. You can like run jump walk jump in
<v Speaker 2>that game. Love language. I was going to say that's
<v Speaker 2>a winner.
<v Speaker 5>I think if it's best platforming, I think Prince of
<v Speaker 5>Persia is like an absolute Jeff Beckler is like.
<v Speaker 2>The progenitor of this category.
<v Speaker 4>Right, you want to lay down some ground rules or
<v Speaker 4>anything like what we should be aiming for with best
<v Speaker 4>walking around.
<v Speaker 14>I just can't believe. Laurel like, gone, already, you.
<v Speaker 11>Stick up for it. You just said, and then you
<v Speaker 11>did nothing.
<v Speaker 3>His mood is right after, I know.
<v Speaker 2>I mean, I'm just happy to see that whole.
<v Speaker 6>Yeah, I think to your point, grud like the fact
<v Speaker 6>that you are forced to walk in that game, Okay,
<v Speaker 6>you feel the opposite. I feel the opposite. I feel
<v Speaker 6>like that's a very deliberate and intentional thing and presents
<v Speaker 6>the game in a certain way.
<v Speaker 14>That why staring at me, because you're the one who
<v Speaker 14>took it off so violently.
<v Speaker 2>I'm just saying. I'm just saying, there's no there's no
<v Speaker 2>beef here.
<v Speaker 11>You looking at me like those beef.
<v Speaker 3>I don't know what to.
<v Speaker 2>Do you guys.
<v Speaker 4>I feel like we can put la back.
<v Speaker 7>I just think like a game, that is, we can
<v Speaker 7>put it back, but you have to take another one off?
<v Speaker 15>Right?
<v Speaker 2>Oh please? Okay?
<v Speaker 3>What can I That.
<v Speaker 11>Was like negotiating with a toddler.
<v Speaker 2>I think we could take Salon Hill off.
<v Speaker 3>I agree, because on myself more.
<v Speaker 14>Often than not choosing to run in town.
<v Speaker 3>Yeah, that's sure, that's fair, that's fair.
<v Speaker 1>I delete.
<v Speaker 2>Oh we have a late edition Star Wars.
<v Speaker 7>Yeah.
<v Speaker 4>Actually, it's got really good walking around because the best
<v Speaker 4>the game is at its best when you were just
<v Speaker 4>walking through the scenery and you're seeing all the bullshit it's.
<v Speaker 2>Doing Star Wars, that's what it's doing.
<v Speaker 4>Star warss the best, and it's like, yes, running from
<v Speaker 4>one way point to the next, running though, yeah, well
<v Speaker 4>you go on, so you stop stop running and start
<v Speaker 4>walking and enjoying the scenery, and that is really when
<v Speaker 4>it works.
<v Speaker 2>The question is, well, the issue there is the stuff around.
<v Speaker 2>The walking, yeah, is what makes it good as opposed to.
<v Speaker 4>The Actually, I get what you're saying, but I think
<v Speaker 4>that is part of walking, because what's the experience. What
<v Speaker 4>is the when you're talking about walking as like a
<v Speaker 4>pleasurable thing, what is it is letting yourself be in
<v Speaker 4>the spaces that you're in. I think, yeah, I guess
<v Speaker 4>it's part of it, attacked hole nature of it as well.
<v Speaker 3>And honestly, I feel pretty strongly about Star Wars.
<v Speaker 2>I respect that.
<v Speaker 3>Yeah, I am coming in late to this one, but
<v Speaker 3>as the ex round walking, I would like to say.
<v Speaker 2>He was the expert on walking around, walking around.
<v Speaker 3>Walking, you walk ten thousand steps to day.
<v Speaker 6>I'm back in the day, I mean in the in
<v Speaker 6>the post COVID multiple miles a day.
<v Speaker 2>Tam, I do minimum ten thousand steps to day. So
<v Speaker 2>I would like to submit myself as again.
<v Speaker 1>At least top three.
<v Speaker 16>I think walking, please, thank you, thank you.
<v Speaker 3>How literal are you getting here, because that's very much
<v Speaker 3>metaphorical walking around in Star Wars is what you're talking about.
<v Speaker 3>Were you talking about the literal walking the act of walking.
<v Speaker 17>Or they think it has to be in totality the experience,
<v Speaker 17>experience yead just.
<v Speaker 1>Give the Jurf seal of approve on.
<v Speaker 14>That walking around in that Yes, all.
<v Speaker 3>These whimber Star Wars Outlaws as well.
<v Speaker 4>It looks really she looks really good when she walks,
<v Speaker 4>good animation, like it feels good. Like actually, whenever I'm
<v Speaker 4>walking at a bar or I'm in a bar in
<v Speaker 4>Star Wars Outlaws, I choose to walk instead of doing
<v Speaker 4>the little job.
<v Speaker 2>Yes, because it feels better, right, something else is bumto that.
<v Speaker 4>Yeah, So I believe it.
<v Speaker 5>Originally it was house the running around it.
<v Speaker 4>Walking it times, I'm like, because I remember we had
<v Speaker 4>the argument, I'm like Super Mario Brothers Wonder.
<v Speaker 2>And it's like this is a different category this year.
<v Speaker 14>But I like that we're doing it exactly.
<v Speaker 6>Next year we can do I think maybe we've already
<v Speaker 6>done running around evening it's done.
<v Speaker 2>Running is the default now, so it's like that's true.
<v Speaker 17>And the last point on Star Wars, I think the
<v Speaker 17>fact that running is mentally the default in a third
<v Speaker 17>person action game, to have to make the active decision
<v Speaker 17>to be like I'm going to slow the fun down game.
<v Speaker 2>Gets you reason to do that.
<v Speaker 3>Yes, I think I think.
<v Speaker 10>It says we kind of like got off the prince
<v Speaker 10>of person. Maybe not belonging on here thing.
<v Speaker 1>I think it does, Like.
<v Speaker 3>You know, do you even walk in that game?
<v Speaker 2>Is walking even.
<v Speaker 3>Try to create a little space like your tiptoe. I
<v Speaker 3>love other game feels.
<v Speaker 10>I don't think it's Maybe that's running best running for
<v Speaker 10>sure games.
<v Speaker 11>Thank Goodness you're here some good walking?
<v Speaker 2>Yea, we are going to cut princes a person, all.
<v Speaker 11>Right, that's a good walking around you do.
<v Speaker 1>Yeah.
<v Speaker 2>The issue with I love Thank Goodness your hair as
<v Speaker 2>a British person, you know. I think the issue with
<v Speaker 2>the walking in Thank Goodness your Hair is like Star Wars.
<v Speaker 2>The experience of walking through is amazing the first time,
<v Speaker 2>but by the time you're halfway through the game, you've
<v Speaker 2>walked back and forth.
<v Speaker 7>Sure know, they always the active walking still remain.
<v Speaker 2>It's still and it's like it feels unique in different
<v Speaker 2>ways each time. But the frustrating part is every time
<v Speaker 2>I did it, I was like, I know where I
<v Speaker 2>need to be. I wish I could just skip.
<v Speaker 1>There, no question for given the option to turn off
<v Speaker 1>head Bob, do you.
<v Speaker 2>Yes, yes, we always that's always.
<v Speaker 3>Yeah.
<v Speaker 2>Remember that motion blur sticker we saw inside the hotel.
<v Speaker 2>I think I think animal well is good. I don't think.
<v Speaker 2>I don't think that's not.
<v Speaker 11>That's not it's good like little jumping around.
<v Speaker 2>It gets the qualified kind of for the same reason
<v Speaker 2>as like pressure.
<v Speaker 4>I think it's a bit too quick, because a sound
<v Speaker 4>to have good walking around.
<v Speaker 1>Well, where we got left for War left, we have Astrobot, Pools,
<v Speaker 1>Thinks and Star Wars.
<v Speaker 11>Because Astrobot is the best walking around.
<v Speaker 3>It's right around looking at stuff.
<v Speaker 2>Yeah, it's the feeling of.
<v Speaker 3>Yeah, I realize the dual set.
<v Speaker 2>Yeah.
<v Speaker 4>I felt like I always ran in that game. But
<v Speaker 4>you're right, there are times when I was feeling that,
<v Speaker 4>like the sand or something.
<v Speaker 2>It's not like feel each.
<v Speaker 3>Big because I always turned off as system level and
<v Speaker 3>turned it back on just yes.
<v Speaker 2>Also like the little Tinks.
<v Speaker 3>Yes.
<v Speaker 2>Difference when depending on this service is when you're little
<v Speaker 2>and it's like a.
<v Speaker 3>Yes, oh yeah, especially when you get the mouse one.
<v Speaker 2>Yeah. So good.
<v Speaker 1>Okay, So I think Astrobots a lock for sure. Yeah,
<v Speaker 1>brave enough to talk about a yeah, I know, I know. So.
<v Speaker 3>Out of the remaining three on the bottom three.
<v Speaker 4>I just want ask one more question, Indiana Jones, anyone
<v Speaker 4>could I don't think.
<v Speaker 2>We're walking around it does a billion things, very very
<v Speaker 2>cool walking around.
<v Speaker 7>I do like walking around holding the map though, that
<v Speaker 7>is this action is.
<v Speaker 5>Super some of the best looking around, like you're walking
<v Speaker 5>around the Vatican and just like all the details of
<v Speaker 5>a great look at you besting around.
<v Speaker 2>Yeah, I think you're right.
<v Speaker 3>Yeah, okay, cool?
<v Speaker 2>Sorry Jan.
<v Speaker 1>So the bottom three here we have pools. Think goodness
<v Speaker 1>you hear Star Wars Outlaws. I think maybe we cut pools.
<v Speaker 2>Yeah. Weirdly enough, it's by the way, is it's the
<v Speaker 2>most ordinary walking around.
<v Speaker 3>I mean I played a little bit of this too.
<v Speaker 4>I mean I would okays are like Echo and the.
<v Speaker 5>Weird like exund the splashes, the echoes.
<v Speaker 4>The reason, it's almost the reason to play the game
<v Speaker 4>is like to feel yourself walking around in the.
<v Speaker 2>Space and again like really nails that.
<v Speaker 4>But I don't know what else we cut. I guess
<v Speaker 4>I would cut. Thank goodness you're here.
<v Speaker 11>I can see that.
<v Speaker 2>I could can see that the bridge I want, I mean,
<v Speaker 2>like I was willing to have a conversation about it,
<v Speaker 2>I don't. I think. I think, like like I said,
<v Speaker 2>it's really good for the first time through, and it
<v Speaker 2>does nice things when you're coming back, but it doesn't
<v Speaker 2>make up for the fact that you're constantly going back.
<v Speaker 3>And forth and it's not I think I did all that.
<v Speaker 2>Yeah, did you put us on the same cast because
<v Speaker 2>we all have a British accent? Yes?
<v Speaker 11>What British accent?
<v Speaker 2>Like that.
<v Speaker 11>Death stranding.
<v Speaker 4>That's that's right, it's a wrestling it's a British one
<v Speaker 4>of them.
<v Speaker 3>He's a Georgie.
<v Speaker 11>JEORDI wait, he's the one who was on dumb Truck.
<v Speaker 3>Ones, No Good Packed. There's a lot of them.
<v Speaker 2>Okay, by the.
<v Speaker 5>Accent for him. Sorry, you're doing Matthew. Matthew would be
<v Speaker 5>a bad rest great wrestling personality.
<v Speaker 2>Was the British bloged in.
<v Speaker 5>So many cocaine and cocaine and steroids and business right now, Okay.
<v Speaker 1>I think Astro wins best walking around.
<v Speaker 2>Sorry, I really like the astle. I think he made
<v Speaker 2>a compelling case for Star Wars and that it made
<v Speaker 2>me rethink walking around.
<v Speaker 1>And I did like about the third person aspect of
<v Speaker 1>it slowing down to do the walking.
<v Speaker 4>Yeah, honestly, it is like the best part of that game.
<v Speaker 4>And it's really, honestly why I want to keep going
<v Speaker 4>back to it.
<v Speaker 11>And you're crouching indictment of.
<v Speaker 4>What is and it's also true and it's it's kind
<v Speaker 4>of I think it wins.
<v Speaker 2>This cat got to win something this year.
<v Speaker 3>Crouches it's a crouch of walk. Hang on, hey, can
<v Speaker 3>you just stop all crouching because crouch walk?
<v Speaker 11>Can you crouch walk?
<v Speaker 2>When you crouch your crouch the moment you begin motion,
<v Speaker 2>it's a crouch walk? Okay, right it crouch walk is
<v Speaker 2>like it's not easy.
<v Speaker 3>Yeah, walk.
<v Speaker 2>I don't like this punished snake has like a lean
<v Speaker 2>forward crouch walks lurches. Yeah, I think it's lower than
<v Speaker 2>face here. You know what.
<v Speaker 3>Either way, Star Wars out wins, I think yeah.
<v Speaker 1>Okay, any strong opinions against it?
<v Speaker 3>Okay, can you put a star?
<v Speaker 2>Yeah?
<v Speaker 3>Thank you? So winning best walking around.
<v Speaker 1>Star Wars Outlaws, Astrobot and Pools the two runners up.
<v Speaker 1>Third category of this is a long one here, best
<v Speaker 1>old game and feel free to throw anything else in.
<v Speaker 2>Guy, I'm ready, I'm gonna go get everyone. I have
<v Speaker 2>a I know what you're gonna add the legacy Okay.
<v Speaker 3>Yeah. There is a later category that is for compilations.
<v Speaker 2>Yes, so to old games the fucking incredible.
<v Speaker 5>All the compilations are like tomb Raiders one two three,
<v Speaker 5>you know like that separate the.
<v Speaker 2>Better chance to win one? Yeah, so far that.
<v Speaker 1>Is paper Mario thousand, Your Door, Sound Hill to Legend
<v Speaker 1>of Zelda, win Wick or HD So the Three Worms, Armageddon,
<v Speaker 1>Days Gone plus three, Beyond Good and Evil, Braid, Killing
<v Speaker 1>Time Resurrected, Definitive Edition, Tamba Special Edition, Mister Mosquito, Beyond
<v Speaker 1>Good and Evil Again, What Star Wars, Bounty Hunter, Demolition Girl, Horizon,
<v Speaker 1>Zero Ton Remastered, Dragon Age Origins, Final Fantasy ZIV and World.
<v Speaker 3>Of Hey Jan What the fuck is Days Gone?
<v Speaker 1>Would not put that? And company held out held it down?
<v Speaker 3>Yeah, it is gone.
<v Speaker 2>I feel like you generated more interesting Days Gone than
<v Speaker 2>anything has it actually?
<v Speaker 3>And I am so sorry. I did not mean to
<v Speaker 3>do that.
<v Speaker 11>Came from you.
<v Speaker 4>Yeahs out there?
<v Speaker 3>What is the clamoring?
<v Speaker 2>What is the criteria or keeping loose? Is it the
<v Speaker 2>game remains old but it's still good? Or is it
<v Speaker 2>they took an old game, made it new and it's
<v Speaker 2>a good game.
