Phil Spencer Leaves Xbox

Game Mess Mornings

We have Lex Luddy on the show today with Grubb to try and dissect the current happenings over at Xbox with Phil Spencer and Sarah Bond leaving, pitches that Bluepoint Games originally had, spending numbers from January, and more! 

00:00 - Intro
4:33 - Phil Spencer leaves Xbox, new Microsoft Gaming CEO steps in
26:10 - BREAK
26:28 - Before closing, Bluepoint Games pitched two remakes to Sony
36:20 - Nintendo Treehouse Returns This Week With A Pair Of Gameplay Showcases
37:45 - Nintendo seemingly offering refunds for poor Xenoblade Chronicles X Switch 2 upgrade
41:00 - January 2026 U.S. Video Game Market Highlights Thread from Circana
48:06 - Resident Evil Requiem Leakers Deserve "A Thousand Deaths", Says Hideki Kamiya
2026-02-23 52 min Transcript

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Transcript

<v Speaker 1>Hey, everybody, Welcome to Game Mess Mornings with Me Jeff Grub,
<v Speaker 1>your host from giant bomb dot com. Thank you for
<v Speaker 1>tuning in. In this episode, we're gonna be talking about
<v Speaker 1>the future of Xbox as the industry continues to shift
<v Speaker 1>and change and more from that blue point situation. It's
<v Speaker 1>gonna be a good one because we have lex Luddi
<v Speaker 1>on the show. Lexi, how are you doing?
<v Speaker 2>Oh? Pretty terribly glob but let's not talk about that.
<v Speaker 2>How you doing? Ah?
<v Speaker 3>Yeah, same, I'm doing all right.
<v Speaker 1>It's it's fun. It's like, you know, I really enjoy
<v Speaker 1>the Olympics. I enjoy it more when I can sort
<v Speaker 1>of just I grew up like rooting for Team USA
<v Speaker 1>at these things. It's a lot easier when you could
<v Speaker 1>like comfortably just sit back and be like, I hope
<v Speaker 1>they do all right, and not have to worry about
<v Speaker 1>them partying with fucking Cash Patel in the locker room
<v Speaker 1>after they win, and just being like, what was it
<v Speaker 1>all for?
<v Speaker 3>If this is what you were gonna do? You?
<v Speaker 2>So?
<v Speaker 3>Yeah, it's it's a good time here.
<v Speaker 1>Even the escapism, uh just crashes right into that goddamn
<v Speaker 1>wall all over again. Uh, but yeah, who am I
<v Speaker 1>to complain. I'm doing all right.
<v Speaker 2>Yeah, yeah, we're hanging in. The good video games exist still, Yes,
<v Speaker 2>that's pretty notice notable at the moment, like despite everything
<v Speaker 2>else going on, being able to play good video games
<v Speaker 2>is still like, huh, Karen's pretty good. Huh yeah, is
<v Speaker 2>it mon pretty fun.
<v Speaker 1>There's been a lot of like, oh, that's really solid
<v Speaker 1>games so far this year, which I appreciate. It's like, okay,
<v Speaker 1>like even as like no one was expecting a lot
<v Speaker 1>from the early part of this year until we get
<v Speaker 1>to like Resident Evil here in a couple of days.
<v Speaker 2>Uh.
<v Speaker 1>In the meantime, it's like, oh no, there's been several
<v Speaker 1>like paranormou site is one I keep wanting to check out.
<v Speaker 1>I know it's not for me, but I'm it just
<v Speaker 1>looks interesting enough that I want to give it a shot.
<v Speaker 1>And people are like, no, yeah, it's it's really really good.
<v Speaker 1>So and then and then every day someone like messages
<v Speaker 1>me about a new indie game, and there's going to
<v Speaker 1>be the next fest happening starting right now, right, it's
<v Speaker 1>starting today, if now it's this week, and it's like okay, yeah,
<v Speaker 1>And there's always four or five games that come out
<v Speaker 1>of there that are not just like worth checking out.
<v Speaker 1>Many of them end up being the Game of the
<v Speaker 1>Year contenders and stuff like that. So yeah, we'll play
<v Speaker 1>some video games. It's gonna be a good week on
<v Speaker 1>the website everybody for that. So just stick around. We'll
<v Speaker 1>have plenty to go on, especially as like Resident Evil
<v Speaker 1>does come out. I'm sure we'll be talking about that.
<v Speaker 1>Let's explain ourselves though, we're Giant Bomb. We're in independent
<v Speaker 1>games media out here on our own, just making dumb
<v Speaker 1>stuff on the internet. But if you want us to
<v Speaker 1>keep doing that, as we want to keep doing that,
<v Speaker 1>go to giant bomb dot com slash join, become a
<v Speaker 1>premium member. It ensures the future of this independent games
<v Speaker 1>media operation. We can keep making that kind of stuff
<v Speaker 1>and it gets you special goodies like ad free shows,
<v Speaker 1>Grubsnack's premium Marry Me Tomadaci, which I showed to the
<v Speaker 1>kids because they like Tomadaci life, and they were very
<v Speaker 1>very impressed by Abby's meme making skills. My wife like
<v Speaker 1>commented on and she's like, that's just Jeff Backlar. That
<v Speaker 1>is just Jeff Backlar's soul captured into a video game.
<v Speaker 1>Did you get a chance of checking out out.
<v Speaker 2>Yeah it's messed up. How good she is at it?
<v Speaker 3>Like it's messed up.
<v Speaker 2>It made sense when it was the sims on the
<v Speaker 2>so many sliders and you know, configurable things that you
<v Speaker 2>can do. You can really take it to hone in
<v Speaker 2>on specific traits and stuff that. Yeah, the me is
<v Speaker 2>like it's such a limited canvas. And still I'm like, man,
<v Speaker 2>Dan does have crazy eyes.
<v Speaker 1>He does, indeed, But yeah, you go to gianbomb dot
<v Speaker 1>com slash join and become a premium member and yeah
<v Speaker 1>you get all that good stuff.
<v Speaker 3>Please and thank you.
<v Speaker 1>As far as this show goes most weekdays, I Jeff
<v Speaker 1>Grub will help pace your gaming life back together. That
<v Speaker 1>includes breaking news and maybe even some of our own
<v Speaker 1>original reporting. For all these topics, I'll get the input
<v Speaker 1>of a bona fide expert who will make me look smart.
<v Speaker 1>If you were watching live on Twitch, welcome. You can
<v Speaker 1>always listen to the show later on podcast feeds by
<v Speaker 1>searching for Games Mornings, or find the RSS feed on
<v Speaker 1>giant bomb dot com. You can also catch the show
<v Speaker 1>later with chapters and timestamps on YouTube.
<v Speaker 3>Hello YouTube.
<v Speaker 1>All right, we have a lot to get into, so
<v Speaker 1>let's start the morning mess with that story.
<v Speaker 2>It was a slow news. It was a slow news weekend, right, nothing, nothing.
<v Speaker 3>Happened since that last game mess Mornings.
<v Speaker 2>It's I actually did mean to bring this up. It's
<v Speaker 2>kind of fucked up that you keep on getting me
<v Speaker 2>on for dragstays like this, like yes, right, yeah, it's
<v Speaker 2>an hour of my time, and then there's nothing to
<v Speaker 2>talk about.
<v Speaker 1>I need someone to come out there and dance for
<v Speaker 1>these people and entertain them, do something because we have
<v Speaker 1>nothing else going on, for example, nothing like Phil Spencer
<v Speaker 1>leaves Xbox new Microsoft Gaming CEO steps in.
<v Speaker 3>Let's kind of cover the basics here.
<v Speaker 1>Phil Spencer retiring after thirty eight years at Microsoft. He
<v Speaker 1>stated he had been planning to step down since fall
<v Speaker 1>of twenty twenty five, and will remain as special advisor
<v Speaker 1>through summer twenty twenty six to a with the transition.
<v Speaker 1>Sarah Bond, who was publicly considered his air apparent, she
<v Speaker 1>is also resigning. That is more unexpected, as many viewed
<v Speaker 1>her as Spencer's air apparent. Bond noted it was the
<v Speaker 1>quote right time to take her professional step, her next
<v Speaker 1>professional step, excuse me, and will also serve as a
<v Speaker 1>temporary advisor to Sharma who is Asha Sharma. Formerly the
<v Speaker 1>president of Microsoft's Core AI product division, Sharma has been
<v Speaker 1>named the new executive vice president and CEO of Microsoft Gaming.
