Crimson Desert Review Round-Up
Jeff Grubb is joined by Britton Peele to chat about Crimson Desert scores and Grubb's early impressions on the game, PlayStation dropping "PlayStation Network" as a brand, LEGO Party getting an update, Shinobi: Art of Vengeance getting a special SEGA villains DLC, and more!
00:00 - Intro
4:20 - Crimson Desert reviews
16:28 - Report: Sony Is Planning To Ditch ‘PlayStation Network’ As A Brand
25:25 - BREAK
25:44 - Sony is quietly shutting down one of the two PlayStation VR2 exclusives it published
32:01 - LEGO Party reveals 1.4.0 update with Bonus Bricks and more
36:00 - Nintendo seems to have improved GameCube emulation on Switch 2
40:03 - Xbox’s Best Feature In Years Just Got A Huge Fix
45:40 - Shinobi: Art of Vengeance’s special DLC stage starring Sega villains is coming next month
48:55 - Tomb Raider Publisher Denies Using AI For Lara’s Outfits, Which Leaves More Questions
53:15 - We'll be at PAX East!
55:10 - Poll
00:00 - Intro
4:20 - Crimson Desert reviews
16:28 - Report: Sony Is Planning To Ditch ‘PlayStation Network’ As A Brand
25:25 - BREAK
25:44 - Sony is quietly shutting down one of the two PlayStation VR2 exclusives it published
32:01 - LEGO Party reveals 1.4.0 update with Bonus Bricks and more
36:00 - Nintendo seems to have improved GameCube emulation on Switch 2
40:03 - Xbox’s Best Feature In Years Just Got A Huge Fix
45:40 - Shinobi: Art of Vengeance’s special DLC stage starring Sega villains is coming next month
48:55 - Tomb Raider Publisher Denies Using AI For Lara’s Outfits, Which Leaves More Questions
53:15 - We'll be at PAX East!
55:10 - Poll
2026-03-19
58 min
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<v Speaker 1>Hey, everybody, Welcome to Games Mornings with Me Jeff Grub, <v Speaker 1>your host from giant bomb dot com. Thank you for <v Speaker 1>tuning in. In this episode, we're going to be talking <v Speaker 1>about reviews for one of the most weirdly anticipated games <v Speaker 1>of the year. It's gonna be a good one because <v Speaker 1>we have Britain Peel on the show. Britton, how are <v Speaker 1>you doing? <v Speaker 2>I do better that, I'm better that I'm here now? <v Speaker 1>Yeah, it's literally the second you started talking the discord, <v Speaker 1>it started acting funky. We'll get that, We'll get that <v Speaker 1>sorted though. Uh yeah, yeah, but yeah, glad you're here. <v Speaker 1>Glad you're hanging out with us. How you've been Have <v Speaker 1>you been playing anything? Are you one of these people <v Speaker 1>looking forward to Crimson Desert? Because I was certainly curious <v Speaker 1>about it, and I played some of it and I <v Speaker 1>have some thoughts. <v Speaker 3>We'll talk about it here in a second. <v Speaker 2>Yeah, I was curious about it, and then now I'm <v Speaker 2>more curious and more inflicted about it for reasons we'll <v Speaker 2>talk about. Uh No, I was telling jam before the show, <v Speaker 2>my TV has and monopolized by poc Opia, and most <v Speaker 2>of it it isn't even me. My wife has played <v Speaker 2>has got really into two video games in her life, <v Speaker 2>dragon Quest Builders and Dragon Quest Builders too. <v Speaker 3>Wow. <v Speaker 2>Okay, so the delivery Uh yeah, the same studio is <v Speaker 2>of course the one to finally get her back to <v Speaker 2>gaming to scratch that same edge. She couldn't care less <v Speaker 2>about Dragon Quest To be clear, he also doesn't like <v Speaker 2>Pokemon really, but these games something about them there She's <v Speaker 2>spent hundreds of hours with Dragon Quest Builders. I see <v Speaker 2>the same thing happening here. So uh, I haven't used <v Speaker 2>my TV as much in a while. <v Speaker 1>That's uh no, that this feels like that game, the <v Speaker 1>game that just like some some people see it and <v Speaker 1>it clicks immediately for them, and uh and that audience <v Speaker 1>is huge. It feels similar to you know, the SIMS <v Speaker 1>and and Minecraft, and just that there are people who <v Speaker 1>are going to be into this type of game, and <v Speaker 1>that includes a lot of people who play all kinds <v Speaker 1>of games like myself. I've continued to really enjoy it. <v Speaker 1>It's the game I want to be playing the most <v Speaker 1>right now. So yeah, Pacopia is very very satisfying, very <v Speaker 1>well made. It's just yeah, I think it's considerate, like <v Speaker 1>they just know everything that they're trying to do and <v Speaker 1>how to make that both deep but easy to get <v Speaker 1>into and the least intimidating version of itself that it <v Speaker 1>can possibly be. I'm yeah, continually impressed by that game. <v Speaker 1>A little bit less so a little bit less so <v Speaker 1>with Crimson Desert, but we'll talk about that in a second. <v Speaker 1>Let's get into it. There's plenty to talk about. Let's <v Speaker 1>explain ourselves first. We'd giant Bomb. We are an independent <v Speaker 1>games media website. We're out here on our own. There's <v Speaker 1>no corporation behind the curtain over there. It's just us <v Speaker 1>and then you and your support. If you go to <v Speaker 1>giant bomb dot com, slash join and become a premium member, <v Speaker 1>you can ensure that we can continue to be operating <v Speaker 1>out here as independent games media, representing your interest and <v Speaker 1>doing cool stuff that you are into and that we're into. <v Speaker 1>We really appreciate everyone who has supported us. It means <v Speaker 1>the world. If you want to join those ranks, it's <v Speaker 1>going to get your ad free episodes of all of <v Speaker 1>our shows. It's going to get you a lot of <v Speaker 1>cool bonus content that we're working on right now. Nine <v Speaker 1>Lives of Mister Mustopheles, Titter. We got more stuff in <v Speaker 1>the works. Show up at packs and I have more <v Speaker 1>to say. Who knows it's going to be a good time. <v Speaker 1>We have put out that pack schedule. By the way, <v Speaker 1>if you're wondering, like, hey, okay, great, you guys keep <v Speaker 1>talking about packs, what's going on there? You can find <v Speaker 1>it on the website. Can find on our socials. There's <v Speaker 1>a post on Reddit about it. You can find all <v Speaker 1>the details about exactly when we'll be at packs. <v Speaker 3>And if you can't join and become a premium member, <v Speaker 3>we understand. I get it. <v Speaker 1>Times could be tough or you're just very conscious about <v Speaker 1>your money. I appreciate that. Tell a friend about the website. <v Speaker 1>We really appreciate that. As well. As far as this <v Speaker 1>show goes most weekdays, I Jeff Grubb will help piece <v Speaker 1>your gaming life back together. That includes breaking news and <v Speaker 1>maybe even some of our own original reporting. For all <v Speaker 1>these topics, I'll get the input of a bona fide <v Speaker 1>expert who will make me look smart. If you are <v Speaker 1>watching on twitch welcome, You can always listen to the <v Speaker 1>show later on podcast feeds by searching for Game mess Mornings, <v Speaker 1>or find the RSS feed. <v Speaker 3>On giant bomb dot com. <v Speaker 1>You can also catch the show later with chapters and <v Speaker 1>timestamps on YouTube. <v Speaker 3>Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the morning mess with those Crimson Desert reviews. <v Speaker 3>It has an eighty on Open Critic. <v Speaker 1>I think it's a little bit lower with even more <v Speaker 1>reviews on Metacritic on PC, where the vast majority of <v Speaker 1>the reviews are. I haven't looked to see if there <v Speaker 1>are any reviews for the console version. Doesn't seem like <v Speaker 1>it seems fairly optimized for PC though, so it's not <v Speaker 1>exactly a cyberpunk situation or anything like that. But we <v Speaker 1>can definitely talk about the expectations here versus this final score. <v Speaker 1>I think this game is going to be liked by many. <v Speaker 1>It's a big game that has a lot to explore. <v Speaker 1>I cannot stand it. But let's talk about some of <v Speaker 1>these other reviews really quick. Three stars on Eurogamer from <v Speaker 1>Lewis Gordon, who says a vast world and even vaster <v Speaker 1>array of MMO like activities mixed with glittering fidelity, or <v Speaker 1>mixing mix with glittering fidelity in Crimson Desert, But what <v Speaker 1>good is it without much character, texture or charm and <v Speaker 1>charmless is definitely a fair way of describing this game. <v Speaker 1>Eighty out of one hundred from pc Gamer or slightly <v Speaker 1>better sort of a review here, Molly Taylor says vast <v Speaker 1>and obtuse in a way that is going to frustrate <v Speaker 1>some and exhilarate others. Crimson Desert is a fascinating journey, <v Speaker 1>even when the destination isn't all that, And then nine <v Speaker 1>point five out of ten from Dual Shockers Christian Bogner, <v Speaker 1>who says it's simply one of the biggest games I <v Speaker 1>have ever played, with an astonishing amount of high quality <v Speaker 1>content and an absurd amount of complex puzzles and a <v Speaker 1>world so gigantic I still haven't come close to seeing <v Speaker 1>everything after one hundred hours of playtime. While the story <v Speaker 1>isn't the best and some bosses seem downright unfair, those <v Speaker 1>flaws do little to diminish Crimson Desert in absolute marvel <v Speaker 1>and one of the best open world games on the market. <v Speaker 1>I included that review specific well, someone to represent, you know, <v Speaker 1>the entire spectrum, but also because I think if that <v Speaker 1>sounds good to you, biggest game, just chock full of