<v Speaker 5>So basically it could be like an old game re release,
<v Speaker 5>which is probably most of these year. But in some
<v Speaker 5>instances like Mister Mosquito or you know, win Wakeer hg
<v Speaker 5>Won or several of us like, just played through it
<v Speaker 5>this year again and we're like, oh, ship, this holds up.
<v Speaker 2>Yeah.
<v Speaker 4>Basically, if you pick a horse and argue for it, and
<v Speaker 4>if it's an old game that came out or got
<v Speaker 4>re released, yeah, it's all up progressive.
<v Speaker 3>To that point.
<v Speaker 2>I just put Taylor the Sun.
<v Speaker 3>Yeah that.
<v Speaker 17>Which ill you had a blast watching out.
<v Speaker 3>Play a good time weird weird, weird video.
<v Speaker 1>You're gonna lie. I thought the name of the game
<v Speaker 1>was Tail of the Grub for it is.
<v Speaker 10>Now all right, where do we start when I started
<v Speaker 10>getting rid or start advocate?
<v Speaker 3>Let's get rid of? Like, no one's gonna say POD.
<v Speaker 10>Yeah, I'm so happy they did that, but I yeah,
<v Speaker 10>it's silly that they did.
<v Speaker 2>I want more stuff like that, but.
<v Speaker 3>It's not it's awesome that they did it.
<v Speaker 10>Keep doing that stuff, right, Look, I know when Laker
<v Speaker 10>is still great and like, but it's it's here because
<v Speaker 10>you played it again.
<v Speaker 5>Yeah, and I the only one that So I just
<v Speaker 5>wanted to say when Waker HD is incredible and if
<v Speaker 5>they have announced that for Switch, that is going to
<v Speaker 5>be Oh, that's gonna be incredible.
<v Speaker 4>I mean Horizon, Am I the only one who played that?
<v Speaker 5>I have considered, like with the ps By Throw it
<v Speaker 5>is one that looked so good on you do I
<v Speaker 5>actually want.
<v Speaker 3>To try this look right zero a good not amazing game.
<v Speaker 1>I don't.
<v Speaker 3>It does not hang. It's and this remasters its fine.
<v Speaker 3>Mike tell us about Demolition Girl. Demolition Girls say on
<v Speaker 3>these podcasts, it doesn't hang.
<v Speaker 10>That budget p S two game that you had me
<v Speaker 10>play at your house where there's a giant bikini model
<v Speaker 10>in Japan.
<v Speaker 3>I'm gonna make it again. You are like various.
<v Speaker 10>People in the army. First you like take pictures to
<v Speaker 10>get her measurements.
<v Speaker 11>That's not how that works.
<v Speaker 3>We'll have a helicopter.
<v Speaker 10>Then you have to like share her with sleep starts.
<v Speaker 10>It's like a bunch of like games like.
<v Speaker 2>Horrifying shoot cakester out of a helicopter.
<v Speaker 3>This whole if not, that's the long people playing the
<v Speaker 3>whole thing. Oh no, she's you know, we're helping her.
<v Speaker 3>I was in the noobshole for this. Yeah you already like,
<v Speaker 3>I don't know if we can play this on street.
<v Speaker 3>The verse objective is like obtained breast measurements.
<v Speaker 1>Yeah right, well maybe we delete.
<v Speaker 2>Yeah, why is braid on her?
<v Speaker 4>Because I braid remastered like it's just Braid, MANI rus
<v Speaker 4>Braid is a fit.
<v Speaker 3>I love Braid, but like, who cares about raiding? But
<v Speaker 3>you're right, people clearly did it because.
<v Speaker 2>Said on yourself deep it said, like that game.
<v Speaker 10>Sold really poorly the remaster, Like it's it's a little
<v Speaker 10>weird because Brad was this giant deal was like this,
<v Speaker 10>and I still think it's super fun. It's super pretty.
<v Speaker 2>Of course, like that.
<v Speaker 10>Guy is obnoxious, and I get that there's like a
<v Speaker 10>lot of cool commentary stuff in there. I like it
<v Speaker 10>really like Bray, but I seem to be on a
<v Speaker 10>bit of an island.
<v Speaker 5>It really stood out in the days early days of XBLA, sure,
<v Speaker 5>there weren't a lot of like two D games that
<v Speaker 5>were like doing cool things like Time and Rewind.
<v Speaker 3>Now he played a million of them. Braid doesn't say it,
<v Speaker 3>and it had.
<v Speaker 2>His like moment with Soldier Boy, and it's like you
<v Speaker 2>had it feels like when a boy Bend tries to
<v Speaker 2>come back and everyone's just like, yeah, you're washed. Should
<v Speaker 2>have stayed washed.
<v Speaker 4>I never tried Bread a couple times. I've never been
<v Speaker 4>into it.
<v Speaker 10>Now I'm saying it's starting into like a statement's quality
<v Speaker 10>and it's really good.
<v Speaker 2>I think it probably is good. I just couldn't get
<v Speaker 2>into it.
<v Speaker 3>That's only right, Well, we're deleting braid behind.
<v Speaker 10>Yeah, it's working at it down here, honestly.
<v Speaker 1>Yeah.
<v Speaker 10>One of the first year is where it's like it
<v Speaker 10>maybe worse than a way. It was just like it
<v Speaker 10>wasn't a great expansion this year.
<v Speaker 2>It was don came to Xbox though, came to Xbox.
<v Speaker 10>They're saying about the expansion that are good, of course,
<v Speaker 10>but just generally they've.
<v Speaker 3>Had a lot of fantastic expansions in this one. Yeah,
<v Speaker 3>and we're just like talking about the quality of fourteen,
<v Speaker 3>like I mean, it would be towards the top every
<v Speaker 3>single year. But you know, if we're started talking about
<v Speaker 3>more like down Treill come out and everything, You're right,
<v Speaker 3>it was a bit of a below year.
<v Speaker 4>You can't zoom in on Worm's Armageddon.
<v Speaker 3>You cannot.
<v Speaker 1>However, however, it's fun.
<v Speaker 3>It's very fun. You can't w m D. I was
<v Speaker 3>gonna say that should be w m D. I know
<v Speaker 3>Armageddon is like what guts back, but.
<v Speaker 2>They removed it. No, they you probably think of like.
<v Speaker 3>So it is in there. It's like Jane, it's hard
<v Speaker 3>to do, and it doesn't. It doesn't go in far
<v Speaker 3>enough to make it look good on strength.
<v Speaker 1>Yeah, and I think the better part of playing Worms
<v Speaker 1>Armageddon was just playing with people. Yeah, actual game it
<v Speaker 1>always is with worms.
<v Speaker 5>Thought on Silent Hill too, It is the only one
<v Speaker 5>on here that is Like I know there are several
<v Speaker 5>like remakes and remasters and stuff. This is like like
<v Speaker 5>I wouldn't count like resid e Belfo remake as an
<v Speaker 5>old game. This is this is a remake to the
<v Speaker 5>level that like I don't know if it belongs right,
<v Speaker 5>That's what I was saying.
<v Speaker 2>It's like it feels like a new game.
<v Speaker 10>Almost three would be in that same cat Well.
<v Speaker 3>No, I would argue the opposite, where it is the
<v Speaker 3>Persona three is the best faithful remake of all time,
<v Speaker 3>where it is the same experience in general, it just
<v Speaker 3>looks so different that it's like a very wild transformation.
<v Speaker 2>Yeah.
<v Speaker 3>Yeah, I think because when I think remakes, I kind
<v Speaker 3>of think of like you do f F seven remake,
<v Speaker 3>or you can do Persona three reload. I think those
<v Speaker 3>are the lanes. Well do you think we could so
<v Speaker 3>on Hill?
<v Speaker 2>Yeah?
<v Speaker 11>Wait, is this category actual remix remasters?
<v Speaker 7>It's just old okay, great, Yeah, Dragon Age good.
<v Speaker 10>Dragon Quest three God, It's Study two D is very
<v Speaker 10>very good. Like you know, there's things added there, but
<v Speaker 10>it's still that game. It was always good right now,
<v Speaker 10>yeah game everything, play this game, like you know, I'm
<v Speaker 10>on switch and it's just that mobile port version. I
<v Speaker 10>still love it then and this game is later, it's
<v Speaker 10>that game. They got like some voice lines and like
<v Speaker 10>a little bit more story stuff here, you know, some
<v Speaker 10>quality of life stuff, but gosh, it's it's just a
<v Speaker 10>very very good of all the eight bit classic like
<v Speaker 10>super almost standard, but in a good way.
<v Speaker 2>Jeviy G's it's the best one.
<v Speaker 1>Okay, well, well let's keep it on for a bit. Then,
<v Speaker 1>uh grub tell me about Star Wars Bounty Hunter.
<v Speaker 4>We can get rid of it, but it was just
<v Speaker 4>really nice to see that get re released. That's actually
<v Speaker 4>a kind of hidden gym in that Star Wars era,
<v Speaker 4>but it's does a lot of fun stuff where like
<v Speaker 4>you actually can capture random bounties that are in the
<v Speaker 4>environment you only discovered by scanning the environment and seeing
<v Speaker 4>if there was so wunted thing for them.
<v Speaker 3>You love to scan, I love to scan.
<v Speaker 2>It's got good scanning. Maybe scanning of the year, but.
<v Speaker 5>Idea real quick mount rushmore scanning. Yes, we had metrics,
<v Speaker 5>metric Prime, absolutely fantastic.
<v Speaker 3>We can get rid of the though, because it was
<v Speaker 3>always kind of a big game in.
<v Speaker 2>Like quality overall quality.
<v Speaker 5>Shawness Day's gone belonging his best old game.
<v Speaker 3>Get that ship out of here old game, all right, I.
<v Speaker 1>Think we can cut mister miss Here's the thing.
<v Speaker 5>Mister Mosquito, I would argue for any year. I've been
<v Speaker 5>yelling about this game for like twenty plus fucking years,
<v Speaker 5>but this year there's actually an argument for They put
<v Speaker 5>it on a PS five, you can download it now,
<v Speaker 5>and there's a fucking bot.
<v Speaker 2>And so people are talking about mister Mosquito again.
<v Speaker 10>Everybody's got a bought an astro Tibal Crisis can maybe
<v Speaker 10>be on.
<v Speaker 3>This list as well that too.
<v Speaker 2>Yeah, god, it.
<v Speaker 3>Should have been a rising zandbot.
<v Speaker 5>But anyway, I think, mister Mosquito, please you you streamed
<v Speaker 5>game now, there's like an awful emote of my arm
<v Speaker 5>making a lou.
<v Speaker 3>You're sucking the blood, right.
<v Speaker 2>Yeah, yeah, it's a fun game store right man.
<v Speaker 3>I was good at sucking.
<v Speaker 2>Yeah.
<v Speaker 5>Yeah, Maybe I don't want to get rid of mister
<v Speaker 5>mosquito yet okay, okay, Well to wool Craft.
<v Speaker 10>Yeah, so fourteen had a bad expansion, maybe a warld.
<v Speaker 10>Warcraft had a very good expansion this year.
<v Speaker 3>The war thing.
<v Speaker 10>It's a older because it's a game that's been running
<v Speaker 10>forever that has new stuff added to it that's very good.
<v Speaker 2>Is that the spirit of what we're talking about here?
<v Speaker 2>I don't think so.
<v Speaker 5>I'm disappointed because I put Final Fantasy fourteen and World
<v Speaker 5>of Warcraft on here today because at breakfast I called
<v Speaker 5>them retro games and I got very mad at me.
<v Speaker 5>I thought he was going to like earnest conversation about it, but.
<v Speaker 17>Really there, I feel like live service is not Yeah, the.
<v Speaker 2>Ongoing game category. Yeah, so it's being kept up to date.
<v Speaker 2>It's like I'll be an old game.
<v Speaker 3>Sure, sure.
<v Speaker 1>World of Warcraft taking that off Killing Time Resurrected.
<v Speaker 4>Yeah, that's another one of those first person shooters from
<v Speaker 4>that time. They got remastered. They did that excellent thing
<v Speaker 4>of taking all the sprites yes one, yes, and making
<v Speaker 4>them look like they made them today.
<v Speaker 1>And it's just because they found the stock footage, not stock,
<v Speaker 1>the old.
<v Speaker 4>Footage footage of the actual people.
<v Speaker 1>So it just looks like remastered remastering old movie.
<v Speaker 4>It's like the old lady is a ghost and you
<v Speaker 4>get your shooter and stuff, and.
<v Speaker 3>It's a very cool concept heba believe.
<v Speaker 4>And it looks better than it has any rate, right, Yeah,
<v Speaker 4>but we probably cut it's.
<v Speaker 2>Because it's just it's a pretty good shooter.
<v Speaker 3>Yeah. Yeah, you did get lost for a while.
<v Speaker 4>If I did get lost, yeah, I couldn't find my
<v Speaker 4>way to deal.
<v Speaker 3>With us, so understanding it was Yeah, I.
<v Speaker 2>Can get to take tailor the sign off. I just
<v Speaker 2>want to touch it. Okay, okay, like whenever possible, Thank you, Tamba.
<v Speaker 1>I think we can take out for as much as
<v Speaker 1>it means to me. I think Tamba, I learned this
<v Speaker 1>morning may be better represented in a different category.
<v Speaker 7>Yeah, okay, Dragon Age Origins Fox right now.
<v Speaker 3>So good? It's good?
<v Speaker 11>Yeah ah that opening, Oh my.
<v Speaker 2>God, which opening? Because what origin? You know?
<v Speaker 11>I mean as in like.
<v Speaker 7>When you kind of converge, I picked them cityol it's
<v Speaker 7>the best okay, and then yeah, you know you get
<v Speaker 7>all the docs bon the blight, and it's really unfortunate
<v Speaker 7>because back then they kept calling it the taint and
<v Speaker 7>they because the veil God, they do not refer to
<v Speaker 7>it as the taint once.
<v Speaker 2>I think that improves it as the best old game
<v Speaker 2>mentioned mention.
<v Speaker 7>And also there's that moment where Alistair is like, oh,
<v Speaker 7>you're such a bitch or something.
<v Speaker 11>Yeah, this Guyregny.
<v Speaker 2>Georgians is a very good old game. You should make
<v Speaker 2>one like that. Again, we haven't talked about Paper Mario.
<v Speaker 3>Yeah, because it's going to win. Should win. The one
<v Speaker 3>that should win win.
<v Speaker 10>It should win because, like Chearun was talking about the Persona,
<v Speaker 10>it's a very faithful remaking, maybe even more so in
<v Speaker 10>the Persona less change.
<v Speaker 3>Yeah. Yeah, it's kind of it's kind of like not
<v Speaker 3>very prime but like not to the same.
<v Speaker 10>Right, And it is still just so incredibly good. It's
<v Speaker 10>stunting on like other games that Nintendo is trying to
<v Speaker 10>make more recently, right, Brothership kind of looks bad one
<v Speaker 10>thousand years door come. As you mentioned the other Paper
<v Speaker 10>Mario games, all of them that they made since then,
<v Speaker 10>this game is still so creative.
