Surprise game hits Switch 2 | GMM 06.27.2025
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Join Jeff Grubb on Game Mess Mornings for a breakdown of the latest in gaming! This episode features news on the Switch 2's first new GameCube game, a surprising Resident Evil Requiem reveal, and speculation about a secret Mega Man game. Plus, we'll discuss EA's executive bonuses versus dwindling worker pay, and Remedy's FBC: Firebreak hitting a million players. Also, stay tuned for updates on Microsoft layoffs, the physical Turok Trilogy Bundle, and the unbelievable casting for the live-action Street Fighter movie. Don't miss the poll results and a new question for Monday's show!
ko-fi.com/giantbomb
Join Jeff Grubb on Game Mess Mornings for a breakdown of the latest in gaming! This episode features news on the Switch 2's first new GameCube game, a surprising Resident Evil Requiem reveal, and speculation about a secret Mega Man game. Plus, we'll discuss EA's executive bonuses versus dwindling worker pay, and Remedy's FBC: Firebreak hitting a million players. Also, stay tuned for updates on Microsoft layoffs, the physical Turok Trilogy Bundle, and the unbelievable casting for the live-action Street Fighter movie. Don't miss the poll results and a new question for Monday's show!
2025-06-27
54 min
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<v Speaker 2>He'll be. <v Speaker 1>M Hey, everybody, welcome to Game Last Mornings with Me <v Speaker 1>Jeff Grab your host from giant bomb dot com. Thank <v Speaker 1>you for tuning in. In this episode, we're gonna be <v Speaker 1>talking about a new old game launching on switch to <v Speaker 1>and what if Resident Evil Raccoon was actually an online game. <v Speaker 1>It's gonna be a good one because we have Jesse <v Speaker 1>Norris on the show. Jesse, how are you doing. <v Speaker 2>I'm doing good. I've I've finally gotten over all the <v Speaker 2>mean comments from the last time I was on. <v Speaker 1>Yep. So now we got you back. We got your <v Speaker 1>crawling back. That's how it goes. Let me stig it <v Speaker 1>from my camera on for you my break. <v Speaker 2>So handsome there it is perfection, all right. <v Speaker 1>So yeah, man, I'm looking forward to going on my <v Speaker 1>break here. I'm gonna take Thesa, gonna drive, gonna do <v Speaker 1>a little family road trip up to Michigan. <v Speaker 2>Then do nothing else. That's kind of the plan. Maybe <v Speaker 2>go to the beach. It's good plan. Go to the <v Speaker 2>beach a couple of times, hang out. Yeah, it'll be excellent. <v Speaker 1>So uh on that trip, I do think my plan <v Speaker 1>is to mostly play Survival Kids from Konami on the <v Speaker 1>Switch to which I've been joined. Yeah, I'm wondering, like <v Speaker 1>how much like how. <v Speaker 2>Like what are its legs? <v Speaker 1>Because it's like, I like the initial introduction of like <v Speaker 1>the kind of the concept, which is this very streamlined <v Speaker 1>survival game of yeah, you're gonna have. <v Speaker 2>To collect wood and materials, but. <v Speaker 1>You're not you don't don't worry about deciding like what <v Speaker 1>you need to be building. We're gonna set up some <v Speaker 1>boxes that you need to just fill with the stuff <v Speaker 1>to complete some. <v Speaker 2>Tasks that we set out for you. <v Speaker 1>And then it does the like the star system, like <v Speaker 1>did you do that pretty quickly and find all the <v Speaker 1>secret stuff? Well, then you get three stars on that level. <v Speaker 1>Let's go to the next level. And it's like, Okay, <v Speaker 1>I'm enjoying that so far, but does that concept like <v Speaker 1>have enough going on that excuse me that they have <v Speaker 1>enough to like get me through our eight I don't know, <v Speaker 1>we'll see, but no one else is playing in this game, <v Speaker 1>so I'm kind of having fun and enjoying myself in <v Speaker 1>a game that no one seemed to care about. <v Speaker 2>Well, I remember that one. Obviously we didn't get to <v Speaker 2>cover because it was switch only, but I know people <v Speaker 2>who did it reviewed pretty bad. Yes, I was surprised <v Speaker 2>but happy to hear you like it. <v Speaker 1>Yes, it's got some I think it might be too <v Speaker 1>simple for quite a few people, but it's. <v Speaker 2>Just we're so simple boys. Yes, we're okay with exactly. <v Speaker 1>And it's also, like I've said somewhere else, it's snappy, <v Speaker 1>Like I just like the way it feels to run around, <v Speaker 1>grab stuff, do things. <v Speaker 2>So yeah, I'm into it. I think it's it has <v Speaker 2>some juice forbod the good type of thing to have <v Speaker 2>on a on a handheld when you're not at home. <v Speaker 2>You don't want anything super complicated. It just becomes kind <v Speaker 2>of a pain in the butt, exactly. <v Speaker 1>It's it's uh good bite sized experiences is actually a <v Speaker 1>pretty slick thing to have. <v Speaker 2>You're right, how about you? You're playing anything that you're <v Speaker 2>super excited about you can talk about. I know you're <v Speaker 2>always reviewing a million things. Yeah, I'm actually in but <v Speaker 2>it's weird. I know I've got a cat standing on <v Speaker 2>my go xlr, so I'll pull him back. But main <v Speaker 2>thing I've been playing that I've really been enjoying is <v Speaker 2>called Soulstone Survivors, which came out about a week ago. <v Speaker 2>It had been in early access for a long time. <v Speaker 2>It's essentially a twin stick shooter Vampire Survivors, so you're <v Speaker 2>you have more emphasis on aiming and dodging. But other <v Speaker 2>than that, it's Vampire Survivors as a genre. Really good. <v Speaker 2>A little too busy sometimes graphically, but super deep, super dense. <v Speaker 2>Maybe a little too easy early on, but boy does <v Speaker 2>it get difficult. We reviewed it on the site and <v Speaker 2>our Vampire Survivors Sicko gave it a nine point two, <v Speaker 2>like he absolutely adored it. So he's got like hundreds <v Speaker 2>of hours in it over the last couple of years <v Speaker 2>while it was in early excess. So yeah, I mostly <v Speaker 2>been in that one. <v Speaker 1>I enjoyed that. There's been a few of these twin <v Speaker 1>stick Vampire our Survivors. I've enjoyed a couple of them. <v Speaker 1>Maybe this is one I should check out as well. <v Speaker 1>It's like I'm looking for that kind of game for <v Speaker 1>my break, so that might be a good fit. Yeah, <v Speaker 1>all right, let's do this. Let's explain ourselves most well, <v Speaker 1>let me tell you what we do here. First, GiantBomb <v Speaker 1>dot Com slash join you go there, you help us out, <v Speaker 1>help us make stuff. We really appreciate it. You become <v Speaker 1>a premium member, you ensure that we get to continue <v Speaker 1>doing cool things while also getting ad free versions of <v Speaker 1>our shows. You also will get some extra goodies we like. <v Speaker 1>For example, yesterday we did a Q and A with <v Speaker 1>the community in the Discord, and the way to get <v Speaker 1>into that is to be a premium member. A bunch <v Speaker 1>of people joined. We had more than two hundred people <v Speaker 1>in there. That was awesome, a lot of people asking questions. <v Speaker 1>We couldn't even get to all of them. So I <v Speaker 1>think the plan is to do more of those more frequently, <v Speaker 1>you know, at least once a month something like that <v Speaker 1>or along those lines. But yes, we really appreciate everyone's <v Speaker 1>showing up for that. And again, if you want to <v Speaker 1>be like Partake, if you want to get into those <v Speaker 1>in the future, go to giant bomb dot com slash join, Join, <v Speaker 1>become a member, help us out. <v Speaker 2>We appreciate it. <v Speaker 1>As far as this show goes, most weekdays, I Jeff <v Speaker 1>Grub will help piece your gaming life back together. That <v Speaker 1>includes breaking news and maybe even some of our own <v Speaker 1>original reporting. For all these topics, I'll get the input <v Speaker 1>of a bona fide expert who will make me look smart. <v Speaker 1>If you are watching live on Twitch Welcome. You can <v Speaker 1>always listen to the show later on podcast feeds by <v Speaker 1>searching for game Mes Mornings, or find the RSS feed <v Speaker 1>on giant bomb dot com. You can also catch the <v Speaker 1>show later on YouTube. <v Speaker 2>Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the morning mess with the Switch two's first <v Speaker 1>new GameCube game is a Mario Strikers. That's actually good. <v Speaker 1>That's from Ethan Gootch at Kotaku, who I disagree with, <v Speaker 1>But that's fine. Just under a month since it launched, <v Speaker 1>the Switch to is getting its first new GameCube game <v Speaker 1>as part of its Switch Online plus expansion Pac Library. <v Speaker 1>Is it Luigi Luigi's Mansion, Super Mario Sunshine Fire amblem <v Speaker 1>Path of Radiance. No, it's Super Mario Strikers, the inaugural <v Speaker 1>entry in Nintendo's soccer franchise, arriving