stuff, <v Speaker 1>just like overflowing to the brim with content. <v Speaker 3>It's that game. <v Speaker 1>When I was excited about that, that that Briton and <v Speaker 1>I picked up the controller and then I moved the <v Speaker 1>character and it just felt so I mean, it feels <v Speaker 1>atrocious to me. <v Speaker 3>Moving this character feels awful. <v Speaker 1>It is like similar to the feeling you get from <v Speaker 1>Red Dedward Emsha too, but noticeably worse. In my opinion, <v Speaker 1>That's like the first non starter for me. I'm still <v Speaker 1>trying to like push myself through it, trying to get <v Speaker 1>to some of these other things, trying to engage with <v Speaker 1>some of these systems that I think are still promising. <v Speaker 3>There's a lot of systems. <v Speaker 1>There's you know, a chemistry like system like Breadth and <v Speaker 1>all these yeah mmo like things where you can go <v Speaker 1>engage with them. But I just I have a hard <v Speaker 1>time getting over that initial hump. And then it does <v Speaker 1>not help that the characters are not just uninspired, they <v Speaker 1>are like actively pushing me away from just how charmless <v Speaker 1>they are. This is a weird one, Britain. How how <v Speaker 1>are you like responding to these reviews? How to like <v Speaker 1>what are you feeling now as we sort of get <v Speaker 1>on the other side of this initial reaction. <v Speaker 2>Yeah, it's definitely been interesting because early on, I think <v Speaker 2>when people started first previewing it and so on. It <v Speaker 2>was being mentioned in the same breath for various reasons <v Speaker 2>as like Breath of the Wild like you just did, <v Speaker 2>and Elden Ring, which are two of my favorite games <v Speaker 2>the last decade. So I started saying like, okay, cool, <v Speaker 2>like I spent over one hundred hours with each of those. <v Speaker 2>Maybe this is my next thing that sounds great, And <v Speaker 2>then some of these reviews and impressions started hitting. Yesterday, <v Speaker 2>I think Friend of the Show Lexi had said it <v Speaker 2>was a mile wide and inch deep. Yeah, and seeing <v Speaker 2>stuff like that's really maybe, go oh maybe, and you <v Speaker 2>comparing it to Red Dead Redemption like those controlled. I <v Speaker 2>didn't like the way that game controlled. <v Speaker 3>Uh. <v Speaker 2>So yeah. Now it went from something I was kind <v Speaker 2>of excited about to now I'm a lot less excited <v Speaker 2>but still kind of interested. I feel like maybe I <v Speaker 2>still need to try it, but it's definitely lower on <v Speaker 2>my priority list than it would have been before. <v Speaker 1>Yeah, and it's I think there are going to be <v Speaker 1>a lot of people who do who will say, hey, <v Speaker 1>this is what if you like Birth the Wag, why <v Speaker 1>why don't you like this? Or if this is if <v Speaker 1>you like red and Redemption two, why don't you like this, <v Speaker 1>and there is a clear difference to me when I <v Speaker 1>when I play this game versus those And even as <v Speaker 1>someone who doesn't like Red Dead Redemption two, like I <v Speaker 1>think Red Dead Redemnition Redemption two is bad in a <v Speaker 1>lot of ways that you know, I can see the <v Speaker 1>purpose and the artistry and the design choices and the <v Speaker 1>decisions that they were making to build the game that <v Speaker 1>they wanted to make. I think the game they wanted <v Speaker 1>to make has is just flawed on a fundamental level. <v Speaker 1>But whatever, I can sort of have a disagreement there <v Speaker 1>and say it's mostly not for me. And then here's <v Speaker 1>where I'll take a stance and say that these things <v Speaker 1>are bad. This doesn't have any of those considerations. This <v Speaker 1>is just a game that throws everything in. It's a <v Speaker 1>it's a you know, a bucket full of just everything <v Speaker 1>in the kitchen and the idea. The lack of an editor, <v Speaker 1>the lack of sort of a directorial viewpoint, is so <v Speaker 1>abundantly clear as you're playing this, because it's just like, Okay, <v Speaker 1>what do you want me to be doing? How do <v Speaker 1>you want to direct me into the fun. For as <v Speaker 1>much as like Breath of the Wild starts and like <v Speaker 1>just go that's not what's really happening in Breath of <v Speaker 1>the Wild. <v Speaker 3>What's really happening in Breath of the Wild is they built <v Speaker 3>a world. <v Speaker 1>So intrinsically interesting and with sight lines that were obviously <v Speaker 1>deeply considered, and like, when you see something, now you <v Speaker 1>can go to it, and like once you walk up <v Speaker 1>to it, your brain picks up on these cues that <v Speaker 1>tells you, here's what's happening. Here's an eye idea of <v Speaker 1>how you can maybe use things. We're never gonna explicitly <v Speaker 1>tell you, but we're gonna let you discover it. I mean, <v Speaker 1>I think there's zero of that in this game. This <v Speaker 1>is this is just like, hey, we have a list <v Speaker 1>of stuff that. <v Speaker 3>Can be in a game, and we're gonna throw it <v Speaker 3>all in. <v Speaker 1>I'll throw it all together and put it next to <v Speaker 1>each other and just let you have fun because there's <v Speaker 1>just so much. <v Speaker 3>Isn't that what you want? <v Speaker 1>And for some people it will be yes, and I <v Speaker 1>for me, it's like, oh, this is the kind of <v Speaker 1>thing where I when I originally originally played Red Dead <v Speaker 1>Redemption Too, and I was writing that that game was <v Speaker 1>disappointing to me, and my concern was some developers are <v Speaker 1>going to see that and be like, this is what <v Speaker 1>our games need to be, and we're and they're not <v Speaker 1>gonna have the skill level or or the artistic merit <v Speaker 1>and even the budget to accomplish that. <v Speaker 3>Now, this game gets close in terms of presentation. <v Speaker 1>Of like the visual style, but then like, as soon <v Speaker 1>as you look a little bit closer, you're gonna see <v Speaker 1>that inch deepness to it, that inch depth and be like, oh, okay, well, <v Speaker 1>I really get the reward the satisfaction of playing this <v Speaker 1>game if I spend one hundred hours in it, and <v Speaker 1>I can't see how that's possible personally. <v Speaker 3>So yeah, but what do you think for this game? Yeah, <v Speaker 3>what do you like? <v Speaker 1>Do you think this is something where it's like we <v Speaker 1>get to the end of the year and it still <v Speaker 1>has its champions or the flash in the pan? <v Speaker 3>Like, what do you think I. <v Speaker 2>Think it could at least find its niche. I still <v Speaker 2>see some of the like Black Desert online folks excited <v Speaker 2>about it and kind of kind of looking at the <v Speaker 2>criticisms and saying like, oh, y'all, this is nothing like <v Speaker 2>we're used to all this this is what we wanted. <v Speaker 2>So I think there's a good chance that will still <v Speaker 2>find that audience that already kind of knows what they're <v Speaker 2>getting into maybe and is ready for it. But maybe <v Speaker 2>it's not for folks like me and you. <v Speaker 3>Yeah, it's it's certainly not for me. <v Speaker 1>I would like I would pick up a game like <v Speaker 1>Kingdom Come Deliverance too before this. I would pick up <v Speaker 1>Dragon's Dogma two before this, for sure. I also think <v Speaker 1>you know that eighty Open critic it's going to go down. <v Speaker 1>I think as more reviews come out, because it's it's <v Speaker 1>going to get more attention and people will check it out. <v Speaker 3>And I yeah, I think it's probably going to drop <v Speaker 3>a little bit. <v Speaker 1>It's already like seventy eight or seventy seven on Metacritic. <v Speaker 2>I also wonder, because you mentioned not seeing any console reviews, <v Speaker 2>I don't know that anybody has played the console versions. <v Speaker 1>I don't think they have, Yeah, I don't. I don't <v Speaker 1>think there were any console reviews. It was all PC <v Speaker 1>and you know, I think we saw some footage or <v Speaker 1>the PS five pro version that one looked okay, and <v Speaker 1>then I think recently something did come out with it <v Speaker 1>running on PS five that might have been leaked footage <v Speaker 1>or something. It is probably going to run noticeably worse <v Speaker 1>on those consoles. But you know, the game's problems are <v Speaker 1>just not going to be its performance. It's it is <v Speaker 1>just fundamental to how it was designed and how it <v Speaker 1>was or the lack of design. <v Speaker 3>And again that's not going to bother everybody. It certainly <v Speaker 3>bothered me. <v Speaker 1>Uh, we're gonna we're gonna stub Mike play this, or <v Speaker 1>he's gonna do a launch look, as. <v Speaker 3>It's colloquially colloquially called. <v Speaker 1>We're gonna probably try to get a quick look together <v Speaker 1>because I want to like show off some of the <v Speaker 1>issues of the game while talking about it. Uh, but yeah, <v Speaker 1>we're we're working on all that. Everybody this is it's <v Speaker 1>just a weird one. It caught on with a wider audience. <v Speaker 1>I've had a lot of people that aren't that don't <v Speaker 1>ask me about a lot of video games ask me <v Speaker 1>about that. And that's something I've heard a lot from <v Speaker 1>a lot of other people in our space that this <v Speaker 1>is one of those that. <v Speaker 3>Sort of broke containment. Uh. <v Speaker 1>I would like to sort of trace that back and <v Speaker 1>understand how how