<v Speaker 17>It's funny, funny. That is the thing that really that's
<v Speaker 17>the thing that got me. This game has and it
<v Speaker 17>was unbelievably important to me replaying it this year. It's
<v Speaker 17>formative in the way I think about jokes, and I
<v Speaker 17>didn't think about that until I was laughing at the
<v Speaker 17>same ship that I knew I laughed at when I
<v Speaker 17>played the game the first time, like twenty years ago,
<v Speaker 17>well not twenty years ago literally, but a million years.
<v Speaker 2>Ago, right like.
<v Speaker 17>Super Bowl, And like, I think it's really really hard
<v Speaker 17>to write comedy that is persistent, and it's like power
<v Speaker 17>that long.
<v Speaker 2>The wrestling arc, yeah, when I had nothing.
<v Speaker 17>Like knew nothing about wrestling, and now I know about
<v Speaker 17>wrestling and I'm like, oh.
<v Speaker 2>No, this double hit.
<v Speaker 17>So like the recontextualization of that kind of stuff like
<v Speaker 17>is really good.
<v Speaker 2>I really like Papermark.
<v Speaker 4>I mean it's the ideal, right when I think of
<v Speaker 4>what I want Paper Mar to be, I want it
<v Speaker 4>to be like that.
<v Speaker 3>Say, people always say, when are we going to get
<v Speaker 3>back to a thousand year door?
<v Speaker 2>Ye? Two good ones.
<v Speaker 1>Problem and you know what, thousand years that's all, that's
<v Speaker 1>that's all.
<v Speaker 11>Okay, beyond good and evil.
<v Speaker 10>I just want to say that remaster is actually very
<v Speaker 10>well done. I enjoyed it a lot. It looked very
<v Speaker 10>as far as like just a remaster, right like really
<v Speaker 10>just basically uprising things.
<v Speaker 2>I don't know what is.
<v Speaker 11>The what is the thing that ties it into Beyond
<v Speaker 11>Good and Evil too.
<v Speaker 10>So they kind of hide all these extra data discs
<v Speaker 10>around that talk about the characters that are going to
<v Speaker 10>be and beyond good and Evil too, like the ones
<v Speaker 10>we've seen in those trailers, like that monkey. If you
<v Speaker 10>get all of those, something else happens, but it's wild
<v Speaker 10>because they are still just like, yeah, is definitely definitely real, right.
<v Speaker 2>Going to Evil still game.
<v Speaker 10>It gets worse as you play it because it begins
<v Speaker 10>it gets more into stealth than the Zeldas and then
<v Speaker 10>like at the end has this real bullshit. Like Jade
<v Speaker 10>is interesting because she seems like, you know, just a
<v Speaker 10>little person trying to get by, and at the end
<v Speaker 10>she has a magical destiny. And I'm like, I don't
<v Speaker 10>like that. But it was a very well done remaster.
<v Speaker 7>Like the Rhinos and the Mama Good.
<v Speaker 3>I do like those.
<v Speaker 2>I like page a lot, a lot of good characters.
<v Speaker 2>It's a good Freaks.
<v Speaker 1>Based off of some of the other conversations we've had
<v Speaker 1>so far, I think we can cut Beyond Good and
<v Speaker 1>Evil though.
<v Speaker 5>It's fine, Okay, we have a larria veron Honkey Kong
<v Speaker 5>the fuck out of here. Yeah, I just added right to.
<v Speaker 4>Say they released that this year, isn't that crazy?
<v Speaker 1>Yeah?
<v Speaker 3>Get out all right?
<v Speaker 1>Wow, I think that's a good game.
<v Speaker 5>Dan, It is a good game, but it is boring.
<v Speaker 5>And uh, it wasn't great back then. It's super not great.
<v Speaker 2>Now it is fine.
<v Speaker 1>I think our three might be Paper Mario Persona three
<v Speaker 1>and Dragon.
<v Speaker 5>I'll give up mister Mosquito, but I will yell out
<v Speaker 5>that game until the.
<v Speaker 3>Day you given up Dragon Quest.
<v Speaker 1>Mike.
<v Speaker 3>Uh oh, I could give a Dragon Quests.
<v Speaker 2>That's fine.
<v Speaker 3>Okay, then, yeah, it's a bit.
<v Speaker 10>It feels newer than something like well maybe yeah. Look, honestly,
<v Speaker 10>I care mostly about Paper Mario.
<v Speaker 1>Yeah.
<v Speaker 2>Same, that's what I'm kind of into.
<v Speaker 17>You don't say I feel like Paper Mario. Yeah goes yeah,
<v Speaker 17>excently like it's so nuts that that game hits as
<v Speaker 17>hard as it does in humors.
<v Speaker 3>Still, yeah, that's the thing.
<v Speaker 5>And Nick you mentioned about like, you know, if you
<v Speaker 5>watch like old comedies and stuff from anything before like
<v Speaker 5>twenty like fifteen, for the most part, it's just like,
<v Speaker 5>oh boy, these movies that you remember you so funny.
<v Speaker 5>You'll watch and be like, okay, yeah it's kind of funny.
<v Speaker 5>But we're like rarely laughing out loud. Paper Mario. I
<v Speaker 5>played it for the first time like two or three
<v Speaker 5>years going as funny as hell.
<v Speaker 1>Great.
<v Speaker 10>Yeah, I like Paper Mario more now a thousand year
<v Speaker 10>door than I even dead back then, Like it's higher
<v Speaker 10>in my estimation.
<v Speaker 3>Yeah.
<v Speaker 1>Yeah, we have another late edition. We have Doctor Doctor
<v Speaker 1>Who Rising Electro Master.
<v Speaker 3>I just want to throw that out there. Beat that.
<v Speaker 5>I did not expect to enjoy it as much as
<v Speaker 5>I did. That game was fun back then, but it
<v Speaker 5>like holds up in the Actually the humor of that
<v Speaker 5>it's so wacky and weird that I really enjoyed that.
<v Speaker 3>The structure is still really interesting.
<v Speaker 2>Is yeah. They also make some improvements to the room,
<v Speaker 2>some of the more egregiously annoying stuff.
<v Speaker 10>It wasn't for me, but I never played the originals.
<v Speaker 10>It's not like a statement on it's whatever it did.
<v Speaker 2>I feel like the original had this issues, but it
<v Speaker 2>was still a decent game. Now it's doesn't have his
<v Speaker 2>issues and it's still a decent game. So but the
<v Speaker 2>others are like much better. I think you're right. I
<v Speaker 2>think that's right.
<v Speaker 4>And then just one last one, epic Mickey rebrushed. When
<v Speaker 4>I throw it out, they did a very good job
<v Speaker 4>with that. I think that's maybe a shame where people
<v Speaker 4>didn't check it out. So yeah, I don't think, you know,
<v Speaker 4>we don't necessarily put it here, but I do want
<v Speaker 4>to shout that out.
<v Speaker 3>That's another that's pretty similar to Beyond Good and Evil.
<v Speaker 10>Yeah, yeah, it's wearing just a very well done Ringmaster,
<v Speaker 10>and I'm glad that that game is now pretty much
<v Speaker 10>accessible forever in this more spruced uff form.
<v Speaker 3>Yeah yeah, Okay, so it seems like we are leading
<v Speaker 3>art to this in here. This is my time to
<v Speaker 3>then say, look, I know I'm not going to get
<v Speaker 3>over with this audience, but I want to say my
<v Speaker 3>piece on Persona three. I've mentioned this yet. I think
<v Speaker 3>I'm internally debating, but Persona three Reload may be my
<v Speaker 3>personal game of the year. It's either that or metaphor
<v Speaker 3>at this point. I do, like I said, I do
<v Speaker 3>think it's the greatest faithful remake because they took one
<v Speaker 3>of the best RPGs of all time that had some
<v Speaker 3>very critical flaws and then basically fixed everything, and so
<v Speaker 3>I think that's really awesome. It looks better than ever.
<v Speaker 3>They add some stuff that like really fleshes out the characters,
<v Speaker 3>and I love that game so much, I know, so
<v Speaker 3>like it probably won't get over here.
<v Speaker 2>I guess the question is we have to ask ourselves,
<v Speaker 2>is is the old game that we want to award
<v Speaker 2>it to good because it's timeless or because it has
<v Speaker 2>been changed in a way that now makes it much.
<v Speaker 3>As the timeless is the thing here? Yeah, and I
<v Speaker 3>also really like thousand year Doors, so I'm also said.
<v Speaker 10>Yeah, yeah, So I think a Persona three reload a lot.
<v Speaker 2>It's it's at my top ten the most banging soundtrack
<v Speaker 2>in persona intrymn.
<v Speaker 4>And I think if you wanted to make a strong
<v Speaker 4>stand here, I'd be willing to hear you out.
<v Speaker 1>But but that's kind of it.
<v Speaker 3>And that's the thing, like I if people haven't really
<v Speaker 3>played it, and so I know I can't.
<v Speaker 14>I feel like it.
<v Speaker 4>I think you sometimes you can overcome that if you
<v Speaker 4>feel strong enough. So I just want to double check,
<v Speaker 4>like you're sure, like, because if you want to make
<v Speaker 4>the stand up, I'm like think we should all have you.
<v Speaker 3>I'm kind of making the stand but like, I don't
<v Speaker 3>know the rest of you think it's.
<v Speaker 2>The timelessness question, like.
<v Speaker 4>Is that I think I think that is the biggest argument.
<v Speaker 3>I think they made that game timeless. Now, yeah, they
<v Speaker 3>like sued out all the rough edges.
<v Speaker 2>They kind of made that game timeless by making a
<v Speaker 2>new game.
<v Speaker 3>See, that's my thing.
<v Speaker 10>I disagree to you like a little bit earlier. To me,
<v Speaker 10>it's a bit more of a like super super faithful remake.
<v Speaker 10>It's very close to that. But it is kind of
<v Speaker 10>more of a new game to me. But how because
<v Speaker 10>there's a lot of new things added. There's new acting
<v Speaker 10>at it, the new music, a lot of the new systems,
<v Speaker 10>like some of the new social things that you can't do.
<v Speaker 3>It's not a lot.
<v Speaker 10>It's not some vastly different game. But compared to you know,
<v Speaker 10>Paper Mario, which is practically one point yeah, and that's
<v Speaker 10>the thing.
<v Speaker 3>Paper Mario is effectively a remaster. Yeah, I'm the one
<v Speaker 3>who kind of like educated people on this little bit.
<v Speaker 3>Paper Mario is a literal remake in the sense how
<v Speaker 3>they remade the game, but it is effectively a remaster.
<v Speaker 3>Persona three reload again, these are like the three tiers
<v Speaker 3>that's kind of a remaster reload is a faithful remake.
<v Speaker 3>And then f F seven or like Resuble four that's
<v Speaker 3>like a complete overhaula resumeble two.
<v Speaker 17>My only pushback on Persona, a game I have not played,
<v Speaker 17>is that to me, it feels just from the way
<v Speaker 17>you're talking about it, like they're taking another stab at it.
<v Speaker 3>Well, okay, so I said this in our review cast
<v Speaker 3>Persona three reload is not a remaster. It's not a
<v Speaker 3>rem it's a redo. It is the same game. You're
<v Speaker 3>playing the same way. The script is almost the same.
<v Speaker 3>They just cleaned the language, if nothing else, because some
<v Speaker 3>stuff on flying. Yeah, it is the same experience, but
<v Speaker 3>better than it's ever been.
<v Speaker 2>But how does that not make it a redo because
<v Speaker 2>the second attempt a.
<v Speaker 3>Well that's why you say it is okay, it's a
<v Speaker 3>redo at the same Yeah, that.
<v Speaker 2>To me makes it new.
<v Speaker 4>And I think, like, let's be clear, but we're talking
<v Speaker 4>about technicality.
<v Speaker 2>Yes, it's a very technical it's fine. And the reason
<v Speaker 2>we're talking about it because it forms the spirit of
<v Speaker 2>what it is, a good call.
<v Speaker 3>I think it's good to talk it out. That's why
<v Speaker 3>I was like, okay, this problem.
<v Speaker 2>So the choice between is a game that is the
<v Speaker 2>same and hasn't been alterhood, yes, and a game that
<v Speaker 2>has been slightly altered and now has become a time.
<v Speaker 3>Yes, so I guess it's what is the spirit of
<v Speaker 3>the cag and I.
<v Speaker 2>Think like Dragon Age is just like so silent.
<v Speaker 3>Opening argument of Dragon h Fox.
<v Speaker 2>That's pretty good stuff.
<v Speaker 18>It's a power move. I mean, okay, mister Mosquito that.
<v Speaker 2>Was the subtitle.
<v Speaker 11>Is his first name, Chuck.
<v Speaker 2>I think.
<v Speaker 4>I think the reason that we lean towards thousand Your
<v Speaker 4>Doors because the technicality and it only works because they're.
<v Speaker 3>Both so yeah, his best old game versus best verse.
<v Speaker 4>It's just like it's like a strong that breaks the
<v Speaker 4>camel's back sort of situation.
<v Speaker 1>That's just what will that be known?
<v Speaker 3>Michael Hyam, I got you. We have a conversation.
<v Speaker 2>It is also an incredible game.
<v Speaker 3>Yeah, game by a thousand year door wins because more
<v Speaker 3>spirit of the award. I well know now now now
<v Speaker 3>is it?
<v Speaker 1>If it's not a remaster remake redo, it is a reload.
<v Speaker 2>Brushed. We should for the best reparts for the.
<v Speaker 1>Three corps. We definitely have our three crowning paper Mario.
<v Speaker 4>Do you even have any more say about Dragon Age.
<v Speaker 1>It's a good game.
<v Speaker 2>It's a very good game.
<v Speaker 1>In your Door, you have earned retirement because you win
<v Speaker 1>the best old game. We have Persona three reload and
<v Speaker 1>Dragon Age origins the game funk uh as runners up.
<v Speaker 1>That sounds quick, a brickie break. We're gonna refuel and refuel,
<v Speaker 1>red reduce right after this bricky break, and welcome back
<v Speaker 1>everybody to Day one of Game of the Year twenty
<v Speaker 1>twenty four. Day one.
<v Speaker 3>Shoot what they're right there?
<v Speaker 2>What are you talking about?
<v Speaker 3>Hit it be on the front deck man. We've already
<v Speaker 3>covered three categories. Rocks at it, thank you coming, it's
<v Speaker 3>coming up.
<v Speaker 2>Get the cap. You gotta suck it. Just lets you.
<v Speaker 3>That's so much vitamin see you just so.
<v Speaker 2>You can see through walls.
<v Speaker 4>Now that cap is not structurally, it's it's holy by
<v Speaker 4>the cap it.
