Sega's Gamescom Line-up Includes Unannounced Game

Game Mess Mornings

Jeff Grubb and Tamoor Hussain end the week talking about Sega having a secret game heading into Gamescom, Sony planning on "optimizing" the way Bungie is organized, a new Borderlands game in development and the movie's performance, and so much more!
2024-08-09 60 min Transcript

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Transcript

<v Speaker 1>He'll be a go be beer.
<v Speaker 2>It's the Internet. You're busy.
<v Speaker 1>Let's do this for August ninth, twenty twenty four. For
<v Speaker 1>the next hour or so, let me help you sort
<v Speaker 1>through the world of gaming on Game Mess Mornings Live
<v Speaker 1>with Me Jeff Grubb today Take two keeps pointing at
<v Speaker 1>the GTA six and twenty twenty five signed to keep
<v Speaker 1>investors from worrying. But first please join me and welcoming
<v Speaker 1>today's co host the Game Mess Mornings.
<v Speaker 2>It's tomorrow. Who's saying? Everybody, Tam, how are you doing?
<v Speaker 3>I'm here and I'm randomly getting blinded by my.
<v Speaker 1>Light light it's blasting you. Is it just turning on
<v Speaker 1>by itself? Is it haunting? Yeah?
<v Speaker 3>So this this is weird. Like these lights they have
<v Speaker 3>like a channel and a group and that kind of stuff.
<v Speaker 3>And originally when I lived with Chastity on the East Bay,
<v Speaker 3>she had the exact same lights, and obviously we would Yeah,
<v Speaker 3>we're both working at games aout the same time, so
<v Speaker 3>she'd be doing things and sometimes I would know when
<v Speaker 3>she's about to film something because my life were randomly
<v Speaker 3>turned on. She's like a sharing channel.
<v Speaker 2>Rather I'll turn on the network.
<v Speaker 3>Yeah, yeah, that shouldn't happen now, but somehow it still happens.
<v Speaker 3>So maybe there's someone in this building that is making
<v Speaker 3>content at am in the morning on a Friday.
<v Speaker 1>That's that. That's incredible. Also, yeah, this is the problem
<v Speaker 1>with these internet if they let mean, is it possible
<v Speaker 1>that like Chastity still still has like access to it
<v Speaker 1>or something and it's like turning it on for herself
<v Speaker 1>or something and she doesn't know it's turning on yours.
<v Speaker 2>That's incredible.
<v Speaker 3>She lives very far away from me, so good luck
<v Speaker 3>to hope. Yeah, because it's not even like it's not
<v Speaker 3>even like Internet enabled. It's just like I wanted to
<v Speaker 3>turn it on and off. I have to use like
<v Speaker 3>an old school remote.
<v Speaker 1>Oh it's one of those Okay, Yeah, I thought that's
<v Speaker 1>how the game Scent worked. And now that game Sin
<v Speaker 1>is connected to the Internet. So Dan had the power
<v Speaker 1>and we had to unplug it and do a curse
<v Speaker 1>on it to print it from attacking me anymore. Uh,
<v Speaker 1>drags day Tamn, we're here, it's uh, it's Friday. I
<v Speaker 1>am had a busy weekend last weekend, mostly.
<v Speaker 2>Just having Dan. Right, you're in your home.
<v Speaker 1>You just get a certain point you got to just
<v Speaker 1>get that funk out. So I'm looking forward to a
<v Speaker 1>quiet weekend.
<v Speaker 2>How about you?
<v Speaker 3>Yeah, I am looking forward to a quiet weekend. I
<v Speaker 3>hope too. Got at least one activity planned, which is right.
<v Speaker 3>I'm going, yeah, which is going to be fun. I'm
<v Speaker 3>going to a smash room. You ever had a smash rooms?
<v Speaker 1>No?
<v Speaker 2>But I can imagine a room.
<v Speaker 3>Where you were two people smash.
<v Speaker 2>Okay, it's all right, never mind, Then I was wrong.
<v Speaker 3>It's a room where six people smash. Okay, smash. I
<v Speaker 3>mean they go in there and they're given a giant
<v Speaker 3>hammer and they just get to destroy everything.
<v Speaker 2>Okay.
<v Speaker 3>Yeah.
<v Speaker 1>Yeah, if we if we had an office that we
<v Speaker 1>did giant bomb stuff, then I would occasionally ask us
<v Speaker 1>to build a rage room or something.
<v Speaker 2>Yeah, smash room.
<v Speaker 1>Yeah that that that's okay, that sounds fantastic.
<v Speaker 2>Are you expecting, Catharsis? Is this like you're gonna go?
<v Speaker 3>Yeah, it's gonna hopefully good, it's gonna feel good. Like
<v Speaker 3>it's also like half an hour slot. So I'm gonna
<v Speaker 3>go there, smash for half an hour, great stamina, and
<v Speaker 3>then just like get some food and then come back
<v Speaker 3>and hopefully not leave my apartment for the rest of
<v Speaker 3>the day.
<v Speaker 1>What what are like the safety protocols do you have
<v Speaker 1>like goggles and stuff you have to wear?
<v Speaker 3>I think so they give you like a full rate
<v Speaker 3>of safety equipment and like they kick you out with it.
<v Speaker 3>And it's funny because like you can select different packages
<v Speaker 3>and each new package has like each each package has
<v Speaker 3>like a variety of different like things you can smash,
<v Speaker 3>and it can be like, oh, you want to pay
<v Speaker 3>for the vinyl add on where you get to smash
<v Speaker 3>loads of fine. Yeah, it's like I think the I
<v Speaker 3>think the the one that we have has like at
<v Speaker 3>least one games constant.
<v Speaker 1>Oh really, okay, well for a second, yeah, you just
<v Speaker 1>you froze for three seconds and then you apparently re
<v Speaker 1>entered the discord and it did that. You're my.
<v Speaker 3>Yeah, oh wow, that's that's wild. I mean, maybe my maybe.
<v Speaker 1>So.
<v Speaker 3>My smasha Holics package includes four E plates.
<v Speaker 1>Okay, that's four.
<v Speaker 3>Premium electronics, gaming console, monitor, printer, four smaller electronics office film,
<v Speaker 3>keyboard speakers, furniture track attire, Bluetooth speakers to play your music,
<v Speaker 3>along with all the safety equipment required.
<v Speaker 1>Okay, pretty good, And all those things are things that
<v Speaker 1>I would be like, I don't mind destroying any of
<v Speaker 1>this stuff.
<v Speaker 2>People are like, I like destroying a console.
<v Speaker 1>I'd be like, I don't know if I have the
<v Speaker 1>heart to do that, even like like vinyl, even if
<v Speaker 1>it's like you're trying to think of like what kind
<v Speaker 1>of vinyl, Like I'm gonna imagine maybe old like public domain, uh,
<v Speaker 1>instructional records or something like that. I guess I wouldn't
<v Speaker 1>feel too bad, but still such about me. It was
<v Speaker 1>just like it would give me a little bit of
<v Speaker 1>the heabes.
<v Speaker 3>I imagine you wouldn't even know because they will probably take
<v Speaker 3>it out the sleeve, right, because if you're smashing, you
<v Speaker 3>don't want to be in the sleeve. But if I
<v Speaker 3>if it was a console you could smash with a sledgehammer,
<v Speaker 3>which one, yeah, I.
<v Speaker 1>Mean, I I do know the way that vinyl breaks
<v Speaker 1>is pretty satisfying, So I would probably feel pretty good
<v Speaker 1>about that. Now, if I had to smash a console,
<v Speaker 1>If I had to smash a console, what would I smash?
<v Speaker 1>That's tough. I guess I would want to see how
<v Speaker 1>an Atari jaguar like what it looks like inside, because
<v Speaker 1>it looks like it's mostly hollow, looks like I want
<v Speaker 1>to see the inside. I want to see its guts.
<v Speaker 3>I'm smashing a Nintendo sixty four like easy, easy. That
<v Speaker 3>thing looks like it would smash really well.
<v Speaker 2>I would hard, I would smash. Actually, it looks sturdy.
<v Speaker 3>I would smash in the Tendo sixty four console out
<v Speaker 3>of curiosity. I would smash the Tendo sixty four controller
<v Speaker 3>out of like, just in rage, because I continue to
<v Speaker 3>maintain that it's the worst console ever created by humankind,
<v Speaker 3>like the control followed followed slowly followed closely behind by
<v Speaker 3>the GameCube controller. And I think that if you are like, oh,
<v Speaker 3>I love the game control. I think it's a fantastic controller.
<v Speaker 3>Shut up.
<v Speaker 1>I don't have to say anything because you will now
<v Speaker 1>be attacked online for saying that.
<v Speaker 2>Don't care. I don't care.
<v Speaker 3>I've been I'll get attacked for much worse than that.
<v Speaker 3>Oh that's good.
<v Speaker 1>That's a good film. Holding in sixty four controller. D
<v Speaker 1>you wonder why making controllers don't.
<v Speaker 3>Need to have a dick controllers don't have I mean,
<v Speaker 3>I don't need it, but I don't need bomb my
<v Speaker 3>GameCube controller to be eight different sizes, don't.
<v Speaker 2>Mind, I don't need it.
<v Speaker 3>Why is there one fat button, one small that's like
<v Speaker 3>a fucking little semi circle, and then another one.
<v Speaker 2>We used to have everything. We used to have six face.
<v Speaker 2>That was pretty good.
<v Speaker 3>I'd fucking the picture price ass controllers.
<v Speaker 1>Yeah, okay, well that's a fair criticism. Actually, uh what
<v Speaker 1>before we get everything, we're gonna have a shirt new
<v Speaker 1>the Giant bomb Esports Jersey is going to be joining
<v Speaker 1>the store pretty soon. I've decided how I'm gonna Yes,
<v Speaker 1>he's gonna have a Vegeta there.
<v Speaker 2>Uh here, here it is. There's the shirt and everybody
<v Speaker 2>there you go.