July first. I enjoy <v Speaker 1>Super Mario Strikers quite a bit. Jason or Chess. Sorry, <v Speaker 1>all the j names mixed together. You guys know this, <v Speaker 1>you've done. You did this on purpose. All every name <v Speaker 1>starts with Jay in this industry, including mine. <v Speaker 2>We're off. <v Speaker 1>Yeah, that's right, it's all It almost just together. Strikers <v Speaker 1>is a game I'm a huge fan of. I really <v Speaker 1>enjoy playing. I think it just feels great. I thought <v Speaker 1>that Strikers on the Switch to was fantastic as well. <v Speaker 1>Where it was it played really awesome, like the actual <v Speaker 1>head to head competition, the paper rock scissors of the <v Speaker 1>slide tackle versus the special moves versus everything else you <v Speaker 1>could do, even like the equipment you could you could <v Speaker 1>use to like speck out your characters in certain ways. <v Speaker 1>It's like there was kind of an obvious path to <v Speaker 1>go down with Like some of them, it's like, yeah, <v Speaker 1>you should put all the speed gear on Toad, who's fast, <v Speaker 1>so he's even faster. It was kind of obvious, but <v Speaker 1>also like, okay, well I spect out the character in <v Speaker 1>that way. Now I have it even faster character. But <v Speaker 1>there's something pure about this GameCube one, and I'm really <v Speaker 1>looking forward to spending some time with it. It's we <v Speaker 1>probably shouldn't expect this cadence to continue from Nintendo, right, <v Speaker 1>Like we're in the first month and there's already another <v Speaker 1>GameCube game, Like should I get my hopes up that <v Speaker 1>this can continue? <v Speaker 2>Like this, never get your hopes up, and you'll never <v Speaker 2>be disappointed. That's probably the move. Huh. Yeah, I got <v Speaker 2>a little secret for you please. Out of every video <v Speaker 2>game console that's come out since I was born, the <v Speaker 2>only one I have never used and never seen in <v Speaker 2>person or know anyone that used in my regular life <v Speaker 2>is a GameCube. I've played many GameCube games via emulation. <v Speaker 2>Oh sure, yes, I've played all of these things now <v Speaker 2>as an adult. But it was weird. That was the <v Speaker 2>one that I just I completely missed on the GameCube, <v Speaker 2>and I mostly missed on the Wii until I moved <v Speaker 2>down with my missus who had a Wii and we <v Speaker 2>had like tons of stuff for it. But I quite <v Speaker 2>like this Mario Strikers. I liked the other one. The <v Speaker 2>newer one was really fun, but ran into the issue <v Speaker 2>they keep having where they get super fun gameplay loops <v Speaker 2>and then just not the best amount of content or <v Speaker 2>long term support. Yeah. <v Speaker 1>Yeah, and that's so it's like, you know, this older game. <v Speaker 1>It's it's kind of similar in terms of the amount <v Speaker 1>of content. It's not gonna but and the gameplay loop is. <v Speaker 2>We were purer back then, though. The gameplay was all <v Speaker 2>we needed and it all costs an arm and a leg. Yeah, <v Speaker 2>and we weren't used to like, oh it's free, and <v Speaker 2>then I just slowly I throw five books at a time, <v Speaker 2>and then I don't realize that in a year I've <v Speaker 2>spent two hundred and. <v Speaker 1>Fifty games still got danged back then if they weren't long, <v Speaker 1>unless they were a sports game. I think maybe the <v Speaker 1>like the Math, it was a little bit different then, <v Speaker 1>so it's like, yeah, this is just a fun thing <v Speaker 1>you play with friends, the party game. You're right, And <v Speaker 1>it's like I also I think Sunshine Sunshine Super, Mario Strikers, <v Speaker 1>whatever the new one's called. I can't even remember Battle Kingdom. <v Speaker 1>That's the Mario Rabbids game. That one like made the <v Speaker 1>promise of like there would be more stuff in like <v Speaker 1>the actual core game or like stuff to do as <v Speaker 1>a single player, and it just didn't really follow through <v Speaker 1>with that. And I think people kind of take those <v Speaker 1>promises pretty seriously. <v Speaker 2>Or the Strikers Battle League football. <v Speaker 1>Battle League, Yeah, and they called Battleague Football probably in <v Speaker 1>every other territory. <v Speaker 2>It was in the europe euro version. <v Speaker 1>All right, let's see here, I'm yeah, third game or <v Speaker 1>this is the fourth game on the GameCube thing for <v Speaker 1>n s O. <v Speaker 2>I hope they keep it up. I don't think as well. <v Speaker 2>I never expected from them, but when they surprise you, <v Speaker 2>it's really nice. Yes, exactly. <v Speaker 1>And this is one where they when they were testing <v Speaker 1>the switch to with people coming into like New York <v Speaker 1>to see the system early, people were like loading up <v Speaker 1>the NSO menu and they were seeing a bunch of like, <v Speaker 1>not a bunch of g they were seeing the three <v Speaker 1>games that did the thing they'd launched with, and then <v Speaker 1>there was one other and that was Strikers. So this <v Speaker 1>one seemed ready to go, and so like, that's why <v Speaker 1>I'm not too surprised to have it here already. And <v Speaker 1>then I'm like, Okay, when does the next one drop? <v Speaker 1>I wouldn't be surprised if it's a three month three <v Speaker 1>month wait for the next one or something like that. <v Speaker 1>I hope it isn't. I hope they do one a <v Speaker 1>month for the rest of this year. That'd be great. <v Speaker 1>But it's, like you said, no real reason to get <v Speaker 1>my hopes up with Nintendo. Yeah, yesterday Capcom did a <v Speaker 1>Capcom Spotlight showcase the thing I'm a Bob, And as always, <v Speaker 1>it is what it is with Capcom and these spotlights, <v Speaker 1>they show a lot of stuff they've shown before. They <v Speaker 1>maybe go a tiny bit deeper or maybe like with <v Speaker 1>Monster Hunter a while, they spent quite a bit of <v Speaker 1>time with that kind of talking about the new stuff. <v Speaker 1>But it's all kind of new stuff that we understood <v Speaker 1>would be coming one way or another. <v Speaker 2>It's new old, Yes, it's returning. Yeah, but cool. <v Speaker 1>Yeah, but we get what it is. Like, I had <v Speaker 1>no complaints because I understand it. <v Speaker 2>Can't It can't fix the broken loop of Monster Hunter <v Speaker 2>Wilds for me. Yeah, I mean hunting and gear building <v Speaker 2>to fight certain things just doesn't matter. Like I got <v Speaker 2>through every fight using whatever I wanted, having it just <v Speaker 2>carry me to the monster every time. It was it <v Speaker 2>was not my favorite. Yeah, but now that a lot <v Speaker 2>for giving us seven point five. But now I think <v Speaker 2>the people on Steam all agree with me. <v Speaker 1>Yeah, I think you actually got that one quite quite <v Speaker 1>a spot on. <v Speaker 2>Uh. That's like that's the reaction on Steam right now. <v Speaker 2>For sure. It's so close to being amazing, Like it <v Speaker 2>just needed to actually keep the Monster hunting bart. Yeah, <v Speaker 2>give me the reason to grind outside of. <v Speaker 1>I think it's fun to play. I think people think <v Speaker 1>the game is really fun to play. They just are like, <v Speaker 1>can you get us into your treadmill? And that that <v Speaker 1>part is not working for the vast majority of people. <v Speaker 1>You know, this content that they introduced here at the <v Speaker 1>very least is more, and that's one of the complaints <v Speaker 1>that people have, is they just want more stuff. So <v Speaker 1>that'll that'll kind of help a little bit to alleviate <v Speaker 1>maybe some of these complaints. But I think you're right <v Speaker 1>that the core is still a little bit rotten there. <v Speaker 2>But hey, now it's going to mean the expansion. <v Speaker 1>Yes, it's gonna need arch tempered outh douna which you're <v Speaker 1>gonna give us. Finally, go watch our our spotlight thing. <v Speaker 1>Even though they didn't have a lot to announced, we <v Speaker 1>had a good time. <v Speaker 2>Yeah, it was weird they didn't have any Musha in <v Speaker 2>there when that was the thing we got to see <v Speaker 2>the lacket Summer Games Fest. It was I was surprised <v Speaker 2>I was showed any of what we saw for Resident Evil. Yeah, <v Speaker 2>and they barely showed Pragmata, which we got to play <v Speaker 2>twenty minutes of. Like there was a whole long section. Like, <v Speaker 2>it's weird when they had so much content there, and <v Speaker 2>then they very quickly went over those games like there <v Speaker 2>was an Evil one and the only Musha one were <v Speaker 2>both had like a half hour demonstration. <v Speaker 1>It's just your gameplay, and it's I think that's maybe <v Speaker 1>where it was like a little bit like for this <v Speaker 1>Capcom spot, Like maybe I was thinking, there's a chance <v Speaker 1>there's gonna be a little bit more here because we <v Speaker 1>did just