<v Speaker 1>She has a background in scaling platforms at Meta and
<v Speaker 1>Instacart rather than traditional game development. That will become a
<v Speaker 1>point of contention. We'll talk about that, as I'm sure
<v Speaker 1>we talk about.
<v Speaker 3>All sides of this. Meanwhile, Matt Booty continues to go up.
<v Speaker 1>Matt Booty, previously the head of Xbox Game Studio, Booty
<v Speaker 1>has been promoted.
<v Speaker 3>To Can't Stop the.
<v Speaker 1>Booty Executive vice President and Chief Content Officer. He will
<v Speaker 1>report directly to Sharma and oversee all internal development teams
<v Speaker 1>across Xbox. But that's THEA and Activision Blizzard. So look,
<v Speaker 1>there's a lot more to get into. Tom Warren had
<v Speaker 1>a report this morning. We'll get into that.
<v Speaker 3>I kind of have. I tried to grab it real quick.
<v Speaker 3>It was behind a pay well.
<v Speaker 1>I paid it, so I have the story here, But
<v Speaker 1>I think I might just hit the highlights regardless before
<v Speaker 1>we do that, though, Hey, what the hell?
<v Speaker 2>Yeah, the five PM on Friday. Five PM on a Friday,
<v Speaker 2>when all good news stories get released.
<v Speaker 3>At the Golden hours. They call it yeah, absolutely, yeah.
<v Speaker 2>This it comes up in Tom Walland's reporting, But the
<v Speaker 2>scale and magnitude of how unorganized this is is maybe
<v Speaker 2>one of the more notable things about ish Well.
<v Speaker 1>It just looks that way because the agentic AI is
<v Speaker 1>handling most of it and it's very organized.
<v Speaker 2>I'm not sure if if you saw my Blue Sky
<v Speaker 2>post about it, but did you read Syonadella's statement?
<v Speaker 3>No, I don't think. I don't know. If I did,
<v Speaker 3>I might have seen it.
<v Speaker 2>Let me pull up the first line of it, because
<v Speaker 2>it is maybe the most obviously I didn't like this
<v Speaker 2>thing imaginable. This is the opening sentence Asaki and Nodella's
<v Speaker 2>statement that went up alongside this.
<v Speaker 3>Games have changed a lot since pac Man. Alright, sorry,
<v Speaker 3>go ahead, don't tell me, all right, read it? Really,
<v Speaker 3>I gotta hear it.
<v Speaker 2>Gaming has been a part of Microsoft from the start
<v Speaker 2>flight simulator shipped before Windows, and you can practically retrace
<v Speaker 2>the line from direct dex in the nineties to the
<v Speaker 2>accelerated computer era we're in today. The most notable thing
<v Speaker 2>about this is that nineties is done Parma ninety Parma
<v Speaker 2>s like a totally human person would write fash.
<v Speaker 1>M, yeah boy, hey, that's that's some great work there,
<v Speaker 1>co pilot. Very that's very meaningful to me what you wrote.
<v Speaker 1>Uh okay, I mean that's the that's the under that's
<v Speaker 1>the subtext to this entire story, right, is that it
<v Speaker 1>seems like Microsoft, the AI company, is.
<v Speaker 3>Saying we need even more AI.
<v Speaker 1>In our games, to the point where that's you know,
<v Speaker 1>we need someone who is all in and gung ho
<v Speaker 1>and basically operates her entire life on that. We need
<v Speaker 1>her in charge. Let's let's hit some of this Tom
<v Speaker 1>Warre and stuff just so we can like get because
<v Speaker 1>I think he did a good job of getting some
<v Speaker 1>of the answers we've been looking for here. So let
<v Speaker 1>me just hit this on Phil Spencer, longtime head of Xbox. Internally,
<v Speaker 1>employees say Bond's departure had felt increasingly likely in recent months.
<v Speaker 1>They also said that Asha Sharma's ascendency seemed inevitable. The
<v Speaker 1>Activision Blizzard acquisition dragged on far longer than expected, which
<v Speaker 1>strained leadership. Basically, you know, it put Microsoft in the
<v Speaker 1>crosshairs of the government of governments around the world for
<v Speaker 1>a very long time, and I bet that was pretty frustrating.
<v Speaker 3>This is you know what let's go back to that
<v Speaker 3>real quick.
<v Speaker 1>A lot at the time, Like I think I said
<v Speaker 1>this on a lot of Game mess mornings and whatever
<v Speaker 1>wherever else I might have been talking about this, it
<v Speaker 1>never seemed like it was Lisa Khan. It's Lisa Khan, right, Lisa.
<v Speaker 1>It never seemed like Lisa kan stood a strong chance
<v Speaker 1>of winning that case. But I was always like, it's
<v Speaker 1>still worth it for her to air it out, because
<v Speaker 1>any sort of friction, any sort of frustration she puts
<v Speaker 1>in front of these companies will be something that they
<v Speaker 1>remember and factor into their costs going forward. And this
<v Speaker 1>feels like in the end, she definitely like hurt this
<v Speaker 1>company much more than they're willing to admit in terms
<v Speaker 1>of like how they felt about that whole thing. And
<v Speaker 1>so like Lena Khan, sorry, Linik, thank you Linik. I
<v Speaker 1>knew it just didn't sound right. Thank you, Lena Kon
<v Speaker 1>And just so like the fact that she kind of
<v Speaker 1>was willing to go in there and throw herself in
<v Speaker 1>their head first into fighting that without a strong case
<v Speaker 1>of or hoping to win under the way the rules
<v Speaker 1>currently operate, I think it was still shows that she's
<v Speaker 1>right that politically, you should be doing anything you can
<v Speaker 1>to stand in the way to force these companies to
<v Speaker 1>really consider every choice that they're making.
<v Speaker 3>But that's that's an aside.
<v Speaker 1>Microsoft shift away from Xbox exclusives towards a multi platform
<v Speaker 1>strategy can created internal tension. I think this is something
<v Speaker 1>that's like a public secret, right we've known this that
<v Speaker 1>there was constantly conversations back and forth with the like
<v Speaker 1>who fell on what side was maybe a little unclear,
<v Speaker 1>but it certainly seemed.
<v Speaker 2>Like the off like Bethesda were like, yeah, actually not
<v Speaker 2>us though, you know, for a while there, and you know,
<v Speaker 2>they were like even you know, as companies were being acquired,
<v Speaker 2>some of them were staying multiplatform and some of them weren't.
<v Speaker 2>And then that quickly shifted to now everything's multiplatform, and.
<v Speaker 1>Yeah, yeah, it's you know, I bet that was another thing,
<v Speaker 1>like you pile that on top of what was happening
<v Speaker 1>happening with Activision, those conversations probably got pretty heated. Efforts
<v Speaker 1>to redefine Xbox beyond the console produced mixed results, like
<v Speaker 1>they were, you know, everything is an Xbox these you
<v Speaker 1>sort of say that, And I think the biggest you know,
<v Speaker 1>sort of thing you can point to from that campaign
<v Speaker 1>is the meme.
<v Speaker 3>It kind of became a meme. This isn't everything as an.
<v Speaker 1>Xbox Uh, you know that that's Hey, look, it's hard
<v Speaker 1>to like for a corporation to manufacture even a meme. Uh,
<v Speaker 1>but I bet they were looking for more of a
<v Speaker 1>return on investment than that. Spencer's resignation triggered months of
<v Speaker 1>succession planning. They also Tom Warren reports it sounds like
<v Speaker 1>this was a mess. The leadership change was supposed to
<v Speaker 1>be announced later, but leaks forced Microsoft to reveal it early.
<v Speaker 1>Some Xbox teams learned the news from reports and news
<v Speaker 1>outlets before receiving internal communication.
<v Speaker 3>Uh.
<v Speaker 1>The article is part of like they basically, he's been
<v Speaker 1>covering this for a while.
<v Speaker 2>Uh.
<v Speaker 1>And I kind of wrote down here that Bond had
<v Speaker 1>an internal memo about leaving and this does not signify layoffs,
<v Speaker 1>is the last thing I wrote down here. Okay, let's
<v Speaker 1>kind of reassess now that we got a little bit
<v Speaker 1>of that out of the way, how do you view
<v Speaker 1>what is happening here.