<v Speaker 1>This will be up for sale soon.
<v Speaker 3>Ish.
<v Speaker 1>I took up picture so we could put it in
<v Speaker 1>the store and stuff like that. So yeah, we'll have
<v Speaker 1>this if.
<v Speaker 3>You want to. If you want to buy my warn
<v Speaker 3>Vegeta shirt, I won't wash it. Let me know.
<v Speaker 1>Yeah, meet Tam at the seven eleven in the Bay Area.
<v Speaker 3>Yeah, yeah, this is this is that's the one that
<v Speaker 3>you're wearing. Is really nice.
<v Speaker 2>So it's a lot of fun.
<v Speaker 1>I really like we We tried a couple of different
<v Speaker 1>variations on it, were this one. We were really happy
<v Speaker 1>with the color color and skigs. We kind of feel
<v Speaker 1>like red and black, pretty close to the maybe the
<v Speaker 1>official colors of Giant Bomb Sorely eye logo looks really
<v Speaker 1>good on here. Yeah.
<v Speaker 2>Yeah, And also I really like the way this feels.
<v Speaker 1>It is light, but it's not so light that it
<v Speaker 1>like hugs my body, and I like, I have such
<v Speaker 1>like touch sensitivity issues that I was kind of worried
<v Speaker 1>about that, and I don't have any problem with that,
<v Speaker 1>So pretty happy with the results here.
<v Speaker 3>I will say, if you're ordering it, maybe order one
<v Speaker 3>size above. You think that's right, that's exactly right. Yes,
<v Speaker 3>that's slightly.
<v Speaker 1>I think I'm a DOUBLEXCEL usually and this is kind
<v Speaker 1>of hugging my tummy a little bit, so kind of
<v Speaker 1>just keep that in mind.
<v Speaker 2>Oh I can't go with that.
<v Speaker 3>If anything is hugging my temmy, I'm having an emotional breakdown.
<v Speaker 1>Yep, exactly. I'll just go go to my mommy. All right,
<v Speaker 1>let's explain what we do here most weekdays, I, Jeff Greb,
<v Speaker 1>will help pace your gaming life back together. That includes
<v Speaker 1>breaking news and maybe even some of our own original reporting.
<v Speaker 1>For all these topics, I'll get the input of a
<v Speaker 1>bona fide expert who will make me look smart. If
<v Speaker 1>you are watching live on Twitch, welcome. You can always
<v Speaker 1>listen to the show later on podcast feeds by searching
<v Speaker 1>for Game Mess Mornings, or find the RSS on giant
<v Speaker 1>bomb dot com. You can also catch the show later
<v Speaker 1>with chapters and timestamps on YouTube.
<v Speaker 3>Hello YouTube.
<v Speaker 1>Alright, so we have a lot to get into, so
<v Speaker 1>let's start the Morning Mess.
<v Speaker 2>With GTA six remains set for fall twenty twenty five.
<v Speaker 1>And yes, I put this first because gt is six
<v Speaker 1>does well with SEO. This is from Eddie McCoo at
<v Speaker 1>game Spot. That's part of take Tho's latest earnings briefing.
<v Speaker 1>The company reconfirmed that rock Stars Grand Theft Auto six,
<v Speaker 1>one of the most highly anticipated games in the coming years,
<v Speaker 1>remains on track for release in fall twenty twenty five.
<v Speaker 1>A slide in the company's earnings release states that the
<v Speaker 1>game has not shifted, a slide as in like they
<v Speaker 1>were showing this to investors. Basically every Rockstar Games title
<v Speaker 1>over the past decade has been delayed beyond its originally
<v Speaker 1>announced date, but as of yet, GTA six has not
<v Speaker 1>yet slipped, at least not in terms of publicly announced states.
<v Speaker 1>There was rumors that it could come out this year
<v Speaker 1>or like early in twenty twenty five. But yes, there's
<v Speaker 1>been a lot of speculation that GT six could be
<v Speaker 1>delayed due in part to rock Stars enforcement of a
<v Speaker 1>return to office policy, but.
<v Speaker 2>The game as it now remains on track.
<v Speaker 1>There were some people who like, we're going to leave
<v Speaker 1>the studio because they didn't want to go back to
<v Speaker 1>the office. The ongoing video game actor strike, which cites
<v Speaker 1>concerns over AI, does not currently affect six, at least
<v Speaker 1>that's according to Strauss Selling making a couple of interviews
<v Speaker 1>in conversations with investors, Yeah, they're saying this in part
<v Speaker 1>because it probably is accurate right now. Doesn't mean it
<v Speaker 1>won't slip. Probably still could slip in the twenty twenty
<v Speaker 1>six pretty easily. This is rock Star. And at the
<v Speaker 1>same time they're out there saying this because you know,
<v Speaker 1>the earnings are down a little bit for Take two.
<v Speaker 1>The things are slowing down for their sales. They're not
<v Speaker 1>in trouble or anything like that, but I think they
<v Speaker 1>want to keep investors like with the expectation that GTA
<v Speaker 1>six is right on the horizon, So you want to
<v Speaker 1>stay invested now because as it gets closer, it's the
<v Speaker 1>GGA stocks just or the Take two stocks just gonna
<v Speaker 1>be worth more because GT six will be even closer.
<v Speaker 1>So they're saying this, I don't know how much I
<v Speaker 1>like fully am on board with believing it, like a
<v Speaker 1>buy or sell.
<v Speaker 2>Are you buying this or you're selling it, tam, I.
<v Speaker 3>Am setting it. Wait, no, I'm setting it. Yeah, I'm
<v Speaker 3>selling it.
<v Speaker 1>Yeah.
<v Speaker 3>I think like there is a very good chance that
<v Speaker 3>they could just stick to that release date. I think
<v Speaker 3>that if it, I think it will get delayed. I
<v Speaker 3>don't think it will get delayed a wild amount, like
<v Speaker 3>maybe a few weeks, maybe at most a month. And
<v Speaker 3>I feel like if I was the maker of GTA
<v Speaker 3>and I knew that I could get away scot free
<v Speaker 3>with a delay every single time and have zero pushback,
<v Speaker 3>and in fact it be potentially a an uptick in
<v Speaker 3>my pr for this game, because I would do it
<v Speaker 3>every single time. Because most people, when GTA gets delayed,
<v Speaker 3>they're like, ex make it better, make it even better,
<v Speaker 3>good stuff, keep at it, whereas everyone else every other
<v Speaker 3>game would get delayed and people are like kill them,
<v Speaker 3>kill them all. So like I feel like they right
<v Speaker 3>now are going to be like this is when we're
<v Speaker 3>coming out, please, you know invest et cetera, et cetera,
<v Speaker 3>don't go anywhere, and then closer to the time, they'll
<v Speaker 3>be like, hey, we have made the wildest game. You
<v Speaker 3>have no idea how wild this game is. We just
<v Speaker 3>need a few more weeks to make the horse testicles
<v Speaker 3>wing a bit right.
<v Speaker 1>And then every during this they're in here too.
<v Speaker 3>Yeah, say yes, added last testicles to every sample vehicle
<v Speaker 3>in this game.
<v Speaker 2>What makes the same joke TAM's gonna do, I'm gonna stop.
<v Speaker 1>Yeah, game development's not linear, right, so they've taken a
<v Speaker 1>long time on this game, but that has sort of
<v Speaker 1>no bearing on like, oh, so they've spent this much time. Therefore,
<v Speaker 1>they've had enough time to get this game complete for
<v Speaker 1>the date that no, Like, as they approach the end,
<v Speaker 1>new issues will arise because it's messy and they've discovered
<v Speaker 1>things late, and the polish that they try to do
<v Speaker 1>runs into issues, and they run they create new bugs.
<v Speaker 1>I suppose, Yeah, it's it's not linear, so they as
<v Speaker 1>they get closer to the end, things will pop up
<v Speaker 1>and cause new problems. So I wouldn't be surprised if again,
<v Speaker 1>we get some sort of delay. I would even think
<v Speaker 1>that early twenty twenty six isn't out of the question,
<v Speaker 1>like March twenty twenty six, but I agree it won't
<v Speaker 1>be much longer than that. We're not talking about going
<v Speaker 1>from Holiday twenty twenty five to holiday twenty twenty six.
<v Speaker 1>I think they want to avoid that by all costs,
<v Speaker 1>all all costs. And again, they were originally expecting this
<v Speaker 1>game out this fiscal year, based not they didn't say
<v Speaker 1>that publicly, but based on what they were saying to investors,
<v Speaker 1>on how much money they were expecting to make this
<v Speaker 1>fiscal year. I think we're thinking this game could come
<v Speaker 1>out by March of twenty twenty five. So a March
<v Speaker 1>to March twenty twenty six release date I think would
<v Speaker 1>be like that full year delay already without them having
<v Speaker 1>to make it feel like a full year delay to
<v Speaker 1>most people who weren't paying attention to that. But yeah,
<v Speaker 1>I also agree with you that I expect them to
<v Speaker 1>have a lot of little technical things to build up
<v Speaker 1>and talk about. And you're making a face. What's up
<v Speaker 1>to wash my cat shit on the ground?
<v Speaker 3>Oh, kitty, don't do that, Hey stop that, Get away
<v Speaker 3>from that.
<v Speaker 1>Oh is this is this moon salt? What's the presence?
<v Speaker 1>This is?
<v Speaker 3>Miko? I think she was in the little box. He
<v Speaker 3>took his ship then and was like, oh no, so
<v Speaker 3>she did a bus I I need to get rid
<v Speaker 3>of this.
<v Speaker 1>Yeah, I understand, Yes, powerful powerful stintrum cat poop everybody.