come from Summer Game Fest where Capcom did <v Speaker 1>have a big presence, and like you said, they had <v Speaker 1>all these things to show quite a bit more of Pragmata. <v Speaker 2>It was all behind doors. So that's why I figured <v Speaker 2>they'll now show it here exactly. <v Speaker 1>This is the Yeah, so they showed snippets of the <v Speaker 1>Resident Evil nine stuff that we got to see, but <v Speaker 1>you know, the video gameplay demonstration that we sat in <v Speaker 1>a room to watch. <v Speaker 2>He's still not online. <v Speaker 1>Like I thought we could get to the other side <v Speaker 1>of this. <v Speaker 2>Yeah, yeah, like the Shryers and then and like they <v Speaker 2>actually got to play that in themselves because they're special exactly. <v Speaker 1>I And then Pragmata. I think people are starting to <v Speaker 1>like be like this, this game looks pretty cool. <v Speaker 2>Yeah it hit and Run. Yeah, I know, I know. <v Speaker 1>I think she's coming up and tell me she can't <v Speaker 1>play Switch too, but she needs to go clean before <v Speaker 1>we go on our trips. <v Speaker 2>No more switch to today. <v Speaker 1>All right, so let's see here. So uh. As far <v Speaker 1>as that event went, there was also updates to like <v Speaker 1>the Capcom portal for Resident Evil Requiem. They hosted some <v Speaker 1>more developer interviews where they kind of explained some of <v Speaker 1>their ideas some of their thinking, including Capcom revealing Resident <v Speaker 1>Evil Requiem started as an online game, but then they said, <v Speaker 1>we realized fans didn't want it. Yay. This is from <v Speaker 1>Andy Robinson at VGC. Capcom has revealed that it tested <v Speaker 1>open world and online concepts for Resident Evil Requiem before <v Speaker 1>settling on a traditional single player game. Speaking in an <v Speaker 1>extended developer diary video available to members of Capcom's website, <v Speaker 1>Requiem director Koshi Nakanisha shared a brief look at the <v Speaker 1>early online version of Resident Evil nine and said it <v Speaker 1>was ultimately abandoned because he realized it wasn't what fans wanted. <v Speaker 1>You might have heard some of the rumors, things like <v Speaker 1>an online Resident Evil or an open world Resident Evil, <v Speaker 1>which we spent some time experimenting with, he said, but <v Speaker 1>in the end, although we had some interesting concepts, we <v Speaker 1>realized that it wasn't what fans wanted to see or play, <v Speaker 1>so we went back to the drawing board and created <v Speaker 1>what led to the Resident Evil Requiem game that they <v Speaker 1>have now kind of I think a relief for a <v Speaker 1>lot of people. <v Speaker 2>Obviously, the online mode. <v Speaker 1>No, people don't want that. And if you're gonna do <v Speaker 1>online Resident Evil, that's fine. That's got to be a <v Speaker 1>separate game, a bonus game, something that you add into <v Speaker 1>the package, something along those lines. The open world rumors <v Speaker 1>for something like, yeah, we all heard a bunch and <v Speaker 1>every time I would bring it up on this show, <v Speaker 1>everyone would sort of like in chat be like, man, <v Speaker 1>I don't know, That's not what I'm asking for, and <v Speaker 1>it sounds like Capcom listened. So yeah, this is not <v Speaker 1>going to be the big open world Resident Evil and <v Speaker 1>kind of like, yeah, it doesn't need to be, right. <v Speaker 1>The hub and spoke model of Village worked so well <v Speaker 1>m hm. <v Speaker 2>And we've seen how open World runs on the RI <v Speaker 2>engine and I don't want that. Yes, I mean, I'm <v Speaker 2>kind of over it. Seeing how good onny Musha looks <v Speaker 2>and it's this you know, more contained thing like large <v Speaker 2>sections cool their version of open World and how that <v Speaker 2>ends up performing. Between Dragon's Dogma though, that was pretty <v Speaker 2>CPU bound because every NPC was constantly thinking about everything <v Speaker 2>going on in the world at the same time, so <v Speaker 2>they got that fixed up a bit like Monster Hunter Worlds. <v Speaker 2>Just the Wilds still runs like ass pretty much everywhere, <v Speaker 2>and the base concept of a horror game open world <v Speaker 2>when you can get away and you can go all <v Speaker 2>these different spots, like you have to end up just <v Speaker 2>funneling people into it. They'd have to like oak spooky <v Speaker 2>areas anyways. <v Speaker 1>They're they'd have to completely rethink like the threat model, <v Speaker 1>like of like how the monsters work. Can they work <v Speaker 1>together to corner to you or something like that. Yeah, <v Speaker 1>I mean I could see that being a fun design <v Speaker 1>challenge for a team, being like how do we maintain <v Speaker 1>the tension in a world where someone could potentially run <v Speaker 1>anywhere or hide anywhere. I like the idea of a <v Speaker 1>of a studio kind of solving those problems, But that <v Speaker 1>does feel like the kind of thing that maybe happens <v Speaker 1>in something like a PT level game where it's like <v Speaker 1>this is a test, it's a trial. Yeah, this is <v Speaker 1>a hey can we even make this work? Maybe that <v Speaker 1>happens on Steam or something like that eventually, and you're right, <v Speaker 1>is it worth trying to solve those problems while also <v Speaker 1>trying to solve the problems of Capcom's Ari engine, like <v Speaker 1>struggling with the open world. <v Speaker 2>Probably not, no, I think you know. <v Speaker 1>My guess was going to be to deal with that, <v Speaker 1>they would make kind of open zones, much bigger areas <v Speaker 1>than even the hub and spoke a village. But sounds <v Speaker 1>like they're not even really going to try that too much, <v Speaker 1>which again. <v Speaker 2>No, because what we saw was just inside the that <v Speaker 2>one facility or in Raccoon City Dusk Gulam's had a <v Speaker 2>bajillion leak set up pretty much all turned out to <v Speaker 2>be correct. This by people always shitting on him. He <v Speaker 2>has continually maintained that there's the main protagonist is Leon, <v Speaker 2>who they said is not a protagonist in this game. Yeah, <v Speaker 2>but I'm really curious if it's going to be the <v Speaker 2>horror sections of this game or Grace I think her <v Speaker 2>name is, and then the more action, third person focused <v Speaker 2>stuff ends up being beyond Yeah, they've been. It feels <v Speaker 2>like they really want to have a marriage of seven <v Speaker 2>and for remake, which is an admirable goal. Amazing. Yeah, <v Speaker 2>that's right, I would really be into that. Exactly what <v Speaker 2>we make is one of the best games I've ever played. <v Speaker 1>And it's like, yeah, mix those things up. That would <v Speaker 1>be a that sounds like a great game to go <v Speaker 1>back and forth between that to really keep the loop feeling, <v Speaker 1>the pace feeling really fresh. Yeah, like you mentioned it, <v Speaker 1>they're like really talking up Leon s. Kennedy not being <v Speaker 1>in this game because hey, it doesn't make sense for <v Speaker 1>some of these like really scary games, and we're trying <v Speaker 1>to make something really scary here because no one wants <v Speaker 1>to see him react in a scary way like that. <v Speaker 1>They want him to be big, tough guy and he doesn't. <v Speaker 1>They don't want him cowering, and so it's like we <v Speaker 1>can we're kind of limited in what we can make <v Speaker 1>the player feel. It's like, okay, well it would be <v Speaker 1>really funny though if you made Leon Kennedy go back <v Speaker 1>to Raccoon City at this point though, So let's just <v Speaker 1>actually have him. <v Speaker 2>Do the do the shuttering like you were in that <v Speaker 2>theater demonstration for it. Mr heard stomping footsteps in first <v Speaker 2>person mode were really funny, Yes, and the I want <v Speaker 2>to hear Leon do that. Yeah, he was like shuddering <v Speaker 2>breath every second, to the point where myself and my <v Speaker 2>coworkers kind of started having the stifle laps because they're <v Speaker 2>just way too often. So I want to hear that <v Speaker 2>from Leon. <v Speaker 1>Yeah, you weren't the only ones before I went in <v Speaker 1>there to talk about. Like the breathing was a lot <v Speaker 1>like she was breathing audibly in every second of that actress. <v Speaker 2>Was doing her damnness to sound absolutely terrified and out <v Speaker 2>of breath. <v Speaker 1>All right, we'll stick with Capcom for now. Pragmata is <v Speaker 1>a secret Mega Man game, claims fans dying for a <v Speaker 1>new Mega Man game. This is from Matt Patches at Polygon. Pragmada, <v Speaker 1>Capcom's a long, long, long delayed sci fi action game, <v Speaker 1>blew us Away at this year's Summer Game Fest with <v Speaker 1>Matt and I enjoyed it a clever mix of quick <v Speaker 1>turn puzzles and shooter action. The PlayStation five, Windows, PC, <v Speaker 1>and Xbox Series X game