<v Speaker 2>I think the Phil Spencer's stuff has kind of been
<v Speaker 2>expected for a while, and I think that you know,
<v Speaker 2>it's become pretty clear that he's like, well a lot
<v Speaker 2>of people blame me for a lot of stuff, And
<v Speaker 2>you know, the more I keep doing this, the more
<v Speaker 2>I'm just ahead of the kind of final years of
<v Speaker 2>this thing, and people don't associate me with any of
<v Speaker 2>the successes that I had anymore. And so I can
<v Speaker 2>totally see him wanting to step away. And as for
<v Speaker 2>the Sarah Bond stuff, like she was his pick as
<v Speaker 2>far as I know, she was the person that like
<v Speaker 2>he wanted to replace her. I think that something that
<v Speaker 2>comes up in here is, you know, even her team's
<v Speaker 2>not being aware that this was happening that day and
<v Speaker 2>putting up that LinkedIn post asking for like feedback on
<v Speaker 2>player accessibility and stuff kind of punts to how out
<v Speaker 2>of the loop she was kept on this towards the end.
<v Speaker 2>And I think there's a lot more layers to it
<v Speaker 2>than simply she's spear hair headed one failed initiative. Yeah,
<v Speaker 2>there's a lot of executives that spearhead a lot of
<v Speaker 2>fucking dumb shit and keep their jobs. And this is
<v Speaker 2>probably an accumulation of stuff. And you know, there's everything
<v Speaker 2>that you could take into account from, Like there's stuff
<v Speaker 2>that we don't know about to you know, maybe Xbox
<v Speaker 2>or Microsoft being like, do we want a black woman
<v Speaker 2>running one of our divisions? All of these different like
<v Speaker 2>sociopolitical things and just like basic things add up to
<v Speaker 2>how Sahia makes this call. I also think it's pretty
<v Speaker 2>believable that Sahia probably asked cole Pilot at one point
<v Speaker 2>who he should replace it with. That's your speculation.
<v Speaker 1>I mean, I g's a safe assumption at this point
<v Speaker 1>he talks about how he uses that stuff. But you're right,
<v Speaker 1>we're just speculating on that.
<v Speaker 3>Yeah.
<v Speaker 1>Look, I think there's a lot of the argument among
<v Speaker 1>the fanboy sort of atmosphere out there is, hey, wouldn't
<v Speaker 1>Sarah Bond have been better? Didn't we want Sarah Bond?
<v Speaker 1>And it's like, no, I don't really think she makes
<v Speaker 1>much of a difference in the future of Xbox versus this.
<v Speaker 1>This a new person.
<v Speaker 2>I think she was maybe more up to speed, you.
<v Speaker 1>Know, yeah, maybe probably right, But like you know, the
<v Speaker 1>conversation around the idea that's as Sharma Asha Sharma does
<v Speaker 1>not play video games.
<v Speaker 3>I don't think Sarah Bond played video games all that much.
<v Speaker 1>Like like that, if that's the concern, you're not getting
<v Speaker 1>that much of a different person.
<v Speaker 3>But I think you're right. Sarah Bond up.
<v Speaker 1>To speed, and she at least was in the spirit
<v Speaker 1>of For all of Xbox's failings, even under and especially
<v Speaker 1>under Phil Spencer.
<v Speaker 3>He at least made it feel like they were.
<v Speaker 1>In the game by paying attention, being engaged and sort
<v Speaker 1>of talking to the audience. And so it made it
<v Speaker 1>worthwhile to sort of pay attention to this company because
<v Speaker 1>it felt like there was someone that was listening. So
<v Speaker 1>if we had these conversations, they would get back to
<v Speaker 1>him and he would maybe act on him, maybe not,
<v Speaker 1>and maybe make the right decision, probably.
<v Speaker 3>Not whatever, but it just felt like, Okay, he.
<v Speaker 1>Was engaged, and that's something Sarah Bond was trained under
<v Speaker 1>that and likely would have been aware of that. I
<v Speaker 1>think Microsoft was mostly done doing that in a very
<v Speaker 1>open and bold way because it's burned them so many
<v Speaker 1>times now. But the very least she would have known
<v Speaker 1>how to do that, I don't think, you know, based
<v Speaker 1>on Asha Sharma's weekend where she is clearly having Ai
<v Speaker 1>respond to these people about their their concerns about the Xbox.
<v Speaker 2>She's definitely writing all of those responses herself on Twitter.
<v Speaker 2>You know, take off the landing, she says to Microsoft
<v Speaker 2>Flight simulative people or whatever, and like, let's it go,
<v Speaker 2>she says to Nintendo, fucking yeah.
<v Speaker 1>Yeah, it's yeah right. So so that's what she's been
<v Speaker 1>doing this weekend. I don't think, uh that Sarah Bund
<v Speaker 1>would have been like that necessarily, but I don't think
<v Speaker 1>things were going to be looking much more brighter under
<v Speaker 1>any sort of leader after Phil. So okay, so Asha
<v Speaker 1>Sharma is on Twitter and she's responding to people with
<v Speaker 1>hear you when they ask questions like hey, we want
<v Speaker 1>exclusives to come back to the Xbox platform.
<v Speaker 2>She has stopped now since she was called out on this.
<v Speaker 2>By the way, there was a very clear cut off
<v Speaker 2>of hey, she stopped the plying.
<v Speaker 1>Yep, I bet she has like what what does hear
<v Speaker 1>you mean when it comes to exclusives on the Xbox
<v Speaker 1>coming back?
<v Speaker 3>No, they're not.
<v Speaker 1>We know they're not coming back. That's that's not even
<v Speaker 1>on the table. Why would she say that?
<v Speaker 2>Because she didn't say that, he's probably the answer because
<v Speaker 2>you know, ais are trained to yes and and here
<v Speaker 2>you is a very like customer support response.
<v Speaker 1>Uh okay, let's just ask that question then. So how
<v Speaker 1>important is it for someone in her position to actually
<v Speaker 1>to actually play games. This has become one of the
<v Speaker 1>debates that's happened in the wake of this.
<v Speaker 2>So like Reggie feesa Ma famously worked for Guinness, and
<v Speaker 2>he worked for Rebach, I think for Nintendo, and you know,
<v Speaker 2>he was a character. He was a charismatic guy, and
<v Speaker 2>he kind of got over the hump of clearly not
<v Speaker 2>being a gamer by being very charismatic. And I think
<v Speaker 2>that you could see that he at least really put
<v Speaker 2>his whole self into what he was selling. It's also
<v Speaker 2>worth noting that, you know, he was the head of
<v Speaker 2>Nintendo of America. He wasn't the head of Nintendo.
<v Speaker 1>But this is twenty five years ago as well, right,
<v Speaker 1>So yeah, he comes to a different generation where it
<v Speaker 1>was very easy to grow up not playing games, especially
<v Speaker 1>for someone trying to be a black man in America
<v Speaker 1>trying to make his way in business.
<v Speaker 3>Right, he was probably had probably had different priorities.
<v Speaker 2>And I think that in this case, you look at
<v Speaker 2>it and you go more when you're talking about the
<v Speaker 2>head of a massive division, you usually want someone who
<v Speaker 2>understands the division and didn't start their Xbox account a
<v Speaker 2>month ago and is clearly having someone else un lock
<v Speaker 2>random achievements to make it look like they played. I
<v Speaker 2>think that that like if they're if they're aware enough
<v Speaker 2>that it looks bad that she's not a gamer. That
<v Speaker 2>kind of tells you how much of not a gamer
<v Speaker 2>she is. Of them being like, oh, we have to
<v Speaker 2>un lock some Minecraft trophies or achievements, I was like, oh,
<v Speaker 2>oh boy. But you know, I think that it is
<v Speaker 2>really important for the people in charge of these decisions
<v Speaker 2>to understand how these games actually get made, because especially
<v Speaker 2>when you put it in the perspective of you have
<v Speaker 2>the person in charge of core AI coming in who
<v Speaker 2>maybe understands a negative amount of how these get like
<v Speaker 2>inverse understanding two other people, which is like, well, I
<v Speaker 2>just be told I can do right, Yeah, h I
<v Speaker 2>just plus the bottom and the thing is in front
<v Speaker 2>of me, right Like I think, yeah, I saw that
<v Speaker 2>Gemini stuff. Why aren't we just doing that? And so,
<v Speaker 2>you know, I don't think that this is a great
<v Speaker 2>setup for good beginnings. And you know, we might eat
<v Speaker 2>cro here, we might totally eat cro I don't think
<v Speaker 2>we will. I would at most of my life savings
<v Speaker 2>that we wouldn't.