that happened. And I do think a <v Speaker 1>lot of that comes down to it had it like <v Speaker 1>sort of passed the Pepsi challenge in a social sense <v Speaker 1>where when you see this game in clips online, it <v Speaker 1>is very easy to go, oh, wait, what is that? <v Speaker 3>What is happening there? Because you could your imagination fills <v Speaker 3>in the. <v Speaker 1>Gaps and you're, okay, if it works like that, maybe <v Speaker 1>it has this and it works like and it feels. <v Speaker 3>Good to play and all this stuff. But I'm still surprised. <v Speaker 1>That that was enough to like really make this game <v Speaker 1>just burst out. And maybe is there like a huge <v Speaker 1>black Desert online community like powering that, or is it <v Speaker 1>because it felt like it came from somewhere else. <v Speaker 3>I don't know. Do you have any insight into that, Britain? <v Speaker 2>I don't, But you're making me wonder if this will <v Speaker 2>crack into my TikTok algorithm because the last like really <v Speaker 2>huge hits like Balder's Gate, three, Breath of the Wild, <v Speaker 2>now poc Opia, although like big games that broke out <v Speaker 2>to mainstream success have landed and flooded on my TikTok algorithm. <v Speaker 2>So if I see this game there, then maybe we'll <v Speaker 2>have something. <v Speaker 1>Yeah, It's it's been like kind of interesting to be <v Speaker 1>thinking about this game greasily because it's i Uh, you know, <v Speaker 1>my work is playing games and talking about games, and <v Speaker 1>when I talk about a lot of other things where <v Speaker 1>that require artistry, like like food or something, I'm far <v Speaker 1>less precious about my meals and stuff like that. And <v Speaker 1>that's cause I'm gonna have breakfast and then I'm gonna <v Speaker 1>have line. I eat three times a day, and so <v Speaker 1>another meal is coming right around the corner. They do <v Speaker 1>feel kind of disposable for me, so so eating some <v Speaker 1>junk from a gas station is just yeah, sure, I'll <v Speaker 1>do that because and then the next meal can be <v Speaker 1>the special meal, or I can have a great meal <v Speaker 1>next week. I know I'm gonna have another great meal <v Speaker 1>in my life. <v Speaker 3>That's fine. <v Speaker 1>Video games feel a little bit different to me, even <v Speaker 1>if someone who really likes bad games. After Blake Club, <v Speaker 1>I've really realized that there's something special about a very <v Speaker 1>bad game. This is not that this is just sort <v Speaker 1>of like what is this, but something like this where <v Speaker 1>it's it's hundreds of hours long potentially, and if it's expensive, <v Speaker 1>like it's a full price game. It's just hard for <v Speaker 1>me to go into this and be like, hey, there <v Speaker 1>are people like put like pouring their lives into video <v Speaker 1>games to make them, these perfectly functioning, smartly crafted pieces <v Speaker 1>of art, have spent their entire life thinking about this stuff, <v Speaker 1>and it's hard not to appreciate that versus something like <v Speaker 1>this that does just I mean, we use it all <v Speaker 1>the time, but it feels like a bucket of slop. <v Speaker 3>It does feel slop. <v Speaker 1>Again, I recognize that that's this is my perspective, and <v Speaker 1>there's gonna I think there's gonna be a lot of <v Speaker 1>people who do find a lot to enjoy from this game. <v Speaker 3>I just don't get it. That's all there is to it, all, right, <v Speaker 3>Let's keep going here. <v Speaker 1>Report Sony is planning to ditch PlayStation Network as a brand. <v Speaker 1>This is from John Walker at Kotaku Insider. Gaming is <v Speaker 1>reporting that it's seen emailed plans by Sony to abandon <v Speaker 1>the PlayStation Network and PSN brands by the end of summer. <v Speaker 1>According to the report, by September twenty twenty six, PSN <v Speaker 1>will become a thing of the past and what's described <v Speaker 1>as a purely visual change. It seems this is primarily <v Speaker 1>an exercise in tidying up, trying to remove one of <v Speaker 1>PlayStation's many brands that perhaps don't really make a lot <v Speaker 1>of sense to customers anymore. The PlayStation network is the <v Speaker 1>term used for Sony's online gaming offerings, including the PlayStation Store, <v Speaker 1>first used in two thousand and six for the PlayStation <v Speaker 1>three before spreading across a range of Sony hardware and <v Speaker 1>what It was used to distinguish between the activities that <v Speaker 1>took place using the Internet rather than what was just <v Speaker 1>stuck on a Blu Ray disc in a drive. Today, <v Speaker 1>it's it's honestly a bit of a confusing delineation in <v Speaker 1>a gaming world where pretty much everything is online in <v Speaker 1>some form, and the distinction is barely perceivable to me. <v Speaker 1>That's I think that's a fair description of what's happening here. <v Speaker 1>This is probably happening at a certain point. PlayStation network <v Speaker 1>is just PlayStation like, that is what PlayStation is. You <v Speaker 1>go turn on your PlayStation, You're like, okay, I'm going <v Speaker 1>to see what's on PlayStation Network or see what's on <v Speaker 1>the store, And all the features that happen on PSN <v Speaker 1>are just all of the features you use to get <v Speaker 1>the most out of your PlayStation experience. That said, I mean, <v Speaker 1>don't I don't know if getting rid of it is going, like, <v Speaker 1>what does it even accomplish? <v Speaker 3>I guess it simplified, simplifies things. <v Speaker 1>A little bit, maybe written, But what do you think <v Speaker 1>they're trying to do by sort of removing that language. <v Speaker 2>Yeah, I think simplification is part of it. I do <v Speaker 2>wonder how many behind the scenes like weird trademark things <v Speaker 2>or URLs where somebody is just like looking at a <v Speaker 2>spreadsheet saying like, well, if we got rid of this, <v Speaker 2>we don't need these five little things that no one <v Speaker 2>pays attention to anymore. So the answer could be really boring. <v Speaker 2>I do think it's interesting. You know, usually when there's <v Speaker 2>some sort of change like this, you're changing from one <v Speaker 2>thing to another thing. You're changing from Nintendo Wi Fi <v Speaker 2>Network a very bad name, to Nintendo Online, you know whatever. <v Speaker 2>So the idea of just saying like, well, we're just <v Speaker 2>not going to do it anymore, that's the interesting thing <v Speaker 2>to me is that I guess maybe they'll lean more <v Speaker 2>into the PlayStation plus name of saying like, oh, you know, <v Speaker 2>to play online, you still need this plus accounts. And <v Speaker 2>so maybe that's part of why you need to simplify, <v Speaker 2>is well, we've already got a bunch of things with <v Speaker 2>the PlayStation name on them. Let's have one less and <v Speaker 2>worry about it less. Yeah, but yeah, I kind of <v Speaker 2>lean towards the idea that it's a boring answer, to <v Speaker 2>be honest. <v Speaker 1>Yeah, And for me, it's like, Okay, I saw the <v Speaker 1>utility of having something called PlayStation network in that you <v Speaker 1>need PlayStation network to play games online like that, and <v Speaker 1>then therefore PlayStation network is something you're gonna have to <v Speaker 1>acquire and it has a cost, So you need to <v Speaker 1>buy PlayStation Network so you can play Call of Duty online. <v Speaker 1>And it's like that was a very easy sort of <v Speaker 1>thought process to follow, of we want to sort of <v Speaker 1>make our online experience feel premium and bespoke and special. <v Speaker 1>I guess they can do that under the PlayStation Plus name, right, <v Speaker 1>the PlayStation Plus does suggest that it like you're getting <v Speaker 1>even more out of it, whereas maybe the network name <v Speaker 1>should be just taken as a given. And I think <v Speaker 1>that's kind of what they're getting at here with some <v Speaker 1>of the talk of why this is happening, and yet <v Speaker 1>like I don't know, the network being a given. Online <v Speaker 1>multiplayer is not a given that is still going to <v Speaker 1>be behind a premium paywall. <v Speaker 3>But yeah, they could sort of couch that. <v Speaker 1>Under the PlayStation Plus name, as you were saying, and <v Speaker 1>plus does at this point have that association of I <v Speaker 1>will pay money for that specifically to get more out <v Speaker 1>of this, and then network is maybe a little bit redundant. <v Speaker 1>One question I do have is we are going to <v Speaker 1>be in a very different world for the most direct <v Speaker 1>competitor for PlayStation next generation in the Xbox when that <v Speaker 1>thing launches, as you know, supposedly a PC. <v Speaker 3>That's what Microsoft is saying themselves. <v Speaker 1>It will be odd and very unlikely that they will <v Speaker 1>continue to force people to have to pay for online <v Speaker 1>to play on my multiplayer games on that device. Do <v Speaker 1>you think that is maybe causing Sony a little bit <v Speaker 1>a strife of like how do we continue to position <v Speaker 1>this or do you think they don't think about that? <v Speaker 2>I think it could be possible, yeah, because we've already <v Speaker 2>muddied the water so much with like, oh, if a <v Speaker 2>game's free to play like Fortnite, you don't need the <v Speaker 2>paid exclusive stuff, you don't need game pass, you don't <v Speaker 2>need whatever. So that stuff has been like weird for <v Speaker 2>a little while, and maybe this actually helps