<v Speaker 1>I don't know if you're aware of that. They could
<v Speaker 1>bury it. It's fine. If they don't do that, it's
<v Speaker 1>a real problem. My cat Will has long hair, and
<v Speaker 1>he goes go in there, and he's afraid of his
<v Speaker 1>own bowel movements, so he kind of like he like
<v Speaker 1>buries it real quick, and then he sprints out of
<v Speaker 1>the out of the like the rumor the litter box,
<v Speaker 1>is as fast as he can. And sometimes he does
<v Speaker 1>not quite finish the job and it gets stuck to
<v Speaker 1>his long fur, and so he'll like leave. He'll leave
<v Speaker 1>the dingle berries around the house for me to find occasionally,
<v Speaker 1>which is a fun game. That's a fun time. Cats
<v Speaker 1>are great cats. Cats are also really weird, but that's
<v Speaker 1>what I like about them.
<v Speaker 2>Uh GTA six.
<v Speaker 1>We can probably expect to still see this game on
<v Speaker 1>the schedule that they were originally meaning to show it off.
<v Speaker 2>You know, we got that one trailer.
<v Speaker 1>We'll probably get some update on it here in the
<v Speaker 1>next six months, But I don't know, I wouldn't be
<v Speaker 1>surprised if like we get to like summer next year
<v Speaker 1>and that's when they really start showing it off in earnest.
<v Speaker 1>All right, you're gonna survive. That's you got to do.
<v Speaker 1>That has matt suit on.
<v Speaker 3>She looks so guilly. She looks so sad as well.
<v Speaker 3>She looked at me like, I mean.
<v Speaker 2>They are real shame about that stuff.
<v Speaker 4>Like yeah, all rights, remember when that do you think
<v Speaker 4>that person leaked the GTA six like video and everyone
<v Speaker 4>was like, wow, the graphics sucks so bad?
<v Speaker 3>Remember that?
<v Speaker 2>I do remember that? Yes, yeah, oh so what.
<v Speaker 3>Do you think that happened to that? Lika? Do you
<v Speaker 3>think he's dead? Oh? He's dead.
<v Speaker 2>He's dead, Yeah for sure.
<v Speaker 1>You know, if you like go into their office and
<v Speaker 1>they have like decremental like like skulls somewhere, one of
<v Speaker 1>those is real and it's his.
<v Speaker 3>Oh, it's like just that person hanging upside down and
<v Speaker 3>it's like dripping blood and it's going into is going
<v Speaker 3>into like one of those like fucking weird floor ritual things,
<v Speaker 3>and then that underneath it.
<v Speaker 1>That when it goes into like the development PC from
<v Speaker 1>like the remaining Houser and cools.
<v Speaker 3>The CP just goes down into a PC that has
<v Speaker 3>the word bully written by.
<v Speaker 1>Kevin's back jack. Everybody stand back, all right, let's keep
<v Speaker 1>going here. A new Borderlands game is in development. Gearbox
<v Speaker 1>reveals big surprise if this is from Blair Marnell at
<v Speaker 1>game Spot. It's been nearly five years since Borderland three
<v Speaker 1>released and fans have been waiting to hear news about
<v Speaker 1>the next sequel, and since the Borderlands movie is out
<v Speaker 1>this week, gamers are once again looking for any word
<v Speaker 1>about the follow up. The good news is that Gearbox
<v Speaker 1>Software has finally confirmed that the next game is in development.
<v Speaker 1>During an interview with Epic Game Store, which apparently does interviews,
<v Speaker 1>Gearbox CEO Randy Pitchford was specifically asked if the companies
<v Speaker 1>was working on the sequel.
<v Speaker 2>Pittford replied, of.
<v Speaker 1>Course, we are. There's a moment where we're where we're
<v Speaker 1>ready and we can when we can and will announce
<v Speaker 1>something because that moment's uh, that's the moment to make
<v Speaker 1>a public promise. We're working on lots of Borderlands, We're
<v Speaker 1>working on lots of Brothers in Arms. Wait what really?
<v Speaker 1>That was? More Over, it was a more overt hint
<v Speaker 1>about Borderlands for than the previous update that Pittud provided
<v Speaker 1>in July twenty twenty four, where he said that there
<v Speaker 1>are so many great things coming with Borderlands.
<v Speaker 2>Yeah, of course, a.
<v Speaker 3>Man, your movie is complete ass. What do you What
<v Speaker 3>do you have to say about that?
<v Speaker 2>We'll make a new, poor, new game. Don't worry about that.
<v Speaker 1>I don't.
<v Speaker 2>Did you think he knows that the movie's bad?
<v Speaker 3>No chumps?
<v Speaker 1>Yeah?
<v Speaker 3>I bet you he thinks this is Yeah. I think
<v Speaker 3>he's like, uh, I'm waiting to win my Oscar for this. Yep,
<v Speaker 3>Well we're gonna win oscars. Are we gonna do crazy
<v Speaker 3>no numbers on this? It might do crazy numbers, but
<v Speaker 3>god damn, I have not met a single human being
<v Speaker 3>on the planet Earth that's been like a good film.
<v Speaker 1>Do you think there's a chance we get to like
<v Speaker 1>middle next week and people are like, actually, it wasn't
<v Speaker 1>so bad. Do you think we get any sort of
<v Speaker 1>defense for this movie? I am, I'm it doesn't even
<v Speaker 1>feel like that.
<v Speaker 3>No. I feel like that's what This is one of
<v Speaker 3>those movies where even if you try and defend it, like,
<v Speaker 3>people are just gonna be like you're insane.
<v Speaker 2>Yeah, you keep it to yourself. Yeah, you keep that.
<v Speaker 3>Shit to yourself. Don't tell people that that's crazy people think.
<v Speaker 3>But you will definitely find it on Twitter. People on
<v Speaker 3>Twitter love being like people are gonna be farming for
<v Speaker 3>clicks because that's how current Twitter works, where it's like
<v Speaker 3>you gotta get someone's gonna be like, I genuinely think
<v Speaker 3>that this Borderlands movie is worthy of a you know
<v Speaker 3>Oscar or like, I think this is one of the
<v Speaker 3>greatest songs ever made. And watch the watch the clicks
<v Speaker 3>come in, watch the pennies come in, and by the
<v Speaker 3>time they're done, the rage you will have amounted to
<v Speaker 3>two dollars and that'll be it when you when.
<v Speaker 1>You go do your Baptist thing. Is it the games
<v Speaker 1>and the movies at the same thing or do they
<v Speaker 1>have a separate thing for Bafter games and a separate
<v Speaker 1>thing for baft movies.
<v Speaker 3>No, BAFTA has a separate team for games, and it's
<v Speaker 3>a very very disclosure. I am a member of BAFTER,
<v Speaker 3>so I partake in this stuff and also like I
<v Speaker 3>evangelize and talk about Bafter for them because it's an
<v Speaker 3>important part of the British games industry and the global
<v Speaker 3>games industry. But even without that, it is quite impressive
<v Speaker 3>how thorough they are in making sure the stuff that
<v Speaker 3>gets nominated and then also wins is is like really
<v Speaker 3>really well taken care of in terms of who who
<v Speaker 3>speaks to it and that kind of stuff. So there's
<v Speaker 3>people from various corners of the industry. Usually when we
<v Speaker 3>do like deliberations, in a deliberation meeting, it'll be like
<v Speaker 3>someone like me who's on like the media side, but
<v Speaker 3>there'll be developers and writers and sound designers and like
<v Speaker 3>people who would never normally take part in any other
<v Speaker 3>video game kind of judging process for an award. But
<v Speaker 3>it's entirely just the games. There's sometimes crossover with films
<v Speaker 3>where you have people who you might see working on
<v Speaker 3>the film side popping up in like you know, events
<v Speaker 3>and that kind of stuff, But for the most part,
<v Speaker 3>it's just specifically games.
<v Speaker 1>So there's no chance that, like if Borderlands won the
<v Speaker 1>Bafter for like special effects, that you would end up
<v Speaker 1>in a situation where you had to like give the
<v Speaker 1>trophy to Randy Pitchart or something.
<v Speaker 3>I would honestly if they said I had to do that,
<v Speaker 3>I would do it with glee. I would be so
<v Speaker 3>I would be so happy. I would like, as I'm
<v Speaker 3>giving it to him, I would just whisper, this thing
<v Speaker 3>sucks and then give it to you. I'll just be like,
<v Speaker 3>do better.
<v Speaker 1>We have such a story about that which we could
<v Speaker 1>tell someday, someday, everybody.
<v Speaker 2>So yeah, yeah, you know what.
<v Speaker 3>I'm excited for a new Borderlands game. Not excited, I'd
<v Speaker 3>take it. I retract that. Actually, I'm not excited about it.
<v Speaker 3>I am intrigued by it. I would love to know it.
<v Speaker 3>I'm really excited to see what the writing style is
<v Speaker 3>for this one, because that insufferable.
<v Speaker 2>It's gotta like that a little bit.
<v Speaker 3>It's it can't like people are done with that, ye,
<v Speaker 3>Like they are not gonna take tiny Tina just to
<v Speaker 3>be like annoying and fucking every meme possible and like,
<v Speaker 3>oh god, I hope it's not.
<v Speaker 1>I mean, I think.
<v Speaker 3>Borderlinds writing is the worst outcome of Joss Whedon.
<v Speaker 1>And I think that Borderlands can, like should still be
<v Speaker 1>a little obnoxious, like that's I think that's the best.
<v Speaker 1>Like Chat described it that way, like they just got
<v Speaker 1>to evolve the obnoxiousness, right, it needs to be a
<v Speaker 1>new brand of that to a certain extent. I a
<v Speaker 1>lot of people played that Tiny Tina game and I
<v Speaker 1>never really talked to them, but they seem happy with it,
<v Speaker 1>so it can.
<v Speaker 2>They could probably do this. They could probably pull it off.
<v Speaker 2>But you're right.
<v Speaker 1>For me personally, I probably need to see a lot
<v Speaker 1>more evolution.
<v Speaker 3>The thing is like that they need to write for
<v Speaker 3>the TikTok generation now, and the TikTok generation is incredibly fickle. Yeah,
<v Speaker 3>and they move one like, by the time you put
<v Speaker 3>that Borderlands game out, your skibbity toilet joke is gonna
<v Speaker 3>land flat on its face.