<v Speaker 3>Well get on the poly market. Make it happen.
<v Speaker 1>Then LEXI put your money on. Look, you're right. I
<v Speaker 1>think it's weird because in any other medium, I think
<v Speaker 1>we would not be having this conversation. It would be
<v Speaker 1>unacceptable for a book publisher cd CEO to say I
<v Speaker 1>don't read books. It would be unacceptable for a film company,
<v Speaker 1>while we know it actually might be true in the
<v Speaker 1>case of like a Zaslov, right, for a Zaslov to
<v Speaker 1>come out and say I don't watch movies, or for
<v Speaker 1>him to clearly have not ever watched a movie and
<v Speaker 1>then being that that role, it would just be impossible.
<v Speaker 3>We're not there yet with gaming.
<v Speaker 1>And I think you can point to successful people in
<v Speaker 1>the space who like outright shout they don't play games.
<v Speaker 1>Strausseelnik at least has made a lot of money, and
<v Speaker 1>so like they'd be like, okay, he's runn out of
<v Speaker 1>the company. He says, I don't play games. I'm not
<v Speaker 1>the consumer in chief, is his line whenever.
<v Speaker 2>He's they've never lost money on AI.
<v Speaker 3>Light right, exactly right.
<v Speaker 1>And it's like you're coming from this space that is
<v Speaker 1>of questionable providence and success, and that is your sort
<v Speaker 1>of business card that you're dropping, and you don't have
<v Speaker 1>the bone of fides from the space that you're going into.
<v Speaker 1>It's in twenty years, this will not be acceptable, Like,
<v Speaker 1>this will clearly not be acceptable. I think you're right,
<v Speaker 1>she could still find success and we could be eating crow.
<v Speaker 1>But why at this point for a business that includes
<v Speaker 1>you know, yeah, you're trying to shift its business model
<v Speaker 1>away from the console, but it's clearly still a gaming
<v Speaker 1>business and you're going to be making Minecraft and Call
<v Speaker 1>of Duty and all this other stuff into the future.
<v Speaker 2>I do.
<v Speaker 1>There's two sides of it, Like there is the Boeing thing.
<v Speaker 1>Boeing is the example that involves people's lives, so I'm
<v Speaker 1>not going to take it easy, like take it lightly
<v Speaker 1>or whatever. But there is this concept where Boeing had
<v Speaker 1>an engineer and charged them for a very long time,
<v Speaker 1>and they became this very successful company, and then it
<v Speaker 1>sort of reached its plateau, and then they put a
<v Speaker 1>money person in charge, and that money person did find
<v Speaker 1>a way to preached the value of everything, and then
<v Speaker 1>the planes weren't very good anymore. And it's like, I think,
<v Speaker 1>right now, Microsoft's planes aren't very good, So what kind of.
<v Speaker 3>Person are you put in charge? Again?
<v Speaker 1>And this does not match up with the need of
<v Speaker 1>this company from my point of view.
<v Speaker 2>And you know, I think something that came up a
<v Speaker 2>lot on social media is like, well, let's give them
<v Speaker 2>a fair shake. You know, they haven't done anything yet.
<v Speaker 2>They've they've made one public statement and you know, they
<v Speaker 2>haven't made any decisions. We don't know the direction. Like,
<v Speaker 2>and my question for those people is like, what case
<v Speaker 2>has giving the benefit of the doubt to a CEO
<v Speaker 2>wound up being positive? Like at what time? How many
<v Speaker 2>times have we been like, well, they really proved us wrong.
<v Speaker 2>They really were men of the people, and you know,
<v Speaker 2>they they pulled themselves up by their bootstraps and they
<v Speaker 2>were right. And so it's really and like people being
<v Speaker 2>out there being like she's saying the right things and
<v Speaker 2>I'm like, yeah, they all do.
<v Speaker 3>They are changed, not even table stakes, yep.
<v Speaker 2>Like if they weren't saying the right things, they wouldn't
<v Speaker 2>have the job, they wouldn't be in the place where
<v Speaker 2>they are now. So yeah, I don't know this whole thing.
<v Speaker 2>It doesn't feel good, does it. None of it feels good.
<v Speaker 1>And I think you know, for all the conversation about
<v Speaker 1>whether or not she's played games, I think you know
<v Speaker 1>they are screaming at us, what is really happening here?
<v Speaker 1>She is Satia Nadella, yes man coming from AI, and
<v Speaker 1>that like that is you know, they don't have to
<v Speaker 1>dangle the keys in front of us of her not
<v Speaker 1>being a gamer or whatever, like we know what's really
<v Speaker 1>happening here. Like I said from the beginning, the subtext
<v Speaker 1>of every single part of the story is Microsoft the
<v Speaker 1>AI companies putting someone from AI in charge of Xbox,
<v Speaker 1>something that like they gestured at under Phil in a
<v Speaker 1>strong way they gestured toward AI. But now it's like, oh,
<v Speaker 1>the gloves will come off on this, and they think
<v Speaker 1>that is the future and will they be transforming everything
<v Speaker 1>in the shape of that. What does that look like?
<v Speaker 1>Itably looks like dog shit? And now we got to
<v Speaker 1>see here and watch it happen in slow motion or
<v Speaker 1>I guess slightly faster motion than it was already happening,
<v Speaker 1>all right, And then I guess the last thing here
<v Speaker 1>is if you're someone at Xbox right now, my understanding
<v Speaker 1>is there's a lot of people looking around at each
<v Speaker 1>other being like, let's just go for broke, like let's
<v Speaker 1>see what we can get away with under this new leadership,
<v Speaker 1>sort of ask for forgiveness instead of permission. And I
<v Speaker 1>think that's like, that's your best hope for maybe getting
<v Speaker 1>a few more good games out of this company before
<v Speaker 1>it is fine like cook to the point that Microsoft
<v Speaker 1>abandons it.
<v Speaker 2>Yeah, I mean your options realistically are ask for forgiveness
<v Speaker 2>rather than permission or ask for independence, similarly to Toys
<v Speaker 2>for Bob. Yeah, and that's kind of your two routes,
<v Speaker 2>cause either which way, you're probably not going to exist
<v Speaker 2>underneath the Microsoft umbrella within five or ten years, genuously
<v Speaker 2>because they don't want developed They don't want a lot
<v Speaker 2>of employees. They Microsoft like is very blatantly out there
<v Speaker 2>saying like, we want less employees, We want all of
<v Speaker 2>this stuff being done by like a gentiic fucking assistance
<v Speaker 2>and whatever. We can also are homage, so clearly they like, yes,
<v Speaker 2>they don't want you there, So get away with what
<v Speaker 2>you can get away with while you can, or get
<v Speaker 2>the fuck out while the getting's good, and you know,
<v Speaker 2>build something healthier and more sustainable outside of that ecosystem.
<v Speaker 3>Yep. I yeah, I don't you know.
<v Speaker 1>I feel bad for anyone who's stuck in this and
<v Speaker 1>hopefully you can navigate it, especially can and find a
<v Speaker 1>soft exit if that's what you need to do. All right,
<v Speaker 1>So we covered most of the aspects of this. Let's
<v Speaker 1>take a break. We'll come back and start talking about
<v Speaker 1>Blue Point because there's a little bit more from there.
<v Speaker 1>Maybe some reporting people got talked to. We'll see what
<v Speaker 1>we have to say about then. After these messages, if
<v Speaker 1>you want to skip out on these ads, you go
<v Speaker 1>to GiantBomb dot com slash join become a premium member.
<v Speaker 1>Once you do that on the website you can find
<v Speaker 1>the ad free versions of the video and audio show.
<v Speaker 3>Grab those.