of like hey, yeah, <v Speaker 2>you you have your PlayStation accounts and that lets you <v Speaker 2>do most things, but if you want to do these <v Speaker 2>extra things you need plush, but just a PlayStation account <v Speaker 2>will still let you play your fortnites, will still let <v Speaker 2>you buy stuff from the store, that sort of thing. <v Speaker 2>So I do think it could be part of it. <v Speaker 2>And I wonder if if Xbox does take that route <v Speaker 2>of opening the gates more, then this is just easier <v Speaker 2>to set out. Okay, anyone on PlayStation can just play <v Speaker 2>PlayStation games online, then you don't need to make, you know, <v Speaker 2>do this song of dance of trying to explain, well, <v Speaker 2>then what does network actually mean? What does that get you? <v Speaker 2>It can just be more clear cut for consumers. <v Speaker 1>Yeah, and let's see, and Chad, if you think Microsoft <v Speaker 1>will stop charge you for online, I have a bridge <v Speaker 1>to sell you. <v Speaker 3>I get that like a fair But they're selling us <v Speaker 3>a PC. <v Speaker 1>How are they pop still be going to justify charging <v Speaker 1>for online on the PC that they're going to sell us. <v Speaker 1>They might try, but but it's a PC. Like you <v Speaker 1>could just people just stop buying those games on the <v Speaker 1>Xbox side of the PC and instead by them on <v Speaker 1>the PC side of the PC, where it's all also <v Speaker 1>available and will not in any way require online multiplayer <v Speaker 1>to be a premium purchase like the Steam is there, <v Speaker 1>Epic Game Story is going to be there. <v Speaker 3>Those do not require online. <v Speaker 1>You can get all of the Microsoft games that will <v Speaker 1>be on the Xbox side over there as well, except <v Speaker 1>for I think some of the backward compatible games that <v Speaker 1>are like will be you know, the discs that you <v Speaker 1>have in your library. But can they continue to charge <v Speaker 1>for online multiplayer for older games? <v Speaker 3>I mean they might try. <v Speaker 1>I just don't see how it's physically possible for them <v Speaker 1>to like make that make sense. That doesn't mean they <v Speaker 1>won't do it, but I mean, Britain, I don't know. <v Speaker 3>What do you think? Am I getting ahead of myself <v Speaker 3>over my skis here? <v Speaker 2>Uh No, I am following your logic, and yeah, I <v Speaker 2>think a lot of folks in chat are like, yeah, <v Speaker 2>they're going to try anyway. Okay, So it'll be a <v Speaker 2>Games for Windows Live situation and there'll be you know, <v Speaker 2>it'll be short lived relatively speaking, because yeah, I think <v Speaker 2>you're right. If it is a PC and you can <v Speaker 2>buy the Xbox Store version of a game or the <v Speaker 2>Steam version, but they both work on your box, then <v Speaker 2>I think word is gonna spread pretty quickly that hey, <v Speaker 2>find the Steam version, because you're getting a lot more <v Speaker 2>out of it, the Xbox version would would die. So yeah, <v Speaker 2>maybe they will try, but effectively, if the box is <v Speaker 2>a PC, then you wouldn't need to be paying for <v Speaker 2>a subscription to play those games online. <v Speaker 1>Yeah, it's I mean, at the very least, it's going <v Speaker 1>to be interesting to see how they try to thread <v Speaker 1>a needle if they do go for it. And yeah, <v Speaker 1>I mean I do not blame anyone for being cynical <v Speaker 1>about a company like Microsoft and expecting them to do <v Speaker 1>some dumb shit just because it's Microsoft. And well because <v Speaker 1>Jeff said explain it doesn't make sense doesn't mean Microsoft <v Speaker 1>won't still try. <v Speaker 3>That's that's fair. <v Speaker 1>If they do still try, I can't wait to see <v Speaker 1>how are you guys going to actually explain this to <v Speaker 1>human beings who have to understand these things, And the <v Speaker 1>answer will probably be they won't. <v Speaker 3>Or they'll do it very very poorly. <v Speaker 1>Okay, going back to PlayStation network, Yeah, I could see <v Speaker 1>them dropping that. <v Speaker 3>It won't affect things too much. <v Speaker 1>I think PSM became such a generic term over time <v Speaker 1>that I do wonder why you get rid of it. <v Speaker 3>But also it's not really serving any. <v Speaker 1>Purpose because it just describes everything, So fair enough, Yeah. <v Speaker 2>I saw some folks with a little bit of nostalgia <v Speaker 2>just for the name, especially the early days of like <v Speaker 2>PS three, Like, oh, you have PlayStation network games that <v Speaker 2>are you know, it's like the Xbox Live arcade thing. Yes, <v Speaker 2>it meant a certain thing for a certain amount of <v Speaker 2>time to people. <v Speaker 3>Yeah, and Xbox Live Gold like similar, right. <v Speaker 2>Right, Yeah, So I think there is a little bit <v Speaker 2>of that for some people of like oh, like, I'm <v Speaker 2>kind of sad to see that go away, but I <v Speaker 2>think this is probably for the best in the long run. <v Speaker 3>One. <v Speaker 1>All right, let's you know what, We got plenty of <v Speaker 1>more headlines to get to, but first we are going <v Speaker 1>to take a break. When we come back, we'll talk <v Speaker 1>about what Sony's state of the VR and all that. <v Speaker 1>Before we do that, though some ad messages. If you <v Speaker 1>want to skip out on these, we give you an <v Speaker 1>option to do that. Go to giantbob dot com slash <v Speaker 1>join become a premium member. <v Speaker 3>There. <v Speaker 1>You could find ad free versions of the video and <v Speaker 1>audio program. So then we'll be right back. All right, <v Speaker 1>we're back with Game mess Mornings. I'm Jeff Grubb, that's <v Speaker 1>Britton Peel. Let's continue right along here. Sony is quietly <v Speaker 1>shutting down one of the two PlayStation VR two exclusives <v Speaker 1>that it published. This is from Chris Scullion at VGC <v Speaker 1>Sony is quietly shutting down one of the two PlayStation <v Speaker 1>VR two exclusives that get published. <v Speaker 3>Firewall Ultra was released. <v Speaker 1>In August twenty twenty three, six months after the launch <v Speaker 1>of the PlayStation VR two virtual reality had set for <v Speaker 1>PlayStation five. It has now been announced that the game <v Speaker 1>will be closing down. Has chosen to do so by <v Speaker 1>updating a three year old blog post. Rather than publishing <v Speaker 1>a new post on the PlayStation blog announcing the game's shutdown, <v Speaker 1>it has instead updated a post from August twenty two <v Speaker 1>to twenty twenty three, which was originally announced, which originally <v Speaker 1>announced the game's LA launch. <v Speaker 3>Excuse me. <v Speaker 1>A new update on the three year old article reads <v Speaker 1>online futures for Firewall Ulter will be terminated and will <v Speaker 1>no longer be available on September seventeenth, twenty twenty six. <v Speaker 1>It adds, as you must be online to play this title, <v Speaker 1>the game will no longer be playable starting September seventeenth, <v Speaker 1>twenty twenty six, at ten am Pacific daylight savings time. <v Speaker 1>Yeah Okay, so this felt overdue at this point. Honestly, <v Speaker 1>PlayStation VR two has not felt like a going concern <v Speaker 1>for quite some time. Honestly, Britain, it never felt like <v Speaker 1>a going concern because, as this article points out, this <v Speaker 1>is one of the two games that Sony published for <v Speaker 1>its own hardware, the other one being Horizon Call of <v Speaker 1>the Mountain I think is the name of it. It <v Speaker 1>says in this article somewhere when I read it earlier, Yes, <v Speaker 1>Horizon called the Mountain. Both of these were launch titles <v Speaker 1>or you know, I'm sorry. Call the Mountain was a <v Speaker 1>launch title, Firewall. It might have came a little bit later, <v Speaker 1>but they were in that launch window. And then the <v Speaker 1>rest of the library for PSVR two was from third <v Speaker 1>party and it wasn't even like on PSVR one, where <v Speaker 1>it was clear that Sony was giving money to third <v Speaker 1>parties to like directly make games for the PSVR. This <v Speaker 1>is one of those ones where it's like, Man, why <v Speaker 1>did the PSVR two even happen? <v Speaker 3>If this was its fate? <v Speaker 1>And this fate always felt sealed and we would always <v Speaker 1>end up here having this conversation, right, Britain. <v Speaker 2>Yeah, I have a PSVR two. I covered it relatively <v Speaker 2>extensively back when I was covering games more extensively, like <v Speaker 2>they you know, they sent me every game for it, <v Speaker 2>which ended up being most games of its lifetime, I guess. <v Speaker 2>And there's some good stuff. The headset itself very comfortable. <v Speaker 2>There was a lot of things I liked about it. <v Speaker 2>I did buy one of those adapters to hook it <v Speaker 2>up to the PC so that next time I do <v Speaker 2>some PC for our stuff, I can use it since <v Speaker 2>the headset is comfortable. But yeah, for I haven't had <v Speaker 2>a reason to hook it up in a very long time. <v Speaker 2>And Sony, you know, saying they themselves didn't provide a <v Speaker 2>lot of reasons. Third parties did some good stuff, but <v Speaker 2>it's a lot of the same games in most cases <v Speaker 2>that are also on Steam or even the Meta Quest. <v Speaker 3>Not a lot of exclusives like PSVR one. <v Speaker 1>I mean, honestly, it's very similar to the PSP de <v Speaker 1>Vita chain right where PSP got a lot of attention. <v Speaker 