<v Speaker 1>Yeah, by the time you like to make anytime I
<v Speaker 1>would make a reference to something I saw on TikTok
<v Speaker 1>on Twitter, that's like the equivalent of like when you
<v Speaker 1>would used to see something on Reddit and then a
<v Speaker 1>month later your mom would send you an email about
<v Speaker 1>it and be like would forward do the email? Like
<v Speaker 1>That's what I'm doing now with the people on TikTok.
<v Speaker 1>So yeah, it happens fast. All right, let's move here.
<v Speaker 1>We'll just get the story about the Taketoo's earnings. But
<v Speaker 1>basically we kind of know where they're at. We've talked
<v Speaker 1>about it a little bit. They do have like stuff
<v Speaker 1>like Civilization seven coming things like that that will make
<v Speaker 1>them quite a bit of money, But in the meantime
<v Speaker 1>they are still waiting for grand theft Auto six. All right,
<v Speaker 1>Doom plus Doom two is a great excuse to jump
<v Speaker 1>back into Hell for free or for ten dollars if
<v Speaker 1>you don't already own it. This is from Kevin Purty
<v Speaker 1>at Ours Technica. I have only one criticism of the
<v Speaker 1>definitive newly enhanced versions of Doom and Doom Too. You
<v Speaker 1>could pick up now in a ten dollars package, excuse me,
<v Speaker 1>or free as an upgrade if you already owned one
<v Speaker 1>of those two games. Mike grapes, it's entirely your own
<v Speaker 1>fault when you get hit by enemies. On a PC,
<v Speaker 1>Xbox or Xbox X or S or PlayStation five, you
<v Speaker 1>could play Doom at one hundred and twenty frames per
<v Speaker 1>second at four K. You are moving so ridiculously fast
<v Speaker 1>speed skating across those marine bases and or healthscapes that
<v Speaker 1>the imps of tossing fireballs at you feel like they're
<v Speaker 1>apparent gently coaxing their kids to catch a softball.
<v Speaker 3>Yeah, this is amazing, this.
<v Speaker 1>Is really cool. Yes, so I do believe it is
<v Speaker 1>actually Night Dive that helped with these along with ID
<v Speaker 1>obviously and Machine Games seems like they might have done
<v Speaker 1>some work as well, or is that that might be
<v Speaker 1>the Quake version here let's see here, Ell, you'll know
<v Speaker 1>there's an entirely new episode for another. It's a real
<v Speaker 1>bundle with both games, a huge number of classic add
<v Speaker 1>on maps, including John Romero's Sigil in an entirely new
<v Speaker 1>episode Legacy of Rust made by the folks from Night Dive,
<v Speaker 1>ID Software and wolfensteinl Tour's Machine Games. They had previously
<v Speaker 1>done the same thing with Quake, so now they did
<v Speaker 1>this with Doom. That's pretty cool.
<v Speaker 3>How nice of them to release this the moment you
<v Speaker 3>finished Da Katana.
<v Speaker 1>Uh huh, Yeah, listen, I got it, and I am
<v Speaker 1>actually in the mood to be like, okay, give me
<v Speaker 1>the good John Romero, because I really have a soft
<v Speaker 1>spot for John Romero now despite what he did to
<v Speaker 1>me with Da Katana, and so yes, maybe I should
<v Speaker 1>go play some of this Doom. Doom and Doom two
<v Speaker 1>great games, having this definitive edition fantastic. Uh. And it's
<v Speaker 1>pretty cool that.
<v Speaker 3>Review these games. But I ack like this is the
<v Speaker 3>first time they've ever been released.
<v Speaker 1>That's a good idea.
<v Speaker 3>I like that, think that'll be pretty ful good time.
<v Speaker 1>I like that a lot. Uh we just like just
<v Speaker 1>do that, like I said, as a work, they're in
<v Speaker 1>a whole like quick look kind of thing where it's
<v Speaker 1>like we're just like talk about, Hey, the new game
<v Speaker 1>from from ID Software. Yeah this, yeah, so this is
<v Speaker 1>available now. Obviously quack Con is happening. This is where
<v Speaker 1>they announced that.
<v Speaker 3>Uh.
<v Speaker 1>I like this style of sort of keeping these games
<v Speaker 1>fresh and updated where it's like, give it a little
<v Speaker 1>bit of love in terms of the polish the definitive edition,
<v Speaker 1>that's great, but having they having a whole like new
<v Speaker 1>episode that people can play through that is completely fresh
<v Speaker 1>for everybody that also is like it's just such a
<v Speaker 1>really good idea and it's I hope it's a good
<v Speaker 1>use of like machine games is time. You know, they
<v Speaker 1>did this with Quake, and my thought was like, Okay,
<v Speaker 1>they did that with Quakes because.
<v Speaker 2>Maybe they're going to be the ones to make a
<v Speaker 2>new Quake game.
<v Speaker 1>But now that they're doing this with Doom, it's like
<v Speaker 1>maybe this they're just doing this kind of thing. I
<v Speaker 1>hope that while they're also making Indiana Jones that this
<v Speaker 1>is a good use of their time. But I'll say
<v Speaker 1>that I get excited about it, and I'm glad that
<v Speaker 1>they keep kind of coming back to this.
<v Speaker 2>Well.
<v Speaker 3>I do not know how there hasn't been a Doom
<v Speaker 3>Quake acrossover game from machine games like Doomslayer Enters Quake Universe, Like,
<v Speaker 3>come on, that is like free money, come on.
<v Speaker 1>I would I would seriously like that quite a bit. Yeah,
<v Speaker 1>I think I don't remember much the story of Doom
<v Speaker 1>Eternal where that left things off. But the obviously the
<v Speaker 1>New Doom going back to medieval times or whatever, being
<v Speaker 1>medieval Doom, that is a really good idea that you
<v Speaker 1>could see how easily you would just like, uh, instead
<v Speaker 1>of from Dune twenty sixteen where you would go through
<v Speaker 1>this portals and play original Doom, like going through a
<v Speaker 1>portal in this this Doom medieval what's it? What's it
<v Speaker 1>called again? A camera with the name of the subtitle
<v Speaker 1>This new Doom one is Dark Ages, Yeah, Doom the
<v Speaker 1>Dark Ages. Yeah, you could go through a portal there
<v Speaker 1>and you end up you're like, oh, I'm now it's
<v Speaker 1>a crossover with Quake. That would rule yes, or like.
<v Speaker 3>You just you're playing Doom and you just see, like
<v Speaker 3>split second, some fucking dude do a rocket jump the
<v Speaker 3>yeah come by and you're like, what the what was that?
<v Speaker 1>Right?
<v Speaker 3>You never explained ever again. Yeah, it's a little needle
<v Speaker 3>gun going past. You're like, oh shit, yep.
<v Speaker 1>They have a lot of fun stuff that they could
<v Speaker 1>do with these with these properties. And you know, there
<v Speaker 1>was that dark period there for a little bit for
<v Speaker 1>Doom between like three and when they eventually got twenty
<v Speaker 1>sixteen out. But now they have a real strong grasp
<v Speaker 1>on what this brand is and uh and like how
<v Speaker 1>to treat it right? And I hope that they just
<v Speaker 1>keep trying new ideas and don't get stuck in a rut.
<v Speaker 1>And it seems like that's exactly what's happening.
<v Speaker 2>Yeah, Sega.
<v Speaker 3>Now.
<v Speaker 1>Sega says it's games Com lineup includes an unannounced game.
<v Speaker 1>This is from Chris going at VGC, Segays revealed it's
<v Speaker 1>Games Comp twenty twenty four lineup, including a previously unannounced game.
<v Speaker 1>The publisher will have three playable games at this year's show,
<v Speaker 1>but only two of them are known to the public.
<v Speaker 1>Sonic Cross Shadow Generations will be playable at the show,
<v Speaker 1>making its first playable appearance in Europe. Sega will also
<v Speaker 1>have a playable build of Atlas's metaphor refund Haasio, which
<v Speaker 1>is also making its playable debut in Europe. However, It's
<v Speaker 1>It also notes that completing the lineup of playable titles
<v Speaker 1>on the Sega stand is in as yet unannounced project.
<v Speaker 1>Sega says it's games comm stand all will also feature
<v Speaker 1>numerous photo opportunities.
<v Speaker 2>Sonic will be in.
<v Speaker 1>Attendance, so everyone co can go meet their online or
<v Speaker 1>take their OC to go meet their boyfriend and all
<v Speaker 1>that stuff. I don't know any ideas of what you
<v Speaker 1>want Sega to be dropping, because it's like, uh, I'm
<v Speaker 1>like I would start to try to guess, but I
<v Speaker 1>don't even really know where to begin with thinking like
<v Speaker 1>what this could be?
<v Speaker 3>Oh, it's it could be. Do you think it's another
<v Speaker 3>one in the in the entry of like we're bringing
<v Speaker 3>old Sega games back, right, we have what Crazy Taxi
<v Speaker 3>in development?
<v Speaker 5>Shanoby Shanoby is still U Streets of Rage, Ye, Streets
<v Speaker 5>of Rage rage Golden Axe. I think the Golden Axe, Yes.
<v Speaker 3>I maybe it's one of those old school games, well
<v Speaker 3>old school franchise, Like but if they have jet Set
<v Speaker 3>coming right.
<v Speaker 1>Yes, exactly, And there's rumors like that and pretty much
<v Speaker 1>confirmed rumors that there are several more games in that
<v Speaker 1>series of Hey, we're bringing back old games that they're
<v Speaker 1>working on that they haven't announced yet. Uh that that
<v Speaker 1>would be cool. So if it's unannounced and it gets
<v Speaker 1>revealed here and then is playable, that would be I
<v Speaker 1>would love to have a huge number of people get
<v Speaker 1>hands on with one of these games to see, like,
<v Speaker 1>what the quality level is.