is poised to be one <v Speaker 1>of the big releases of twenty twenty six if Capcom <v Speaker 1>can actually get it wrapped up in time after all <v Speaker 1>these years. But since the first look footage and gameplay <v Speaker 1>reports out of SGF, a few creative thinkers have wandered <v Speaker 1>it or have wondered if there's more under the surface <v Speaker 1>of the game than Capcom is letting on mainly that <v Speaker 1>maybe it's a secret Mega Man game. Unfortunately, during a <v Speaker 1>spotlight showcase on Thursday, Capcom did little to confirm or <v Speaker 1>deny the theories. If Pragmat is young robo protagonist Diana <v Speaker 1>is secretly connected to Doctor Light, Doctor Wiley, and all <v Speaker 1>the nonsense first introduced in the nes Mega Man from <v Speaker 1>nineteen eighty seven. The studio is stayin, mum, let's let's <v Speaker 1>start here. How do you feel like you liked pragmat <v Speaker 1>as well? You played it? <v Speaker 2>It was surprisingly fun. Yes, I'm not always sold on <v Speaker 2>their English vio and storytelling. It's probably still something I'd <v Speaker 2>end up playing in Japanese because Capcom English vio is <v Speaker 2>kind of a meme at this point, right. But like <v Speaker 2>the base gameplay, the movement was cool, being in the <v Speaker 2>lower gravity environment of the Moon, having your little jumpers <v Speaker 2>and thrusters getting around, but having the little android girl <v Speaker 2>on your back doing the hacking mini Gamegine, you're figuring <v Speaker 2>out I'm going after there. I'm going to use my <v Speaker 2>base buttons to get all these nodes so I stun <v Speaker 2>them longer and type of stuff was really fun, like <v Speaker 2>I'm quite looking forward to it. <v Speaker 1>Yeah, so when Chat's pointing out rightfully, pretty w is <v Speaker 1>saying that, Well, when Capcom talked about this game in <v Speaker 1>the Capcom Spotlight yesterday, the way they introduced it was <v Speaker 1>a new ip. Hey, the latest new ip from Capcom. Now, <v Speaker 1>you know, companies could do red herrings. They can. They <v Speaker 1>don't have to tell us the truth and this stuff. <v Speaker 1>But I don't know, I don't think this is a <v Speaker 1>Mega Man game. <v Speaker 2>No, there's nothing I've seen in it that would indicate that, <v Speaker 2>Like Mega Man's always been pretty cartoony, unless this was <v Speaker 2>like way in the past, I don't know how would fit. <v Speaker 2>It's not like there were the robots are slow and <v Speaker 2>you know, they're like shitty Boston Dynamics ones. They're not <v Speaker 2>you know, Mega Man level cartoon float around anime. <v Speaker 1>But then the girl is like an android, right, so <v Speaker 1>they clearly have the are this world does have technology <v Speaker 1>that goes way beyond whatever. <v Speaker 2>The special though. <v Speaker 1>Yeah, oh yeah for sure. But like because because she <v Speaker 1>was made by Doctor Light, you know. <v Speaker 2>Oh shit, now she was made by Wiley, you're gonna <v Speaker 2>find that out of the Yeah, exactly. <v Speaker 1>That's actually the more likely scenario because this clearly is <v Speaker 1>a Mega Man game. No, I think this is fun. <v Speaker 1>I wish I don't like fully understand like the theories. <v Speaker 1>I mean, I'll read this year. Theories that pragmatt was <v Speaker 1>Capcom's triple a attempt at a Mega Man revival took <v Speaker 1>off in the forums and conspiracy tensed YouTube videos shortly <v Speaker 1>after SGF. The evidence at the time was tenuous. Diana's <v Speaker 1>design was the big tell, as well as uh the <v Speaker 1>Mega Man connection to the moon and sentient robot viruses. <v Speaker 1>The early mission of PRAGMATI finds Diana and Hugh out <v Speaker 1>running of rogue bots and a lunar base. Maybe a <v Speaker 1>Sigma connection. Others wonder if pragmatis obligatory evil sci fi <v Speaker 1>conglomerate that ruined everything. The Delphi Corporation was a tip off. <v Speaker 1>Delphi was the home of the Oracle and was dedicated <v Speaker 1>to Apollo, the god of, among other things, medicine. And <v Speaker 1>Light reads one mildly shit post. He read its speculation thread, <v Speaker 1>you know, like doctor Light. <v Speaker 2>I uh, these are the conspiracy theories I can get <v Speaker 2>by this. <v Speaker 1>Rules this is the ship right here. I love this. <v Speaker 1>Mike is is all in on doing this bit, and <v Speaker 1>I like it's a bit. But also if this game <v Speaker 1>actually turned out to be a Mega Man game, he <v Speaker 1>would be so I think ecstatic and. <v Speaker 2>Him and a bunch of people over forty would be <v Speaker 2>very exciting. <v Speaker 1>Yes, the ones that are still you know, left alive <v Speaker 1>from that generation. Yeah, all right, well either way at <v Speaker 1>the Capcom spotlight, what was what it was? I'm still <v Speaker 1>very excited about all Capcom's offerings, including Ragmata. Uh so, <v Speaker 1>hey for terns of what's that? <v Speaker 2>They said PS five, Xbox Series X and Windows PC. <v Speaker 2>I wonder if that just means Steam or the Microsoft Store. <v Speaker 2>Probably probably Steam. <v Speaker 1>All right, uh, let's take a quick break for our ad. <v Speaker 1>Although if you don't want to hear that or see that, <v Speaker 1>you can get the ad free version of the show <v Speaker 1>by going to giant bomb dot com slash join. <v Speaker 2>Yeah it's a good deal. <v Speaker 1>I've done that, yep, and everyone else should as well <v Speaker 1>to avoid us going to this break right now, all right, <v Speaker 1>we're back. We're not starting the show. Everybody a show over. <v Speaker 1>We're not gonna do that from the beginning. I know, <v Speaker 1>I said that's the rule. That was just a joke. <v Speaker 1>All right, it's my first podcast, money Yolk, Welcome, back <v Speaker 1>to games Morning's Jeff Grebb. <v Speaker 2>Just play Obs, Jesse Norris, Oh it's Obs's fault. Yeah, yea. <v Speaker 1>The problem is the problem is I'm actually having real <v Speaker 1>issues with OBS. <v Speaker 2>I know you're sne we were gonna start. <v Speaker 1>Yes, and it was I was trying to put your <v Speaker 1>layer above the mortis, the you know, the overlay, so <v Speaker 1>I could adjust it. And I did that, and then <v Speaker 1>you your layer was still visibly behind the overlay. So <v Speaker 1>it's like it just broke. It just simply did not <v Speaker 1>function the way it's supposed to. <v Speaker 2>I to OBS is amazing for being free, and it's still. <v Speaker 1>Infurio, yes, And it's just in one of those gullies, right. <v Speaker 1>It's ups and downs where it's like, oh man, it's <v Speaker 1>been working great for months and now it's just like <v Speaker 1>they're clearly working on some other stuff and maybe some <v Speaker 1>of the basics are kind of falling to the wayside <v Speaker 1>a little bit, but whatever, thank you. <v Speaker 2>Like a random driver update can just blow it up <v Speaker 2>if you use a celeration. <v Speaker 1>That's Honestly, I think I'm skeptical of even blaming OBS. <v Speaker 1>I want to blame the Nvidia of five thousand graphics <v Speaker 1>ap drivers. Those things just they seem kind of hot. <v Speaker 2>You know, it's amazing. I've got a seventy nine hundred <v Speaker 2>XDX from AMD. I've had zero issues with it, and <v Speaker 2>that's perfect. <v Speaker 1>That's so weird because like the AMD drivers used to <v Speaker 1>be used to the worst and now yeah, all right, well, hey, <v Speaker 1>thanks change, let's keep going here. Oh, fantastic news. Everybody <v Speaker 1>EA workers pay continues to dwindle as CEO picks up <v Speaker 1>five million dollar bonus, thus creating an amusingly tall financial graph. <v Speaker 1>This is from PJ O'Riley at Nintendo Life. EA's CEO, <v Speaker 1>Andrew Wilson, has somehow managed to find himself five million <v Speaker 1>dollars richer than usual this year, according to the latest <v Speaker 1>proxy filing by the company, supported by Steven Tatilo over <v Speaker 1>at game File. The extra cash on top of an <v Speaker 1>already nice annual income flies directly in the face of <v Speaker 1>how the general population of workers for the company are <v Speaker 1>being remunerated. <v Speaker 2>Remunerated, Hey, I got that right. <v Speaker 1>This is all bad. However, it has made for a <v Speaker 1>rather amusingly shaped graph. So silver linings and all that, <v Speaker 1>and the graph for people that are listening to this podcast, <v Speaker 1>because that's how you listen to podcasts. It's very tall. <v Speaker 1>You have to scroll for quite some time to go <v Speaker 1>from what it's showing is on the Y access access <v Speaker 1>is at the top of this of this very long <v Speaker 1>scroll is the pay and the compensation that Andrew Wilson <v Speaker 1>is getting. Then you scroll down and you keep scrolling <v Speaker 1>until you get to the very bottom. Several seconds later, <v Speaker 1>several like mouse scroll wheel rolls later, you'll get to <v Speaker 1>the bottom and you'll