1>Sony had a lot of like internal developers making games <v Speaker 1>for PSP and then the PsVita, which is better hardware, <v Speaker 1>just like the PSVR two is much better hardware. A <v Speaker 1>lot of lessons learned, and they show up in obvious ways, <v Speaker 1>and just how much better this hardware is. Not that <v Speaker 1>the PSP was bad and not that PSVR one was bad, <v Speaker 1>but there was improvements obvious. But then the software support, <v Speaker 1>the amount of energy that went into ensuring games came <v Speaker 1>out for the device was clearly diminished. And while I <v Speaker 1>think it's similar, this is much more egregious than what <v Speaker 1>happened with the Vita. The Vita had many more games <v Speaker 1>than the PSVR two ended up getting. I think that <v Speaker 1>Sony just kind of like saw their history and was like, <v Speaker 1>the same thing is going to kind of happen here. <v Speaker 1>We know we see the writing on the wolf basically <v Speaker 1>from day one. Let's see how this thing sells. Maybe <v Speaker 1>it does better than we're expecting, and we end up <v Speaker 1>in like a connect situation where it's like, well, we <v Speaker 1>can't help but support it because a ton of people <v Speaker 1>bought this thing. They're still excited about the PSVR two <v Speaker 1>and that didn't happen. So Sony did not change their strategy, <v Speaker 1>and we just didn't get very many games for the thing. <v Speaker 1>And I don't think they made a mistake at that point. <v Speaker 1>It's just again odd that the PSVR two ever even <v Speaker 1>happened in. <v Speaker 2>My opinion, especially considering like the the PSVR one games <v Speaker 2>weren't backwards compatible. Uh, so you're really starting from scrap <v Speaker 2>like that. There was something of a base for PSBR one. <v Speaker 2>There was that great Astrobot game, for example. Uh that's <v Speaker 2>you can't play on your PSBR two And so you're <v Speaker 2>are hamstaring yourself from the beginning that way. And I <v Speaker 2>know there were technical reasons for it. I feel for <v Speaker 2>those hardware and software developers because there were probably tricky <v Speaker 2>problems there, but it does, yeah, make the case harder <v Speaker 2>for why did this happen even though the hardware itself <v Speaker 2>was solid. Yeah. <v Speaker 1>There's a PSVR one game that I always bring up <v Speaker 1>that I always want to try and I never did, <v Speaker 1>and I still want to go back to it, and <v Speaker 1>I can't remember the name. Chat Maybe you can help <v Speaker 1>me out. It's one where you sit and you hold <v Speaker 1>the dual shock controller and you could see the dual <v Speaker 1>shock controller in the VR and it's basically but it <v Speaker 1>turns into like these handcuffs on your hands and it <v Speaker 1>becomes like a puzzle box that you need to solve <v Speaker 1>by doing different things to the controller. And it was <v Speaker 1>you know, lord VR is a good guess rich bad <v Speaker 1>at game, but it's not Lort this time. And it's <v Speaker 1>like this idea of like, oh yeah, you could kind <v Speaker 1>of move the thing around and see the different aspects <v Speaker 1>of this device that is wrapped in your hands. It was, <v Speaker 1>it was this really cool thing, and I always I <v Speaker 1>played it at a show and I always meant to, <v Speaker 1>like calm home and stream it. <v Speaker 3>I would like to do that, but I want to <v Speaker 3>do it. <v Speaker 1>I wish the PSVR games had that support for like <v Speaker 1>a virtual camera from a third person's perspective, and I <v Speaker 1>could sort of superimpose myself into that, into the image <v Speaker 1>so people can kind of like see me messing around <v Speaker 1>with it. But you know, it's not a PC game, <v Speaker 1>so it doesn't work that way. Static Static is correct. <v Speaker 1>That's it, everybody, Thank you very much. Maybe I could <v Speaker 1>still make that happen sometime, all right, So let's see <v Speaker 1>here next story and we get back over to the doc. <v Speaker 1>Lego Party reveals one point four point zero update with <v Speaker 1>bonus bricks and more. This is from Nintendo Everything, and <v Speaker 1>you might have heard about this if you've been paying <v Speaker 1>attention to Giant Bomb, where we played this on Monday night. <v Speaker 1>I went over to Mike's house and try this out. <v Speaker 1>But it's it's officially here now. This update is is <v Speaker 1>coming soon at some new features a few new elements <v Speaker 1>are included. For instance, now players can add bonus bricks <v Speaker 1>to the end of the Challenge Zones, which is the basic. <v Speaker 3>Mario Party style mode. <v Speaker 1>There's also new two v two versions of several of <v Speaker 1>the minigames they like, just those the one or the <v Speaker 1>all free for all versions of those games still exist, <v Speaker 1>like Graffiti or you run around and kind of it's <v Speaker 1>a splittoon style game. <v Speaker 3>Well, now they added a two. <v Speaker 1>V two version of that, so there are more two <v Speaker 1>v two things, and I think they increase of the <v Speaker 1>opportunities to end up in these two v two battles. <v Speaker 3>I think this is an excellent update. <v Speaker 1>The bonus bricks is handled so well, just like everything <v Speaker 1>in Lego Party versus Mario Party, where it's not just <v Speaker 1>randomly selected. Instead they give you three random options and <v Speaker 1>then a real random option. But Theo the three random <v Speaker 1>options are like, oh, if you want to if you <v Speaker 1>choose this one, if you want a bonus brick to <v Speaker 1>go to the person who jumped the most in this <v Speaker 1>particular mini game, that we played earlier in the match, <v Speaker 1>and if you have a good sense that you're the <v Speaker 1>one that did that, like I did, you try to <v Speaker 1>convince everyone in the ten seconds that you have, oh, <v Speaker 1>we should vote for that one because these other ones <v Speaker 1>you know, who knows, But let's go vote for that one. <v Speaker 1>And if you get two people to go over there <v Speaker 1>and the other people go to something else, there's a <v Speaker 1>good chance you're going to get that brick. It's such <v Speaker 1>a smart way to do things. I Britain. I want <v Speaker 1>to live in the world where Lego Party is appropriately <v Speaker 1>appreciated for just how good of a game it is. <v Speaker 1>Every time I play it, I have a good time. <v Speaker 1>It is one of my favorite games of all time. <v Speaker 1>Like that, it's going in my top like one hundred <v Speaker 1>games of all time for sure. <v Speaker 3>I love it that much. <v Speaker 1>And it's cool to see them address this very specific <v Speaker 1>thing that was the game's biggest weakness, which is you <v Speaker 1>would get to the end of one of these longer <v Speaker 1>matches you play for an hour. You could play for <v Speaker 1>an hour and a half, maybe two hours, and by <v Speaker 1>the time you got to the end, you knew who won. <v Speaker 1>This gives the opportunity to have a little bit more <v Speaker 1>drama at very last moment where it's like, okay, it <v Speaker 1>was it's close, or that person's very far ahead. But <v Speaker 1>what if the person in second place gets three of <v Speaker 1>these bonus bricks and you could set the bonus bricks <v Speaker 1>from zero to like twelve or something like that, And <v Speaker 1>so if there's twelve bonus bricks, anything could happen, and <v Speaker 1>even if there's three, anything can happen. And that really <v Speaker 1>adds a ton of fun to that the end in <v Speaker 1>game experience. There, so big fan of this an any <v Speaker 1>sort of fun experiences with Lego Party yourself? <v Speaker 3>Is this one that you've tried before? <v Speaker 2>I every time y'all play this, I think I need <v Speaker 2>to get around of buying Lego Party. It still hasn't happened. <v Speaker 2>I think a lot of people in chat have said <v Speaker 2>the same thing. I'm kind of waiting for a switch <v Speaker 2>to version of it, right. <v Speaker 3>The switch one version is a little disappointing. <v Speaker 2>Yes, yeah, And my son Will he mostly plays stuff <v Speaker 2>on the switch and he like, we've played a little <v Speaker 2>bit of stuff on like an Xbox controller and he <v Speaker 2>can adapt pretty well he's six, but he does get confused. Wait, <v Speaker 2>it says hit a, I'm hitting what I think a <v Speaker 2>is you know that common problem, So yep, I would <v Speaker 2>prefer to get a switched to version of it if <v Speaker 2>they released one, especially if it's all on the cartridge, <v Speaker 2>I would probably grab that immediately because every time y'all <v Speaker 2>play it on the site, I think, man, this looks <v Speaker 2>like a blast. It does things that Mario Party would <v Speaker 2>never do in ways that are great. So yeah, I <v Speaker 2>really want to play it, but unfortunately I'm part of <v Speaker 2>the problem and haven't contributed yet to it being one <v Speaker 2>of the biggest games in the world. <v Speaker 1>I think we're still doing it where if people do <v Speaker 1>become new premium members this week, from like that Monday time, <v Speaker 1>we streamed it up through the end of the day <v Speaker 1>on Friday. I know Mike set a specific time in <v Speaker 1>the video if you want to go see exactly what <v Speaker 1>it is if you become a new member in that time. <v Speaker 1>We have ten codes to give away to get Lego Party. <v Speaker 1>And if you basically don't worry about the platform, whatever <v Speaker 