<v Speaker 3>Well, if it is the long Way, it's equelit pro call.
<v Speaker 1>Okay, yeah, that seems inevitable, right, It's gonna happen at
<v Speaker 1>some point.
<v Speaker 3>It has to happen at some point. One of the
<v Speaker 3>greatest games of all time?
<v Speaker 2>What's the one?
<v Speaker 1>Like, yeah, what's the biggest? Most the same? Because someone's
<v Speaker 1>cha said Skies of Arcadia two like.
<v Speaker 3>That that would that would blow up the Internet in
<v Speaker 3>a very small corner, Harry Swell corner would actually explode.
<v Speaker 3>Yeah right, yeah. I don't know, like other than like
<v Speaker 3>trying to think of what it is in their old
<v Speaker 3>school kind of uber that it might have. But I
<v Speaker 3>imagine it might be like some of the early sixteen
<v Speaker 3>bit days, one of those franchises coming back. J J
<v Speaker 3>keeps saying Victor Man.
<v Speaker 1>He does keep saying Vector Man. We try to ignore him,
<v Speaker 1>but I think we have to just acknowledge it and
<v Speaker 1>move on. Yeah, for the.
<v Speaker 3>First game quotes Sunset Riders, Is that what it was called? Yeah,
<v Speaker 3>there is quoted something else somewhere. No, Sunset Riders is
<v Speaker 3>just a fantastic game. Absolutely, Yes, you make another one
<v Speaker 3>of those who made that game, was that Sega and
<v Speaker 3>that's Konami. Yes, yeah, I never have.
<v Speaker 2>I love Sunset Riders. Damn. I think it's the first
<v Speaker 2>one or one of the first ones.
<v Speaker 1>You mentioned.
<v Speaker 2>A Virtual Fighter.
<v Speaker 1>I think I think it's time.
<v Speaker 2>It's time.
<v Speaker 1>I would love to see Virtual Fighter come back. And uh,
<v Speaker 1>that's one that like it's kind of in between maybe
<v Speaker 1>one of those. Yeah, it's an old game coming back,
<v Speaker 1>but it's like, you know, fighting games are a going
<v Speaker 1>concern more like more now than they have been in
<v Speaker 1>a very long time. And I think then being like, no,
<v Speaker 1>this is Virtual Fighter, it's back and we're giving you
<v Speaker 1>a way to play it. That would be cool. It
<v Speaker 1>could even be like a reducts of a previous Virtual Fighter,
<v Speaker 1>but updated and with better online net code. I would
<v Speaker 1>take that. Yeah.
<v Speaker 3>I think I think I've done that a couple of
<v Speaker 3>times now as well.
<v Speaker 1>Yeah, and there were some rumors that they might do
<v Speaker 1>it again, So yeah, I would love to see that.
<v Speaker 1>All right. Let's see here, Uh, Sony plans to optimize
<v Speaker 1>overall structure at Bungie following Destiny layoffs. Theirm Steven t
<v Speaker 1>Wright at GameSpot. This is basically kind of them finally
<v Speaker 1>coming out at Sony and confirming exactly what's going down.
<v Speaker 2>It is in line with.
<v Speaker 1>A lot of the stuff we talked about in previous
<v Speaker 1>weeks and that we've talked about in other reports. Destiny
<v Speaker 1>two fans are still reeling from the news that that
<v Speaker 1>developer Bunchie laid off around two hundred and twenty people
<v Speaker 1>in July, or roughly seventeen percent of its workforce. Speaking
<v Speaker 1>on an earning It's Call, Sony president Hiroki Totoki discussed
<v Speaker 1>the Destiny the Destiny Studios restructure in greater detail, stating
<v Speaker 1>that it came from a desire to optimize overall studio structure.
<v Speaker 1>For a report of the call posted to social media,
<v Speaker 1>Totoki said that the back office functions of Bungie will
<v Speaker 1>be integrated into other Sony studios, and that the studios
<v Speaker 1>resources will be focused on Destiny To and the Marathon reboot.
<v Speaker 1>His comments would seem to indicate that Sony is taking
<v Speaker 1>a more active role in the studios direction, making it
<v Speaker 1>a more integrated part of the existing constellation of Sie studios,
<v Speaker 1>which is exactly what's happening. This isn't the first time
<v Speaker 1>that Totoke has expressed a desire to see improvement from Bungie.
<v Speaker 1>Back in February, he said during a financial results called
<v Speaker 1>via VGC that while he was impressed with Bunchie's creativity
<v Speaker 1>and knowledge of live service, he felt that the companies
<v Speaker 1>need The company needed to improve some areas of its business,
<v Speaker 1>including use of business expenses and accountability for development timelines. Yeah,
<v Speaker 1>this just feels like, hey, the rubbers met the road
<v Speaker 1>with the whole Sony wants you to cost less basically,
<v Speaker 1>and now you have it cost less and you haven't
<v Speaker 1>made all of your milestones. So Sony's going to come
<v Speaker 1>in there and sort of strip you down and make
<v Speaker 1>you more streamlined. But also means that, yeah, anything you
<v Speaker 1>were working on other than Destiny To updates and Marathon
<v Speaker 1>are not going to be going concerns any more of
<v Speaker 1>themselves other than that that mobile game that they were
<v Speaker 1>working on with a new studio inside a Bungee that's
<v Speaker 1>getting moved over to Sony Interactive Entertainment PlayStation studios continue
<v Speaker 1>over there. This mostly is like putting a bow on
<v Speaker 1>this story, Tam for now, what do you think? Like,
<v Speaker 1>how are you feeling about all this now that maybe
<v Speaker 1>the dust has settled a little bit?
<v Speaker 3>I mean not great, kind of felt inevitable once the
<v Speaker 3>acquisition happened. I feel like even if Bust if Destiny
<v Speaker 3>had performed well, there was going to be an element
<v Speaker 3>of streamlining the overall structure and optimizing. It's regardless, that's
<v Speaker 3>just how it's gonna happen. Wasn't Bungie like over a
<v Speaker 3>like a thousand people or something like that, ver a.
<v Speaker 1>Thousand people and and always described to me and this
<v Speaker 1>is not just to me, but we've seen this elseware
<v Speaker 1>very generous pace packages, like the people. It was great
<v Speaker 1>that people were really well compensated for working at Bungee.
<v Speaker 1>It's like it just kind of it seems like I
<v Speaker 1>got a little out of hand once they've had once
<v Speaker 1>they had too many people.
<v Speaker 3>Yeah, and Sony is the kind of company that comes
<v Speaker 3>along and is like, uh uh ah, we're gonna We're
<v Speaker 3>gonna cut some corner's hair and strip the fat and
<v Speaker 3>as better as we can to that make the whole
<v Speaker 3>operation a bit more lean considering that they're making They
<v Speaker 3>were effectively making one game for a bunch of that
<v Speaker 3>that's a rough cell, and I feel like you, it
<v Speaker 3>feels like they never had a shot like this was
<v Speaker 3>going to happen. This optimization was inevitable, and now it's happening,
<v Speaker 3>and it seems quite severe. The issue that is more
<v Speaker 3>concerning to me as someone who likes Bungee and Bungie's
<v Speaker 3>games is what this does to the identity of the studio,
<v Speaker 3>which is something that a lot of people have been
<v Speaker 3>talking about, which up until now at least Bungie had
<v Speaker 3>some control over it. I'm sure that the internal politics
<v Speaker 3>of a thousand people working on a video game IP
<v Speaker 3>meant that the identity was being pulled in a bunch
<v Speaker 3>of different directions, and everyone had their own ideas for them.
<v Speaker 3>But ultimately, at the end of the day, it was
<v Speaker 3>Bungee in charge of what that could be. You know,
<v Speaker 3>when all was said and done, that is no longer
<v Speaker 3>the case. This is also a moment where Sony is
<v Speaker 3>fully taking away the autonomy of that studio and now
<v Speaker 3>Bungie becomes and is whatever Sony says it is and
<v Speaker 3>tells it to be, which is a major moment in
<v Speaker 3>the history of Bungee and video games as a whole,
<v Speaker 3>because let's not forget this is the studio that redefined
<v Speaker 3>video games in a major, major way multiple times, multiple times.
<v Speaker 3>The first time with you know, Halo, And I don't
<v Speaker 3>know if people some of the people in this chat.
<v Speaker 3>I assume that most people here were around during the
<v Speaker 3>Halo days, but it's hard to overstate how much of
<v Speaker 3>a iron grip Halo had on the video game world,
<v Speaker 3>and most first person shooters that exist in the way
<v Speaker 3>that they do right now owe a debt to Halo
<v Speaker 3>and the multiplayer for that game. So that was a major,
<v Speaker 3>major influential moment for video games that will be felt
<v Speaker 3>until probably the end of time. No one's going to
<v Speaker 3>reinvent console shooters in the way that they did. And
<v Speaker 3>then the second time was was Bungee doing Destiny right
<v Speaker 3>like Destiny is in many ways the progenitor and the
<v Speaker 3>creator of the games's service model. Which again defines the
<v Speaker 3>modern landscape or video games. So those are things that
<v Speaker 3>Bungee accomplished in between making good games. Destiny was a
<v Speaker 3>good game. It has ups and downs and its flaws,
<v Speaker 3>and Destiny too, in a similar way, was had some issues.
<v Speaker 3>But both of them are undoubtedly excellent video game experiences.
<v Speaker 3>But you know that is so unlikely to happen again now,
<v Speaker 3>Like firstly, because you know it's hard to you know,
<v Speaker 3>strike lighting, strike lighting three times or whatever it may be.
<v Speaker 3>But now with Sony in kind of like holding the
<v Speaker 3>reins of the studio, that's not going to happen. Like
<v Speaker 3>if Bungie comes along and says, hey, we've got this
<v Speaker 3>crazy idea to reinvent the way we play video games,
<v Speaker 3>do you think someone's going to be like, hell, yeah, brother,
<v Speaker 3>let's do this. No, no, they're going to be like, oh,
<v Speaker 3>hell no, make that game as the service title. If
<v Speaker 3>it sucks, I'm a stabut, and if it's good, I'm
<v Speaker 3>a stabut. You a little lighter.