<v Speaker 1>In the meantime, we will be right back. All right,
<v Speaker 1>it's Game mess Mornings. Jeff Grubb, lex Luddy LEXI, let's
<v Speaker 1>get back into it. Before closing, Blue Point Games pitched
<v Speaker 1>two remakes to Sony. I think you can figure out
<v Speaker 1>what happened with that. From Instant Gaming News, one of
<v Speaker 1>the biggest news stories of the week was undoubtedly the
<v Speaker 1>closure of Blue Point Games. The studio behind the remix
<v Speaker 1>of Demon Souls and Shadow of the Colossus, will close
<v Speaker 1>its doors in March. On Twitter, insider Detective Seeds said
<v Speaker 1>he managed to contact two former employees of the company
<v Speaker 1>to understand what happened. So here look, we're taking on
<v Speaker 1>his word that he actually talked to real people and
<v Speaker 1>those employees knew what they were talking about. But this
<v Speaker 1>is out there and Jason Schreyers deepunked some stuff.
<v Speaker 3>Not this.
<v Speaker 1>This doesn't fly in the face of anything I've heard.
<v Speaker 1>But let's just kind of put that little salt to
<v Speaker 1>a grain of salt. On top of all this, the.
<v Speaker 3>Two developers worked in two separate divisions.
<v Speaker 1>They obviously wish to remain anonymous, which they did in
<v Speaker 1>the story. First, the subject of the God of War
<v Speaker 1>live service game was raised. The project began during the
<v Speaker 1>production of Ragnarok, in which Bluepoint participated. Sony quickly approved
<v Speaker 1>this connected title proposed by the studio, but it missed
<v Speaker 1>several deadlines. Bluepoint realized that the game was far too
<v Speaker 1>ambitious for a team of seventy or so people. Ultimately,
<v Speaker 1>the Japanese manufacturer canceled the game in early twenty twenty five.
<v Speaker 1>You know, I think we can probably suss out the
<v Speaker 1>suggestion here, being that Bluepoint Games wanted to work on this.
<v Speaker 1>It sounds like the kind of thing where it's like
<v Speaker 1>they liked working in the God of War space and
<v Speaker 1>the live service stuff was what they were able.
<v Speaker 3>To do or I guess this is my reading on
<v Speaker 3>the situation.
<v Speaker 1>The live service stuff provided them the framework to get
<v Speaker 1>the approval for a massive budget to make this game.
<v Speaker 3>Does that sound right to you? Yeah?
<v Speaker 2>Yeah, you know, like even when you say this is
<v Speaker 2>the game we want to make, you have to remember
<v Speaker 2>that this is the game we think will be allowed
<v Speaker 2>to make, and this is a game that we think
<v Speaker 2>will get approved by the people with perse strings. So yeah,
<v Speaker 2>that totally makes sense to me.
<v Speaker 1>After that, blueboyt Games did not work on any approved
<v Speaker 1>projects until it closed. The company proposed four game ideas,
<v Speaker 1>but all were rejected by PlayStation. Among these titles were
<v Speaker 1>two remakes of single player games, one of which is
<v Speaker 1>currently in development at a different studio. Maybe we can
<v Speaker 1>assume that was the God of War one, two, and
<v Speaker 1>three remake. I mean, they obviously they know God of War.
<v Speaker 1>I bet they might have suggested that would have been
<v Speaker 1>good for them. In any case, the atmosphere has deteriorated
<v Speaker 1>significantly after the cancelation of the God of War Live
<v Speaker 1>service game, and employees had already decided to leave. As
<v Speaker 1>a result, only about fifty to sixty people remain when
<v Speaker 1>the closure was announced since no projects had been approved
<v Speaker 1>by PlayStation, the studio's demise was expected by a large
<v Speaker 1>part of the team, which is definitely what I heard
<v Speaker 1>that it wasn't surprising, even if it was very infuriating.
<v Speaker 1>The writing was on the wall. The writing was really
<v Speaker 1>stupid on the wall. Okay, so just a little bit more.
<v Speaker 1>There kind of lines up with a lot of stuff
<v Speaker 1>I think we could have pieced together in terms of
<v Speaker 1>they were pitching stuff. They were probably pitching remix, Yeah,
<v Speaker 1>they were, at least according to this reporting this story.
<v Speaker 1>After having some time to digest it, how are you
<v Speaker 1>feeling about Sony and Bluepoint and all of this?
<v Speaker 2>Infuriative was the right word? Like everything about this seems
<v Speaker 2>like you really couldn't figure out something to do with
<v Speaker 2>one of the most like technically talented and like the
<v Speaker 2>most institutional knowledge of any of the studios that you have.
<v Speaker 2>You can find anything for them to do on any
<v Speaker 2>other projects that you're working on, And your only solution
<v Speaker 2>was to get them entirely off your books was to
<v Speaker 2>basically be like, no, you actually can't make any of
<v Speaker 2>these projects, Like we are so adverse to risk that
<v Speaker 2>we're not even going to let you work on a
<v Speaker 2>new ip that could hit or we're not gonna let
<v Speaker 2>you work on a remaker something that will probably make
<v Speaker 2>a relatively fair amount of money, or like it, especially
<v Speaker 2>if one of those remakes was Got a War. If
<v Speaker 2>that God of War actual remake is now being handled
<v Speaker 2>internally by Sony Santa Monica, that's a massive project. That's
<v Speaker 2>not a small project. That is three games, and it
<v Speaker 2>is going to require one a lot of outsourcing and
<v Speaker 2>two a lot of like Sony Santa Monica's time and attention.
<v Speaker 2>And you already have a situation where things like the
<v Speaker 2>Heretic Profit and Corey Barlag's new game are taking like
<v Speaker 2>five eight years to make, and you're putting more strain
<v Speaker 2>on those handful of studios that get blank checks. You know,
<v Speaker 2>like these things don't operate at scale. We see that
<v Speaker 2>with Ubisoft. You can't just throw more employees at one
<v Speaker 2>studio or one company and make it so that they
<v Speaker 2>can make the exact same equivalent amount of more products,
<v Speaker 2>because these people have to work as a team, they
<v Speaker 2>have to integrate, they have to find workflows, they have
<v Speaker 2>to do this and that, and you want separate distinct
<v Speaker 2>teams with separate distinct voices working on separate distinct projects
<v Speaker 2>because if one of them goes wrong, it doesn't affect
<v Speaker 2>the other. And the idea of like, actually, let's take
<v Speaker 2>some of these eggs out of this baskish and because
<v Speaker 2>you're so hoping that the one egg that you have
<v Speaker 2>in the basket is gonna wind up being like a
<v Speaker 2>golden goose is like insane. It's insane to me, Like,
<v Speaker 2>I understand why it happens, but it's fucking stupid.
<v Speaker 1>Yeah, it's it's This is one of the like of
<v Speaker 1>all these negative this parade of negative stories we've had
<v Speaker 1>for the last couple of years, but especially in the
<v Speaker 1>last few months and maybe even so especially in.
<v Speaker 3>The last couple of weeks.
<v Speaker 1>Uh, this is the one that's like, oh, it really
<v Speaker 1>does feel fully cooked, because what this story says up
<v Speaker 1>to us at this point is these traditional places where
<v Speaker 1>it's not just like ah man, gaming is like only
<v Speaker 1>a certain kind of game can be made in the
<v Speaker 1>United States, Like a place like Austin, Texas is one
<v Speaker 1>of the bedrocks of where video games were like turned
<v Speaker 1>into a full fledged medium, and they can't make games
<v Speaker 1>there anymore, not in any like not unless you are
<v Speaker 1>id and I mean we'll see, like, how does Microsoft
<v Speaker 1>feel about ID after you know, it seems like Doom
<v Speaker 1>didn't quite live up to expectations. We'll see it's it's
<v Speaker 1>very frustrated, like to know that, like it felt like okay,
<v Speaker 1>but Bluepoint is carved out a niche like it can
<v Speaker 1>work right, and it's like, no, we've built up an
<v Speaker 1>infrastrut around the world.
<v Speaker 2>Turn on investment on that niche isn't as big as
<v Speaker 2>a potential return on investment on something that is less
<v Speaker 2>likely to hish.
<v Speaker 1>And you know what like happens here is the people
<v Speaker 1>who were at Blue Point, many of them could leave
<v Speaker 1>start their own like outsourcing project studio, and Sony immediately
<v Speaker 1>immediately hires them back to help with that God of
<v Speaker 1>War remake, but at a fraction of the cost of
<v Speaker 1>what they would have had to pay them if they
<v Speaker 1>were employed there. This is I think, you know what
<v Speaker 1>we can like unions would not probably not have saved
<v Speaker 1>these people, but an industry wide union certainly would have
<v Speaker 1>helped somewhat.