1>platform you want it for, you can just tell us <v Speaker 1>and then we tell them and they're going to give <v Speaker 1>us the code and we give it to you. So <v Speaker 1>there you go. Make it happen. Everybody's chance to get <v Speaker 1>Lego Party and I'll support us at the same time. Okay, <v Speaker 1>Nintendo seems to have improved GameCube immolation emulation on switch To. <v Speaker 1>This is something we touched on very briefly yesterday, but <v Speaker 1>now we have a little bit more detail about what's <v Speaker 1>happening here. This comes from Nintendo Everything. It took some time, <v Speaker 1>but it looks like GameCube emulation has been improved on <v Speaker 1>Nintendo switch To. Previously, one of the major issues plaguing <v Speaker 1>the service was input lag. Another problem cropping up was <v Speaker 1>analog sensitivity. While latency still isn't where some would like <v Speaker 1>it to be, the first issue has now been addressed. <v Speaker 3>I think they might have swapped that around a little bit. <v Speaker 1>This comes thanks to the latest app update, version one <v Speaker 1>point six point zero. The patch went live with Pokemon <v Speaker 1>XD Gale of Darkness joining the service. <v Speaker 3>Previously. <v Speaker 1>This week, a YouTuber tested out F zero GX on <v Speaker 1>Nintendo switch Too, which has like a little analog testing <v Speaker 1>suite inside of it, and they saw that like, okay, <v Speaker 1>it now accurately sort of represents where the state is <v Speaker 1>compared to how it would have felt on a GameCube controller. <v Speaker 1>And this is something that yeah, I the input lag, <v Speaker 1>the latency Britain. Some of that is inherent to emulation <v Speaker 1>and there's not hopefully they could do more for it. <v Speaker 1>There is always more they can do to improve that, <v Speaker 1>but it's a part of me is always like I'm <v Speaker 1>going to accept a certain amount of input lag with <v Speaker 1>emulation that is par for the course. The best emulators <v Speaker 1>on the market, for the most part, don't fix that. <v Speaker 1>So Nintendo not fixing that is not some Nintendo problem. <v Speaker 1>The analog sensitivity you've done made Zelda the wind Waker <v Speaker 1>feel weird, and you're Nintendo. You got to fix that, <v Speaker 1>And this seems like it should address that specific problem, <v Speaker 1>which was a bigger issue actually making that, like just <v Speaker 1>moving the camera around in Zelda felt so weird that <v Speaker 1>I didn't want to play it. <v Speaker 3>That should not be the case. <v Speaker 1>So seeing that they made this improvement here is a <v Speaker 1>good sign, and it makes me feel better about you know, <v Speaker 1>the fifty dollars per year I pay for Nintendo Switch <v Speaker 1>Online plus expansion Pack, And it's a good sign that <v Speaker 1>Nintendo does pay attention to some of these things and <v Speaker 1>is able to fix them in a somewhat timely manner. <v Speaker 3>How do you feel about it? <v Speaker 2>It does feel like Nintendo has been listening maybe more <v Speaker 2>than usual lately because that they also, you know, recently <v Speaker 2>did the switch to like boost mode update thing, So <v Speaker 2>like it feels like they're looking at some pretty specific <v Speaker 2>complaints people have about their system right now and trying <v Speaker 2>to address it, which is great and almost not Nintendo <v Speaker 2>Like it is funny to me, and you know, I <v Speaker 2>think it's pure coincidence, but it's funny to me that <v Speaker 2>this follows Pokemon again, that like this stuff doesn't matter <v Speaker 2>nearly as much when like it would make a lot <v Speaker 2>more sense alongside like F zero where this stuff matters tremendously. <v Speaker 2>But great that it's happening, yep. <v Speaker 1>And uh, I wonder if there's a world where this <v Speaker 1>stuff is happened. Like, like you said, it feels like <v Speaker 1>they're listening a little bit more than we're used to now. <v Speaker 1>It's not unheard of for Nintendo to address complaints about <v Speaker 1>specific things and its apps and its games. <v Speaker 3>It has done that. <v Speaker 1>But still it feels like, I don't know a couple <v Speaker 1>of things back to back in a time when there <v Speaker 1>was some questions building up about hey, how do people <v Speaker 1>really feel about the switch too, especially if you bought one, <v Speaker 1>do you feel like you're getting your money's worth. Do <v Speaker 1>you feel happy with that decision? And there were a <v Speaker 1>lot of people vocally saying no, like, you know, why <v Speaker 1>not just get a Steam deck with this massive Steam <v Speaker 1>library and a lot of the same games and it <v Speaker 1>run doesn't run quite as well, but it runs well enough, <v Speaker 1>and it has all this amazing support from the community, <v Speaker 1>and it's okay, Yeah, that's one one sort of argument, <v Speaker 1>And a lot of other people were just like, I <v Speaker 1>just don't feel the same way about the switch too <v Speaker 1>as I did about the Switch one. And then Pocopia <v Speaker 1>came along, and it really does feel like that conversation <v Speaker 1>has gone out the window. And I wonder if Nintendo <v Speaker 1>was like, oh, we could have just waited and not <v Speaker 1>done any of this and just released Pacopeia. <v Speaker 3>I'm hopeful that that they have sort of built up. <v Speaker 1>The internal response team to these sorts of issues and <v Speaker 1>that will just continue along alongside releasing games that are <v Speaker 1>a little bit magical like Pacopia. Nintendo's can be Nintendo <v Speaker 1>can be notorious for being obtuse and you know, sort <v Speaker 1>of just not listening in general. I hope that this <v Speaker 1>is something that continues totally. Xbox's best feature in years <v Speaker 1>just got a huge fix. This is from Ethan Gotch <v Speaker 1>at Kotaku. The Xbox Series X and S didn't come <v Speaker 1>anywhere close to winning this generation of consoles, but it <v Speaker 1>did win the prize for best feature of the new <v Speaker 1>hardware cycle. At least in my heart, quick Resume remains <v Speaker 1>a novel perk that I now take for granted. Just <v Speaker 1>like fast load times. It has one major drawback, however, <v Speaker 1>and Microsoft just announced a fix is finally going into testing. <v Speaker 1>The way quick Resume works, any game you play and <v Speaker 1>then move on from will remain suspended in the background <v Speaker 1>while you open other apps or play other games. Years <v Speaker 1>into the Xbox Series X in S's life, it now <v Speaker 1>supports having tons of games suspended in the background at <v Speaker 1>the same time. But not every game benefits from this approach. <v Speaker 2>Well. <v Speaker 1>It's great for single player games, always online and multiplayer games, <v Speaker 1>which is a lot of games. <v Speaker 3>A lot of games have server connections for whatever reason. <v Speaker 1>But those games frequently frequently get messed up when coming <v Speaker 1>back from the console sleep state. Some games get caught <v Speaker 1>in a weird login air loop or start running into <v Speaker 1>other weird, unpredictable issues. Like Minecraft especially is one that's <v Speaker 1>notorious for this when it comes to games like Minecraft. <v Speaker 3>They're talking about it right here. <v Speaker 1>It's usually just better to save and quit and then <v Speaker 1>restart from scratch each time you want to play well. <v Speaker 1>In upcoming quick Zoom update, we'll let you toggle the <v Speaker 1>future on for individual games. Quick Zoom is one of <v Speaker 1>the most of this quote. Quick Zoom is one of <v Speaker 1>the most beloved, most loved features on Xbox, but we've <v Speaker 1>heard from from you that certain games it doesn't always <v Speaker 1>deliver the experience you expect, especially after long periods of inactivity. <v Speaker 3>That's from a blog post on the Xbox Wire. <v Speaker 1>With this update, you can disable quick resume on a <v Speaker 1>per game basis to ensure those games always launch fresh. <v Speaker 3>It's a smart way of doing with it. <v Speaker 1>Long long overdo I think people were pointing out that <v Speaker 1>Major Nelson remember him, He has not been an Xbox <v Speaker 1>for quite some time now. He suggested this idea years <v Speaker 1>ago and it's finally now just happening. But this will <v Speaker 1>solve that issue. And I'll tell you what this makes <v Speaker 1>me hope Britain is that this thing is getting attention <v Speaker 1>because quick Resume is something that they do want to <v Speaker 1>bring to the next Xbox, which is also a PC, <v Speaker 1>and therefore quick Zoom could work on PC as well. <v Speaker 1>I think that could be very messy, but I hope <v Speaker 1>it just works seamlessly because it is the feature that <v Speaker 1>was the best of this generation. <v Speaker 3>Quick resoome was excellent, right. <v Speaker 2>Absolutely, Yeah, I love quick Resume. I think I played <v Speaker 2>through most of Clare Obscure not ever seeing the title <v Speaker 2>screen because like it was technically one session that I <v Speaker 2>just never stopped because the game never closed. <v Speaker 3>You know, there are. <v Speaker 2>Issues, you know, if the game updates overnight, then you'll <v Speaker 2>find like, oh it's you know, I'm back to square one, <v Speaker 2>so you do need still save your game stuff like that. <v Speaker 2>But yeah, it like overall just super convenient, except those <v Speaker 2>moments where it wasn't where it was really