<v Speaker 1>Yep. And you know that is Sony's reaction. But that
<v Speaker 1>is Sony's reaction to the to the basically the deal
<v Speaker 1>that Pete Parson's put together for Bungie's acquisition, so it
<v Speaker 1>does go back to him like putting this company in
<v Speaker 1>a situation where they were going to end up here
<v Speaker 1>sort of no matter what. As you started off by
<v Speaker 1>saying that, like, no matter what, they felt like they
<v Speaker 1>were going to end up here, and here we are.
<v Speaker 1>There's also the question of you know, two hundred and
<v Speaker 1>twenty people laid off in this round. People laid off
<v Speaker 1>last time, of course in October, so not that long ago. Honestly,
<v Speaker 1>it's all just one big thing. So just a huge
<v Speaker 1>portion of the team has been cut. Then another one
<v Speaker 1>hundred and fifty people in this round are moving from
<v Speaker 1>Bungie to Sony Interactive Entertainment, and you know the way
<v Speaker 1>they you know, I haven't heard a ton, but the
<v Speaker 1>way I've heard is like that is still a very
<v Speaker 1>nebulous thing. There's a lot of uncertainty. People still don't
<v Speaker 1>have great answers, and that goes for the people moving
<v Speaker 1>from Bungie to Sony Interactive Entertainment. It also goes for
<v Speaker 1>the future of Bungie itself. Like, yeah, they talked about
<v Speaker 1>these things.
<v Speaker 3>Yeah, go ahead, now, I'll just say the concern for
<v Speaker 3>me is the future of Bungee currently, it feels very
<v Speaker 3>very fragile because it's hinging on a business model that
<v Speaker 3>the effectiveness will be proved by other games that come
<v Speaker 3>before it in Sony's stable, like Marathon. What happens to
<v Speaker 3>Marathon will in some part be defined by how Concord
<v Speaker 3>performs and the responses, because that's how these companies work.
<v Speaker 3>If Concord comes out and it's shits the bed completely
<v Speaker 3>and no one plays it, Sony is going to step
<v Speaker 3>back and look at every.
<v Speaker 1>Other game going the whole process.
<v Speaker 3>Yeah, vaguely like Concord and Marathon is from what we've heard,
<v Speaker 3>very similar in objective and maybe it's not exactly a
<v Speaker 3>because it's was supposed to be like a survival shooter
<v Speaker 3>or a one of those types of extractions extraction shooter.
<v Speaker 3>It's not the same, but it's still the business behind
<v Speaker 3>it is pointed in that same direction. So if Concord flops,
<v Speaker 3>and it's a big enough flop that it like raises
<v Speaker 3>eyebrows in Sonny, which it would do, Bungie is now
<v Speaker 3>at the mercy of you know, the performance of other
<v Speaker 3>games on its way there for him. Yeah, Yeah, that's
<v Speaker 3>that's not a situation that that studio is used to
<v Speaker 3>or has been in before. They've always been the golden
<v Speaker 3>child and they've always had the faith of people investing
<v Speaker 3>in them. Whether that is you know, it was Activision
<v Speaker 3>that published but Halo originally not Halo, right, Destiny Halo
<v Speaker 3>Destiny Sorry, yeah, yeah, So, whether it's that even in
<v Speaker 3>that era, like Activision gave them benefit of the doubt
<v Speaker 3>and a lot of ways because they're Bungie, they at
<v Speaker 3>this stage don't have that anymore. So it's a very
<v Speaker 3>precarious place to be in that I do not envy
<v Speaker 3>at all. And there's going to be more cuts leading
<v Speaker 3>up to, you know, the release of Marathon for sure.
<v Speaker 1>I mean if the Destiny to new plan of smaller
<v Speaker 1>content packs twice a year, if fans don't show up
<v Speaker 1>for that, there definitely will be cuts. If Marathon doesn't perform,
<v Speaker 1>they'll there definitely will be cuts. If both those things
<v Speaker 1>work out perfectly, maybe they start working on something exciting
<v Speaker 1>and new, like a Destiny three that is a really
<v Speaker 1>big maybe and it's it's fin yeah, go ahead.
<v Speaker 3>They still it's sad because they have to basically re
<v Speaker 3>establish themselves as a top tier bankable studio before they
<v Speaker 3>can get the good will to try and do new
<v Speaker 3>IP and that kind of stuff, because right now, this
<v Speaker 3>is not their primary business model. It's not their primary
<v Speaker 3>kind of bread and butter. Their primary bread and butter
<v Speaker 3>is cinematic single player games which are being made by
<v Speaker 3>One and the golden children for that are Naughty Dog.
<v Speaker 3>But to a bigger extent, insomniac like you, you are.
<v Speaker 3>You are now playing in a completely new genre where
<v Speaker 3>you not only have to prove that your game is good,
<v Speaker 3>you have to prove that your game is good enough
<v Speaker 3>to sustain that business model, and then you have to
<v Speaker 3>make a case for making a brand new IP and
<v Speaker 3>to be treated on the level as of a insomniac
<v Speaker 3>or even a sucker punch, you know, m hm.
<v Speaker 1>And it's it's ironic that I think what led us
<v Speaker 1>down this path as an industry is was this promise
<v Speaker 1>that things will be more steady, they'll be more predictable.
<v Speaker 1>Live service means a regular amount of revenue coming in
<v Speaker 1>each month. But I think what we found is is
<v Speaker 1>that these companies never are satisfied. So even like when
<v Speaker 1>Destiny is a success, like activisions like can you just
<v Speaker 1>make a new video game? Actually, can you make a
<v Speaker 1>Destiny two, Can you make a Destiny three? And bunches
<v Speaker 1>like no, that the whole point was to not have
<v Speaker 1>to do that all the time. And it's like the
<v Speaker 1>industry sort of craving going back to let's spend four
<v Speaker 1>or five six years making a big game and just
<v Speaker 1>putting out that and not we like, and then they
<v Speaker 1>really also wanting both, right, and then they also want
<v Speaker 1>the live service revenue and not realizing how that is
<v Speaker 1>so much more complicated and will take you so much
<v Speaker 1>more time trying to do both at the same time.
<v Speaker 1>It's like, okay, yeah, the industry just is once again
<v Speaker 1>forcing itself into a corner where it hates where it's at,
<v Speaker 1>even though it's bigger than ever and everything did work
<v Speaker 1>out the way everyone wanted it to, but it's still
<v Speaker 1>not good enough. All right, we're gonna take a quick
<v Speaker 1>break when we get back, just a handful more headlines
<v Speaker 1>to get to on this Dregstay everybody right after this.
<v Speaker 1>All right, we are back, Let's hit this one real quick.
<v Speaker 1>Max Pain one and two remake are in full production,
<v Speaker 1>or I guess it is in vol production. It's like
<v Speaker 1>one thing, I guess, and then Control two is now
<v Speaker 1>in a playable state. This is from Jordan to the VGC.
<v Speaker 1>Remedy Entertainment has provided updates on several of its upcoming titles,
<v Speaker 1>including Max Pain one and two remake, Control two, and Condor.
<v Speaker 1>According to a developer, Control two has progressed to the
<v Speaker 1>production readiness stage. The game is now playable as the
<v Speaker 1>team excuse me, reaches an important milestone in the game's development.
<v Speaker 1>The development team is working towards scaling up the production
<v Speaker 1>of the project. Remedy says Max Paying one into remake,
<v Speaker 1>which Remedy is working on as a co production with Rockstar,
<v Speaker 1>has also progressed from production readiness to full production stage.
<v Speaker 1>According to Remedy, the team is currently working towards a
<v Speaker 1>version of the game that is playable from beginning to end.
<v Speaker 1>Remedy also provided an update on its project cod named Condor.
<v Speaker 1>The development team has worked on multiple maps and different
<v Speaker 1>mission types, and we have organized a growing amount of
<v Speaker 1>internal limited external play testing for feature validation and feedback.
<v Speaker 1>The developer said, Yeah, the busiest studio in gaming stays busy,
<v Speaker 1>but they looks like they continue progressing on all these projects.
<v Speaker 1>I always am like standing back to being like man.
<v Speaker 1>They seem like they're working on a lot. I'm expecting
<v Speaker 1>the next update to be like listen, were putting this
<v Speaker 1>to the side, but it's always like, no, everything's going
<v Speaker 1>pretty well, controlled too Progressing Max Pain wanted to remake
<v Speaker 1>Progressing even condor Yeah, we're making the strides over there.
<v Speaker 1>Do you think the studio can keep juggling all of
<v Speaker 1>these projects.
<v Speaker 3>I mean, I think they can. It's it's hard to say,
<v Speaker 3>really because it's unclear the level of scope that these
<v Speaker 3>games are in. Like we can we can say, oh,
<v Speaker 3>we can think, oh, you know, they're in full production.