<v Speaker 3>We have a lot of studio specific unions.
<v Speaker 1>I think what when people were calling for unions in
<v Speaker 1>this industry a long time ago, what we meant was
<v Speaker 1>an industry wide union, similar to how it operates in Hollywood.
<v Speaker 1>That's what these people really need. And short of that,
<v Speaker 1>this stuff is not just going to keep happening. It's
<v Speaker 1>going to be the default for this industry. And here
<v Speaker 1>we are again, Uh, how we feeling about Sony overall?
<v Speaker 1>Like it like they have defaulted into this space where
<v Speaker 1>they are the place that's where people are gonna play
<v Speaker 1>GTA six.
<v Speaker 3>So it's like it sort of has.
<v Speaker 1>This bubble of vulnerability around it right now where it's
<v Speaker 1>like any sort of bad feelings don't matter until GTA
<v Speaker 1>six happens, and then that's going to kind of take
<v Speaker 1>off like its own rocket. But Sony doesn't need to
<v Speaker 1>operate that way the right They don't need to like
<v Speaker 1>run their business in a way where it's like, oh, yeah,
<v Speaker 1>we don't have to make the right decision or we
<v Speaker 1>don't have to invest in our future because we have
<v Speaker 1>this big, uh, sort of the elephant in the room
<v Speaker 1>happening here later this year.
<v Speaker 3>How are you feeling about Sony overall?
<v Speaker 2>Yeah, Like, I'm not a CEO pretty evidently, but in
<v Speaker 2>a lot of ways it doesn't I've never been able
<v Speaker 2>to figure out the mentality of like let's just hitch
<v Speaker 2>your wagon to another company being successful, Like if they
<v Speaker 2>do Grayish, then we'll do better than them somehow at
<v Speaker 2>some point. And when they do put things in such
<v Speaker 2>hyper competitive and like when they view the world in
<v Speaker 2>such a hyper competitive way, the fact that they are
<v Speaker 2>relying on another company's product to be their boon for
<v Speaker 2>this year, to be their real like big seller and
<v Speaker 2>the thing that makes them a lot of money that
<v Speaker 2>doesn't seem healthy and that doesn't seem like a thing
<v Speaker 2>that they should be relying on. And yeah, like I
<v Speaker 2>don't know that. Say, the play was good, and then
<v Speaker 2>everything since then, I've been like, man, this doesn't feel
<v Speaker 2>good either. Why is it that every time I interact
<v Speaker 2>with this hobby's I will come away thinking this doesn't
<v Speaker 2>feel good? Oh no, yep.
<v Speaker 1>People are at other Sony studios are kind of waiting
<v Speaker 1>for the other shoe to drop. But that's just people
<v Speaker 1>being like seeing this and being like, Okay, if we
<v Speaker 1>have not gotten like over like three of our last
<v Speaker 1>pitches confirmed, are we next?
<v Speaker 3>Or something like that?
<v Speaker 1>You got to imagine like Ben's studios looking around if
<v Speaker 1>they're not working on something like are we next?
<v Speaker 3>And I bet they're not the only studio feeling that way.
<v Speaker 1>Yeah, I've these big corporations that have made their business
<v Speaker 1>consoles for a very long time. It feels like they
<v Speaker 1>are at some sort of natural end and they are
<v Speaker 1>flailing around in a way that is hurting everybody else.
<v Speaker 3>Kind they could just figure.
<v Speaker 1>It out and we can get back to some sort
<v Speaker 1>of stable status quo, even if it's worse now, because
<v Speaker 1>I think we've accepted that gaming is in a weird
<v Speaker 1>lule right now, so maybe it's just going to be worse,
<v Speaker 1>But just you don't have to like add on top
<v Speaker 1>of that with your flailing at these companies. All right,
<v Speaker 1>let's continue on. Nintendo Treehouse returns this week with a
<v Speaker 1>pair of gameplay showcases. This is from Jim Norman and
<v Speaker 1>Nintendo Life. Another week, another Nintendo surprise. Perhaps this one
<v Speaker 1>isn't quite as big as those in recent memory, but
<v Speaker 1>Nintendo has announced that it's bringing back its Treehouse showcase
<v Speaker 1>this week with gameplay presentations for the catcherly titled Super
<v Speaker 1>Mario Brothers Wonder, Nintendo Switch To Edition plus Meet Up
<v Speaker 1>in Bella Bell Park, which is cool, and Pokemon pokag.
<v Speaker 2>Right, Yeah, I think you mean Malo the Super Mario
<v Speaker 2>Wonder Nintendo Switch to Edition plus meet up in Bella
<v Speaker 2>Bell Park game.
<v Speaker 1>Yes, exactly, tam and rights reserved. Yeah, this is happening.
<v Speaker 1>Is it tomorrow?
<v Speaker 3>Yes?
<v Speaker 1>I think it's tomorrow at two pm Pacific time, five
<v Speaker 1>pm Eastern. Okay, yeah, I think this is not the
<v Speaker 1>Nintendo direct that people were hoping for.
<v Speaker 3>But Nintendo.
<v Speaker 1>What people keep saying Nintendo needs to start talking about
<v Speaker 1>some of the other games they have this is they're
<v Speaker 1>still focused on reminding people Pacopias coming, and they have
<v Speaker 1>a lot more Nintendo Switch two editions. I think people
<v Speaker 1>are running out of patients with the Nintendo Switch two
<v Speaker 1>Edition stuff though, LEXI, what do you think?
<v Speaker 2>Yeah? Did you see any of the stuff around that
<v Speaker 2>Zeno Blade Nintendo Switch two Edition?
<v Speaker 3>Yeah? Did I?
<v Speaker 1>I think I I meant to include it, but I
<v Speaker 1>don't think I actually did.
<v Speaker 3>No.
<v Speaker 1>Yeah, I got it's two stories down, Nintendo. Let's just
<v Speaker 1>hit it now. Yeah Nintendo, No, No, it's okay. Nintendo
<v Speaker 1>seemingly offering refunds for poor Zeno Blade Chronicles X Switch
<v Speaker 1>two upgrade. This is for my Nintendo news. Nintendo has
<v Speaker 1>apparently started refunding those who have asked for their money
<v Speaker 1>back for the disappointing Zeno Blake Chronos X Definite Zeno
<v Speaker 1>Blake Chronicles X Definitive Edition Nintendo Switch two upgrade. There
<v Speaker 1>have been humorous videos on the subject on YouTube, with
<v Speaker 1>many reporting the game looks worse than it did without
<v Speaker 1>the upgrade, with poor texture issues and upscaling techniques. It's
<v Speaker 1>not clear who did the upgrade according to this story,
<v Speaker 1>but yeah, people have been like five bucks for this
<v Speaker 1>and this is bad, give me my money back in
<v Speaker 1>Nintendo is starting to do that. Yeah, this is this
<v Speaker 1>is starting to feel like another straw on the camel's
<v Speaker 1>back in regard to how people are feeling about their
<v Speaker 1>Nintendo Switch to if this is happening in you know,
<v Speaker 1>concert with a launch of first party games like that
<v Speaker 1>would feel little bit different because we it feels like
<v Speaker 1>a dearth on that side of things, or we get
<v Speaker 1>maybe the disappointing tennis game to a lot of people,
<v Speaker 1>people are like, hey, why did I spend so much
<v Speaker 1>money on the system.
<v Speaker 2>I'm like, without being mean or weird about it, like
<v Speaker 2>they didn't have to go about upgrading it this way.
<v Speaker 2>They had that cap in the sessions to just raise
<v Speaker 2>the frame rate cap. People did that manually on overclocked
<v Speaker 2>switches yep. And also like an emulator right now for
<v Speaker 2>we you can run that game at four K with
<v Speaker 2>four K assets, like you don't need to upscale those
<v Speaker 2>textures with AI, which is how I'm presuming you get
<v Speaker 2>lower quality texture detail when you're upscaling textures like that,
<v Speaker 2>Like you don't need to. You can just bump up
<v Speaker 2>the internal resolution and it will probably look much more
<v Speaker 2>pleasing to the eye. And I've been thinking about this
<v Speaker 2>a lot. How fucking weird is the mood going to
<v Speaker 2>be at the Game Awards this year?
<v Speaker 1>Yeah, it's gonna be. It's gonna I mean it's it's
<v Speaker 1>gonna be weird. It's Summer game Fest. It's actually gonna be.