inconvenient, forcing <v Speaker 2>you to open the game and then quit the game, <v Speaker 2>force quit it and then start again, because like, this <v Speaker 2>is great, this is a good updates. As a like <v Speaker 2>product manager person, I sympathize with Major Nelson having recommended <v Speaker 2>this years ago and then it's only just now happening <v Speaker 2>that Unfortunately, it's the kind of thing that happens all <v Speaker 2>the time. What would you know, But I'm glad it's <v Speaker 2>happening now. Yeah, but I'm glad it's happening now, and <v Speaker 2>I share your hope that this is something that could <v Speaker 2>come to PC because I think it's the sort of <v Speaker 2>feature that should be everywhere. <v Speaker 1>Yeah, well, I don't. I don't know how it works necessarily. <v Speaker 1>My understanding is they build these kind of save states <v Speaker 1>and they get saved into storage, and then that it's <v Speaker 1>compatible with RAMS, so they could just it can migrate <v Speaker 1>from one or the other. <v Speaker 3>But that that could be a that could be off base. <v Speaker 1>I could be completely wrong about that, but it just <v Speaker 1>doesn't sound like something that is impossible to work on PC, <v Speaker 1>and especially if they are building this new PC in <v Speaker 1>a way that's like, let's think about it from a <v Speaker 1>console console perspective. There, you know, it has a custom <v Speaker 1>system on a chip. It has all of the hallmarks <v Speaker 1>of a console in that they are building, but they're <v Speaker 1>also building has sort of like a reference box where <v Speaker 1>other PC manufacturers could maybe just make their own Xbox <v Speaker 1>based on the same hardware that again operates as a PC. <v Speaker 1>And once you get some of that standardization in there, <v Speaker 1>you can expect a certain level of Okay, there's enough <v Speaker 1>hardware out there to support this thing, so we can <v Speaker 1>build this into Windows and just make it work. Now, <v Speaker 1>you know, as soon as I say that sentence, it's like, Man, <v Speaker 1>Windows is in such a sorry ste eight. Do I <v Speaker 1>really believe that they can make this thing function in <v Speaker 1>a way that is comparable to how it works on console? <v Speaker 2>No? <v Speaker 1>I don't right now, I don't. I would love to <v Speaker 1>be proven wrong, though. It would be nice to see <v Speaker 1>them get this, get something like this right. It would <v Speaker 1>be the kind of thing. It's like, Okay, this new <v Speaker 1>Xbox does have a place. It's not going to be <v Speaker 1>the right device for a lot of people, but it <v Speaker 1>has its place in the market for the ten to <v Speaker 1>twenty million people who might show up for this very <v Speaker 1>expensive Xbox console slash PC. <v Speaker 3>All right, let's keep going here. <v Speaker 1>Shanoby Art of Vengeance's special DLC stage starring Sega villains <v Speaker 1>is coming next month. This is a lot of fun. <v Speaker 1>This is from chriscolling in at VGC. Sega has announced <v Speaker 1>the release date for its upcoming Schanoby Art of Vengeance <v Speaker 1>DLC stage. As announced back in October, the critically acclaimed <v Speaker 1>action platformer will be getting new DLC starring some of Sega's. <v Speaker 3>Most notable boss characters. <v Speaker 1>Titled The Sega Villains Stage DLC, it set to release <v Speaker 1>on April third on all formats PS five, Xbox Switch, <v Speaker 1>PCPs four Xbox One. <v Speaker 3>Here's a quote. <v Speaker 1>Master of the Ninja Arts Joe Musashi will face his <v Speaker 1>fiercest battles yet as he takes on three legendary Sega foes, <v Speaker 1>the ruthless Giant Death Adder from Golden X, the Mad <v Speaker 1>Dog of Goro Moduma from Yakuza, and the excuse me, <v Speaker 1>the evil Genius Doctor Eggman from Sonic the Hedgehog. The <v Speaker 1>DLC description reads, the DLC will consist of five new stages, <v Speaker 1>which feature stunning worlds inspired by beloved Sega franchises. It <v Speaker 1>will also include two new boss rush modes, three new <v Speaker 1>and ninpo which are like the Ninja Arts things, three <v Speaker 1>new outfits for Joe Musashi, six new music tracks which <v Speaker 1>if they're I mean, I think this game had Uzo <v Speaker 1>Kashiro music. If those are new Usokaziro tracks, let's fucking go. <v Speaker 1>And then there's some like art stuff in there as well. <v Speaker 1>Hey cool, I think Sega's got a good handle all <v Speaker 1>on this thing right now. These kinds of things of <v Speaker 1>leveraging its classic franchises, making new things based on those <v Speaker 1>franchises in a variety of tears, like a retro throwback <v Speaker 1>like this game. There's a variety of other examples, and <v Speaker 1>then use it then like doing this mashup of its <v Speaker 1>various characters, Like there's you know that the Sonic Racing <v Speaker 1>game maybe wasn't quite as good as that good as <v Speaker 1>good at that as Sonic All Stars Racing Transformed, but <v Speaker 1>it definitely has some of that, and they continue to <v Speaker 1>add more. I love this sort of thing, especially for <v Speaker 1>something like Shnobi, which never took itself seriously, So why <v Speaker 1>not get silly with it with something like this? <v Speaker 2>Yeah, totally, I think that's you know, I try to <v Speaker 2>pretend to be like real, ery, dyite and sophisticated, but <v Speaker 2>I'm such a sucker for a good crossover, right, So <v Speaker 2>put Eggman in your Ninja game. Yeah, I'm there. If <v Speaker 2>you put knights into anything like, fine, I'll buy it. <v Speaker 2>Doesn't even matter what it is. Put nights in there, <v Speaker 2>I'll buy the SECA game. It's fine. So good on <v Speaker 2>them for knowing what buttons to push and h it <v Speaker 2>seems like they're being rewarded for it. <v Speaker 3>H On the on this topic. <v Speaker 1>I didn't include it in the headlines here, but I <v Speaker 1>did see this was happening. He was just kind of <v Speaker 1>a trailer. Shine. Shin MoU three Enhanced did get a trailer. <v Speaker 1>They had Collector's edition information on that. It looks I <v Speaker 1>don't know. One day I will play Shin MoU three, <v Speaker 1>even though I've never really loved a Shin Moo game. <v Speaker 3>I want to play through all of them eventually. <v Speaker 1>Uh, it's gonna be on a game key card on <v Speaker 1>switch to everybody, so keep that in mind as well. <v Speaker 3>I'm sure that's information that you will want to know. <v Speaker 1>Uh. Okay, let's get back over to the headlines. I <v Speaker 1>did include just a couple more stories here. <v Speaker 3>Uh. <v Speaker 1>Tomb Raider publisher denies using AI for Lara's outfits, which <v Speaker 1>leaves more questions. This is from John Walker at Kotaku. <v Speaker 1>Earlier this week, we reported on fan reaction to the <v Speaker 1>late update to the tomb Raider one through three remastered collection, <v Speaker 1>in which the game received a new challenge mode while <v Speaker 1>Laura received a suite of new outfits to wear as rewards, <v Speaker 1>and oh wow, they were bad, comically bad, so bad <v Speaker 1>in fact, that one of the remaster's original artists posted <v Speaker 1>on Twitter to distance himself and his colleagues from the dross, <v Speaker 1>which I think is John Walker for shit. Alongside all <v Speaker 1>of this was the suspicion that Jin Ai might have <v Speaker 1>been involved in the outfits creations, given just how dreadful <v Speaker 1>they looked. Publisher Aspire has now finally responded to the <v Speaker 1>claims to insist in no Ai was used at all, <v Speaker 1>instead stating they were created by quote our team of artists, <v Speaker 1>and as John points here, that raises more questions because <v Speaker 1>people were like saying, maybe it's Ai because it looks <v Speaker 1>so bad, we're kind of hoping it's not human artists. <v Speaker 1>So for Aspire to come out and be like, no, it. <v Speaker 3>Was our artist that did a shit job, it's pretty rough. <v Speaker 1>There are comparisons of like there was these outfits or <v Speaker 1>promised in promotional material Britain and then the final version <v Speaker 1>of them. Like there's one example of like sunglasses that <v Speaker 1>she's wearing, and in the promotional material they look like sunglasses, <v Speaker 1>and in the final product, the like sort of rims <v Speaker 1>of the glasses around the shaded part of the lenses <v Speaker 1>is like bulging and like dripping into the lens itself in. <v Speaker 3>A really ugly way. <v Speaker 1>It's questionable how this even sorts of sort of happens <v Speaker 1>because the tomb Raider won through three remastered games look <v Speaker 1>kind of sharp, they look pretty good, and then this <v Speaker 1>stuff looks sloppy and messy at best, kind of weird <v Speaker 1>that they're throwing their artists under the bus in my opinion, <v Speaker 1>what do you think? <v Speaker 2>Yeah, it's a scenario where I could see many possibilities honestly, <v Speaker 2>Like I could believe that yes, it really was human made, <v Speaker 2>but it was outsourced. I could believe that's it was <v Speaker 2>just thrown together. I could believe that was AI and <v Speaker 2>they're there's lying about it. There's all sorts of things here. <v Speaker 2>End of the day looks bad. That's the bummer of <v Speaker 2>it all. And I think I'm probably guilty of this myself. Honestly, <v Speaker 2>we are in a period where a lot of people <v Speaker 2>want to look at something that is bad and say, well, <v Speaker 2>let's just a I Sometimes it actually just is just bad. <v