see, very near the bottom of <v Speaker 1>the Y access access I keep saying it that way, <v Speaker 1>you'll see the pay for EA employees. And it's just <v Speaker 1>this tiny minuscule fraction of Andrew Wilson's. <v Speaker 2>Pay, and it's also going. <v Speaker 1>Down, and it's going down. That is the other side <v Speaker 1>of this is that not only is he getting a <v Speaker 1>big bonus, the amount of average compensation for EA employees <v Speaker 1>has gone down compared to previous years. And that is <v Speaker 1>like yeah, and it's like that's hard to explain because <v Speaker 1>this is not like the total number of like labor costs. <v Speaker 1>This is about like, you know, the people you're actually <v Speaker 1>paying to do the job. And if you're like firing <v Speaker 1>people or laying people off, even you would assume a <v Speaker 1>lot of those people would have lower pay than the <v Speaker 1>people you're keeping, but maybe not. <v Speaker 2>This somewhere the constant cycle, and we're going to probably <v Speaker 2>hear more about it next week. With Microsoft, according to <v Speaker 2>everyone is we see the big firing numbers, like you <v Speaker 2>just did what six hundred Microsoft just did a couple <v Speaker 2>grand But Microsoft has like two hundred and twenty eight <v Speaker 2>thousand employees or something, which is still more than they <v Speaker 2>have because these guys keep hiring more and more cheaper <v Speaker 2>people to replace, so they're actually going up in headcount <v Speaker 2>despite all these massive firings. But you don't see a <v Speaker 2>press release that says we've hired eight thousand people this year. <v Speaker 2>You just see that we fired seven thousand people. Yeah, <v Speaker 2>it's this really stupid cycle of NonStop firing long time <v Speaker 2>people who make a lot of money, hiring juniors who <v Speaker 2>make hiring juniors will make a lot less. And I <v Speaker 2>wonder why games are worse than they used to be. <v Speaker 1>It's uh, I just like senior developers are hard to <v Speaker 1>keep in general. But it does feel like Jesse that <v Speaker 1>they that this UH industry has gotten on the other <v Speaker 1>side of caring about that. There used to be like, man, <v Speaker 1>we got to just find these senior debs and hold <v Speaker 1>on to them. And now they're like, we got a <v Speaker 1>handful that we are going to keep, and then we'll <v Speaker 1>just hire the cheap labor and kind of figure it out. <v Speaker 1>And you know, the games kind of make themselves at <v Speaker 1>this point, right. <v Speaker 2>So creative industries are really weird, Like video games are <v Speaker 2>the only one where people stick around decently long after <v Speaker 2>a project's done. Like if you're in a movie, if <v Speaker 2>you're on a TV show, anything like that. Not a <v Speaker 2>gig business necessarily, yeah, you leave, you go do the <v Speaker 2>next thing. You're jumping job to job, and video games <v Speaker 2>are a similar form of entertainment, but they do end <v Speaker 2>up being more long term for some people. You'll see <v Speaker 2>plenty that have like seven big games on there, you know, <v Speaker 2>CV and stuff, because they've jumped from thing to thing. <v Speaker 2>But more and more, I think people were getting used <v Speaker 2>to seeing people like a Josh Sawyer and others are <v Speaker 2>just at Obsidian forever and Todd never leaves but as <v Speaker 2>the game studios. But everyone below them is constantly jumping <v Speaker 2>around all the time until they find that for themselves, <v Speaker 2>or they get big enough to start their own thing, <v Speaker 2>like the people from Playground did. It's always been this way, <v Speaker 2>it's never been this way to this number, and it <v Speaker 2>really it's one of the main things that's still like <v Speaker 2>correcting from COVID is just how many people keep getting fired. <v Speaker 1>Yes, it's we're still in that wobble for sure, without <v Speaker 1>a doubt. And it's yeah, I think that there was <v Speaker 1>a time when you really could have the goal of <v Speaker 1>finding one of these stable companies that would keep you <v Speaker 1>on for a long time, because those companies had it <v Speaker 1>in their head that they could find that equilibrium. And <v Speaker 1>I think after the kind of crash and burn of <v Speaker 1>the idea of live service games being the savior for <v Speaker 1>all these developed is where you know the positive there <v Speaker 1>so you can kind of predict month to month with <v Speaker 1>the money you were gonna bring in, and it was <v Speaker 1>gonna be very steady, and instead of having one day <v Speaker 1>in five years when you launch a game where you <v Speaker 1>make all your money back on that one day when <v Speaker 1>all the pre orders kick in and everyone shows up <v Speaker 1>for the midnight launch, it was, Oh, no, we're gonna <v Speaker 1>have these We're gonna have these live service games that <v Speaker 1>just stay their stable and they make quite a bit <v Speaker 1>of money and they do it for years and years, <v Speaker 1>and we can kind of keep everyone employed that way, <v Speaker 1>and now they don't believe in that anymore either, and rightfully, <v Speaker 1>so it's not working. So I think they're just looking <v Speaker 1>around and being like, we got to shed the weight. <v Speaker 1>And there was a period there in like the early <v Speaker 1>to twenty tens where that this was really bad, where <v Speaker 1>a big game would come out, everyone get laid off, <v Speaker 1>and it just sounds like we're going back there. But <v Speaker 1>now the industry is so much bigger that it hurts <v Speaker 1>a lot more. So yep, just and then and then meanwhile, <v Speaker 1>EA's CEO is getting a five million dollar bonus and <v Speaker 1>I just don't know why, Like, like I would love <v Speaker 1>to say. <v Speaker 2>They haven't been performing well, like they all of their <v Speaker 2>things were down. <v Speaker 1>So it's really weird, right and and like let's you know, <v Speaker 1>let's be as grown about as possible. <v Speaker 2>EA disappears tomorrow. <v Speaker 1>What's all that different in this industry now? The sports games? <v Speaker 1>Clearly that's a massive audience. So yes, I'll give you that, <v Speaker 1>that sure, but but that's a very known quantity. Someone <v Speaker 1>else would step in and do that, do that job. <v Speaker 1>But I do recognize that's one that's like would have <v Speaker 1>to be done maybe by a massive publisher all the <v Speaker 1>other kinds of games that EA may make. I'm just <v Speaker 1>not looking to EA for those kinds of games anymore. <v Speaker 2>Now. They took a bunch of shots. They put out <v Speaker 2>some really good originals, and like none of them did well. <v Speaker 2>So they're now of the mindset of okay, like everyone <v Speaker 2>is shifting to focus on known pillars and then in <v Speaker 2>a few years it'll be shifting back to will God, <v Speaker 2>the Nome pillers didn't do that much focus on new <v Speaker 2>ip or you know, just it's this constant cycle of <v Speaker 2>trying to get ahead of stuff, but games takes so <v Speaker 2>long to make now that you never catch up. You're <v Speaker 2>always trying to get and then a random thing like <v Speaker 2>Peekle Drop and sell two million copies in our own's like, <v Speaker 2>oh shit, we need fun little co op games because <v Speaker 2>those always sell well. But then there's already like seven <v Speaker 2>hundred thousand of them on Steam, so it's really impossible <v Speaker 2>to know what is ever going to break through. <v Speaker 1>Yeah, EA couldn't go get into the prox chat business <v Speaker 1>and like really compete with all those smaller studios that <v Speaker 1>are very nimble, and you know, the Peak Studios started <v Speaker 1>making that game in February, all that stuff, like, yeah, <v Speaker 1>that's a completely different thing. <v Speaker 2>Yeah. <v Speaker 1>So it's like I've been wondering for a while, now <v Speaker 1>what do we actually get out of these big publishers? <v Speaker 1>And then, like the even more pointed question here is <v Speaker 1>what do we get from Andrew Wilson being in this business? <v Speaker 2>Why? <v Speaker 1>Like, why is it so crucial we keep him in <v Speaker 1>this business with all this massive compensation? And I guess <v Speaker 1>that's not necessarily the incentives here, but as far as <v Speaker 1>I'm concerned, that's that's how I feel, because I don't <v Speaker 1>I don't care about EA's bottom line. <v Speaker 2>That's that's your your stuff. Whatever, What do I get <v Speaker 2>out of it? <v Speaker 1>And it's like I just get headaches because this is <v Speaker 1>just like silly a company that is constantly lost, constantly <v Speaker 1>looking for its next trend to chase and then fail <v Speaker 1>on and abandon and wobble back in the other direction. <v Speaker 1>We just don't need these companies anymore. They're dinosaurs. And <v Speaker 1>yet