<v Speaker 3>That means major teams, but Remedy as a studio isn't
<v Speaker 3>very big to begins, Like, yeah, the the the most
<v Speaker 3>impressive thing about Remedy is they make games that look
<v Speaker 3>and feel like they were made by a thousand people,
<v Speaker 3>but were made by considerably fewer people. So I think
<v Speaker 3>that what ultimately needs to be, what ultimately will define
<v Speaker 3>how they kind of a process is how shrewd and
<v Speaker 3>how smart they are with resource movement and management, And
<v Speaker 3>from what I can tell, they're pretty good at it. Like,
<v Speaker 3>I don't know how big the Max Pain on two
<v Speaker 3>team is, but I imagine it's not as big as
<v Speaker 3>the control team currently is considered controls next up on
<v Speaker 3>the docket, I imagine, But there's got to be like
<v Speaker 3>a I mean, there always is kind of like a
<v Speaker 3>scaling system here, and I think that more importantly, the
<v Speaker 3>studio is small enough, and I think smart enough to
<v Speaker 3>know not to overreach, and also smart enough to adjust
<v Speaker 3>when they feel like they need to. I wouldn't be
<v Speaker 3>surprised if it's a case of, like in in a
<v Speaker 3>situation where they feel like they're up against it and
<v Speaker 3>can't really control it. Instead of being like, oh, we're
<v Speaker 3>just going to hire a crazy amount of people to
<v Speaker 3>help us, they shift their kind of priorities a bit
<v Speaker 3>to be like, Okay, let's focus on control right now
<v Speaker 3>and keep a smaller crew working on condor or whatever
<v Speaker 3>it may be. And I mean, like that's not to
<v Speaker 3>say that they won't like increase a starffing, but generally
<v Speaker 3>I feel like studio in Europe are less about that life,
<v Speaker 3>especially like actual Europe Europe. They're less about like, let's
<v Speaker 3>stuff up and then lay off a bunch of people.
<v Speaker 3>I don't hear much of that coming from studios in Merop.
<v Speaker 1>I mean, labor probably make that more complicated. I don't
<v Speaker 1>know exactly, yes.
<v Speaker 3>Exactly exactly. Yes, the labor laws would make that incredibly difficult.
<v Speaker 3>And it's the same with Japanese debths, right they especially,
<v Speaker 3>they don't they don't do that system where it's like
<v Speaker 3>we'll have you in for a project and then get
<v Speaker 3>rid of you the moment the project is done. So
<v Speaker 3>I feel like they need to be a little smarter
<v Speaker 3>with how they portion their resources. So is it sustainable
<v Speaker 3>on paper? No, But when you consider the way that
<v Speaker 3>Remedy operates, the kind of guidelines they have to operate
<v Speaker 3>within legally, and you know, just their general approach to
<v Speaker 3>treating their developers and their projects properly as good as
<v Speaker 3>they can, I think that it is sustainable because they
<v Speaker 3>hopefully fingers crossed knock on Wood will do the right
<v Speaker 3>thing in situations where they have to reconsider how they
<v Speaker 3>were approaching this stuff.
<v Speaker 1>Yep. I you know they also mentioned here in this
<v Speaker 1>story Alan Wake two is you know, just now kind
<v Speaker 1>of recouping most of its developed development and marketing costs,
<v Speaker 1>which you know would be about it would be a
<v Speaker 1>lot of money. You know, Allen Wake two a game
<v Speaker 1>that did do very well critically. There was some concern
<v Speaker 1>that it didn't do especially well commercially right out of
<v Speaker 1>the gate. Part of that I always think is maybe
<v Speaker 1>related to not being on Steam. You know, obviously Epic
<v Speaker 1>published the game, so that it is a big part
<v Speaker 1>of that, you know, not having a physical version, right
<v Speaker 1>there was there was also that case, right they didn't
<v Speaker 1>have a physical version in stores for retail. That also
<v Speaker 1>was going to hurt it. So the fact that they
<v Speaker 1>are still kind of getting to that milestone despite those
<v Speaker 1>disadvantages is a good sign. And I am a believer
<v Speaker 1>that they can really sort of brute force their way
<v Speaker 1>into making this series franchise bigger and bigger each time.
<v Speaker 1>And if they get through all these and then if
<v Speaker 1>they were to come back to an Allen Wake three,
<v Speaker 1>I think that there would have been a growing sort
<v Speaker 1>of word of mouth campaign among fans for Alan Wick
<v Speaker 1>that will make that next one much bigger massive, And
<v Speaker 1>if they have some advantages in their corner at that point,
<v Speaker 1>I think they could really cash in and that at
<v Speaker 1>that time. And in the meantime, the fact that they
<v Speaker 1>are diversifying and doing a bunch of different things is
<v Speaker 1>I think a good sign and a good thing.
<v Speaker 3>Yeah, and also like the quality of their games is
<v Speaker 3>probably you would hope helping them make these partnership and
<v Speaker 3>agreement agreements and with other companies like I imagine like
<v Speaker 3>if if alan Wick two net you know, ends up
<v Speaker 3>performing well for Epic, Epic would be like, yeah, we'll
<v Speaker 3>sign up to do another one of these, like with
<v Speaker 3>you guys. I mean, presumably that's why Rockstar got involved
<v Speaker 3>with max Pain one or two. They looked at what
<v Speaker 3>remedy is capable of and looked at what it results in,
<v Speaker 3>and they're probably like, yeah, this is a fit. Like
<v Speaker 3>they put out bangers and they're not like doing ridiculous
<v Speaker 3>things with billions of dollars, So let's give it a go.
<v Speaker 1>Uh. Final story here, Borderlands movie is predicted to make
<v Speaker 1>a record loss. This is from Marcus Pearson at Game Reactor.
<v Speaker 1>It has been a long and arduous climb for the
<v Speaker 1>Borderlands movie, whose production has been front with problems from
<v Speaker 1>rewrites to reshoots and delays. It hasn't been helped by
<v Speaker 1>the fact that those who were given the opportunity to
<v Speaker 1>see the movie before the premiere mostly had negative feedback
<v Speaker 1>to give. Reviews have generally not been kind either, and
<v Speaker 1>many industry experts predict that the movie will be a
<v Speaker 1>huge loss for the studio. That's because it cost a
<v Speaker 1>lot of money to shoot the film one hundred million
<v Speaker 1>dollars to be exact, and in the US early figure
<v Speaker 1>suggests that ticket sales will bring in around thirteen to
<v Speaker 1>eighteen million at most during the opening weekend. Because with
<v Speaker 1>its huge production costs, Borderland needs to make close to
<v Speaker 1>two hundred to three hundred million dollars to avoid being
<v Speaker 1>a flop. And I will say that I was watching
<v Speaker 1>the USA basketball game them a defeat a Serbia yesterday
<v Speaker 1>was a boucking goodness.
<v Speaker 2>I was losing my mind.
<v Speaker 1>I was like, my boy the chef cooking yep, everyone
<v Speaker 1>like kind of had their best game so far.
<v Speaker 3>Embi finally doing something high.
<v Speaker 1>And KD sort of like in all of the most
<v Speaker 1>crucial moments, putting the game on his back.
<v Speaker 2>I was like, wow, KD still.
<v Speaker 3>Then Katie went on Twitter at five am. I was
<v Speaker 3>fucking tweeting people being like, my mind is a troll.
<v Speaker 1>Yes, oh absolutely, yes, I love it. It was a
<v Speaker 1>great game, but I was watching it.
<v Speaker 3>I've seen that tweet from Kevin Durant, which is why
<v Speaker 3>I love him so much, where he just tweeted your
<v Speaker 3>huntson I will drink your boss more.
<v Speaker 2>Yes I have, and I think about it a lot
<v Speaker 2>at the moment.
<v Speaker 1>Anyway, during during this big game that had to be
<v Speaker 1>one of the highest rated things that the Olympics is
<v Speaker 1>going to have so far, there was several commercials for
<v Speaker 1>the Borderlands movie, and then I was watching something prime
<v Speaker 1>time later last night. I think I was watching Sports
<v Speaker 1>Center and I saw some some Borderlands commercials. That's a
<v Speaker 1>lot of money. That's a big marketing budget, so they
<v Speaker 1>are trying to make this thing happen. But I think
<v Speaker 1>what they're doing is actually digging a bigger hole for
<v Speaker 1>this movie that is by all accounts, not just not
<v Speaker 1>very good, but actively bad in a lot of ways.
<v Speaker 1>And people described it as sad empathetic, which is just
<v Speaker 1>not going to get anyone out of their homes and
<v Speaker 1>into the theaters.
<v Speaker 3>I mean, like the worst part of this probably is that,
<v Speaker 3>like you said, the long term impact is if you
<v Speaker 3>keep shoveling money into this and trying to force your
<v Speaker 3>way into a success or some sort of you know,
<v Speaker 3>rising the metric of you know, ticket sales or whatever,
<v Speaker 3>just to have a thing where you can say, actually,
<v Speaker 3>we saw this much and the movie is as bad
<v Speaker 3>as it seems to be. You are killing outright any
<v Speaker 3>future future potential to make Borderlands exist as a trans
<v Speaker 3>media franchise or property, like I would be after like
<v Speaker 3>the flurry of adverts people who go to watch this
<v Speaker 3>saying this is dog shit. You will never get anyone
<v Speaker 3>being like, yeah, well we will take another Boadlines movie
<v Speaker 3>or a TV show like it's not happening, like it's
<v Speaker 3>it's crazy. This is one of those examples of it
<v Speaker 3>feels like a very like two thousands even nighties era
<v Speaker 3>attitude towards making a movie around a video game where
<v Speaker 3>someone it didn't need to be made. People probably didn't
<v Speaker 3>want it to be made, but there were just enough
<v Speaker 3>people who wanted to trush this through probably Randy Pitchford
<v Speaker 3>it happen, Yeah, and to make it happen. And I'm
<v Speaker 3>not being rude, but like I think a considerable number
<v Speaker 3>of people could have told you day one, this is
<v Speaker 3>not going to do well like this. This seems like
<v Speaker 3>it's a mess, Like you have all the the pieces
<v Speaker 3>to make a ship movie lined up like it's impressed
<v Speaker 3>and not being rude, but like, why is Kate Blanche
<v Speaker 3>in this movie.
<v Speaker 2>It's where she's trying her best.
<v Speaker 3>Bless her but like, I don't see that and go,
<v Speaker 3>oh shit, this is a real deal movie. They they
<v Speaker 3>got Kate Blanchet and Jamie Lee Curtiz. I see that
<v Speaker 3>and go oh they gave them a lot of money,
<v Speaker 3>which means they are not checked in for this movie.