<v Speaker 1>There you go. Okay, I'm going to recap the first
<v Speaker 1>three categories we've had cap Sorry, best the best Whole,
<v Speaker 1>Best Silent Hill two Wall, Best walking Around, Star Wars Outlaws,
<v Speaker 1>Best old game Paper, Mario one thousand year door. Next
<v Speaker 1>category is best bought in Astrobot. We have the Incredible
<v Speaker 1>Crisis bought Mister Mosquito, Original Biker, bought but What's Up
<v Speaker 1>from Ridge Racer bought Solid Snake, bought Tokyo Jungle Bot
<v Speaker 1>Amatarasu Jumping Flashbot.
<v Speaker 2>It released today.
<v Speaker 3>The Tamba bought spoilers. You don't want to put a crock?
<v Speaker 3>No like wearing crocs? Are there any defender of the
<v Speaker 3>gob not like.
<v Speaker 2>The red we can come in? I mean where is
<v Speaker 2>the blood?
<v Speaker 14>Yeah?
<v Speaker 10>Backlark Greb and I are anti Reds.
<v Speaker 2>I'm sorry, Yeah, I don't. I actually don't.
<v Speaker 3>I just think in terms.
<v Speaker 5>Of bots, it was fun, you know it's yeah, but yeah, also.
<v Speaker 13>Not to be I'm sorry for what I'm about to say.
<v Speaker 17>Does the blood Born Hunter wouldn't count.
<v Speaker 2>Wouldn't it? You collect it? Yeah?
<v Speaker 3>Yeah, yeah, I.
<v Speaker 7>Think AMATEURSI from a commie is best part time to time? No,
<v Speaker 7>because I genuinely when I found it, I did a
<v Speaker 7>little SOB.
<v Speaker 11>Of the stupid world.
<v Speaker 14>What did you do?
<v Speaker 3>A little sob?
<v Speaker 2>There's a lot of like, well, no, it was I
<v Speaker 2>would like to replace the bloodborne. Okay, what with Lady
<v Speaker 2>Maria Bot? Okay that blood born on my on my phone?
<v Speaker 2>Your phone? How good she is? Looks you up?
<v Speaker 11>Have the Bloodborn Hunter?
<v Speaker 2>This is from from inside the Walls of Sony.
<v Speaker 11>Yeah, Sony has a blood borne elevator.
<v Speaker 14>Disgusting.
<v Speaker 2>Yeah, griny, I'm trying to run my own needs.
<v Speaker 1>It's not gonna win the best bot, but I want
<v Speaker 1>to shout out the dark clouds a lot.
<v Speaker 3>Of Level five representative. There's really about your ones, like
<v Speaker 3>you know I did. It doesn't hang by like soul
<v Speaker 3>bag Guy get a bod right, like that's just a
<v Speaker 3>cool thing. Legend of dragoon guy getting a bar.
<v Speaker 5>I lost it when I saw mister Mosquito, and then
<v Speaker 5>I could not believe what I was seeing when I
<v Speaker 5>saw Incredible Crisis.
<v Speaker 10>I texted you after I saw it because you played
<v Speaker 10>it first, so and I saw that was like day
<v Speaker 10>and I can't believe this is I.
<v Speaker 3>Looked at it several times. I was like, it can't be.
<v Speaker 5>No one's ever talked about Incredible Crisis but me. And
<v Speaker 5>it turns out yes, a game in twenty twenty four headed.
<v Speaker 1>Uh original bike Abot Sean. How does he make you feel?
<v Speaker 1>I don't.
<v Speaker 3>It makes the people who made that game that, yeah,
<v Speaker 3>you know, the a little harsh on days gone earlier.
<v Speaker 3>It is an okay game. I stand by. It's like
<v Speaker 3>sex out of ten for me, at least, I do
<v Speaker 3>think it's really funny that he's in there, considering all
<v Speaker 3>of the stuff.
<v Speaker 10>Around so that guy like I forget who it was
<v Speaker 10>director or whatever it was, Like, I can't believe they're
<v Speaker 10>using my character to promote this little stupid game or
<v Speaker 10>with that little game, but not just only game in the.
<v Speaker 4>Sheepish No, no, if you have the capacity to do that,
<v Speaker 4>it would have.
<v Speaker 2>Happened a long time ago. I'm looking through this list
<v Speaker 2>of Yeah, there's a lot of cool likes.
<v Speaker 3>Pretty yeah, I guess as well, Yeah, I guess that.
<v Speaker 3>Do we want to sort of define it a little bit,
<v Speaker 3>like what best spot?
<v Speaker 10>So for me, like Ridge Racers there for me because
<v Speaker 10>I had this experience it was that one bought that
<v Speaker 10>I wanted playing the entire games, like please have Riko,
<v Speaker 10>please have Ridge Racer, please please please, and like finally
<v Speaker 10>getting it, it's almost this relief and it's really cool
<v Speaker 10>when she has a little like ro control car right
<v Speaker 10>playing around with that, Like yeah, I think I don't know,
<v Speaker 10>maybe maybe each of us has a bought that's a
<v Speaker 10>little bit like that where it's just the oh, I
<v Speaker 10>wanted this one to be there so bad and it
<v Speaker 10>is so that's awesome.
<v Speaker 14>Everyone has a bot in them, I mean.
<v Speaker 5>Psych a good one on Yeah, pretty good one it's.
<v Speaker 2>All about roo. Yeah, the knack one.
<v Speaker 5>You don't like that shakes the controller, the.
<v Speaker 11>Apes from Escape of.
<v Speaker 3>Actually this is the one I was.
<v Speaker 2>Gonna say, the one that's like sunbathing. Yeah, one legend
<v Speaker 2>that was like that such a fun level too.
<v Speaker 11>Boy, they should make ye like snakep escaping.
<v Speaker 2>Under the box. Yeah, the monkeys didn't do anything for me. Wow, you.
<v Speaker 3>Broken person?
<v Speaker 14>No, I like, uh, I like the Daniel they really had.
<v Speaker 4>Sir Arthur from Ghosts and Goblins.
<v Speaker 2>Yeah, yeah, they definitely did.
<v Speaker 1>We go to stop picking, Yeah, we gotta start cutting.
<v Speaker 1>Tokyo Jungle bought the Pomeranian.
<v Speaker 2>Oh my god.
<v Speaker 5>The thing is, I like the ones that look like
<v Speaker 5>bots and then they have the something so like that's
<v Speaker 5>why some of the ones that like, you know, I
<v Speaker 5>love the jumping flashes in there, but it just kind
<v Speaker 5>of looks like the rabbit there.
<v Speaker 10>Flash bought me more in playroom when he first showed up. Yes, yeah,
<v Speaker 10>I like jumping Flash a lot, and that one was
<v Speaker 10>a deep cut then really surprised me, and I'm glad
<v Speaker 10>it was back.
<v Speaker 2>But yeah, sure, you know that's not the paying here.
<v Speaker 5>I guess I applies to mister Mosquito too, because he's
<v Speaker 5>like a tiny little like you know, Mosquito.
<v Speaker 4>And it really is tiny, like in the world. He
<v Speaker 4>just flies around with how.
<v Speaker 14>Many bots are their total like two hundred.
<v Speaker 4>Now those are they're not all named bots. There's one
<v Speaker 4>hundred and ninety named the majority of them are, which,
<v Speaker 4>by the way, Marino has already updated the wiki.
<v Speaker 2>They just put.
<v Speaker 10>Is the most interesting video game character ever.
<v Speaker 3>Damn that would be Ben Hanson's opinion. Oh my bad. Yeah,
<v Speaker 3>when did you put raster Mosquito?
<v Speaker 5>Yeah, I think you can cut him, but I want
<v Speaker 5>to keep incredible Chris.
<v Speaker 2>I like Octo dead Bot.
<v Speaker 5>Yeah, I just really looks like a bod you know. Yeah,
<v Speaker 5>it's still a boddan it is one, But.
<v Speaker 13>Like I want I want them to be dressed up
<v Speaker 13>not Yeah, I hate that.
<v Speaker 5>I'm like arguing for like the Funko Pop method of
<v Speaker 5>uniform is up there.
<v Speaker 4>I really appreciate that the pro skater that they put
<v Speaker 4>in there is almost certainly from Grind Session Tony Hawk's
<v Speaker 4>pro skater. Like that's pretty cool because that's that's Sony's
<v Speaker 4>skateboarding game.
<v Speaker 2>Yeah. I also think it's pretty funny that they put
<v Speaker 2>eyebow in there, yeah, I know, yeah, X also very good.
<v Speaker 3>Yeah, well there's so many great ones.
<v Speaker 10>I mean, so what snake specifically like?
<v Speaker 2>That's great?
<v Speaker 10>It was also in playroom and of course he's there
<v Speaker 10>is anything specifically about this.
<v Speaker 5>I mean I like psychomantics more than solid.
<v Speaker 2>Yeah, we get rid of solid snake.
<v Speaker 3>Okay, there it goes. And you know original biker bought.
<v Speaker 10>It's funny because that guy was mad, but also.
<v Speaker 4>The feeling really is just I kind of hope incredible
<v Speaker 4>crisis but makes the top three.
<v Speaker 3>Yeah.
<v Speaker 17>Yeah, and when I compromise, the biker bought Perman, Yeah,
<v Speaker 17>we can do that.
<v Speaker 2>And the dog, yes, the.
<v Speaker 3>Dog, right, but not you can sell dogs?
<v Speaker 2>Yeah, man is a dog? Well those are the dogs.
<v Speaker 7>She's also gone, Yeah, which is which is dog backwards?
<v Speaker 3>I'm they're kind of kind of similar.
<v Speaker 4>And instead, I mean, I think we have one that
<v Speaker 4>looks like their character.
<v Speaker 2>Yeah, you can get rid.
<v Speaker 1>Of jumping Flash yeah in there, and yeah we can
<v Speaker 1>get rid of Tomba.
<v Speaker 2>I popped real hard. Oh yeah, just there we go.
<v Speaker 11>I really like those monkeys.
<v Speaker 18>Man.
<v Speaker 11>Yeah, she's good.
<v Speaker 10>I'm not bad attached to them, I guess I'm I'm not.
<v Speaker 2>I'm not super I think I think is the monkeys
<v Speaker 2>for me, is that so many of them.
<v Speaker 4>What like is when you hit them, their monkey mask
<v Speaker 4>flies off? Yes, yeah, I like that a lot.
<v Speaker 2>There's a lack of uniqueness because there's so many of
<v Speaker 2>them that.
<v Speaker 11>Crash is probably unique.
<v Speaker 3>Yeah, Crash I like more for that concept because I
<v Speaker 3>think it was you who said, like, oh, this supposed
<v Speaker 3>to be like to do in the Crash, And when
<v Speaker 3>I look at that way.
<v Speaker 1>Oh that's that's what you're doing.
<v Speaker 3>You know, it may not be, but just the fact
<v Speaker 3>that we made that connection. Yeah, that's a cute detail.
<v Speaker 2>At least they should have a Kevin Butler.
<v Speaker 10>But because like outside of the US, nobody would know that.
<v Speaker 2>Is in the gaming in the gaming world. Good for him.
<v Speaker 10>Are they so upset that he was in that commercial
<v Speaker 10>where he was playing Yeah, you.
<v Speaker 11>Made like the execs as bots shoe.
<v Speaker 2>Hey, shoe hey boy. I would love that Danny bought
<v Speaker 2>Kim Ryanbo.
<v Speaker 1>Maybe we can delete the sunbathing ape, Escape Monkey, the
<v Speaker 1>lack of.
<v Speaker 2>My monkey.
<v Speaker 4>Joke about from a nerd game, right, Yeah, it's a
<v Speaker 4>really good nerd game.
<v Speaker 10>Yeah, looks cool, looks cool and not not a surprising
<v Speaker 10>Bot to Sy in the game.
<v Speaker 11>Yeah, that's fair.
<v Speaker 1>Oh yeah, the surprise factor.
<v Speaker 11>I was surprised by Ammy.
<v Speaker 5>Yeah in the Incredible Crisis, and I was blood Born.
<v Speaker 2>Because it's so controversial for them to even reference Bloodborne.
<v Speaker 11>Yeah, you knowledge that it exists.
<v Speaker 2>It sets people on fire. They're like, what the fuck?
<v Speaker 10>I feel like, I feel like your blood Board fans
<v Speaker 10>say that, and then I see blood Born in like
<v Speaker 10>every montage, like every like product.
<v Speaker 2>I'm telling you, no, wait, what's your point that you're
<v Speaker 2>trying to make. I'm saying like, it's a controversial addition
<v Speaker 2>because they know that having any reference to Bloodborne is
<v Speaker 2>just gonna set us desperate fans off for literally anything.
<v Speaker 4>And I think I feel like that Madman meme where
<v Speaker 4>like that we don't think of you at all.
<v Speaker 2>It's exactly that. So the fact that I appeared and
<v Speaker 2>normally was the Hunter there, Lady Maria was there, I
<v Speaker 2>feel like it's a not only a controversial, it's a
<v Speaker 2>massive win for us.
<v Speaker 11>It's like acknowledged, Actually, you get this.
<v Speaker 2>It is Chris Paul lands three to reduce deficit to
<v Speaker 2>fourty eight.
<v Speaker 3>Absolutely, it is exactly that.
<v Speaker 11>Does that mean?
<v Speaker 2>It's what was that quick.
<v Speaker 19>Chris, don't still don't worry about it.
<v Speaker 2>It's a basketball thing where they celebrated a basketball player
<v Speaker 2>landing a three point shot, but they still were like
<v Speaker 2>fifty points behind.
<v Speaker 3>You do this.
<v Speaker 2>I feel like Ridge Racer is not at all surprising
<v Speaker 2>right now.
<v Speaker 10>It's pretty surprising. It's been a new Bridge Racer game
<v Speaker 10>and what like ten fifteen.
<v Speaker 2>Years in that new game.
<v Speaker 14>Yeah, that cut it.
<v Speaker 10>I don't know if I don't know if I see
<v Speaker 10>Bloodborne as controversial or shocking.
<v Speaker 3>Is all now went on there?
<v Speaker 1>Very I'm wearing a T shirt exactly.
<v Speaker 3>It's really begging.
<v Speaker 2>To have any sort of reference to begging.
<v Speaker 4>Yes, fans are very It's more like we do get
<v Speaker 4>blood Born than Ridge.
<v Speaker 2>Racer at this moment. I mean, I'm not gonna cordgration
<v Speaker 2>is irrelevant. Wow, I'm being truthful, though.
<v Speaker 13>Here's my thing.
<v Speaker 17>When I think about Ridge Racer, you guys, just to
<v Speaker 17>be clear, I never Yeah.
<v Speaker 13>Well, it's a good video game about cars, ain't it.
<v Speaker 3>That's right?
<v Speaker 2>Gangs like a real video game. You love racing game
<v Speaker 2>games about.
<v Speaker 3>Cars is fine?
<v Speaker 1>Yeah?
<v Speaker 5>Yes, Also in that one, where's the deal with the
<v Speaker 5>character's like she's the lady at the like the flat.
<v Speaker 4>Yeah everything, Yes, absolutely, And it's actually that's way more
<v Speaker 4>surprising that that's in this game than Blood Born stuff.