Andrew Wilson's going to get a five million dollar <v Speaker 1>bonus on top of it is like, you know, forty <v Speaker 1>million dollar pay or whatever. <v Speaker 2>And if you ever left, it would be an enormous <v Speaker 2>golden parachuting. Oh, without a doubt Yeah wire to be <v Speaker 2>able to pay work. <v Speaker 1>Remedy says there's still a lot of work ahead. As <v Speaker 1>FBC Firebreak hits one million players from Chris Sculling at VGC, <v Speaker 1>Remedy says it still has a lot of work to do. <v Speaker 1>Is it announced that FBC Firebreak past one million players. <v Speaker 1>The game was released on June seventeenth on PS five, IVE, <v Speaker 1>Xbox Series X, and SNPC and was available on Xbox <v Speaker 1>Game Pass, Ultimate, PC Game Pass and PlayStation Plus on <v Speaker 1>or Yeah, PC Game Pass and PlayStation Plus. <v Speaker 2>On day one. <v Speaker 1>It is a game that just seemed like it was <v Speaker 1>struggling because it had almost no players on Steam. It <v Speaker 1>is down to like one hundred concurrent players on Steam. <v Speaker 1>And we were talking about this on the BombCast, Jesse <v Speaker 1>being like, you know, maybe it's doing all right on console, <v Speaker 1>but it's hard to like, no for sure, because it <v Speaker 1>is on those you know, it's on Game Pass, it's <v Speaker 1>on PlayStation Plus. But a game like Rematch is available <v Speaker 1>on some of those services and it's got you know, <v Speaker 1>one hundred thousand concurrens on Steam. That's something that could <v Speaker 1>frequently happen, and it felt like FBC should be one <v Speaker 1>of those games that does do well on PC. Does <v Speaker 1>this speak to the is that the story here is <v Speaker 1>it doing really well on console and we just couldn't <v Speaker 1>see that because we don't get those numbers. And now <v Speaker 1>that we have these numbers, it's like, oh, yeah, this <v Speaker 1>is doing great. Or do you think a lot of <v Speaker 1>people are trying the game and bouncing off of it? <v Speaker 1>I mean, I don't know what's your insight here. <v Speaker 2>It's like views on YouTube, where people sticking around and <v Speaker 2>watching them because that's what actually matters, and the thing <v Speaker 2>they'll care about is hours played, and you rarely ever <v Speaker 2>get that metric, and nor would we really know what <v Speaker 2>they were hoping for, like those only ever come in leaks. <v Speaker 2>So it seems to be doing all right. I don't <v Speaker 2>think a decent player number at launch was out of <v Speaker 2>you know, expectations with this launching into two subscription services <v Speaker 2>on you know, over one hundred million consoles. Essentially, the <v Speaker 2>long term sticking with it is the hardest part of <v Speaker 2>all these. Yep. It's hard to get a player base <v Speaker 2>and it's harder to keep them, and I don't think <v Speaker 2>it has much incentive to play it more than a <v Speaker 2>couple of nights. You can see almost everything in it, <v Speaker 2>and unless you really care about bumping up the difficulty <v Speaker 2>and seeing some different versions of the exact same level <v Speaker 2>layouts over and over again, where you just have weird <v Speaker 2>purple things chasing you that you have to eventually kill. <v Speaker 2>I don't think it has the juice. I don't think <v Speaker 2>it has the loop. It doesn't have the thing that <v Speaker 2>because one of the main things this would have needed <v Speaker 2>to pick up, especially in the streamer community, which is <v Speaker 2>then a big way to get more player count, is <v Speaker 2>proximity chat. And I remember them talking about it in <v Speaker 2>the discord during the review period and they were like, yeah, <v Speaker 2>most of these games don't have it, and I wanted <v Speaker 2>to reply, but I didn't. The good ones do because <v Speaker 2>they understand that the immersion of feeling like you're in <v Speaker 2>this world and when someone runs away, you hear them <v Speaker 2>getting quieter as they go, like all that type of <v Speaker 2>stuff is huge for streaming, which in these online cooperative <v Speaker 2>games is one of the best ways. Yeah, you can <v Speaker 2>keep people going because the streamers are all having a <v Speaker 2>fun time and it doesn't just sound like you're in <v Speaker 2>a party chat together. It sounds like you're in the game. <v Speaker 1>Will Smith not that Will Smith on Blue Sky does <v Speaker 1>have a thread about this. He said, launching with matchmaking <v Speaker 1>enabled is a terrible idea for most co op PvE games. <v Speaker 1>Big competitive games have trained players that queues should pop <v Speaker 1>in about thirty seconds, which is unreasonable because of the <v Speaker 1>length of the sessions and the size of. <v Speaker 2>The parties you talk about for the co op PvE games. <v Speaker 1>In order to get Q times that that low on <v Speaker 1>games with forty five minute sessions, you need tens of <v Speaker 1>thousands of concurrent players spread around the world twenty four <v Speaker 1>hours a day, seven days a week. You'll hit that <v Speaker 1>on your initial launch bump, but it trails off almost immediately, <v Speaker 1>even on successful titles. And Will's worked on a game <v Speaker 1>like this before everybody, so he does have insight into this. <v Speaker 1>But we're on game pass with cross play. We'll get <v Speaker 1>players from that. Yes, you'll get lately invested players who <v Speaker 1>will stream your game for ten minutes, decide they don't <v Speaker 1>like it, abandon the session, and screw up the first <v Speaker 1>play experience for two or three other people who probably <v Speaker 1>paid money for your game, and your steam dB numbers <v Speaker 1>will be terrible because they won't reflect the game pass players. <v Speaker 1>Then you'll get this lovely interaction in your Steam forums <v Speaker 1>where people who want to spend money on your game <v Speaker 1>actually go to decide like the go or to decide <v Speaker 1>if they want to spend money, and they'll see game <v Speaker 1>is dead, post it over and over and over again. <v Speaker 1>If you look at concurrent players charts for successful long <v Speaker 1>lasting co op games, they grow over time. They rarely <v Speaker 1>pop on day one. Instead, they're slow burns over months <v Speaker 1>or years. Deep Rocket is a classic slow burn, but <v Speaker 1>it's a much more accessible game than GTFO or something <v Speaker 1>like that. When you launch your When you launch any game, <v Speaker 1>you learn more in first hours post launch about how <v Speaker 1>people react to it than any amount of pre release <v Speaker 1>testing can show better launch slower and turn on game <v Speaker 1>pass spigot later when you've had the time to adjust <v Speaker 1>and iterate based on what you learn. <v Speaker 2>To me, that sounds like probably an accurate. <v Speaker 1>Assessment of what is happening with FBC, where it's like, yeah, <v Speaker 1>you probably are getting a lot of people who are <v Speaker 1>excited to see a new multiplayer game on their service. <v Speaker 1>They're going to go hop in, and then what you <v Speaker 1>described of kind of meeting something that is a little <v Speaker 1>strange doesn't quite have juice in certain areas. Maybe if <v Speaker 1>you're playing with friends, it clicks. But otherwise M and <v Speaker 1>I bet that for hey, a million players, there's nothing <v Speaker 1>to sniff at, Like there is going to be a <v Speaker 1>percentage of those who are into this game and do <v Speaker 1>want to keep playing it. And that's in that, you know, <v Speaker 1>a percentage of a million is a lot kind of <v Speaker 1>no matter what. No matter what that percentage is, it's <v Speaker 1>probably going to be something. Even if it's a single <v Speaker 1>digit number, like that's still going to be pretty decent. <v Speaker 1>But I just don't it doesn't. I don't think that's <v Speaker 1>the story here. I think the story here probably is <v Speaker 1>that this is a game that is going to have <v Speaker 1>this game pass, you know, bump right now, and it <v Speaker 1>will probably fade pretty quickly. And I don't think anyone's <v Speaker 1>going to be too surprised by that. A game that <v Speaker 1>I had a good time with because I was playing <v Speaker 1>with friends. <v Speaker 2>So it's a it's a fun couple of nights. If <v Speaker 2>you've got a group to play with, it'll have more legs. <v Speaker 2>Being on both pis blessing game pass. But in the <v Speaker 2>long run, everyone's been conditioned. And I think the main <v Speaker 2>thing that hurts all these games is everyone is conditioned <v Speaker 2>to get unreasonable amounts of content. Either they're jumping into Minecraft, <v Speaker 2>which just has a fifteen years or so of content <v Speaker 2>in it. They've got Roadblocks, which is a sweatshop for <v Speaker 2>kids to make stuff and has sixteen million ccus in <v Speaker 2>a single goddamn freaking one little part