<v Speaker 1>It could be rancid at Summer game Fest, right well, yeah.
<v Speaker 2>Because also no one will be at some isn't American.
<v Speaker 1>Yes, it's gonna be like it's gonna stink, and then
<v Speaker 1>you know we're gonna carry that energy into the Game Awards. Yeah,
<v Speaker 1>it's gonna feel kind of kind of bad across the board.
<v Speaker 2>I tell you what, though, the pubs that games calm
<v Speaker 2>are gonna be fucking wild.
<v Speaker 1>Yes, maybe maybe I'll try to get out there for
<v Speaker 1>that again this year.
<v Speaker 3>That would be good. Yeah.
<v Speaker 1>I look, Nintendo's in a weird spot with this stuff,
<v Speaker 1>where I think this was, this stuff would be easy
<v Speaker 1>for them to gloss over if they had their three
<v Speaker 1>D Mario game ready to go, if they had Zelda,
<v Speaker 1>if you know, Pokemon Gen ten was a little bit closer.
<v Speaker 3>Uh.
<v Speaker 1>But in the meantime, people are looking around and asking themselves,
<v Speaker 1>why why did I spend so much money on this system?
<v Speaker 1>That you know leads into the January twenty twenty six
<v Speaker 1>US Video Game Market Highlights report from Sircana. Matt Piscatel
<v Speaker 1>has shared this on Blue Sky, as he normally does.
<v Speaker 1>He does point out the industry saw an increase of
<v Speaker 1>three percent sort of across the board, and this is
<v Speaker 1>for United stating it saved, We're back, you know, it's
<v Speaker 1>kind of keeping up with inflation a little bit. That
<v Speaker 1>is a three percent increase for video game content as well,
<v Speaker 1>which is like just everything that is a video game
<v Speaker 1>or video game DLC or micro transactions.
<v Speaker 3>Uh.
<v Speaker 1>Video game hardware though, was up sixteen percent, while accessories
<v Speaker 1>were down five percent. And we'll talk about that accessories
<v Speaker 1>spinning to cap this off. So yeah, let's see, the
<v Speaker 1>top selling game was called Duty Black Ops seven still,
<v Speaker 1>which maybe like that game was a disappointment, so maybe
<v Speaker 1>that is like a real bad sign and that's where
<v Speaker 1>we're at, but I don't know.
<v Speaker 3>Again, it's up year over year.
<v Speaker 1>The only new game on the chart was I think
<v Speaker 1>Code Veane two at number eleven, so it's a lot
<v Speaker 1>of games that had already released, and then like the
<v Speaker 1>the switch to and Xbox versions of Final Fantasy seven
<v Speaker 1>remake had that jump from two hundred and twenty five
<v Speaker 1>to number nine on the chart, So it did all right.
<v Speaker 2>To be fair Codeveane two being the only new release
<v Speaker 2>game there. Like we talk a lot about like, hey,
<v Speaker 2>January had some good releases. Ganuary had like Cairn. You
<v Speaker 2>know that's not going to be on the Sarkana reports.
<v Speaker 2>You know that's for you and me. That's not for
<v Speaker 2>people who are buying physical games exactly.
<v Speaker 1>Yes, yeah, and this this does include digital but not
<v Speaker 1>from like smaller publishers like Can Yeah, so that just
<v Speaker 1>would not show up on here no matter what. But
<v Speaker 1>as far as hardware went, a hardware spending increased that
<v Speaker 1>aforementioned sixteen percent compared to a year ago, reaching two
<v Speaker 1>hundred and forty eight million dollars. Switch To spending was
<v Speaker 1>able to offset year on year declines across PlayStation five,
<v Speaker 1>Xbox Series, and Switch. Those were down seventeen percent, twenty
<v Speaker 1>seven percent, and seventy nine percent.
<v Speaker 3>Percent, respectively.
<v Speaker 1>But despite sales falling compared to a year ago, PlayStation
<v Speaker 1>five led the hardware market in both unit and dollar
<v Speaker 1>sales for January. Nintendo switch To ranked second across both measures. Now,
<v Speaker 1>there's a couple things there. I think people are like
<v Speaker 1>PlayStation five s thoughts selling the switch to. That's probably
<v Speaker 1>bad for the Switch too, and I think probably uh,
<v Speaker 1>but there is a Bell curve to hardware sales, and
<v Speaker 1>PlayStation five is still in the middle ish part of that. Yeah,
<v Speaker 1>it's declining, but it's still in the middle ish part
<v Speaker 1>where it's higher than it is at launch. Now, usually
<v Speaker 1>I would chalk that up to supply constraints earlier in
<v Speaker 1>the generation, but it's obviously not always just supply constraints.
<v Speaker 1>Sowitch which two should like sell more next January than
<v Speaker 1>it did this January, and that'll.
<v Speaker 3>Be closer to the middle of the Bell curve for
<v Speaker 3>its console sales.
<v Speaker 1>But regardless, I mean, how do you read this is
<v Speaker 1>switch to like slipping on, and obviously that price is
<v Speaker 1>hurting it, right.
<v Speaker 2>Yeah, I mean anecdotally, I did see sales for PlayStation
<v Speaker 2>stuff in ways that I haven't seen sales for any
<v Speaker 2>switch to things carry over past December, even if that
<v Speaker 2>is just like hey, get an extra controller with your
<v Speaker 2>PS five or whatever. There are minor bump ways that
<v Speaker 2>they are getting bumps, And when you consider basically neither
<v Speaker 2>of them had like big first party releases, I can
<v Speaker 2>see how this does happen. It's not a great sign.
<v Speaker 2>But I also do think like Nintendo, out of all
<v Speaker 2>of the companies around, have the most cards to play.
<v Speaker 2>You know, they have the most cards in their hand.
<v Speaker 2>They're gonna be like the episode of The Simpsons where
<v Speaker 2>they're playing poker and they're like, Joe on you five ass,
<v Speaker 2>and so you know they they do definitely have things
<v Speaker 2>that they just haven't talked about, and I think that
<v Speaker 2>the impatience is coming from, hey, why haven't you talked
<v Speaker 2>about these things, and not hey, you don't have the
<v Speaker 2>You clearly don't have these things, which is where the
<v Speaker 2>frustration with someone like Sony is coming from, is, hey,
<v Speaker 2>you clearly don't have things ready right now, and you
<v Speaker 2>are relying on your third parties in a way that
<v Speaker 2>isn't healthy, whereas Nintendo can be like, no, we have Steff,
<v Speaker 2>we're just not showing it yet.
<v Speaker 3>Yeah.
<v Speaker 1>And I think if someone asked this recently on one
<v Speaker 1>of the episodes, like like, will we get past this
<v Speaker 1>point and sort of look back at it as like, oh, yeah,
<v Speaker 1>that was that happened at the beginning of the generation
<v Speaker 1>when they when they didn't have a lot of games.
<v Speaker 1>But no one really thinks about that anymore because we
<v Speaker 1>did get Mario and Zelda and Smash Brothers and Pokemon
<v Speaker 1>and all this stuff, and then people were happy. We
<v Speaker 1>will get to that point very likely, as long as
<v Speaker 1>the games are new and interesting. I think of it
<v Speaker 1>like we end up getting a lot of stuff that
<v Speaker 1>feels like your Tennis Fever, which I think is an
<v Speaker 1>alright game, a game I liked, but very familiar. That
<v Speaker 1>that begins to add up and stack against Nintindo, where
<v Speaker 1>it's like this is very samy, and you are trying
<v Speaker 1>to justify this consol to people who already have a switch.
<v Speaker 1>You are not making a strong argument to those people.