<v Speaker 3>Absolutely conversation because we we kind of glossed over a
<v Speaker 3>little bit. I feel like this is sort of like
<v Speaker 3>favorite but and Mike's Fairybot. I would kind of argue
<v Speaker 3>Crash is a much more interesting inclusion than either of those.
<v Speaker 11>Rash Crash Bought is very goodause.
<v Speaker 3>Like, look, Microsoft is not the hardest company to work with,
<v Speaker 3>but just it's like, hey, something from over here is
<v Speaker 3>in our game.
<v Speaker 2>Was in playroom, it happened. Yeah, that's that's the That's
<v Speaker 2>why I put Lady Maria in there.
<v Speaker 3>And I can see that argument.
<v Speaker 2>Lady Maria was not over the character. She's a deep
<v Speaker 2>cut DLC character.
<v Speaker 4>But Sony owns it, Like that's the thing. Just Sony
<v Speaker 4>owns Boodborn.
<v Speaker 2>Right that Sony owns a lot of the bots in Yeah.
<v Speaker 3>I know, but it doesn't.
<v Speaker 4>Like so it's not surprising they clear the game that
<v Speaker 4>they owned, but they don't own Crash.
<v Speaker 2>They don't own Ridge Racer.
<v Speaker 11>But it's not the most surprising game.
<v Speaker 2>So I think that's the argument that we're happy Sony
<v Speaker 2>owns it and kind of neglects it, that's for sure.
<v Speaker 3>I'm not gonna argue, and I'm not even arguing like
<v Speaker 3>quality or anything. I'm kind of wondering what makes the
<v Speaker 3>best bought outside of just you really like it.
<v Speaker 2>It's a well designed one.
<v Speaker 1>Look.
<v Speaker 2>Look, she's like sitting on her little throne. She's great.
<v Speaker 2>And that expression like if you see the character that
<v Speaker 2>eye squint in this, like the way she's saying it
<v Speaker 2>captures so much about her and it's like it's a
<v Speaker 2>very small expressive thing that is a detail that is
<v Speaker 2>for blood, like that is very I have.
<v Speaker 4>An idea, and I really like it because means more
<v Speaker 4>work for jan What if I did the good YouTube
<v Speaker 4>video and we see the showcase of what they.
<v Speaker 2>Look like what you do do with them in the world,
<v Speaker 2>and we all.
<v Speaker 10>She she kind of like she's using one as a control,
<v Speaker 10>like it looks like the original Red Tracer car and
<v Speaker 10>she's running.
<v Speaker 11>Around also like this then comes out.
<v Speaker 2>Yeah, but like lady Maria is known for sitting on
<v Speaker 2>a seat and then being.
<v Speaker 7>Interesting, and then we are all known forting.
<v Speaker 3>Okay, I'll conceded if I'm.
<v Speaker 1>Here's what I'm going to add to this is that
<v Speaker 1>those three in the middle here Ridge, Racer, Ammy and
<v Speaker 1>Lady Maria or the three bots. We're arguing for the
<v Speaker 1>most do we cut incredible Crisis.
<v Speaker 2>Incredible Crisis is so buck wild? Yeah, out of no where.
<v Speaker 3>It's actually the lock because of how wild.
<v Speaker 2>That's the winner in the category obscurity.
<v Speaker 5>It's like, personally, I love that game. Grub saw it
<v Speaker 5>this year, Like it's not just like, oh, this is
<v Speaker 5>some weird anomaly that no one played back in the day.
<v Speaker 5>Like several people here have played it even recently, and
<v Speaker 5>so I think I had a real impact with.
<v Speaker 2>I feel like crash Bandicoot's appearance in an in another
<v Speaker 2>version of the game kind of diminishes it.
<v Speaker 3>Nobody's a good definitely, Yeah, like Grubs guy here.
<v Speaker 2>He's definitely cute and it's a good one. But like
<v Speaker 2>we've also had crashed.
<v Speaker 1>Yeah, well yeah, yeah, Okay, it's gonna kill crash kill,
<v Speaker 1>crash kill, crash little. I mean it's good, that's really good.
<v Speaker 3>But it's nice if I'm kind of like alone on them.
<v Speaker 1>I don't have attah.
<v Speaker 11>I love the calid.
<v Speaker 1>I think these are definitely way more passionate than I
<v Speaker 1>so I hate to say, but we have to cut
<v Speaker 1>a lady. Wow.
<v Speaker 2>Wow, the lady has already been cut many times, literally
<v Speaker 2>been cut.
<v Speaker 1>Someone ever to understand the weight that we are placing
<v Speaker 1>a glass ceiling over a woman.
<v Speaker 2>Is comed dog lady. Yeah. Look, if we cut Incredible Crisis,
<v Speaker 2>we have an old woman line up.
<v Speaker 3>Wow that point I didn't know we were.
<v Speaker 13>Here's here's my pushback.
<v Speaker 3>Though.
<v Speaker 17>We did scrap a handful of these robots because they
<v Speaker 17>looked not enough like but.
<v Speaker 2>But Amatachi was the one that we were giving a
<v Speaker 2>pass for that.
<v Speaker 1>Yeah, what have changed our mind?
<v Speaker 10>I wanted to I'm the only one who cares about
<v Speaker 10>Red Dresser bought it.
<v Speaker 2>Doesn't like it, but I.
<v Speaker 10>Like not excepted of being best, the exception of like,
<v Speaker 10>you know, being not relevant or interesting.
<v Speaker 3>Yeah.
<v Speaker 4>Like, as long as I get Incredible Crisis, I'm fine.
<v Speaker 1>So friend tam here of course, Yeah all right, Ridge
<v Speaker 1>Racer bought com and it sounds like Incredible Crisis bought.
<v Speaker 7>Yeah.
<v Speaker 3>I won't say I want that.
<v Speaker 2>If we're cutting Red Dresser, I want Incredible Crisis to win.
<v Speaker 1>I agree with your wish is granted.
<v Speaker 6>I have of quse if they didn't announce O comedy,
<v Speaker 6>would do that have changed.
<v Speaker 1>That?
<v Speaker 2>Was my most delight.
<v Speaker 3>I think it was the first one that I like
<v Speaker 3>really posit.
<v Speaker 1>Because like, oh my god, you guys are acknowledging this
<v Speaker 1>game exactly.
<v Speaker 3>Yeah, well that's like been elsewhere and stuff too.
<v Speaker 2>It was in is it not.
<v Speaker 11>You can listen to commy music? Then this Feast Year
<v Speaker 11>of Army, the Year of I love that.
<v Speaker 10>That was our like our most difficult category.
<v Speaker 3>It would be absolutely yeah.
<v Speaker 1>Uh so best bought an Astrobot, Incredible Crisis Bought wins
<v Speaker 1>with amatrosu and Lady Maria.
<v Speaker 2>Finally wins something again, folks.
<v Speaker 1>Next category, second and last category of today is best
<v Speaker 1>map with Eco Point Nova, Silent Hill two, Mini Shoot Adventures, Adventures, Advent,
<v Speaker 1>stake Out in blops six, Indiana, Jones in the Great Circle,
<v Speaker 1>Dragon Quest three h D two D, Metaphor, Refuntasio, Tiny,
<v Speaker 1>Terry's Turboat Trip, Prince of Persia, The Lost Crown to
<v Speaker 1>take issues take.
<v Speaker 5>Out from blop six. Because it's a different type of
<v Speaker 5>map category.
<v Speaker 3>I thought about it.
<v Speaker 11>What was my question?
<v Speaker 7>Is it the level man.
<v Speaker 1>Just best mapping around that?
<v Speaker 10>God, I love fighting in that little like vent.
<v Speaker 5>I'm just gonna say everything around the Balconadian, you're just
<v Speaker 5>shooting out of that, jumping from I'm just gonna say,
<v Speaker 5>raising your map in Indiana Jones.
<v Speaker 1>It's one of the you're.
<v Speaker 2>Saying the best physical mapping.
<v Speaker 4>That's what they're saying. No, I thought we were talking
<v Speaker 4>about like level versus world.
<v Speaker 2>Yeah, okay, fighting the map.
<v Speaker 3>If we just want to say map, I'm just talk
<v Speaker 3>about two cuts of maps.
<v Speaker 2>We're talking about three. I guess it was confusing. It's
<v Speaker 2>way more so.
<v Speaker 1>I thought a stake out just because we can't shut
<v Speaker 1>up about it.
<v Speaker 5>I feel like I had this when I saw Echo
<v Speaker 5>Point No Map, I was like, oh man, you're unlocking
<v Speaker 5>all these like little checkpoints that you can easily warp
<v Speaker 5>to at anytime.
<v Speaker 3>It looks crazy.
<v Speaker 5>It's just got a million different points you go to,
<v Speaker 5>just the like wire frame look.
<v Speaker 2>If it's really cool.
<v Speaker 5>But I'm in favor of like including stakeout and other Yeah.
<v Speaker 3>No, I do have a question because I didn't add
<v Speaker 3>metaphor who was I mean, do you not remember heavy?
<v Speaker 3>I did it and I think it was Dan. Yeah.
<v Speaker 2>I do like the kind of panaly look of it.
<v Speaker 3>But it is because I was thinking as that the
<v Speaker 3>literal map, because that's a good map.
<v Speaker 10>It isn't it's but you know, I am always going
<v Speaker 10>to ultimately prefer a traditional overworld map.
<v Speaker 3>I kind of.
<v Speaker 10>I do think it's interesting how you have to sort
<v Speaker 10>of like set courses and you're it's really cool when
<v Speaker 10>you're on the balcony you can actually see the world
<v Speaker 10>whizzing by you, and what I think it's a.
<v Speaker 3>Very pretty map. I will also say, as like one
<v Speaker 3>of the biggest metap whar fans here convalloted maps.
<v Speaker 6>I think with Silent Hill and Indie in between those
<v Speaker 6>two maps is the best map, like because I found
<v Speaker 6>that the Indie map is not as like functional and
<v Speaker 6>helpful as the Silent Hill.
<v Speaker 10>I love those little notes that he leads in Sound Hill.
<v Speaker 6>That's great, and I love how like he clearly just
<v Speaker 6>like licked his thumb and took off the ink at
<v Speaker 6>some point where's like I don't need that question mark anymore,
<v Speaker 6>you know. So I really think between the Indie and
<v Speaker 6>something there is a perfect map there. The Indie map
<v Speaker 6>as good as it is to walk around while whilst
<v Speaker 6>looking at it, it's just not like detailed enough, and
<v Speaker 6>like the map itself.
<v Speaker 2>Isn't as helpful it needs to be. But everything involved
<v Speaker 2>in looking at the map elevates that map, right, So
<v Speaker 2>like everything from lifting it up, moving around and looking
<v Speaker 2>down and seeing the Indiana Jones hands and then putting
<v Speaker 2>it away. That is a hell of a map experience.
<v Speaker 5>Yes, and it's like it lends to like all those
<v Speaker 5>little things, right, I can feel like.
<v Speaker 4>An I'm just like I'm still kind of confused. So
<v Speaker 4>at the end of this, we're gonna have like a
<v Speaker 4>steak out the mapes.
<v Speaker 3>Know where you anymore? Removing old.
<v Speaker 2>All jazz.
<v Speaker 3>Baby, you take out a map.
<v Speaker 10>Okay, let's renave it to best world.
<v Speaker 1>Okay, let's cut metaphor.
<v Speaker 3>Okay, come out.
<v Speaker 5>I think I put mini shoot on there. We can
<v Speaker 5>cut that. It's detailed. It's not very visually appealing. I
<v Speaker 5>think I liked just getting a piece of the map
<v Speaker 5>and that big chunk downs like, oh, here's this whole quadrant.
<v Speaker 3>But no, it's not gonna dragon Quest. I didn't put this.
<v Speaker 10>So dragon Quest has one of the all time best
<v Speaker 10>RPG overall maps because it starts off in this sort
<v Speaker 10>of like mini continent, your hometown, and then when the
<v Speaker 10>world spans the first time you get toeported to Italy
<v Speaker 10>and you realize, oh, this is kind of just you
<v Speaker 10>know Earth, this is the Earth map, and for a
<v Speaker 10>while you're traversing around there, going through K's kind of
<v Speaker 10>doing some stuff and you know what would be Egypt
<v Speaker 10>and then heading towards the Middle East. And then it's
<v Speaker 10>then when it expands again and you're on your boat, like, oh,
<v Speaker 10>there's something to do and we're Australia. Oh if I
<v Speaker 10>go over, it's kind of like where America was. I
<v Speaker 10>can help found this town. This is the new World.
<v Speaker 10>And then the next time the game sort of does
<v Speaker 10>a big shift. That's a bit of a spoiler, but
<v Speaker 10>you go into this new world and now you're in
<v Speaker 10>the map from dragon Quest one.
<v Speaker 2>The surprise, dragon Quest three is a prequel.
<v Speaker 10>So the map is kind of is interesting in multiple ways.
<v Speaker 7>Okay, okay, I want to potentially remove because I don't
<v Speaker 7>think it's the map that's good. I think it is
<v Speaker 7>a gay mechanic present within the map that is principal person.
<v Speaker 7>Yeah right, so taking the pictures, you know what's and
<v Speaker 7>like leaving them in the map itself.
<v Speaker 3>And when I.
<v Speaker 4>Had this, I edited as the best map, as in
<v Speaker 4>the map you're actually physically moving around, but it also
<v Speaker 4>has a cool map feature.
<v Speaker 2>It probably doesn't end up hanging, although.
<v Speaker 4>That feature in there is very good. I do think
<v Speaker 4>once you do get the idea of, hey, there's something
<v Speaker 4>happening in this part, there's a big area on the
<v Speaker 4>map and name that you know, just go there, you're
<v Speaker 4>going to figure it out. But it's pretty good, not great.
<v Speaker 2>Yeah, it was like the best quality of life thing.
<v Speaker 2>I think that was its how some areas where the
<v Speaker 2>design of an individual room is a little bit frustrating,
<v Speaker 2>but a little bit like you try and use a
<v Speaker 2>power you miss out and you're like, oh, all the
<v Speaker 2>way at the fucking Yeah.
<v Speaker 3>It's a great metro ad venie.
<v Speaker 2>But I don't think it was memorable like.
<v Speaker 5>Aesthetically, you know, it's Yeahsiny Terry's Turbo Trip is a like.
<v Speaker 4>I like it because it's like this reduced grand theft
<v Speaker 4>auto map, but it's got all these different things happening
<v Speaker 4>in different pockets.
<v Speaker 2>And the pockets are they feel big.
<v Speaker 4>When you're in them, but they're actually very small, so
<v Speaker 4>it's very easy to like get around. It's easy to
<v Speaker 4>memorize very quickly. It's still very fun to get around.
<v Speaker 4>There's cool ramps and stuff.
<v Speaker 3>Great ramps, Yes, great ramps.
<v Speaker 4>Yes, there's a giant like the space pillar in the
<v Speaker 4>middle that you use at the end, and so you
<v Speaker 4>always have this point of reference no matter where you are, where.
<v Speaker 2>You could see that.
<v Speaker 3>Uh.