<v Speaker 3>Dog like it is out like it is. Congratulations to
<v Speaker 3>the cast of Borderlands for getting that bag as quickly
<v Speaker 3>as well Jack Black, that story of him being like
<v Speaker 3>I never seen those fucking people. I have never been
<v Speaker 3>on that set. I rolled up to a recording studio,
<v Speaker 3>did my Jack Black thing and walked away. Congratual, you
<v Speaker 3>got you finessed Randy Pitch in a way.
<v Speaker 2>That no one you know, Randy finished himself.
<v Speaker 3>Has never pulled off a magic trick that good in
<v Speaker 3>his life. He got finessed. Kevin Hart and Jack Black
<v Speaker 3>made millions disappear before him very eyes, and he just
<v Speaker 3>had no idea. He's still trying to figure out how
<v Speaker 3>that works.
<v Speaker 2>There will be.
<v Speaker 3>Well done to you.
<v Speaker 2>I respect it.
<v Speaker 1>Good job, yeah, and take too by In that darnings
<v Speaker 1>call we talked about earlier, was like, just give it
<v Speaker 1>a chance, give it the movie a chance, and I
<v Speaker 1>don't know if it's a good idea, be like, go
<v Speaker 1>watch it, because that doesn't feel like that's gonna help
<v Speaker 1>this movie. Telling people to actually watch it. It feels like
<v Speaker 1>people are going to tell their friends, I that was
<v Speaker 1>a waste of money. Please don't do that.
<v Speaker 2>Don't do it.
<v Speaker 3>I just you know, when you open the fridge and
<v Speaker 3>you see that, you'll cotton of milk is out of date.
<v Speaker 1>Just give it. You never know it. Just stick your
<v Speaker 1>nose right in there and get the milk particles right
<v Speaker 1>on it and see how you feel.
<v Speaker 3>Yeah, who knows?
<v Speaker 1>Oh boy, all right, that does it for the headlines, everybody,
<v Speaker 1>we got a pull question from yesterday. Let's see here.
<v Speaker 1>Oh and it's related. Are you going to see the
<v Speaker 1>Borderlands movie this weekend? Ninety five percent have said no,
<v Speaker 1>five percent of said yes. I voted yes because Jane
<v Speaker 1>said we're going to talk about it, so I think
<v Speaker 1>i'd be a good BCR next week. Maybe we can
<v Speaker 1>even record it earlier in the week or something. So
<v Speaker 1>I'm gonna try to see this movie, maybe even tonight.
<v Speaker 3>This is the kind of movie that makes me think
<v Speaker 3>about redownloading a bit Torrent.
<v Speaker 2>Yeah, clients. Yeah, I wouldn't mind actually seeing a caam
<v Speaker 2>of this. Yeah, yeah, that might be the that might
<v Speaker 2>be the ideal way to watch it. Actually, do you.
<v Speaker 3>Find out illegal now?
<v Speaker 1>Yeah you never, but like I'll tell you what it's like,
<v Speaker 1>and even that might be too much for you to
<v Speaker 1>hear your virgineers.
<v Speaker 2>All right, that's that's that pole question.
<v Speaker 1>We have a new pole question coming up in a
<v Speaker 1>second that we'll get to for next week and all
<v Speaker 1>that stuff. But in the meantime, Tam, let's tell people
<v Speaker 1>where they can find you on the internet, what we
<v Speaker 1>have going on, all that good stuff.
<v Speaker 3>You can find us. You'll find me at tomorrow. H
<v Speaker 3>and I'm everywhere. There are going to be twist streaming,
<v Speaker 3>so keep saying it, but I will get to it.
<v Speaker 3>We have upf coming later today, which is we said
<v Speaker 3>what it's going to be.
<v Speaker 1>Yeah, and I did a switch sports Olympics.
<v Speaker 3>Yeah, yeah, I will be slightly relate to that because
<v Speaker 3>do you know a couple of people who have decided
<v Speaker 3>they want to put some mes on my calendar and
<v Speaker 3>don't care about when other things I'm doing. So you
<v Speaker 3>hate to see that, but that would be fun. We're
<v Speaker 3>recording a Jeff Jeff. Next week, it's the week before
<v Speaker 3>games Com. Game come gonna be fun.
<v Speaker 2>Games is gonna pop off. Yeah, you see there him
<v Speaker 2>for me.
<v Speaker 3>Say hello, we will have a bunch of us there.
<v Speaker 3>Jan's gonna be there. We're gonna be having a good time.
<v Speaker 3>We're gonna record some videos. Jan's gonna We're gonna record
<v Speaker 3>like a travelog, which maybe might come out. I feel
<v Speaker 3>like our travelog publishing hit rate is not great, but.
<v Speaker 2>We're gonna do our best. Well, we will send it.
<v Speaker 2>We'll just send it to Sean and tell.
<v Speaker 1>Him to go do stuff.
<v Speaker 3>Yeah, maybe maybe that's the way to do it. Inshalla
<v Speaker 3>Train blog will one day come out. I don't worry
<v Speaker 3>about it.
<v Speaker 1>I'll listen.
<v Speaker 2>I've seen it. I don't worry about I've seen the training.
<v Speaker 3>I do you know what we were talking about this
<v Speaker 3>the other day. I can't remember who we and I
<v Speaker 3>can't with one hundred certainty tell you whether the Trained
<v Speaker 3>blog came out or not. I remember I remember watching
<v Speaker 3>something where I was in the train with Lucy and Jan,
<v Speaker 3>but I can't remember if that was in the if
<v Speaker 3>that was the train blok and I just missed it,
<v Speaker 3>or if it was like another video.
<v Speaker 1>Ah, Jan likes Yeah, that was Jan incepting you, I
<v Speaker 1>think a little bit.
<v Speaker 3>Yeah, scene from a trained block, which I respect.
<v Speaker 2>I love it of course without a doubt.
<v Speaker 1>Yeah, yeah, Well, a lot of stuff happening there were
<v Speaker 1>there will also probably have a presence at PAX West
<v Speaker 1>that's getting figured out as well. Uh so a lot
<v Speaker 1>of fun stuff coming up. Also a lot of games
<v Speaker 1>starting to come out. We'll do our best to keep
<v Speaker 1>on top of all the coverage. Next week you can
<v Speaker 1>expect a mostly normal week, except we won't have Blight Club.
<v Speaker 1>But Doug Tomas done. I don't give a shit anymore.
<v Speaker 1>I'm free. So it feels good.
<v Speaker 2>Oh boy, it feels good.
<v Speaker 1>All right, newpoole question, have you ever been to a
<v Speaker 1>gaming convention like packs or games come, et cetera.
<v Speaker 2>Yes or no?
<v Speaker 1>Excuse me. We will discuss the results of that on
<v Speaker 1>Game This morning is on Monday on Giant Bomb. Once
<v Speaker 1>again speaking to Giant Bomb. If you're here, should stick
<v Speaker 1>around not too long from now. I guess after Jan
<v Speaker 1>gets back from going to Target to get new joy cons,
<v Speaker 1>because you need to do that, we'll start We'll start
<v Speaker 1>the game or we'll start at upf no no BCRX.
<v Speaker 1>We did a power BombCast this week, so we're gonna
<v Speaker 1>take a little bit easy tam one more thing from you, please, I.
<v Speaker 3>Have an announcement I would like to make. I have
<v Speaker 3>begun a new journey. Some may describe it as a
<v Speaker 3>midlife crisis.
<v Speaker 1>Okay, I'm sure it's not accurate.
<v Speaker 3>I have started purchasing cards. Oh okay, never, Okay, you're
<v Speaker 3>getting into I am getting into the one piece trading
<v Speaker 3>card game.
<v Speaker 2>Oh hell yes, okay, so a true midlife crisis. Hell yes,
<v Speaker 2>I am getting in.
<v Speaker 3>I have heard things about this one piece trading card game.
<v Speaker 3>I had a day where the one worried about you
<v Speaker 3>came up like four times in one day, just unpromised
<v Speaker 3>getting you into it. This is a sign. This is
<v Speaker 3>a sign. And I was like, I love one Piece.
<v Speaker 3>I've been in. I've been one piece since since I
<v Speaker 3>was a young boy, So this feels like the right
<v Speaker 3>next step. And I went on YouTube and people are
<v Speaker 3>popping off about how much fun this one piece is,
<v Speaker 3>like competitive stuff. And now let me tell you, I've
<v Speaker 3>spent probably too much money sight unseen. I've got starter
<v Speaker 3>X coming, I.
<v Speaker 1>Have Okay, I was gonna ask, Okay, so we're doing
<v Speaker 1>starter packs and booster packs. You're not doing the Turbo
<v Speaker 1>Shawn method, which is he just only buys the cards
<v Speaker 1>he wants you.
<v Speaker 2>You want some of that thrill of the chase. Huh.
<v Speaker 3>I need I need the the kind of like the
<v Speaker 3>the surprise.
<v Speaker 2>Let's be clear by the.
<v Speaker 3>If is any one piece TCG players, fans in in
<v Speaker 3>the in the community, just you know at me on
<v Speaker 3>uh you know, Twitter or Discord or talk.
<v Speaker 1>Uh. Well, good luck to you on this new endeavor.
<v Speaker 1>I'm worried, but I believe that you have the strength
<v Speaker 1>to see this through.
<v Speaker 3>I'm gonna be the King of the pirates being trading
<v Speaker 3>cause formed.
<v Speaker 2>Okay, that's what I want to hear. You've always within
<v Speaker 2>the King of the Pirates to be not illegal.
<v Speaker 1>Pirates, not I've never done anything a legal but still
<v Speaker 1>the king and just like everybody in the audience is
<v Speaker 1>a king and a queen to be. You're the best
<v Speaker 1>audience in gaming, Tam. Thank you so much for spinning
<v Speaker 1>today talking with me about video games. Man. I really
<v Speaker 1>appreciate it.
<v Speaker 3>Let's do it. I love it.
<v Speaker 1>We'll try and make it happen again next week and
<v Speaker 1>until then, until next time, have a good one, take
<v Speaker 1>care of yourself, and goodbye. Where's my mouse curser?

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