of it. Or <v Speaker 2>they've got Fortnite, which took the entirety of an enormous <v Speaker 2>engine making publisher to constantly feed it content. That's just <v Speaker 2>what people expect now. It remedies how many people and <v Speaker 2>this is probably a very small team, like they can't, <v Speaker 2>no one can do it. Like you see it with <v Speaker 2>Repo and Drug the freaking drug simulator one on PC. <v Speaker 2>I can't remember the schedule schedule one, Yeah, you see <v Speaker 2>it with They're even like, oh, this is what the heck, <v Speaker 2>there's not enough to do? Is like it just launched <v Speaker 2>into early access from a small handful of people. Like <v Speaker 2>the the expectations on the amount of content every one <v Speaker 2>of these games should have has just been set in <v Speaker 2>a way that cannot be matched by pretty much anyone <v Speaker 2>that isn't call of duty with all of activision behind <v Speaker 2>a type of employee counts. <v Speaker 1>That's right, all right, let's hit these last couple of <v Speaker 1>stories here Tarrok Trilogy Bundle physical edition announced for PS <v Speaker 1>five and Switch. This is her Marcus person at Game Reactor. <v Speaker 1>Microsoft is facing. <v Speaker 2>Yet Wait, this is a weird. <v Speaker 1>This is weird. The story got mixed in here. <v Speaker 2>My bad. Uh. <v Speaker 1>The tar Rock Trilogy Bundle basically is going to be <v Speaker 1>coming from a Night Dive and they are uh yeah, <v Speaker 1>putting all three games they've worked on for a very <v Speaker 1>long like a long period of time. They like hit <v Speaker 1>those games over the long course of a long period <v Speaker 1>of time, and they're excellent. All of them are really <v Speaker 1>well done, like most Night Dive remasters. They're putting it <v Speaker 1>on physical you can go get it for Nintendo Switch <v Speaker 1>and other stuff. This other one here is about the <v Speaker 1>Microsoft layoffs. <v Speaker 2>I was going to talk. <v Speaker 1>About that story, but we kind of talked about it <v Speaker 1>up top a little bit. But for It's a Turn <v Speaker 1>ten Jesse, Yeah, it was a. <v Speaker 2>Game now, so yeah. The main issue with it was <v Speaker 2>it was like seven years in dev and then launched <v Speaker 2>pretty barren and compared to its iterations, way better physics, <v Speaker 2>way better driving and stuff like that, but missing most <v Speaker 2>of what people had really come to the. <v Speaker 1>Idea is that they were going to spend extra time <v Speaker 1>get it set up for the new generation of consoles, <v Speaker 1>then get back on the probably their regular cadence of <v Speaker 1>delivering one every other year every three years came Remember <v Speaker 1>what they used to be on, but whatever, And in <v Speaker 1>the process of doing that, they ended up with a <v Speaker 1>game that had less stuff because it's like they were <v Speaker 1>reworking everything else. And it's just like people, people, you know, <v Speaker 1>the ones that noticed the difference. I'm sure we're ecstatic <v Speaker 1>and I'm like, man, this is an improvement. But they <v Speaker 1>were going to be there no matter what. There was <v Speaker 1>a growing audience of forts and motorsport fans who were like, <v Speaker 1>I like these games too. I'm surprised. I like them, <v Speaker 1>and I'll keep showing up for them. And I think <v Speaker 1>they just forgot about the game because it took a <v Speaker 1>little bit longer, and then when they did try it out, <v Speaker 1>it was like, oh this, you know, it's that game again, <v Speaker 1>and maybe even has a bit less than what I <v Speaker 1>was expecting. That's a rough position to put. <v Speaker 2>It's in a great spot now, yep, which is why <v Speaker 2>I would imagine they're then looking to cut they spent <v Speaker 2>to get it into a good spot after year and <v Speaker 2>a half agoing on two years. At that point, it's <v Speaker 2>been it's in that spot. Are you gonna gut the <v Speaker 2>studio and then rehire up cheaper people and start working <v Speaker 2>on the next thing? <v Speaker 1>Try to find a way to get right to work <v Speaker 1>on with all these people working on on the next <v Speaker 1>fortsa like, you're probably going to take some time before <v Speaker 1>you do that, because you're probably not going to go <v Speaker 1>back to that cadence. <v Speaker 2>Because and I know other parts of the story is <v Speaker 2>there's like rumors about how many people it would be <v Speaker 2>and potential studio closures because they do have a ton <v Speaker 2>of studios that haven't They've got a fair number that <v Speaker 2>haven't really put anything out themselves in a while, especially <v Speaker 2>on the Activision side. And Activision did pretty much double <v Speaker 2>their headcount while being acquired, and I think we've been <v Speaker 2>kind of lucky that they didn't go in and immediately <v Speaker 2>gut it all, as corporations are wont to do. The <v Speaker 2>big part of all of these rumors is reorganization, because <v Speaker 2>right now they have three bespoke publishers, Yes IF Xbox <v Speaker 2>Game Studios, Activision, Blizzard. Activision and Blizzard are separated within there, <v Speaker 2>and King and Bethesda and so they have three sets <v Speaker 2>of PR, they have three sets of middle management, they <v Speaker 2>have three sets of marketing, three sets of distribution, and. <v Speaker 1>Three sets of like internal structure of like how employee <v Speaker 1>employment works and how seniority works. <v Speaker 2>That doesn't match with one another. <v Speaker 1>So if you haven't seen seniority at like Microsoft Game <v Speaker 1>Studios and you want to go work on call of duty, <v Speaker 1>well that's a Microsoft. Now it's like, well, your seniority <v Speaker 1>might not actually transfer in the way you want. <v Speaker 2>It to, and say, oh, okay, well that's annoying. <v Speaker 1>And there's reasons for that, Like they wanted the autonomy, <v Speaker 1>they wanted to kind of let these things operate in <v Speaker 1>a certain way, and then there was public reasons for that. <v Speaker 1>It kind of makes the whole thing of game pass <v Speaker 1>feel more valuable if like, oh, the man, I get <v Speaker 1>this company, that company and that company the way that <v Speaker 1>this need plus does the oh you get nat GEO <v Speaker 1>and Marvel and Star Wars and all this other stuff <v Speaker 1>and ESPN and it's like, oh wow, I get all <v Speaker 1>these brands on there this one one cost, but it's <v Speaker 1>clearly causing it's unwieldy. It's this massive thing, and I'm <v Speaker 1>sure it's costly, and so it's like it always felt <v Speaker 1>that sort like that, that like that sort of damacles <v Speaker 1>was hanging over this whole way of doing things, and <v Speaker 1>it just continues to chop away at it over time. <v Speaker 2>Yeah, if there's a lot of firings, I think the <v Speaker 2>majority wouldn't be created. I would hope the majority wouldn't <v Speaker 2>be creative, but I would fear that the majority would <v Speaker 2>be everything else around it to you know, more centralize everything. <v Speaker 2>Because we've seen the benefits of their Xbox game studios <v Speaker 2>all working together with their version of Real and just <v Speaker 2>how good they are with Unreal engine. Now right, let's <v Speaker 2>apply that to all their business strategies here. Yeah, maybe, <v Speaker 2>which sounds cool for us, but then that means thousands <v Speaker 2>of people get cut, which really sucks. <v Speaker 1>Yep. <v Speaker 2>It's like, oh, I understand the business sense of this, <v Speaker 2>but I'm not a businessman, so I hate it. Yeah, <v Speaker 2>this doesn't help me really. <v Speaker 1>Yeah, in terms of like cutting people for improving pr. <v Speaker 2>Flow ever and yeah, improving your workflows and cutting your costs, <v Speaker 2>it's like, I don't give a shit about that. You've <v Speaker 2>got one hundred billion in the bank. <v Speaker 1>All right, Last story here, Street Fighter Live Action movie <v Speaker 1>casting looks unbelievable. <v Speaker 2>This is from Alex co at Duel Shockers. <v Speaker 1>In case you didn't know, Capcom is taking another run <v Speaker 1>at a Street Fighter live action movie that's targeting a <v Speaker 1>release next year. Well, we haven't gotten a trailer yet. <v Speaker 1>The cast has been announced, and it's hard to believe <v Speaker 1>some of them are real. We're not saying the casting <v Speaker 1>choices are bad, but rather just a bit odd. Given <v Speaker 1>the name, what's. <v Speaker 2>That one of them is bad. I don't know if <v Speaker 2>it's in this, but the guy playing Dan is known <v Speaker 2>as an anti, anti woke comedian who had Trump on <v Speaker 2>his show, and I'm like, oh cool. <v Speaker 1>Fun, good times all right. According to the Hollywood Reporter Curtis, <v Speaker 1>fifty cent Jackson is going to be playing bal Rog <v Speaker 1>in the Street Fighter Live action movie, which