<v Speaker 4>It's really well thought out that way. It's like a
<v Speaker 4>really great kid's first grand theft, auto game, babies first Babies, crimes. Yeah,
<v Speaker 4>it's we're going to cut it, okay, but it's very good.
<v Speaker 3>It's very good than spoilers, all right, echo point nova.
<v Speaker 1>I will say I did get a little bit confused
<v Speaker 1>at the map at times, especially when you start dealing with.
<v Speaker 2>The verticalidrating and a confusing map.
<v Speaker 3>It's not good.
<v Speaker 5>Yeah, you're right, the verticality stuff, because there's a lot
<v Speaker 5>of things in that game where it's like there's like
<v Speaker 5>up down, like it's a all you're in the sky.
<v Speaker 2>Yeah, and on the other side of that, like it
<v Speaker 2>is just like barf. Yeah, here's a bunch of lines everywhere. Yeah.
<v Speaker 5>I don't like it the way it choose, but functionally
<v Speaker 5>it can be.
<v Speaker 3>A little right.
<v Speaker 4>It doesn't like it presents a challenge as a player
<v Speaker 4>of like, Okay, I got to get over there and
<v Speaker 4>let's figure this out. I don't think they thought about it,
<v Speaker 4>but I'll figure it out and that's cool, And they
<v Speaker 4>probably did think about it, but just the way it
<v Speaker 4>feels when you're in there, you just.
<v Speaker 6>Got to interject for a second, like We're talking about
<v Speaker 6>all these good maps. Yeah, and then I'm like thinking
<v Speaker 6>about Control and almost like so mad.
<v Speaker 14>At that map.
<v Speaker 1>You know what?
<v Speaker 11>I like that map?
<v Speaker 13>Oh is fine?
<v Speaker 11>I like them.
<v Speaker 13>Read the fucking sign.
<v Speaker 2>I'm with you. Then then don't.
<v Speaker 14>Have a map, like because the thing they tried to.
<v Speaker 2>Do was like now you can you can walk around
<v Speaker 2>Control matching years ago.
<v Speaker 14>I know, I'm just I'm just saying.
<v Speaker 2>Even playing it this past week, this past as you
<v Speaker 2>could see on Discord the entire year where you playing Control,
<v Speaker 2>played Summer Control this year, you okay, maybe it's the
<v Speaker 2>game of the end.
<v Speaker 1>Can we cut Yeah?
<v Speaker 13>Nova inspired the category.
<v Speaker 3>Yeah, that's right.
<v Speaker 10>Or So two and Indiana Jones going for the same
<v Speaker 10>actual map piece of the pie here.
<v Speaker 5>They both do it really well, and Silent Hill two
<v Speaker 5>does the functionality on top of that with the like
<v Speaker 5>crossing out.
<v Speaker 1>I do love that.
<v Speaker 7>What about we combine them into the fictional map that
<v Speaker 7>takes the best of both games.
<v Speaker 3>You know, it needs to be a single single representative. Okay,
<v Speaker 3>so having not touched it India Jones, is that literally just.
<v Speaker 1>Like a map and.
<v Speaker 2>Yeah, else in your journal that has the functions? Can
<v Speaker 2>you find?
<v Speaker 1>You find them?
<v Speaker 3>So like I feel like something you can also not
<v Speaker 3>get them.
<v Speaker 17>I think that's critical age that there is a there
<v Speaker 17>is a world where you get to the Vatican and
<v Speaker 17>like you're like, fuck, you don't know or anything.
<v Speaker 2>You didn't pick the map up.
<v Speaker 3>Isn't about the physicality of.
<v Speaker 2>The way it grows, Like if you mess him up,
<v Speaker 2>you know you have to physically collect it to a toy.
<v Speaker 10>Is this that different from the charity games where he
<v Speaker 10>had his journal and will pop that out and see
<v Speaker 10>Little's there's.
<v Speaker 2>A specto of like actually moving.
<v Speaker 4>You feel like Harrison Ford sometimes moves in the movies
<v Speaker 4>when he's holding the book, and that's.
<v Speaker 2>It's a really good feelings when you do that.
<v Speaker 3>Do you see Woody Harrelson Ford probably let's put them together? Yeah,
<v Speaker 3>finally yeah, And it was like sure it was too
<v Speaker 3>afraid to do it.
<v Speaker 2>We shouldn't be. It leverages what that game. One of
<v Speaker 2>the things that game does best, which is being tactical time.
<v Speaker 3>I really like it.
<v Speaker 4>But if it did sound to me like people were
<v Speaker 4>stronger about Sound too, and I think it is between
<v Speaker 4>those two and then the other two are staying on here.
<v Speaker 16>Yes, I think Silent Hill two wins this. That map, folks,
<v Speaker 16>it's got to be stake no frame of reference to
<v Speaker 16>the Steakhout.
<v Speaker 11>In the and.
<v Speaker 1>Be tray Arch's best map.
<v Speaker 2>I think so.
<v Speaker 5>Yeah, I mean yeah, the fact that they have like
<v Speaker 5>domination in their two series hold everything's exploding around.
<v Speaker 3>In a very long time.
<v Speaker 6>I do think that this game, for my money, has
<v Speaker 6>maybe not the best collection of maps, and this stands
<v Speaker 6>out the only friends think, uh.
<v Speaker 2>Probably the that's is its Skylight.
<v Speaker 14>What's the one that's like the it's like a very
<v Speaker 14>like lofty.
<v Speaker 3>Penthouse like Rewind.
<v Speaker 1>I like them actually a great math.
<v Speaker 17>And where I rewind is best for that mode where
<v Speaker 17>you have to pick up the gold from.
<v Speaker 3>Because there's covering you have black cap Sex is very
<v Speaker 3>much like some of the highest highs.
<v Speaker 2>They've done a lot of it.
<v Speaker 3>There's some for Dragon Bus.
<v Speaker 10>I was I was going to argue for something Hill too,
<v Speaker 10>but everybody is that's strong for stake Out.
<v Speaker 14>Yeah, I don't for Salon Hill.
<v Speaker 4>To thank you.
<v Speaker 2>I appreciate it. Yeah, it's just the first time part
<v Speaker 2>of that, right.
<v Speaker 11>I need the slow motions on the corner of the.
<v Speaker 20>Even I missed it.
<v Speaker 3>It's incredible.
<v Speaker 1>Okay, Okay, support me the silent hillo, map, I support
<v Speaker 1>you so much with that.
<v Speaker 2>Absolutely, Bud, I'm so sorry.
<v Speaker 11>Here's what you do.
<v Speaker 3>I even because it didn't matter.
<v Speaker 2>Here's a little layer.
<v Speaker 3>And then I'm like, that upset me so much.
<v Speaker 4>I look over for Canada kicked out.
<v Speaker 8>He's like, Mike, he didn't realize that you in fact
<v Speaker 8>gestured with your hand to give.
<v Speaker 2>You were doing inst was talking with your hand.
<v Speaker 1>You're like.
<v Speaker 2>To the person.
<v Speaker 14>And then I was.
<v Speaker 20>Like, I missed the exactly hit the couch instead.
<v Speaker 3>And then in my mind I'm like, you know what.
<v Speaker 4>Whatever only yes, if he didn't it wasn't aware.
<v Speaker 2>It don't much.
<v Speaker 3>Of a neck. I can only turn this thing.
<v Speaker 4>Like the oly see what's happened.
<v Speaker 7>I know.
<v Speaker 1>I don't want there to be beef of developing like
<v Speaker 1>high five.
<v Speaker 6>Make it between the two, between the two of us,
<v Speaker 6>we barely have one neck.
<v Speaker 5>Before you even edit the podcast, can you just cut
<v Speaker 5>that out.
<v Speaker 19>Of tweeted as a seezer got for break? Yeah, okay,
<v Speaker 19>Chips in the Knights. So steak Out I think the
<v Speaker 19>first time.
<v Speaker 17>I think it's it's it's the map itself.
<v Speaker 1>Their decision to.
<v Speaker 13>Be like, oh the map so fucking good? What if
<v Speaker 13>it was the only map?
<v Speaker 3>Four seven is like the best mode in that guess yeah.
<v Speaker 4>It does like give me good feel like, yeah, you
<v Speaker 4>just steak got twenty four to seven and that feels good, just.
<v Speaker 3>Like you know what's good because like we'll do a
<v Speaker 3>show and then we're afterwards we're like, yeah, I play
<v Speaker 3>some steak Out. We just do that for hours, all right.
<v Speaker 1>So for best Map we have steak Out and Blops six,
<v Speaker 1>Silent Hill two, and then Dragon Quest three, h D
<v Speaker 1>two D as A the runners up. We have a
<v Speaker 1>sudden addition to categories best Miss Backlars high five win.
<v Speaker 2>I can't believe Bacla lost.
<v Speaker 10>I know it's.
<v Speaker 6>Crazy that just in this in this span of fifteen seconds,
<v Speaker 6>you know, it's just like a point Nova inspired best map.
<v Speaker 6>That's I was the favorite for about four and am
<v Speaker 6>biggest miss congratulation damn okay.
<v Speaker 1>And the final category for day one this is going
<v Speaker 1>to be a beefy boy, So everybody buckle up. We
<v Speaker 1>have most satisfying thing. Yes, fight lighting torches in Indiana
<v Speaker 1>Jones tomorrow okay uh Lighting torches in Indiana Jones silent
<v Speaker 1>hill two, breaking windows, getting the perfect joker set up
<v Speaker 1>in Bilotro asked for about hovering over glass and getting
<v Speaker 1>big and small metaphor Fantasio whatever heis. May speaks during
<v Speaker 1>battle and telling me I'm like a sun calling an
<v Speaker 1>airstrike in Hell divers to recalling to avoid attacks in
<v Speaker 1>princes of Bridge of the ground, opening dimp packs.
<v Speaker 3>Pokemon, pocket put.
<v Speaker 1>It, Pulling a Nazi into an elevator shaft with your
<v Speaker 1>whip in Indiana Jones can do that myself, so pushing
<v Speaker 1>a Nazi off a ledge Indiana Jones. Throwing a stick
<v Speaker 1>at a guy and then hitting him with your whip
<v Speaker 1>and then patching him in the dick until he dies.
<v Speaker 1>Coring in Batman vryhod gun another treasure using quip phantom abyss,
<v Speaker 1>piloting a missile into a window and killing a bunch
<v Speaker 1>of dudes. Blop six opening any door with a.
<v Speaker 7>Key in India, Oh, slamming through the doors in black
<v Speaker 7>op six.
<v Speaker 2>Charging they they have they have.
<v Speaker 3>Because I had in our category. Using a shotgun on steakout.
<v Speaker 2>Machine gun.
<v Speaker 3>Yeah, yeah, you guys, I turned into the doom Slayer
<v Speaker 3>with that shotgun.
<v Speaker 2>Like, right, this is uh, this is gonna be tough.
<v Speaker 2>I would like to quickly submit, please using a whip
<v Speaker 2>in front of Abyss. Yeah, we could cut that one.
<v Speaker 3>I get it.
<v Speaker 2>But so it's it's up against another.
<v Speaker 3>It's not gonna hang.
<v Speaker 4>Yeah, there's no way it's up Phantom Abyss has really
<v Speaker 4>good whip mechanics where you jump, you use the whip
<v Speaker 4>and you jump again and you just feel so cool.
<v Speaker 4>It's uh, it actually does that stuff a little bit
<v Speaker 4>better than Indy. But and he's got so much other
<v Speaker 4>stuff going for it.
<v Speaker 10>I got two metaphor highs Bay ones here. We maybe
<v Speaker 10>don't need both of them.
<v Speaker 2>Well, it's stuff.
<v Speaker 10>So the first one is anytime Highway speaks versus battle,
<v Speaker 10>because he has this amazing deep voice and he just
<v Speaker 10>thunders it.
<v Speaker 1>Ye, power of key, power of.
<v Speaker 10>It be no maje, I know something of spells in
<v Speaker 10>each line.
<v Speaker 20>Just like.
<v Speaker 2>The reason it's so good is because it's tiny little
<v Speaker 2>he's like a basically yeah, he's like.
<v Speaker 10>But he's like he's kind of a father figure to
<v Speaker 10>the protagonist. And during like the social route with him,
<v Speaker 10>there's just like a part. It's kind of casual drops
<v Speaker 10>like you know, I consider you something of a son
<v Speaker 10>to me, and I was.
<v Speaker 2>Like, I don't know, like.
<v Speaker 1>Broke me and ya.
<v Speaker 2>Deciding is it? But deciding between a moment you have
<v Speaker 2>with him and his general presence.
<v Speaker 5>Yeah, let me say this, like we do have best
<v Speaker 5>moment or sequence as a.
<v Speaker 3>FI, I feel like may have have a stronger.
<v Speaker 2>Can we move?
<v Speaker 10>Can we move best? Let's move being a like a
<v Speaker 10>son to highsway the best moment?
<v Speaker 2>Yeah? Keep anytime we talks still.
<v Speaker 10>Characters coming up later, we'll talk more about.
<v Speaker 5>You're gonna get a tattoo and grub plays through Baulds.
<v Speaker 5>Will you get another one that I get to pick
<v Speaker 5>if I play through metaphor now?
<v Speaker 2>Because you would. You would do it just to make
<v Speaker 2>that happen. You're a sicko who also going to be
<v Speaker 2>You can't give.
<v Speaker 1>It any cut scenes, that's fine, okay, to read it,
<v Speaker 1>to give a book report afterwards. Yeah sure, he's a
<v Speaker 1>ninja's Yeah, he's so uncle I wro coated as well.
<v Speaker 17>Yeah, incredible, Okay, why is it?
<v Speaker 2>Dad? Jeff? I feel like when you play that game,
<v Speaker 2>you are going to be obsessed with him.
<v Speaker 3>I found this guy.
<v Speaker 5>Absolutely, there's a lot of indie here. I think I
<v Speaker 5>love pushing him off a ledge, But compared to pulling
<v Speaker 5>them into a elevator.
<v Speaker 3>A guy and hitting him.
<v Speaker 5>With your whip and then punching him in the distant
<v Speaker 5>I don't think it hangs.
<v Speaker 3>Yeah, okay, yeah it's fair.
<v Speaker 4>Yeah that sounds right, sounds yeah. It was incredibly satisfying.
<v Speaker 4>Elevator shaft. I was just like standing there, perfect stealth.
<v Speaker 4>I could have just ignored him, but I'm standing on
<v Speaker 4>one side of the elevator shaft. He would stay on
<v Speaker 4>the other the other side staring at me, like what's up.
<v Speaker 3>My friend?
<v Speaker 4>And I'm just like, I got a whip and you
<v Speaker 4>could just die right now.
<v Speaker 2>So I just whipped him around the neck, pulled.
<v Speaker 4>He does the animation if he's about to fall falls
<v Speaker 4>down there as I'm like bringing the elevator up, and
<v Speaker 4>he just perfectly like folds in half and all of
<v Speaker 4>the mechanics.