<v Speaker 2>To put in perspective my godson is about seven now,
<v Speaker 2>and his uncle is a bit older than me. He's
<v Speaker 2>he's the youngest of the children on my mom's side,
<v Speaker 2>and he was like, Oh, I'm going to get him
<v Speaker 2>a switch for Christmas. I was like, oh, you should
<v Speaker 2>probably get him a switch too, because like it's all
<v Speaker 2>things considered, not a whole lot more expensive, and like
<v Speaker 2>it will keep them happy for a lot longer because
<v Speaker 2>as he kind of figures out, you know, what things
<v Speaker 2>are and what these things actually are, and is he
<v Speaker 2>gets more online, you know, in that kind of in
<v Speaker 2>eleven twelve age and starts to figure out, you know,
<v Speaker 2>what new video games are and stuff like that. Himself,
<v Speaker 2>he will kind of be like, oh, I want the
<v Speaker 2>newer one, And his dad was like, yeah, but like
<v Speaker 2>there's there's enough on the switch one that I can
<v Speaker 2>just get him the switch one and he will be
<v Speaker 2>happy for so long and so quiet about it, like
<v Speaker 2>he won't care, and because he's probably not as tuned into,
<v Speaker 2>you know, things like I was when I was eleven twelve,
<v Speaker 2>that age when it comes to stuff like performance or
<v Speaker 2>you know, I remember when I was thirteen getting online
<v Speaker 2>and starting to visit game Spot every day, and yeah, yeah,
<v Speaker 2>I'm really becoming aware of who the Daniel Dwyer guy
<v Speaker 2>was and stuff like that. But like, I wonder if
<v Speaker 2>he's gonna have that same thing where he goes online
<v Speaker 2>and he like seeks out that information, or if he's
<v Speaker 2>just gonna have the thing that's in front of him
<v Speaker 2>and be like, actually, this is fine, This is totally fine.
<v Speaker 1>Yeah, say, get a builds characters for for a kid
<v Speaker 1>to have an older console and stuff like that, and
<v Speaker 1>I the process that the parent goes through of you know,
<v Speaker 1>that's two hundred to two hundred fifty dollars in the
<v Speaker 1>bank right now, and the kid is going to be
<v Speaker 1>happy enough for at least a couple of years.
<v Speaker 3>That's an easy calculation to make in a lot of cases.
<v Speaker 2>Yeah, totally fa totally fine.
<v Speaker 1>All right, Last thing on this, Uh, the accessory spending
<v Speaker 1>dipped five percent compared to a year ago to one
<v Speaker 1>hundred and eighty five million dollars. This is the lowest
<v Speaker 1>January accessory spending since January twenty twenty. So January right
<v Speaker 1>as the pandemic was like just very like getting started,
<v Speaker 1>like the very very beginning tip of that where there
<v Speaker 1>was a lot of uncertainty. I think this is one
<v Speaker 1>of those numbers you look at like, oh, yes, things
<v Speaker 1>are sort of returning back to pre pandemic levels, not just.
<v Speaker 2>Like just in time, everything's going back to normal, right, yes,
<v Speaker 2>like and kind of let's just call on the last
<v Speaker 2>five years guys.
<v Speaker 1>Okay, uh huh, and it's dipping below those numbers, and
<v Speaker 1>that's say, oh okay, So I think people have like
<v Speaker 1>really actually turned away. There was always that like, oh,
<v Speaker 1>maybe they'll be able to keep some gains of the pandemic,
<v Speaker 1>and for a minute there they did. But as these
<v Speaker 1>new generations have dragged on and the switch to has
<v Speaker 1>sort of presented itself, people are going, I can wait,
<v Speaker 1>because you know, it's just all too expensive.
<v Speaker 3>And I don't blame anyone for thinking that.
<v Speaker 1>Last story here, resident evil requiem leakers deserve quote a
<v Speaker 1>thousand deaths, says Hideki Kamia.
<v Speaker 3>This is from Ali Reynolds.
<v Speaker 2>It's actually the usual punishment that you get for breaking
<v Speaker 2>a konamiumbago. So it's strange that someone would call for
<v Speaker 2>it for a Copcom one.
<v Speaker 3>But yeah, it's right there, right there.
<v Speaker 2>Yeah, yeah, these company's talking. Maybe Copcom's reading up on
<v Speaker 2>what Konami's been doing.
<v Speaker 1>Yep, I'll just I'll read his message here. I'm sure
<v Speaker 1>the final developments of Residentval two were also exposed in
<v Speaker 1>the Weekly Photo magazine. For your own selfish satisfaction, you
<v Speaker 1>tramp it on the feelings of the users who were
<v Speaker 1>looking forward to the game, as well as the feelings
<v Speaker 1>of the creators who put all their effort into making
<v Speaker 1>It's a despicable act that destroys the happiness of everyone
<v Speaker 1>and deserves a thousand deaths.
<v Speaker 3>May you be cursed to never be able to play
<v Speaker 3>games again.
<v Speaker 1>Man, that's a bad That's some bad juju to put
<v Speaker 1>on somebody, for sure.
<v Speaker 3>But yeah, I look, people.
<v Speaker 1>Have been spoiling this, and they've been doing it in
<v Speaker 1>some like really bold ways where they've just been going
<v Speaker 1>to social media and throwing late game stuff out there
<v Speaker 1>in video clips that are very easy to accidentally start
<v Speaker 1>accidentally start watching. So I hope that people were able
<v Speaker 1>to avoid that. That game is out soon, and I'm
<v Speaker 1>looking forward to hearing what people think.
<v Speaker 2>Indressing Bogo on that one. I'm curious how people go
<v Speaker 2>about dealing with that Embogo.
<v Speaker 3>Yep.
<v Speaker 1>Absolutely, Okay, that's gonna wrap up the headlines and the
<v Speaker 1>stories for today. Let's get to the other stuff we
<v Speaker 1>got to do. There's no poll question because it was
<v Speaker 1>Friday and we did the Bomb twelve. But hey, if
<v Speaker 1>you want to submit your game for the Bomb twelve
<v Speaker 1>this week, the game that you've been playing, just go
<v Speaker 1>to giant bomb dot com, scroll down, go ahead and
<v Speaker 1>observe what was the Bomb twelve from last week. But
<v Speaker 1>there on the left hand side you'll find a button
<v Speaker 1>that is a link to a form where you could
<v Speaker 1>drop whatever game you're playing up and until through Friday.
<v Speaker 1>We'll get the results, talk about it on Friday Show
<v Speaker 1>and wrap up the week that way. In the meantime, though, Lexi,
<v Speaker 1>why don't you tell people where that can find you
<v Speaker 1>on the internet what you have going on and all
<v Speaker 1>of that good stuff.
<v Speaker 2>Yeah, I'm not going to be around too much this week.
<v Speaker 2>I'm traveling to an event in London for two days,
<v Speaker 2>but I have to go up to Dublin first, so
<v Speaker 2>I'm actually going to be traveling for like four days,
<v Speaker 2>which is but yeah, you can find me on Blue
<v Speaker 2>Sky at Lexlodi xyz, and we have a bunch of
<v Speaker 2>really cool stuff coming up on start Menu, which is
<v Speaker 2>the website that I wun for people trying to break
<v Speaker 2>in two games media and the games industry. We have
<v Speaker 2>some very cool reviews coming up. I'm sure you might
<v Speaker 2>be able to guess what those are, and you can
<v Speaker 2>catch me around the place talking about things.
<v Speaker 3>Yes, all right, good deal.
<v Speaker 1>We have a new poll question, if you haven't purchased
<v Speaker 1>a switch to yet, what will get you to do so? Price,
<v Speaker 1>drop more first party games, O led version or nothing.
<v Speaker 1>We will get the results of that and talk about
<v Speaker 1>it on Games Mornings here on Giant Bomb on Wednesday.
<v Speaker 1>Speaking of Giant Bomb, we're kind of sussing things out
<v Speaker 1>on this Monday. We're going to be going going into
<v Speaker 1>our meeting right now and figuring everything out, but probably
<v Speaker 1>not doing this today. There's some things in motion, but
<v Speaker 1>we might have something else in its place, and then
<v Speaker 1>you could expect the BombCast tomorrow. Expect coverage of a
<v Speaker 1>bunch of new games. Just look out for that all
<v Speaker 1>throughout the week, and we look forward.
<v Speaker 3>To hanging out with you. You guys should go to
<v Speaker 3>giant bomb dot com.
<v Speaker 1>Right now and just bookmarkt people still do that, right,
<v Speaker 1>All right, let's see here.
<v Speaker 3>I think we got everything all wrapped up. LEXI, thank
<v Speaker 3>you so much for hanging out with me today and
<v Speaker 3>talking about video games. I really appreciate it.
<v Speaker 2>Anytime Globe always a pleasure.
<v Speaker 1>Thank you all for watching and listen. I mean you
<v Speaker 1>are the best audience in gaming. Until next time, have
<v Speaker 1>a good one, take care of yourself and goodbye.

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