Speaker 3>Sometimes it's just spire, right. <v Speaker 1>A Spire has kind of been on one of these <v Speaker 1>tearrors recently, of like, there's been a lot of stories <v Speaker 1>like this out of a Spire over the last several years. <v Speaker 2>Totally. But I could also see a scenario where it <v Speaker 2>was given to a human artist. The human artists used <v Speaker 2>AI didn't tell anybody about it, and so the higher <v Speaker 2>ups say, no, this human made it. And you know, <v Speaker 2>there's just so many possibilities, which sucks it. Mummy is <v Speaker 2>the waters in ways that are unfortunate. But yeah, it <v Speaker 2>just sucks that it is not great in the first place. <v Speaker 1>Yeah, and I do feel you know this chat says <v Speaker 1>from Maple in our chat. The real big bummer is <v Speaker 1>the publisher hiring an outsourced company to modify a game <v Speaker 1>without the influence of the original developers. <v Speaker 3>What a mess. <v Speaker 1>I mean, that sort of scenario isn't unheard of. A <v Speaker 1>lot of times games will sort of like pass hands <v Speaker 1>and a new publisher will like shepherd the improvements and <v Speaker 1>make them. <v Speaker 3>I mean, that's what happens with Nightdive, right. <v Speaker 1>Nightdive takes these games and improves them, most often without <v Speaker 1>any of the input of the original developers. It just <v Speaker 1>sucks in this situation that it looks so bad that <v Speaker 1>the original developers had to distance themselves and say, hey, <v Speaker 1>we had nothing to do with this, and we wouldn't <v Speaker 1>have anything to do with this, making other people look <v Speaker 1>bad is an unfortunate side effect of not really caring <v Speaker 1>for this in the way that they maybe should have. Okay, yeah, <v Speaker 1>can high Wind points out that this is another one <v Speaker 1>that I was going to include but we didn't have <v Speaker 1>enough time. But I can mention it real quick, especially <v Speaker 1>with the date. Sonic Racing Crossworlds DLC with Mega Man <v Speaker 1>is launching March twenty fifth, That is a day after <v Speaker 1>as birthday. So I thought it'd be really funny because <v Speaker 1>Mike made us all play something for his birthday. I <v Speaker 1>think it'd be really funny if Mike made us play <v Speaker 1>that for me and Bakalar's birthday next week. So maybe <v Speaker 1>we'll see if that will happen. And then final story <v Speaker 1>here once again, Giant Bomb will be at packs East. <v Speaker 1>Everybody three panels, let's see here, I got all the details. <v Speaker 3>Thank you Jan for adding this. <v Speaker 1>Who Wants to be a Millionaire Friday three forty five <v Speaker 1>pm Eastern on the Creator stage that's on the show floor, <v Speaker 1>is my understanding, and then Who Wants to be a <v Speaker 1>Millionaire returns Saturday at eleven thirty am Eastern in the <v Speaker 1>same spot. And then we have our big official Giant <v Speaker 1>Bomb panel with Friends Saturday, four pm Eastern and Albatross. <v Speaker 3>That will be the worst game you can. <v Speaker 1>Possibly find at Pase East everybody, And then we'll have <v Speaker 1>some other stuff happening there as well, so it's like <v Speaker 1>a Blake Club Giant Bomb panel all happening together. <v Speaker 3>Yeah, you're not gonna want to miss that. <v Speaker 1>Let me give you some details about the Who Wants <v Speaker 1>to be a Millionaire panels that that is not necessarily <v Speaker 1>the this is the runs that we've been doing. These <v Speaker 1>are gonna be We're gonna be hosting it. But if <v Speaker 1>you want to play, get in the audience and raise <v Speaker 1>your hand. You are going to have the chance to <v Speaker 1>play Who Wants to Be a Millionaire? With us hosting that. <v Speaker 1>It's got probably gonna be the PlayStation one version. We'll <v Speaker 1>have some fun with that. So yeah, come come to <v Speaker 1>those shows. You can participate. Mike might have got his <v Speaker 1>hands on some merch to give away his prizes if <v Speaker 1>you do well. And Who wants to be a Millionaire? <v Speaker 1>So let's make it happen. Oh no, and we will <v Speaker 1>have the Irish version, but there's some caveats there. You know, <v Speaker 1>I'll just say it because it's fun, you know, we <v Speaker 1>can repeat it there. <v Speaker 3>It'll have the same effect. <v Speaker 1>You can play the Irish version of Who Wants to <v Speaker 1>Be a Millionaire? If you are Irish with an Irish passport, <v Speaker 1>you'd have to show us the Irish passport. <v Speaker 3>All right, we'll stamp it. I don't think we're. <v Speaker 2>Immigration rules have gotten weirdly stripped. <v Speaker 1>I don't want anyone coming up being like I'm eighty <v Speaker 1>percent Irish or anything like that. I'll call all of <v Speaker 1>our real Irish to yell at you for saying that <v Speaker 1>you're not allowed to do that anymore. All right, those <v Speaker 1>are the headlines. Let's get to the poll question from yesterday. <v Speaker 1>I have the results over here. I am refreshing them though, <v Speaker 1>to make sure we got the freshest updates from yesterday. <v Speaker 1>Did you go back to Street Fighter six for Alex? <v Speaker 1>Eleven percent said yes, thirty nine percent said no, and <v Speaker 1>fifty percent said I don't play fighting games. All right, <v Speaker 1>that's half of you don't play fighting games. I forgive <v Speaker 1>you the other half of us. Many of you aren't <v Speaker 1>going back to Street Fighter for it, but eleven percent <v Speaker 1>going back for DLC. That's probably maybe even on the <v Speaker 1>high side for DLC. What do you think Britain. <v Speaker 2>Uh yeah, I mean for I mean, Street Fighters is <v Speaker 2>a good game, so I'm sure some people are just <v Speaker 2>like any excuse good. <v Speaker 1>Any excuse exactly. Yeah, all right, we have a new <v Speaker 1>poll question. We'll get to here in a second before <v Speaker 1>we do that, though, Brittain, why don't tell people where <v Speaker 1>they can find you on the internet, what you have <v Speaker 1>going on and all that good stuff. <v Speaker 2>Yeah? So mostly, I mean, my day unfortunately no longer <v Speaker 2>revolves around video games as much as I used to. <v Speaker 2>I work product management at Chicago Public Media. So if <v Speaker 2>you're in Chicago and you listen to WBEZ or read <v Speaker 2>the Chicago sometimes I do a little bunch of behind <v Speaker 2>the scenes stuff there where a nonprofit, so donations are <v Speaker 2>welcome and appreciated. But in terms of like video game <v Speaker 2>writing stuff, I'm on Blue Sky a lot Britain. Peele <v Speaker 2>dot com is my usual name, also my website. I <v Speaker 2>think the last piece of video game writing I've done <v Speaker 2>actually was my Game of the Year list on Giant Bomb. <v Speaker 2>So we'd go back and read that. That was a <v Speaker 2>lot of fun and a big honor to put that together. <v Speaker 2>So yeah, I did. I will say grow up. I <v Speaker 2>put Mentroy Prime four on there, stand by it, but <v Speaker 2>I have some other I do like that too. <v Speaker 3>Yes, I'm glad people can enjoy that game. It's not it. <v Speaker 3>I did not like it. <v Speaker 1>But that's me not liking that game, even though I <v Speaker 1>see the ways it's good for some people, especially people <v Speaker 1>who are super into just Metroid and into Samus and <v Speaker 1>stuff like that. That stuff worked. I liked some of <v Speaker 1>the characters, but yeah, not for me. Uh okay, let's <v Speaker 1>see here. Yeah, let's do the poll question that we'll <v Speaker 1>get to tomorrow. Are you getting Crimson Desert? <v Speaker 3>Yes? <v Speaker 2>No? <v Speaker 3>Or what is that? <v Speaker 1>I think there are still a lot of people who <v Speaker 1>actually are what the hype did not get to me. <v Speaker 1>I do not know what that is. So those are <v Speaker 1>your options. We'll get the results. We will talk about <v Speaker 1>that on Game mess Mornings here on Giant Bomb tomorrow. <v Speaker 1>Speaking of Giant Bomb, it's Thursday, so we have Voicemail <v Speaker 1>Dump Truck, and we do have the return of the <v Speaker 1>Internet's Hottest dating show, Marry Me, Tomadaci Abby Russell. We'll <v Speaker 1>be mixing and matching couples. Just just wait and see <v Speaker 1>what's gonna happen on this next episode. Everybody that'll be <v Speaker 1>it's a premium show, but you can catch it streaming live. <v Speaker 1>We do take it down and make it premium only <v Speaker 1>after that, so if you want to watch it for free, <v Speaker 1>you can. You got to be there when we're streaming it, <v Speaker 1>so keep that in mind, and that will be later <v Speaker 1>today as I try to get the calendar up, make <v Speaker 1>sure I have the exact right time four pm Eastern <v Speaker 1>one pm specific time. Okay, I think with all that <v Speaker 1>out of the way, Britton, I think I just got <v Speaker 1>to say thank you for hanging out with me and <v Speaker 1>talking about video games. <v Speaker 3>Man. I really appreciate it. <v Speaker 2>Absolutely, Always a pleasure, always a blast. This is my <v Speaker 2>day off. I asked like, Hey, can I spend my <v Speaker 2>day off talking to you about video cames? Thank you <v Speaker 2>for indulging me. <v Speaker 3>Of course. Yeah. Thanks. <v Speaker 1>We'll have you on again soon. I look forward to it. <v Speaker 1>Thank you everybody for listening and watching. You are the <v Speaker 1>best audience in gaming. Until next time, have a good one, <v Speaker 1>take care of yourself, and goodbye.
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