<v Speaker 5>It was incredible. I did not expect to be laughing
<v Speaker 5>as much as I do. You just like sitting there
<v Speaker 5>like put together a sandwich or something. Some Nazi and
<v Speaker 5>I grab a guitar. That's great to hear part of India.
<v Speaker 1>Okay, silent Hill two breaking windows, eye out of this
<v Speaker 1>here good.
<v Speaker 3>I really love it.
<v Speaker 10>One of my favorite things was once I realized I
<v Speaker 10>could break every car window. It sound likes there'd be
<v Speaker 10>a little treat inside, but I will just do it anyway.
<v Speaker 10>I felt like the beginning of cool hand Luke and
<v Speaker 10>vandalizing things for fun.
<v Speaker 2>I feel like it's not as exciting when you come
<v Speaker 2>from East London.
<v Speaker 3>That's just real light.
<v Speaker 18>It's like.
<v Speaker 11>Lighting torches in Indiana. Jones is satisfying.
<v Speaker 5>It serves a purpose as far as like lighting up
<v Speaker 5>the room. Every time I see you, I just want
<v Speaker 5>to do it. If it was a bright room, I
<v Speaker 5>would still.
<v Speaker 3>Go up to it.
<v Speaker 4>Just and the fact that not every single like like
<v Speaker 4>basin has oil in it likes you check you and
<v Speaker 4>you know how.
<v Speaker 2>You know it's so good when there's one of them
<v Speaker 2>that's on the floor that you cannot light and you.
<v Speaker 4>But it also makes it better because it's like this
<v Speaker 4>one with the oil.
<v Speaker 2>It's such a tree.
<v Speaker 11>I've earned it.
<v Speaker 1>Okay, we have two astra ones hovering over glass and
<v Speaker 1>getting big and small boy, I think.
<v Speaker 5>Okay, it's two different types of satisfying covering over the
<v Speaker 5>glasses like this very tactiles, like oh yeah, I like that.
<v Speaker 5>It's in the tiny little bit small, but then the
<v Speaker 5>big and small like when the first hit you like,
<v Speaker 5>oh okay and everything.
<v Speaker 4>But yes, it's just like when you go through all
<v Speaker 4>the beads and stuff and the physics, like like trinkets like.
<v Speaker 3>That would have slide with a bunch of those ball honestly,
<v Speaker 3>we can. Let's go to the other Astro wants to
<v Speaker 3>put that instead.
<v Speaker 4>I just when those things, any of the physical trinkets,
<v Speaker 4>like anything through any because I don't.
<v Speaker 11>I don't find breaking glass satisfying. I find it stress.
<v Speaker 2>Breaking glass.
<v Speaker 4>Yeah, sometimes you're breaking the glass over one of those jobs.
<v Speaker 3>Yeah, that's what we do here.
<v Speaker 1>We break the glass ceiling as well. That's right.
<v Speaker 3>So like yeah, like just sprinkles, let's do sprinkles.
<v Speaker 5>Yeah, that's a real good one, generally level and that's
<v Speaker 5>the first a billion of something.
<v Speaker 3>When lots of little bits sprinkles. Perfect, yes, yeah.
<v Speaker 11>Cooling an s strike, yeah, satisfying yes.
<v Speaker 1>Uh yeah, when it really works, it does.
<v Speaker 11>The act of cooling it the satisfying.
<v Speaker 10>Okay, don't forget the one mission type where you literally
<v Speaker 10>have to launch it nuke and you see it go off.
<v Speaker 5>I love that you can go into the horizon, that's spots,
<v Speaker 5>that feels it's at the moment.
<v Speaker 4>Yeah, Woolmongers Terminator, the industrial complex.
<v Speaker 1>For as fun as it is, I think we can
<v Speaker 1>cut gun from another cry because it's a it's a
<v Speaker 1>fun thing to do at first, but then the repeated
<v Speaker 1>thing of just having the job.
<v Speaker 13>But it only it only needs to be satisfying one time.
<v Speaker 3>Oh if anyone like missed while we stream that. So
<v Speaker 3>in another Crab's Treasure, you can turn on accessibility option
<v Speaker 3>from the menu, which is give the crab a gun
<v Speaker 3>and you just one hit anything with a giant eagle.
<v Speaker 1>That's satisfied.
<v Speaker 2>You cheated yourself in the game. It's pretty damn it's
<v Speaker 2>so cool the first time you do it. Oh my god,
<v Speaker 2>that felt.
<v Speaker 3>Keep in mind he's not holding a degle, he's a crab.
<v Speaker 3>A shell.
<v Speaker 1>Yeah, it's a shell. It's fine, it's fun.
<v Speaker 2>You fight it.
<v Speaker 3>It's good you talked about it.
<v Speaker 2>It's just really nice.
<v Speaker 4>So good pilot and missile into a window and killing
<v Speaker 4>a bunch of dudes and blop six is awesome.
<v Speaker 3>It is something I've done a bunch of.
<v Speaker 5>Just it's those times where you do it and you
<v Speaker 5>see like three or four name like, oh that was
<v Speaker 5>the I personally Nikita missiled this thing and yeah.
<v Speaker 2>Waiting for Doors in Black Op six.
<v Speaker 11>We can cut its too.
<v Speaker 2>It's just a million satisfying countering and Batman also satisfying
<v Speaker 2>also makes me sick, sure as a mad Batman fans
<v Speaker 2>being like want to beat Batman but also feel sick.
<v Speaker 4>It's really cool, but it also becomes like the games.
<v Speaker 4>It's got a lot of notes, but it's its main
<v Speaker 4>note that it goes to in combat and it feels great.
<v Speaker 2>Uh.
<v Speaker 3>I do think it's satisfying, but we can cut it.
<v Speaker 2>Yeah, yeah, okay, I.
<v Speaker 1>Think a lock is cracking a pack cracking has got
<v Speaker 1>to be.
<v Speaker 2>There's I got something to say about that satisfying for sure.
<v Speaker 2>The intent behind it, I feel should they are acted.
<v Speaker 2>They're doing that to make you basically get addicted to
<v Speaker 2>spending money because they know they know it has I
<v Speaker 2>don't like the malevolence behind that. Can I see?
<v Speaker 3>Does anyone have a pat.
<v Speaker 2>Is equivalent? Would you say that pulling the what was
<v Speaker 2>it called slot machine oil is a you know, it's satisfying,
<v Speaker 2>but the intent behind it really sucks.
<v Speaker 14>I know, but it's like I would.
<v Speaker 4>Rather be as satisfying as possible and than did not
<v Speaker 4>Like when I do it, I have this tinge of
<v Speaker 4>like time I know, also knowing that there's an algorithm
<v Speaker 4>behind it that is like choosing what comes out of it,
<v Speaker 4>it like really diminishes it for me, whereas everything else
<v Speaker 4>here is just It's a beautiful, free natural act I've
<v Speaker 4>not gotten.
<v Speaker 15>I gotta fool our dragon satisfied. Sorry, you can't argue
<v Speaker 15>it must it's basically gambling. But the thing is I
<v Speaker 15>have not spent I.
<v Speaker 10>Spend any money yet and I play every day. Now,
<v Speaker 10>maybe that's not going to last forever.
<v Speaker 4>And I do think there's something to be said for
<v Speaker 4>providing the like sort of joys of gambling in an
<v Speaker 4>environment where it's like you can't avoid spending money like that.
<v Speaker 2>Conversations like for me, the issue you can leave it
<v Speaker 2>if you want it. For me, the issue is like
<v Speaker 2>I also have spent a lot of time opening packs
<v Speaker 2>to complete ass cards over and over again, where it's
<v Speaker 2>like a fucking was waste time. I spend that time
<v Speaker 2>clicking through like five men used to get and that's
<v Speaker 2>also a thing that they can make it easier to
<v Speaker 2>get to that paths true, that's very true. They make
<v Speaker 2>you press to kind of build up the mental anticipation,
<v Speaker 2>the anticipation of it, so that when you get it,
<v Speaker 2>it's like it's it's they're using psychology, which I don't
<v Speaker 2>like they're using psychology. Dark patterns.
<v Speaker 4>I think we should reward they're great. They're great patterns
<v Speaker 4>because they're real. Dark patterns are we are going to
<v Speaker 4>trick you into spend the money. This is we want
<v Speaker 4>to make you feel as good as possible, because we
<v Speaker 4>do think that will make you think of more and
<v Speaker 4>to spend.
<v Speaker 2>Think about the intent behind that versus the intent behind
<v Speaker 2>laying a torch in Indie right crack in a way
<v Speaker 2>you know anything else. It's like, I don't think Pokemon
<v Speaker 2>should be here.
<v Speaker 3>I think that you have made a pretty good case.
<v Speaker 3>I just cracked two packs and I think it's great. Yeah,
<v Speaker 3>I will very much fight against this odd because huge Pokemon.
<v Speaker 3>I think it does a good job translating the feeling
<v Speaker 3>of opening a pack to a digital card game.
<v Speaker 2>I feel like you have to create the separation between
<v Speaker 2>the field of opening an actual pack which is tactile,
<v Speaker 2>and you pick the pack, and there's also less like,
<v Speaker 2>like I said, malevolence behind it. Computers and numbers and
<v Speaker 2>math is happening in your thing, behind the scenes to
<v Speaker 2>manipulate how you feel. And it is clearly paying attention
<v Speaker 2>to didn't get a good card, didn't get a good card,
<v Speaker 2>didn't get a good card. Now it's time to give
<v Speaker 2>them a good card because if we don't, you know,
<v Speaker 2>that kind of dark pattern that works behind it. The
<v Speaker 2>carousel is a real but what I'm saying is like
<v Speaker 2>there's there's numbers happening behind there to to like. The
<v Speaker 2>satisfaction isn't in the the The doesn't come from a
<v Speaker 2>desire to present you a satisfaction satisfying moment alone. It
<v Speaker 2>comes with a desire to also keep you hooked into
<v Speaker 2>a system.
<v Speaker 3>I think says that this is all capitalism everything we're
<v Speaker 3>talking about.
<v Speaker 2>It, But like, I don't, I don't feel like capitalism
<v Speaker 2>is punching me in the face when I light a
<v Speaker 2>torch in Indie, you know what I mean. I had
<v Speaker 2>that one moment where I engaged in capitalism where I
<v Speaker 2>paid for a game or got a game, but like
<v Speaker 2>every time I open that thing, I open it knowing
<v Speaker 2>this is a mailstream of shit trying to make me
<v Speaker 2>spend money and everything that happened in here. And it
<v Speaker 2>also like I love Pokemon, but I'm like, I'm now
<v Speaker 2>my love of Pokemon is tied to whether a algorithm
<v Speaker 2>gives me that Pokemon. Like I've been trying to get
<v Speaker 2>a ganger since the start of this thing.
<v Speaker 3>I have no game getting cards. I just think it's
<v Speaker 3>fun to do that. That's what I think. I just
<v Speaker 3>don't like and I recognize all that stuff is there.
<v Speaker 2>It's the same as tearing a pack.
<v Speaker 4>We have to acknowledge that, But I just think the
<v Speaker 4>physical thing of doing that is so fun that I've
<v Speaker 4>enjoyed doing that. And when I don't get cards because
<v Speaker 4>I don't care about the cards, I agree the physical
<v Speaker 4>thing of doing that, and I think we're we.
<v Speaker 3>Can make space for it.
<v Speaker 2>Yeah, But I also argument my issue is like that
<v Speaker 2>feels great, but also that is there to make you, Yes,
<v Speaker 2>I know why it's there, feel like that thing, which
<v Speaker 2>is what I feel, is a.
<v Speaker 3>It's a bad thing.
<v Speaker 2>It's the same it makes me feel the way I
<v Speaker 2>feel that like Vegas is just great. You know, it's
<v Speaker 2>it's an entire place to design to people's lives, and
<v Speaker 2>like this is a microcosm of that. And I hate
<v Speaker 2>that it's overlaid on Pokemon in such a digital way,
<v Speaker 2>you know what I mean? How's the game work?
<v Speaker 14>Like I understand you.
<v Speaker 6>I do like EPAC for Upper Deck, right, which are
<v Speaker 6>like real cards that you're opening, and you can get
<v Speaker 6>those cards physically sent to you, right, like they're real
<v Speaker 6>cards that exist. Then you can free them and to
<v Speaker 6>get something sent you in the mail. How does it
<v Speaker 6>work with Pokemon?
<v Speaker 3>Like?
<v Speaker 1>What is it like?
<v Speaker 2>Why they never exist?
<v Speaker 14>Give me that no.
<v Speaker 3>Cards you're not gonna get.
<v Speaker 2>I feel like this is unfit because you have this
<v Speaker 2>experience that is designed to do make you feel.
<v Speaker 3>What's the argument against that being in the grand scheme
<v Speaker 3>of things any different from how Pokemon cards have been
<v Speaker 3>for the past twenty five years.
<v Speaker 2>I think it's the machine element of it.
<v Speaker 17>But I think that, but the cards are, yes, I
<v Speaker 17>think I'm I feel like we do, unfortunately have to
<v Speaker 17>separate the action of the thing for this specific category
<v Speaker 17>right from the entirety of the build up.
<v Speaker 2>But I don't think you because I don't Cannick I don't.
<v Speaker 2>I just think because the cards are random per pack.
<v Speaker 3>Right, Well, okay, so what happens when the carousel comes up?
<v Speaker 3>It determines every pack ahead of time. So on the
<v Speaker 3>care cell, it's just like opening a box of Pokemon packs.
<v Speaker 3>There are good ones and there are bad ones. So
<v Speaker 3>when you choose to open one, well, that's a one
<v Speaker 3>in twenty shot that you're getting.
<v Speaker 2>I don't doubt that that is like a part that
<v Speaker 2>creates that, you know, randomizement. It's the fact that one
<v Speaker 2>the intent behind it is not something I like at all.
<v Speaker 2>It's like because and I feel like if you acknowledge
<v Speaker 2>that intent, you also have to acknowledge that everything around
<v Speaker 2>that pack opening moment feeds into that. Like I said,
<v Speaker 2>with the end, you're going you're going through multiple menus
<v Speaker 2>for a reason, like they know.
<v Speaker 3>I'll also say, I play all the decent off for
<v Speaker 3>you play games and mobile games. This is by far
<v Speaker 3>the least predatory.
<v Speaker 2>Yeah, it's definitely the least predatory, but it's not predatory.
<v Speaker 3>What Nicky and we're trying to get at is like
<v Speaker 3>we are all separating at ey. It's just the literal
<v Speaker 3>act of cracking pack is.
<v Speaker 2>Very immunct of the game, like what is the object
<v Speaker 2>of it? Battle is that it?
<v Speaker 14>Like is there any like long term like I have the.
<v Speaker 3>I'll also say, though I've been playing for months and
<v Speaker 3>I haven't SPI I've been playing for months. I do
<v Speaker 3>think it's a bit of a self control thing.
<v Speaker 2>Yeah, Like we can't agree with that one hundred percent.