I that's <v Speaker 1>not actually all that bad. I like, fifty cent, that'll <v Speaker 1>probably be fine. Roman Reigns is gonna be a Kuma, <v Speaker 1>which is wild. <v Speaker 2>That's weird. <v Speaker 1>I guess he doesn't need to do much more than <v Speaker 1>like stand there and look tough. <v Speaker 2>But I don't know. <v Speaker 1>I guess I haven't seen Roman Rains really act, I <v Speaker 1>haven't seen whatever marine movie he was in from WWE Studios. <v Speaker 1>All right, Jason Momoa is probably gonna be Blanca, which <v Speaker 1>is an incredibly weird fit for me. You get like <v Speaker 1>this incredibly handsome dude that everyone's like this, Oh, he's <v Speaker 1>this idol or whatever, and you're gonna make him be <v Speaker 1>a green electric guy. <v Speaker 2>I don't know. That doesn't seem like a great fit <v Speaker 2>to me. <v Speaker 1>Noah Centineo, who I don't know, is ken Kalina leang <v Speaker 1>Is Chun Lee and gay country singer Orville Peck has <v Speaker 1>been cast to play Vega. <v Speaker 2>That sounds fun. I didn't know that was his whole title. <v Speaker 1>Yeah, that's I mean, that's I think it's his government name. <v Speaker 1>Good good for him. The movie's main protagonist role has <v Speaker 1>been given to martial artists turned actor Andrew Kogi will <v Speaker 1>play re You Okay, I don't know. The vibe of <v Speaker 1>this to me has been very similar to the vibe <v Speaker 1>of the casting for the original Street Fighter movie, and <v Speaker 1>I just don't think there's any way that this can <v Speaker 1>replicate the charm of that. So I'm like, I don't know, <v Speaker 1>am I worried? I don't care the Street Fighter movie <v Speaker 1>is bad? I guess I don't care. <v Speaker 2>What if they brought back Jean Claude Van Damn as Kyle. <v Speaker 1>That'd be great, but he should play m Bison. He <v Speaker 1>should be the bad guy. Like, yeah, although I don't <v Speaker 1>know if you make a great m Bison, but I like, <v Speaker 1>I like. <v Speaker 2>I mean, it doesn't make it great anything. He just <v Speaker 2>makes a great John Claudevan dam which is you know <v Speaker 2>what you're getting? <v Speaker 1>Yes, exactly, I you know here in chat mechanized that <v Speaker 1>says it at this point with this cast, the way <v Speaker 1>I'm reading it, I do hope it's a train wreck. <v Speaker 1>I hope this is just a fun almost you've able level, <v Speaker 1>you know, unraveling of a film. <v Speaker 2>But we'll see. I want I want this to be <v Speaker 2>Tommy weisso or like just just truly something terribly directed. <v Speaker 2>But with all these big names, right, I would like <v Speaker 2>with a budget, yeah, Neil Breen h budget, that'd be fun. <v Speaker 1>All right, let's see here. <v Speaker 2>I'm gonna get to the poll question in a second. <v Speaker 1>Before I do that, though, Jesse, why don't you tell <v Speaker 1>people where they could find you on the internet what <v Speaker 1>you have going on? <v Speaker 2>All that good stuff. You can find us at xboxera <v Speaker 2>dot com. We are obviously, we have a freaking platform <v Speaker 2>name in there. But as you know, are one of <v Speaker 2>our co founders and his uh boyfriend Nick all about <v Speaker 2>Nintendo anyways, we like everything contemplating a name change just <v Speaker 2>to get the corporate title out of our name right <v Speaker 2>because it might not be. It just takes one executive <v Speaker 2>jumping in and saying why do they use our name <v Speaker 2>in there? And then they lose their shit. But xboxera <v Speaker 2>dot com or Patreon dot com forward slash xboxerah, trying <v Speaker 2>to grow the Patreon. We're doing these things. We quickly <v Speaker 2>quickly look at a video game in a series called <v Speaker 2>the Patreon Peeps. Oh, always exclusive for patrons. That's fine, <v Speaker 2>you can, we can peep. <v Speaker 1>You gotta always gotta be peeping. That's a big That's <v Speaker 1>what the people want. That's what the patrons want, all right. <v Speaker 1>Didn't have the wherewithal and the bandwidth to post yesterday's post, <v Speaker 1>so we'll post that now. Super Mario Maker three. Do <v Speaker 1>you think Nintendo will make that for switch to? <v Speaker 2>Uh? <v Speaker 1>Well, we'll get that up and posted here so you <v Speaker 1>guys can vote on that. I am out next week, <v Speaker 1>so I'm not gonna be around to do Monday's show. <v Speaker 1>I don't think like there's a chance I might like <v Speaker 1>hop in and do something. But again, like I said, <v Speaker 1>whenever I suggest something like that, I get yelled at <v Speaker 1>and they're like, just go. <v Speaker 2>Enjoy your break. <v Speaker 1>But Mike's gonna do the show on Wednesday and Thursday, <v Speaker 1>at least that's the plan. So when he does it, <v Speaker 1>give him, give him any go easy on him. He'll <v Speaker 1>probably do a. <v Speaker 2>Shorter version of the show we were talking about. <v Speaker 1>So probably just kind of run through the news with <v Speaker 1>the guests whatever and not feel like he's gotta keep <v Speaker 1>a conversation and what I don't care. Whatever he wants <v Speaker 1>to do is fine. So we'll probably get the results <v Speaker 1>of the poll on Wednesday when he does that show. <v Speaker 1>But who knows what's going to happen, But yeah, we'll <v Speaker 1>just do that poll. Super Mario Maker three. I am <v Speaker 1>curious if people actually think that is going to happen, <v Speaker 1>you know, from the outside looking in. I don't know <v Speaker 1>if you were ever someone who cared about Super Mario Maker. <v Speaker 1>Both those games. Yes, I love those games. I spent <v Speaker 1>a ton of time playing levels others others would make <v Speaker 1>for me. I enjoyed making levels. <v Speaker 2>As a great I have an online presence and I <v Speaker 2>can go with the community game. It's like perfect for <v Speaker 2>exactly like us. <v Speaker 1>I don't know if that has the you know, the <v Speaker 1>Jews for Nintendo that they want to go squeeze a <v Speaker 1>third one there. <v Speaker 2>I'm skeptical. What do you think, well, especially with how <v Speaker 2>they supported him or lack thereof. Yes, I don't know <v Speaker 2>that people would. People would really hope this is the time, <v Speaker 2>but then it would be like that every Animal crossing <v Speaker 2>and it just never gets any support and people are <v Speaker 2>sad again. <v Speaker 1>Yeah, you know, people being sad about the Animal cross <v Speaker 1>things silly like that game is what it is. You <v Speaker 1>don't need the yaka who cares about support for that game, <v Speaker 1>and it's just go buy a game, play it. <v Speaker 2>By the next game, there is no lack. It never stops. <v Speaker 1>Yep, exactly plenty out there, all right. So that's the <v Speaker 1>plan for the pole question. We got what Jesse has <v Speaker 1>been working on where you can find him. So at <v Speaker 1>this point, I think I'm going to tell you guys <v Speaker 1>what's happening at Giant Bomb. Later today, we are going <v Speaker 1>to be getting together with men Max to play some <v Speaker 1>rematch a three on three battle. I think they you know, <v Speaker 1>Leo Vader and his team I was talking to him <v Speaker 1>about setting that up. What we're gonna do is they're <v Speaker 1>gonna stream their side, We're gonna stream our side, and <v Speaker 1>then we'll probably hop into like a discord where we <v Speaker 1>can talk shit with each other between matches and stuff <v Speaker 1>like that. <v Speaker 2>We'll see who can get that going. <v Speaker 1>But yeah, looking forward to that. That will happen around <v Speaker 1>Let me check this at the calendar right now. Yep. <v Speaker 1>The plan for that is at three pm Eastern time, <v Speaker 1>so that's noon Pacific. Tune in for that here on <v Speaker 1>Giant bomb. Other than that, we'll have some other stuff <v Speaker 1>gonna be putting in the hopper. They're gonna we're gonna <v Speaker 1>try to do that demo Derby, Gotta something happened that Baby. <v Speaker 2>Steps demo, things like that. Maybe could catch those things <v Speaker 2>next week. <v Speaker 1>And then as a reminder, we're doing the best Games <v Speaker 1>of the Century. If you want to go vote on that, <v Speaker 1>there is a page up on giantbomd dot com where <v Speaker 1>you can vote on your favorite games of the last <v Speaker 1>twenty five years. We will get the results of that <v Speaker 1>on July fourth. I think we're gonna post it up <v Speaker 1>on the website that day, So look out everybody, all right, <v Speaker 1>With that all out of the way, Jesse, thank you <v Speaker 1>so much for hanging out with me today and talk <v Speaker 1>about video games. Man, I really appreciate it. <v Speaker 2>Always a pleasure, Jeff anytime. <v Speaker 1>Thank you all for watching and listening. You're the best <v Speaker 1>audience in gaming. Until next time, have a good one, <v Speaker 1>take care of yourself and goodbye.
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