<v Speaker 2>And that's also part of the issue because like there
<v Speaker 2>are people out there who have who can be manipulated
<v Speaker 2>for that self control, and that is for me, And
<v Speaker 2>I realized it's just me, so I can I'm not
<v Speaker 2>willing to fight everyone for this. I just think like
<v Speaker 2>it's very manipulative and it's something that is designed to
<v Speaker 2>on a smaller scale ruined lives, and I don't want
<v Speaker 2>to come to like party poopers, I realized conversation. Yeah, yeah,
<v Speaker 2>it's a thing that it was. We talked about with
<v Speaker 2>loop Boxes when it happened, and we were like, this
<v Speaker 2>is dumb, and like eventually, you know, there were countries
<v Speaker 2>banning it and that kind of stuff. That's not a thing.
<v Speaker 2>We got real mad at it in loop Boxes for
<v Speaker 2>various reasons. Monetizing it's like addictive, It's the same thing exactly.
<v Speaker 2>It's like it's like it's like concentrated in Pokemon trading
<v Speaker 2>card and like I don't mind trading cards. I have
<v Speaker 2>one piece trading cards. I've got I understand the trading
<v Speaker 2>card system. There's just something about it being a digital
<v Speaker 2>app that is freely available, accessible to kids.
<v Speaker 4>And because it's like it is the manifestation of the
<v Speaker 4>symptoms of capitalism in an app, and.
<v Speaker 2>Like there's a there's a nefariousness to it that I
<v Speaker 2>don't like that it's on Pokemon. Like when you're a kid,
<v Speaker 2>you want Pokemon cards, you got to go a mom
<v Speaker 2>and dad, I want to pack of Pokemon cards. There's
<v Speaker 2>almost a barrier there up until you have the ability
<v Speaker 2>to make your own decisions with this. It's like a
<v Speaker 2>free app that any kid could download and then they
<v Speaker 2>are in the system.
<v Speaker 1>Like that is it?
<v Speaker 2>And like someone who's a safeguard, like a parent, could
<v Speaker 2>look at that and be like, Pokemon don't I don't
<v Speaker 2>need to worry about that. I know Pokemon they might
<v Speaker 2>not be aware of that. There's like a whole system
<v Speaker 2>in their design.
<v Speaker 4>To like I know, as a parent, I personally don't
<v Speaker 4>like that. We got to what about the kids.
<v Speaker 1>Yeah, I'm not saying, are you saying, but what about kids?
<v Speaker 2>Because it's as effective on adults exactly, That's what I'm saying,
<v Speaker 2>And like, I won't die on this hill. I just
<v Speaker 2>feel like it's very important to I think it's good to.
<v Speaker 4>Talk about talking about time. I think the compromise here
<v Speaker 4>is maybe doesn't win, but it gets in the top three.
<v Speaker 2>I'm I completely recognize that it is a very satisfying thing,
<v Speaker 2>but I also need to, like we should also recognize
<v Speaker 2>that that is in service of doing something that has
<v Speaker 2>a little more nefarious time.
<v Speaker 1>So the thing for me with like the Pokemon cards
<v Speaker 1>and it being digital cards is that as someone that
<v Speaker 1>has had a lot of trouble buying physical Pokemon cards
<v Speaker 1>and has gone into Shenanigan's is like sensibility to the
<v Speaker 1>cards to begin with. And so there's like a lot
<v Speaker 1>of people out there that don't even get to enjoy
<v Speaker 1>the act of opening a physical pack of cards. And
<v Speaker 1>this is a way where any and everyone can open
<v Speaker 1>up a pack of cards. And for a lot of
<v Speaker 1>people they just checked two packs a day that that's
<v Speaker 1>what I do, Yeah, I do yeah, And then like
<v Speaker 1>for me, it is also the satisfaction of like, oh, crap,
<v Speaker 1>I open this pack backwards.
<v Speaker 3>What's gonna happen now the parts are backwards.
<v Speaker 2>Yeah, it's very good, it's very very well done. It's
<v Speaker 2>very good. It tickles the brain, it makes you feel
<v Speaker 2>good about it. But there's always a little man waiting
<v Speaker 2>for his money, waiting there for you, for you to
<v Speaker 2>make slip up or find the right person who just
<v Speaker 2>isn't able to control that impulse, and then that's it.
<v Speaker 2>Like that's and then I'm not going to go any
<v Speaker 2>further on it. But like that, I feel like it
<v Speaker 2>is a thing that we shouldn't normalize. And like I
<v Speaker 2>love Pokemon, I love a lot of them, just like
<v Speaker 2>we got to be careful with how we like frame
<v Speaker 2>that franchise and the ip. You know what I mean?
<v Speaker 13>You know who's never asking for money, He's just taking
<v Speaker 13>it through the stick.
<v Speaker 1>To move along.
<v Speaker 3>But I just think, yeah, we have so many India.
<v Speaker 4>Yeah, I do think dance encompasses enough that we just
<v Speaker 4>do that one was it's the one where you punch
<v Speaker 4>him in the dick until he.
<v Speaker 13>I like Nazi in the Elevator Shaft, way more.
<v Speaker 11>I got thoughts on the groining.
<v Speaker 5>The in the Elevator Shaft are incredible, But those were
<v Speaker 5>singular moments that you know, you experienced, versus something like
<v Speaker 5>lighting a torch that anyone who has played.
<v Speaker 2>The game slight aside.
<v Speaker 5>But like I was thinking about this game playing it,
<v Speaker 5>about how good of a VR game this could be.
<v Speaker 5>There's a lot of holding torches, lighting torches, the whip, turning.
<v Speaker 11>The trees and moving by into the torches.
<v Speaker 5>Getting the scorpions back, swapping the idol things.
<v Speaker 3>The torch is a good illustration of that.
<v Speaker 11>I'm on board lighting the torch with.
<v Speaker 2>Yeah, that's the thing the distilled like, oh yeah, I
<v Speaker 2>like that.
<v Speaker 3>Opening a door.
<v Speaker 4>We got that as well as part that's going to
<v Speaker 4>be encompassing the sorts thing because it's a less satisfying
<v Speaker 4>version of that.
<v Speaker 2>I'm glad you punched that guy in the dick. Yeah
<v Speaker 2>he was a Nazi.
<v Speaker 3>Yeah.
<v Speaker 2>Probably.
<v Speaker 5>Do you think anyone's ever been punching the dick until
<v Speaker 5>they died just in the in real life?
<v Speaker 2>Yeah, I know someone who got kicked in the not
<v Speaker 2>so hard that they have to remove it has school.
<v Speaker 3>Oh yeah, that's.
<v Speaker 2>Unfortunately shot to pull it through his dick whoa.
<v Speaker 3>Tricks and he put in his bab That's why Abraham
<v Speaker 3>Lincoln died.
<v Speaker 1>Dick.
<v Speaker 3>Getting the right sequence of jokers is cool.
<v Speaker 1>However, it can be very frustrating when you go on
<v Speaker 1>a run and your sequence of jokers is.
<v Speaker 4>Bad, or you're waiting for that one show cause you
<v Speaker 4>never get it something.
<v Speaker 2>It feels like I'm just actually laying for it.
<v Speaker 10>Sometimes it's more of a relief. Yeah, finally, I haven't.
<v Speaker 13>Been wasting the last fifteen minutes of my life.
<v Speaker 11>Yeah, right, I would have said cut that one too.
<v Speaker 17>Yeah, okay, okay, furo.
<v Speaker 4>Ya was this is this category lighting torches, lots of
<v Speaker 4>little bits and cracking a pack.
<v Speaker 2>I think that is the three whoa.
<v Speaker 3>Yeah, is gonna get flowers? I get yeah, and there's
<v Speaker 3>a little previews. He's definitely getting shined.
<v Speaker 2>That's fine, Okay, we're calling calling.
<v Speaker 11>No, that wasn't very tired, so that wasn't a side.
<v Speaker 3>It was just like a.
<v Speaker 14>Like I said, like you organize the room, you're you
<v Speaker 14>feel good about what you do.
<v Speaker 7>It's in like look at me, shoes off, like in
<v Speaker 7>Tien Min's time, his blanket is going on me.
<v Speaker 2>Were calling to avoid attacks and prince of perjury. But
<v Speaker 2>maybe one of the coolest things platform stuff. Yeah, like
<v Speaker 2>you know, yeah, I that noise is whatever when I
<v Speaker 2>do that, Yes, it is cool for like recalling, I
<v Speaker 2>also feel like that is reductive in what it does
<v Speaker 2>because it's the way that thing opens up. The combo
<v Speaker 2>system is unbelievable, like moving around and cool downs on.
<v Speaker 2>It work in a way where you can you can
<v Speaker 2>do like Marvel versus Capital level, which is absurd in
<v Speaker 2>this game about Like I don't they went dumb. They
<v Speaker 2>had no reason to do this. There's no reason to
<v Speaker 2>put a combo system this crazy in here, and they
<v Speaker 2>did it, and most people don't mess with it. But
<v Speaker 2>if you know and you feel it, you're like, what
<v Speaker 2>the this is? If you found an infinite soundbox for
<v Speaker 2>this thing?
<v Speaker 10>I mean even just like you know, you can like
<v Speaker 10>send out like two of those charge attacks if you
<v Speaker 10>recall correctly right instead of one.
<v Speaker 2>It's I realized that might not cut it because to
<v Speaker 2>really satisfy, get that satisfaction, you have to play it
<v Speaker 2>on such a high Loovel.
<v Speaker 4>Yeah, but it starts like with the first time you're
<v Speaker 4>doing it on the most basic level. It is still
<v Speaker 4>that satisfying. It just keeps getting more satisfying than it is.
<v Speaker 2>Like some boss waits is like super telegraphed like you
<v Speaker 2>should be recalled. It's also a utility where you know, oh,
<v Speaker 2>this is a tricky thing. I'm going to give myself
<v Speaker 2>two chances by putting a failed safe here. And the
<v Speaker 2>fact that you can do that as it almost kind
<v Speaker 2>of like make it easier on yourself without feeling like
<v Speaker 2>you're cheating, you know, cheating or anything like that. It's
<v Speaker 2>a mechanic. It's so good. I feel like the important
<v Speaker 2>that the crucial part of that system is it's so versatile.
<v Speaker 2>It adds an unbelievable amount of depth. And I also
<v Speaker 2>realize that it doesn't have the instant satisfaction of a
<v Speaker 2>lot of this.
<v Speaker 3>Yeah, I think the in the moment act of repeating
<v Speaker 3>it is not specific. I would almost argue, like, well,
<v Speaker 3>when you realize like dashing is wall running and then
<v Speaker 3>suddenly like the wall run, that kind of thing is
<v Speaker 3>more satisfying. I think the game, you are right to
<v Speaker 3>call it the combo systems stringing a lot of the
<v Speaker 3>little things together. I don't think recalling is on the
<v Speaker 3>same levels.
<v Speaker 4>It's really close, but in my personal opinion, but I
<v Speaker 4>think it's a great It's problem for Prince kind of
<v Speaker 4>everything says, Yeah, so it's cutting.
<v Speaker 3>That and using a shotguns shine.
<v Speaker 1>Yeah, yeah, so is this lighting torches? Way all y'all
<v Speaker 1>are talking.
<v Speaker 2>About sounds and you know, I love as specifically that
<v Speaker 2>sprinkle ship, every every simplicity of it, and yeah, enjoy
<v Speaker 2>fire is good.
<v Speaker 3>Okay, what's what's time to torch in the game?
<v Speaker 2>Pretty quick fast? Yeah, well it's not the first library.
<v Speaker 12>Yeah, immediately under the library, but not getting the intro
<v Speaker 12>in the intro in the thing, that's right, tu yeah,
<v Speaker 12>way better than at.
<v Speaker 2>Way better than that.
<v Speaker 1>So most satisfying thing we have lighting torches in Indiana
<v Speaker 1>Jones with lots of little bits from Astrobot and cracking
<v Speaker 1>them packs in Pokemon TCG pocket. That concludes Jay one.
<v Speaker 1>Let's do a quick recap for the fine folks at home.
<v Speaker 1>Mike Naughty, can you read this first one?
<v Speaker 10>Yes, best Hole of twenty twenty four Silent Hill, two
<v Speaker 10>Wall wins, It left that one in Rith at the end,
<v Speaker 10>seven rebirths and thank goodness year here's wieder Hole coming
<v Speaker 10>in as very strong attenders.
<v Speaker 3>Jeff Becklar can you read the next one? Yeah?
<v Speaker 6>Best Walking Around Award is going to Star Wars Outlaws,
<v Speaker 6>followed by Astrobot.
<v Speaker 3>And Pool's Best Old Game Dan Record.
<v Speaker 5>The winner is Paper Mario and the Thousand Year Door,
<v Speaker 5>with runners up Persona three and Dragon Age Origins Cheff Grub.
<v Speaker 4>Best bot in Astrobot, the winner is Incredible Crisis Bot
<v Speaker 4>the Unluckiest Salesman, and then Amatarasu and Lady Maria as
<v Speaker 4>runners up.
<v Speaker 3>Nicki Grayson. Can you read the next one? Best map
<v Speaker 3>is but but yeah again, we can fix that. Yeah yeah.
<v Speaker 17>The winner of the best map category is Steak Out
<v Speaker 17>from Call of Duty twenty seven, Black Ops six, with
<v Speaker 17>runners out Silent Hill two and Dragon Quest three HD
<v Speaker 17>two d Tam.
<v Speaker 3>Can you read the next one?
<v Speaker 2>Biggest miss is concord. We have the runner up being
<v Speaker 2>back in Laws.
<v Speaker 14>I still got snub.
<v Speaker 2>Taking off.
<v Speaker 3>Lucy James. Please read the next one.
<v Speaker 11>Most satisfying Thing.
<v Speaker 7>The winner is lighting torches in Indiana Jones and the
<v Speaker 7>Great Circle, followed by Lots of Little Bits in Astrobot
<v Speaker 7>and Cracking It Back in Pokemon TCG Pocket Fantastic Friends.
<v Speaker 1>We have concluded day one.
<v Speaker 2>Of all of you.
<v Speaker 1>It's not like we're going to immediately go into day
<v Speaker 1>two right after they member.
<v Speaker 2>Yeah, oh that sounds amazing.
<v Speaker 1>Tomorrow, Yeah, I got a coin nighted. Okay, so it's
<v Speaker 1>a fun little teaser. I want to announce the first category. Actually, Sean,
<v Speaker 1>you announced the first category of day two.
<v Speaker 3>The first category of Day two is best Button.
<v Speaker 2>Holy shit, it's going to be.
<v Speaker 3>This is going to be.
<v Speaker 2>You thought that gambling. The X button is you have
<v Speaker 2>no idea? The cross button you're right now? Or is
<v Speaker 2>it the expone.
<v Speaker 1>We'll see you tomorrow for another not tomorrow, Actually we'll
<v Speaker 1>see you for day two eventually when that one comes out.
<v Speaker 3>Gave you the year Giant Bomb twenty twenty four. Goodbye,
<v Speaker 3>all right
<v Speaker 2>S

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